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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
53
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Posted - 2013.07.29 15:07:00 -
[1] - Quote
OK LOVE IT NOW TAKE THEM ASAP TO SINGULARITY |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
53
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Posted - 2013.07.29 15:14:00 -
[2] - Quote
Smoking Blunts wrote:the sac still sucks, it either dosnt have enough tank or not enough dps.
move the utility high to an extra low.
love this ship, but you are not fixing it enough to make it worth flying
Well I also like the sacrilege and with the proposed changes this ship will be very, very dangerous. TBH I will be flying them again =)
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
53
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Posted - 2013.07.29 15:57:00 -
[3] - Quote
Lucien Cain wrote:I'm Down wrote:So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes. I suppose we can all agree that adding a 6th low(without removing the 6th High) would be the most appealing change to the whole SAC issue. A very doable adjustment i might add. :-)
Actually let it stay with the current slot layout. Adds a ton of flexibility to the number of valid setups that you will be able to use in TQ.
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
54
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Posted - 2013.07.30 01:18:00 -
[4] - Quote
Diesel47 wrote:For their price, HACs kinda suck.
So continue flying tec1 cruisers or faction ones. I will be flying Hacs again. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
55
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Posted - 2013.07.30 19:58:00 -
[5] - Quote
Diesel47 wrote:These hacs are boring.
So boring that I found my self playing with an ishtar Fit with 47K EHP tank, cap stable, doing 2074m/s and capable of doing 900 DPS. All of these without a single gang bonuses. Yeah they sound boring has hell |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
55
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Posted - 2013.07.30 20:03:00 -
[6] - Quote
And to the people crying about the new changes did you even tried already the new changes in EFT ? The Munin, Ishtar, Deimos, Cerberus and Sacrilege are damn good. Still didn't have the time to check them all but from what I've seen they are now very (well) balanced. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
55
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Posted - 2013.07.30 22:02:00 -
[7] - Quote
Hortoken Wolfbrother wrote:They say t2 is for specialized ships. Perhaps Hacs specialize at sucking
blah blah blah blah... blah
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
55
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Posted - 2013.07.31 00:52:00 -
[8] - Quote
Blastil wrote:I like these much better. At least gallente have ONE working HAC. Now as for the other one:
I'm not sure why you're nerfing the diemos so hard on hitpoints? why the mad dash for this? its already a fragile ship, and giving it a 4th mid won't make it a shield tanker through magic and pixy dust.
Its only hope is to be like the taranis: omni tanked, relying on high damage and high hitpoints to do anything significant. At least give me my honor structure tank back rise...
Been running some numbers on the Deimos.
55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ?
What are you complaining about?
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
56
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Posted - 2013.07.31 01:18:00 -
[9] - Quote
Omnathious Deninard wrote:Show the fit, remember no deadspace, faction, or officer mods.
[Deimos, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II, Navy Cap Booster 800
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Hybrid Collision Accelerator I
Hammerhead II x5
Enjoy |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
56
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Posted - 2013.07.31 01:21:00 -
[10] - Quote
Hortoken Wolfbrother wrote: Nailed it- Pretty baller, lol. Good luck killing anyone, but I'm sure what you have is equally hapless.
[Talos, New Setup 1] Damage Control II Magnetic Field Stabilizer II Overdrive Injector System II 1600mm Reinforced Steel Plates II Overdrive Injector System II
10MN Microwarpdrive II Large Shield Extender II Adaptive Invulnerability Field II Large Shield Extender II
Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. |
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
57
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Posted - 2013.07.31 02:31:00 -
[11] - Quote
Hortoken Wolfbrother wrote:DeadDuck wrote:I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. You said a ship was good. I made a ship that was better in every possible regard than what you claimed, for what, 1/4 the price? Sounds to me like you got walked on son.
Her'e is my advice: wait for papa Shadoo to think for a good Deimos setup based on the good base features the ship now has and then buy it from alliance contracts in order you don'y have to actually fit it. Then just follow orders and be a l33t. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
58
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Posted - 2013.07.31 17:37:00 -
[12] - Quote
Thorvik wrote:Fewell wrote:HiddenPorpoise wrote:The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage. This right here. People are complaining that Vagas have too many bonuses. Drop the Shield boosting bonus. It doesn't fit the way the ship is supposed to be flown anyway and give us a midslot. And, as stated above, allow enough PG for 425's to be fit. We already have a penalty needing to use Barrage to be able to fly this ship properly. You should only have to use implants, etc... if you want to push the ship beyond its capabilities. Make it a requirement to get all lvl 5 to fit the ship to it's maximum. Nobody really wants it to be better than the rest of the HACs (or even the Cynabal) but give it fighting chance to win in a fight based on piloting would be good.... (do any ships fit 425s anymore? The old Hurricane used to but they ruined that ship too)
FYI with these buffs a Vaga can fit 425mm AC's and mwd all over the place while firing. One of the most annoying things on the vaga, the lack of cap and cap regen is now gone.
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
60
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Posted - 2013.08.08 09:42:00 -
[13] - Quote
Romar Thel wrote:CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) ok, and where is the actual boosting?
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
60
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Posted - 2013.08.19 23:05:00 -
[14] - Quote
Most of the fits I see being flown in singularity will be a laugh in tranquility. Dual reppers/XL ASB with insane active tanking are good in singularity where everyhting is "free" and full snake/crystal sets are the rule, but in tranquiltiy thats the buff that counts since in 99% of the times you will be flying in gangs with logistic supports and with primarys being called.
No matter if you can tank 2000 DPS, if your EHP is about 15k, it will insta explode under the fire of 3/4 enemy ships. So basing all the conclusions in the results of flying the hacs in singularity is doomed to be wrong since is not how it works "in real life". It can give some hints for the vagabond as example but not many more.
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
60
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Posted - 2013.08.26 11:08:00 -
[15] - Quote
raawe wrote:yea, sac is for close range brawl so missile velocity bonus is kinda odd to me and i think it should be changed to something more useful like missile explosion velocity or explosion radius.
Sorry but this would be disastrous. With the current state of the HAMS that would mean the range would be limited 20Km with the faction Missiles and 16km with the crappy rage.
With the slow sacrilege velocity you can not catch easily your targets and that would mean that you could be disrupted and not being able to deal with the target unless you would use javelins. A Vagabond or any other ship would just have to orbit you at 20km and watch you bleed until dead, unless help would arrive.
The HAM nerf was so bad te Sacrilege REALLLY needs that bonus. If CCP would have not nerfed also so badly the HM's you could still look at the HM versions and eventually drop the bonus, but with their current state if CCP removes the velocity bonus the ship will just be useless.
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DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
60
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Posted - 2013.08.26 11:57:00 -
[16] - Quote
Veshta Yoshida wrote:[Nothing you cannot catch will not be able to break your tank .. especially the Vagabond with the explosive heavy barrage he will be forced to use at that range. You see the exact same phenomenon with the Vengeance, it can simply not be kited but it will die easily enough with a bit of neuting and damage mitigation.
The fact is that I'm not talking about active repper sacs. I'm talking about Buffered ones. These are the kind of ships you will see 99,00% of the times in 0.0 where a logistic wing/squad is present most of the times, and where bomber runs, alpha damage and so on dictates the rules.
An active repper sac can be good enough to low sec but in 0.0 is asking to die in the 1st few seconds to alpha damage or a bomber run. In fact the ship velocity will limitate is use to gangs since it simply doesn't have enough speed to be able to roam alone. |
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