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Inokuma Yawara
University of Caille Gallente Federation
69
|
Posted - 2013.07.29 09:02:00 -
[1] - Quote
"TIDI" (or TlDl ("L" instead of 'i')). What is that?
"Whelping." What is that?
I did not find these words in the glossary. I've seen them used a lot but I couldn't get the inference. Watch this space.-á New exciting signature in development. |

Steve Ronuken
Fuzzwork Enterprises
1746
|
Posted - 2013.07.29 09:11:00 -
[2] - Quote
TiDi:
Time Dilation. Where the physics simulation is deliberately slowed down, to give the server a chance to keep up, to have several thousand people all acting in the same system, in a fair manner. at 10% TiDi, a module that used to cycle in 3 seconds takes 30 seconds. It's not perfect, but it's a lot better than it used to be.
Whelping: Take a fleet. Lose a fleet. You may achieve your goal, but survival wasn't important. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Elena Thiesant
Sun Micro Systems
510
|
Posted - 2013.07.29 09:12:00 -
[3] - Quote
TiDi = Time Dilation. It's a feature that allows a node that's under heavy load to slow time in the system(s), to a minimum of 10% to try to avoid lag. Under time dilation, anything occurring in the affected systems runs slower than real time, if a module cycles normally in 30 seconds, under 10% TiDi it would take 300 seconds (5 minutes) to cycle.
Idea is to allow the server more time to process operations and to try and avoid crippling lag that has inconsistent effects. |

Inokuma Yawara
University of Caille Gallente Federation
71
|
Posted - 2013.07.29 11:11:00 -
[4] - Quote
Thanks a lot. I appreciate your replies. I didn't know what answers I was gonna get, but even so, I was surprised by the answers. I thought EVE could handle a crap ton of players at once..... Ah, yes. It can with TiDi. It makes sense.
But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all. Watch this space.-á New exciting signature in development. |

Zanzbar
Seraphim Initiative. CRONOS.
155
|
Posted - 2013.07.29 11:19:00 -
[5] - Quote
Inokuma Yawara wrote:But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all.
when your soldiers are not imortal and using insured equipment sure, but thats not the case here. |

Disastro
Wrecking Shots Black Legion.
87
|
Posted - 2013.07.29 11:31:00 -
[6] - Quote
Inokuma Yawara wrote:"TIDI" (or TlDl ("L" instead of 'i')). What is that?
"Whelping." What is that?
I did not find these words in the glossary. I've seen them used a lot but I couldn't get the inference.
Eve Online players used to experience extreme lag when entering systems where many players were present, by encountering many other players on grid or on your overview, or whenever players from goonswarm made an ahh chain. CCP has fixed this condition by renaming it time dilation.
|

Marc Callan
Interstellar Steel Templis Dragonaors
242
|
Posted - 2013.07.29 11:42:00 -
[7] - Quote
Actually, it's a bit more sophisticated, I think; the old problem with lag was that the server ran time normally, but input lag was so bad that people ended up getting slaughtered in between the time they sent a command and the time the command was received and acted upon. TiDi basically stretches out combat so that input lag doesn't make it impossible to react to a situation. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Nox Solitudo
Space Ants
36
|
Posted - 2013.07.29 11:45:00 -
[8] - Quote
Inokuma Yawara wrote:Thanks a lot. I appreciate your replies. I didn't know what answers I was gonna get, but even so, I was surprised by the answers. I thought EVE could handle a crap ton of players at once..... Ah, yes. It can with TiDi. It makes sense. But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all.
My first welpfleet was a group of T1 frigates with cheap fits going on a trip through nullsec. We have destroyed battlecruisers and even some T2 cruisers; the total amount of ISK we've destroyed far exceeded the price of our ships.
A ship is a tool, it's not your character, it's not your soul. You are supposed to use it, and if that means you are going to lose it while achieving your goal, then why not? You can buy a new one very easily.
It's the same as suicide ganking. Grab a catalyst, fit it with as cheap stuff as possible and few rounds of faction ammo, go to a belt, attack and destroy a mining barge, watch CONCORD comes and destroys your ship, enjoy poor miner's tears - you have just destroyed a ship worth of several times of your loss.
The only way how to not lose a ship at all is to never undock... |

Zanzbar
Seraphim Initiative. CRONOS.
155
|
Posted - 2013.07.29 12:17:00 -
[9] - Quote
Marc Callan wrote:Actually, it's a bit more sophisticated, I think; the old problem with lag was that the server ran time normally, but input lag was so bad that people ended up getting slaughtered in between the time they sent a command and the time the command was received and acted upon. TiDi basically stretches out combat so that input lag doesn't make it impossible to react to a situation.
this
tidi slows time down so that the server has time to process everones requests rather then responding to them late or even not at all. |

Inokuma Yawara
University of Caille Gallente Federation
71
|
Posted - 2013.07.29 12:19:00 -
[10] - Quote
Zanzbar wrote:Inokuma Yawara wrote:But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all. when your soldiers are not imortal and using insured equipment sure, but thats not the case here.
Nox Solitudo wrote:Inokuma Yawara wrote:Thanks a lot. I appreciate your replies. I didn't know what answers I was gonna get, but even so, I was surprised by the answers. I thought EVE could handle a crap ton of players at once..... Ah, yes. It can with TiDi. It makes sense. But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all. My first welpfleet was a group of T1 frigates with cheap fits going on a trip through nullsec. We have destroyed battlecruisers and even some T2 cruisers; the total amount of ISK we've destroyed far exceeded the price of our ships. A ship is a tool, it's not your character, it's not your soul. You are supposed to use it, and if that means you are going to lose it while achieving your goal, then why not? You can buy a new one very easily. It's the same as suicide ganking. Grab a catalyst, fit it with as cheap stuff as possible and few rounds of faction ammo, go to a belt, attack and destroy a mining barge, watch CONCORD comes and destroys your ship, enjoy poor miner's tears - you have just destroyed a ship worth of several times of your loss. The only way how to not lose a ship at all is to never undock...
Oh, yeah. I forgot that this is a game..... It's O.K. to have pyrrhic victories around here.
Watch this space.-á New exciting signature in development. |

Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
1407
|
Posted - 2013.07.29 17:11:00 -
[11] - Quote
Inokuma Yawara wrote:But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all.
That is EVE in a nutshell. The whole game is one big "whelp" when the doctrine is "fly only what you can afford to lose."
Bring your possibles. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
516
|
Posted - 2013.07.29 17:55:00 -
[12] - Quote
TIDI: Basically lag being turned into a feature! 
Though in all fairness, it-¦s one of the better ideas CCP has come up with. People will nowadays complain about half an hour of warping and what-not but there were once reports of whole fleets jumping into a system, blackscreening for 30 minutes and finally loading into their clone station.... (the lagging of old aways favored the defender of a starsystem and of course that got abused as well, Eve being Eve and actually a lot less civilized than today). Forum-unbanned since 2011.10.20.
Need to advertise your Corp or service? Look no further, this space is now for rent!
|

Inokuma Yawara
University of Caille Gallente Federation
73
|
Posted - 2013.07.29 18:00:00 -
[13] - Quote
Nerath Naaris wrote:TIDI: Basically lag being turned into a feature!  ... Eve being Eve and actually a lot less civilized than today).
EVE was less civilized? 
Watch this space.-á New exciting signature in development. |

Kalanaja
Dog Nation United The East India Co.
48
|
Posted - 2013.07.29 18:47:00 -
[14] - Quote
Yes. It used to be literally dog eat dog. It's actually gotten less barbaric. |

Eliana Eros
Ishuk-Raata Enforcement Directive
3958
|
Posted - 2013.07.29 19:04:00 -
[15] - Quote
Nox Solitudo wrote:Inokuma Yawara wrote:Thanks a lot. I appreciate your replies. I didn't know what answers I was gonna get, but even so, I was surprised by the answers. I thought EVE could handle a crap ton of players at once..... Ah, yes. It can with TiDi. It makes sense. But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all. My first welpfleet was a group of T1 frigates with cheap fits going on a trip through nullsec. We have destroyed battlecruisers and even some T2 cruisers; the total amount of ISK we've destroyed far exceeded the price of our ships. A ship is a tool, it's not your character, it's not your soul. You are supposed to use it, and if that means you are going to lose it while achieving your goal, then why not? You can buy a new one very easily. It's the same as suicide ganking. Grab a catalyst, fit it with as cheap stuff as possible and few rounds of faction ammo, go to a belt, attack and destroy a mining barge, watch CONCORD comes and destroys your ship, enjoy poor miner's tears - you have just destroyed a ship worth of several times of your loss. The only way how to not lose a ship at all is to never undock...
Actually, if your drunk you could mistakenly reprocess your ship, thus destroying it. Lets be friends?
|

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
421
|
Posted - 2013.07.29 19:22:00 -
[16] - Quote
Is that why your portrait looks so sad? |

Inokuma Yawara
University of Caille Gallente Federation
73
|
Posted - 2013.07.30 00:01:00 -
[17] - Quote
O.K. What about this phrase.
"... their "meta game"... What is "meta game"? Watch this space.-á New exciting signature in development. |

Steve Ronuken
Fuzzwork Enterprises
1747
|
Posted - 2013.07.30 09:02:00 -
[18] - Quote
Inokuma Yawara wrote:O.K. What about this phrase.
"... their "meta game"... What is "meta game"?
Meta game: Anything that happens that's not directly blowing up spaceships. Basically. Covers politics and skulduggery (A word I don't get to use enough) Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Max Godsnottlingson
Bitter Veterans
215
|
Posted - 2013.07.30 09:33:00 -
[19] - Quote
Inokuma Yawara wrote:Thanks a lot. I appreciate your replies. I didn't know what answers I was gonna get, but even so, I was surprised by the answers. I thought EVE could handle a crap ton of players at once..... Ah, yes. It can with TiDi. It makes sense. But whelp took me by surprise. Seriously? Sacrifice a whole fleet for a win? That is what they call a pyrrhic victory. That's no victory at all.
When you manage to kill a Titan and a Mother Ship, loosing a fleet is still good strategic win. That fleet can be back up and running again in less then 30 mins, the titan will need the best part of a month to rebuild |

Max Godsnottlingson
Bitter Veterans
215
|
Posted - 2013.07.30 09:40:00 -
[20] - Quote
Steve Ronuken wrote:Inokuma Yawara wrote:O.K. What about this phrase.
"... their "meta game"... What is "meta game"? Meta game: Anything that happens that's not directly blowing up spaceships. Basically. Covers politics and skulduggery (A word I don't get to use enough) https://en.wikipedia.org/wiki/Metagaming
I don't think I agree with that. I have always defined Meta gaming as being when you use out of game resources to give you an advantage.
An example of Meta gaming being the 'Log In trap'
The Log In trap being when you catch a loe on his own, you warp in to engage him, suddenly to se all his mates appear in system and insta warp in. They had all previously logged off and were waiting for the 'bait' ship to give the 'call' on Team Speak or the like
|

Destination SkillQueue
Are We There Yet
5529
|
Posted - 2013.07.30 10:38:00 -
[21] - Quote
Nerath Naaris wrote:TIDI: Basically lag being turned into a feature!  Though in all fairness, it-¦s one of the better ideas CCP has come up with. People will nowadays complain about half an hour of warping and what-not but there were once reports of whole fleets jumping into a system, blackscreening for 30 minutes and finally loading into their clone station.... (the lagging of old aways favored the defender of a starsystem and of course that got abused as well, Eve being Eve and actually a lot less civilized than today). It really is a server stress management tool. The purpose isn't to avoid getting into situations where the server won't encounter issues. It's to admit the reality, that there will be issues and therefore there needs to be a proper thought out management of the situation when issues arise, instead of just leaving things to blind luck and just hoping for the best. It means while the experience isn't going to be optimal, you can still ensure the servers can allow the fight to at least happen in a fair and predictable manner.
As noted without TiDi when the servers were overstressed everything turned to **** and the simulation couldn't be run properly. That meant random effects spread unevenly to people affected, that included mass black screens, modules not responding, server requests run out of sequense(like titan guns and frigate guns having the same rate-of-fire in practice), server ignoring orders and the server finally crashing entirely. In practical terms this is much worse then then a simple slowed down simulation. The slowing down is frustrating because things take more time, but it's nothing compared to the frustration and rage of dieing or being unable to fight at all, because of unpredictable behavior or because control was taken away from you. |

Inokuma Yawara
University of Caille Gallente Federation
73
|
Posted - 2013.07.30 11:14:00 -
[22] - Quote
Destination SkillQueue wrote:Nerath Naaris wrote:TIDI: Basically lag being turned into a feature!  Though in all fairness, it-¦s one of the better ideas CCP has come up with. People will nowadays complain about half an hour of warping and what-not but there were once reports of whole fleets jumping into a system, blackscreening for 30 minutes and finally loading into their clone station.... (the lagging of old aways favored the defender of a starsystem and of course that got abused as well, Eve being Eve and actually a lot less civilized than today). It really is a server stress management tool. The purpose isn't to avoid getting into situations where the server won't encounter issues. It's to admit the reality, that there will be issues and therefore there needs to be a proper thought out management of the situation when issues arise, instead of just leaving things to blind luck and just hoping for the best. It means while the experience isn't going to be optimal, you can still ensure the servers can allow the fight to at least happen in a fair and predictable manner. As noted without TiDi when the servers were overstressed everything turned to **** and the simulation couldn't be run properly. That meant random effects spread unevenly to people affected, that included mass black screens, modules not responding, server requests run out of sequense(like titan guns and frigate guns having the same rate-of-fire in practice), server ignoring orders and the server finally crashing entirely. In practical terms this is much worse then then a simple slowed down simulation. The slowing down is frustrating because things take more time, but it's nothing compared to the frustration and rage of dieing or being unable to fight at all, because of unpredictable behavior or because control was taken away from you.
Hmmm.... I read somewhere, a few weeks back, that CCP was gonna do hardware upgrades to their servers. Changing mechanical HHDs for SSDs, for example. Perhaps that will help mitigate some of these problems and make TiDi more tolerable, perhaps even make it unnoticeable?
Watch this space.-á New exciting signature in development. |

Steve Ronuken
Fuzzwork Enterprises
1747
|
Posted - 2013.07.30 12:42:00 -
[23] - Quote
Inokuma Yawara wrote:Hmmm.... I read somewhere, a few weeks back, that CCP was gonna do hardware upgrades to their servers. Changing mechanical HHDs for SSDs, for example. Perhaps that will help mitigate some of these problems and make TiDi more tolerable, perhaps even make it unnoticeable?
Regardless of the introduction of new hardware, players will always be able to trigger TiDi. you're able to bring 4000 players without TiDi? Pity that they brought 6000. Etc. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
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