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Thread Statistics | Show CCP posts - 23 post(s) |

Diesel47
Bad Men Ltd.
758
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Posted - 2013.07.29 16:48:00 -
[1] - Quote
Wish cerb would lose that kinetic damage bonus. If will prevent it from ever being a fleet ship. Enemy spies see you are using cerbs? Tank for kinetic and GG.
Also 15 m3 drone bay? Comon now, Either remove this and buff the missile a little bit more or make it 25 m3.
Waiting for HAC changes 3.0 :) |

Diesel47
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Posted - 2013.07.29 21:07:00 -
[2] - Quote
Take the Cerb's drone bay and make it go away, in return have the 10% kin damage turn into All missile types damage.
Or make it 25m3 please.
15m3 dronebays shouldn't exist. |

Diesel47
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Posted - 2013.07.29 22:13:00 -
[3] - Quote
15m3 cerb bay makes me cry harder and harder with each page. |

Diesel47
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Posted - 2013.07.30 00:46:00 -
[4] - Quote
For their price, HACs kinda suck. |

Diesel47
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Posted - 2013.07.30 01:21:00 -
[5] - Quote
DeadDuck wrote:Diesel47 wrote:For their price, HACs kinda suck. So continue flying tec1 cruisers or faction ones. I will be flying Hacs again. 
No thanks.
I'd rather fly a solo battleship than a solo hac. So much more power and options, HACs aren't really "specialized" like CCP claims. Just a big waste of isk. |

Diesel47
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Posted - 2013.07.30 11:49:00 -
[6] - Quote
CCP Rise wrote:I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough time for us to react a bit to sisi testing before it goes live.
My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently, doing about as much damage per day in PVP as Maelstrom or Apocalypse or Maller or Omen or Cyclone. From there we are giving it significant buffs in this pass in the form of mitigation through the role bonus, added cap recharge, added electronics stats, and a new free bonus to shield boosting. I'm happy to concede that the Cynabal makes it seem like the Vaga should be better, but as I've said, this is a problem with the Cynabal not the Vaga. I think the Vaga is probably at the very bottom of the list of HACs that I would worry about.
How is the popularity of a ship indicative of its balance?
Alot of people still fly rifters and we all know those are probably one of the worst frigs right now.
And the post above is valid too, I've never seen a munnin in space either... Does that mean it needs a huge massive buff? |

Diesel47
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Posted - 2013.07.30 13:16:00 -
[7] - Quote
M1k3y Koontz wrote:Atreides 47 wrote:CCP Rise wrote:The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem. Hands off from Cynabal ! You both with Fozzie are Edward scissor-hands ! Go screw-up something else and don't touch Minmatar industry. The Vagabond sucks because the Cynabal is kicking the crap out of it, so what exactly do YOU plan to do with the Cynabal so that the Vagabond actually gets flown in reasonable numbers?
No the vagabond sucks because of its terrible DPS and active tanking bonus on a 4 mid kiting ship. |

Diesel47
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Posted - 2013.07.30 13:38:00 -
[8] - Quote
Hannott Thanos wrote:Danny John-Peter wrote: So you think 170/250 DPS at 25k is fine for a range bonused T2 Cruiser which is designed to kite, you have some strange ideas.
Back before BC rebalance, the Hurricane did (and still does) about 100 dps at 25km, and everyone regarded the Hurricane as the one and only skirmish battlecruiser. With 425mm Autos and Barrage, it does 223 dps at 25km with dual gyro dual TE. So tell me why a Vaga with dual gyro dual TE using 220mm Autos with Barrage, dealing 239 dps at 25km, flying more than twice as fast as the Hurricane, with less than a third signature radius, is bad.
Arty cane used to be amazing, and the cane did much more DPS the closer you got than a vaga ever could. Vaga has a range bonus, obviously it will tickle to 25kms. |

Diesel47
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Posted - 2013.07.30 13:45:00 -
[9] - Quote
baltec1 wrote:Danny John-Peter wrote:
Its also 150 mil.
Price is never a balancing factor. See titan blobs.
This is the dumbest thing I've ever heard.
If a ship is going to be 150mil and also terrible, then it just a waste. Look at the eagle. It is "content" but if it removed from the game nothing would change. |

Diesel47
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Posted - 2013.07.30 13:49:00 -
[10] - Quote
The cerb has been terrible for so long, that anything other than its current state people are happy with.
I wish It would get a 25m3 drone bay and/or a 10% damage bonus to all missile types.
Then it would be good. |

Diesel47
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Posted - 2013.07.30 14:10:00 -
[11] - Quote
baltec1 wrote:Diesel47 wrote:
This is the dumbest thing I've ever heard.
The dumbest things I have seen so far is you. Ships should never be balanced on how much they cost ever because no matter how much that cost is we can afford it. Diesel47 wrote: If a ship is going to be 150mil and also terrible, then it just a waste. Look at the eagle. It is "content" but if it removed from the game nothing would change.
The vaga will still be the bane of all frigates and one of the best solo small gang cruisers around. Its losing nothing and ganing a somewhat handy new tool and a slight buff to boot.
Resorting to insults when somebody disagrees with what you say. How childish. Stop raging.
You are so wrong its actually quite funny, do you even play this game called eve online? |

Diesel47
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Posted - 2013.07.30 15:02:00 -
[12] - Quote
baltec1 wrote:Diesel47 wrote: Resorting to insults when somebody disagrees with what you say.
If you don't want insulting then don't insult people.
Telling you that you are wrong isn't an insult.
Calm down, your rage is irritating. |

Diesel47
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786
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Posted - 2013.07.30 15:21:00 -
[13] - Quote
M1k3y Koontz wrote:baltec1 wrote:M1k3y Koontz wrote:Except not all of us are still running incursions in 5b Nightmares  That just proves that the only people who would fly these "buffed" HACs are the stupid and the stupidly rich. 3 hours in an anom or level 4 mission then. 3 hours of grinding for a HAC that is marginally better than a T1 cruiser that takes 15 minutes of grinding or a Faction cruiser that takes an hour of grinding. Which would you pick?
Just ignore him, he's got no idea. |

Diesel47
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Posted - 2013.07.30 15:30:00 -
[14] - Quote
Kagura Nikon wrote:Diesel47 wrote:The cerb has been terrible for so long, that anything other than its current state people are happy with.
I wish It would get a 25m3 drone bay and/or a 10% damage bonus to all missile types.
Then it would be good. dude.. just pay attention. Rise is even worried that cerberus is too pwoerful now. ANd with reason. I already preemptively bought a few bbecause this thing now outclasses COMPLETELY any other hac on killing BCs with impunity.
How are you so sure, we can't even test the ship. Its all just guessing right about now.
Rise is worried... so what. Rise is not perfect or all knowing. Otherwise everybody wouldn't be raging so hard in this thread. |

Diesel47
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Posted - 2013.07.30 15:34:00 -
[15] - Quote
M1k3y Koontz wrote:Diesel47 wrote:M1k3y Koontz wrote:baltec1 wrote:M1k3y Koontz wrote:Except not all of us are still running incursions in 5b Nightmares  That just proves that the only people who would fly these "buffed" HACs are the stupid and the stupidly rich. 3 hours in an anom or level 4 mission then. 3 hours of grinding for a HAC that is marginally better than a T1 cruiser that takes 15 minutes of grinding or a Faction cruiser that takes an hour of grinding. Which would you pick? Just ignore him, he's got no idea. Yes, I have no idea what I'm talking about, meanwhile you fly almost exclusively Cynabals and have exactly ONE kill this month. Cause you have a far better idea than I 
wtf , i wasn't even talking about you.
and I can't play because of IRL reasons, and I've only flown one cynabal ever which blew up a month ago . |

Diesel47
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Posted - 2013.07.30 16:09:00 -
[16] - Quote
Gneeznow wrote:Another big issue with these HAC changes which a lot of people have brought up is their price. They're simply not worth the isk, They were just about worth it back in 2010 when they were 90 mil a pop. Now they're 150 mil for these 8 ships that have been left far behind because of power creep in the game (Attack BCs, Faction Cruisers, revamped tech 1)
They cost 150mil because of their cost to make. The materials become more expensive.
|

Diesel47
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Posted - 2013.07.30 18:02:00 -
[17] - Quote
Change the vaga so arties are good on them.
I feel like there are not enough ships that use medium arties to an extent worth using..
The Cane got nerfed, Never even see munnins, rupture and stabber don't do it too well. Only the cynabal is worth using medium arties on ATM.
IMO the vaga should be the arty boat and the cynabal should be autocannons. We know the change is coming so might aswell steer them in the right direction. |

Diesel47
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Posted - 2013.07.30 18:08:00 -
[18] - Quote
Vaga Idea:
Role Bonus: 65% reduction in MicroWarpdrive signature radius penalty (either make it useful or take it off and put something better, what are you trying to dodge? Dreadnoughts? )
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret damage 7.5% bonus to Medium Projectile Turret tracking speed
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Projectile Turret optimal range 5% bonus to Medium Projectile Turret rate of fire
Slot layout: 6H, 4M, 5L; 5 turrets
Everything else is good, add more Power Grid so it can fit the damn things without mods. |

Diesel47
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Posted - 2013.07.30 18:11:00 -
[19] - Quote
Bad Bobby wrote:Diesel47 wrote:Change the vaga so arties are good on them.
I feel like there are not enough ships that use medium arties to an extent worth using..
The Cane got nerfed, Never even see munnins, rupture and stabber don't do it too well. Only the cynabal is worth using medium arties on ATM.
The vaga can't even fit 425mms properly, why do you hate arties so much CCP?
The vaga should be the arty boat and the cynabal should be autocannons. We know the change is coming so might aswell steer them in the right direction. If you are going to push one of the minmatar HACs further towards arties surely it makes sense for it to be the Munnin rather than the Vaga?
Trying to mix things up, the ships are suppose to be new and refreshing... I don't really consider any of the changes either. The munnin in its current state should be changed to something else aswell.
Maybe a missile boat or more autocannon focused.
The main idea was to have a clear difference between the cynabal and the vagabond. So they don't just make one **** and the other good then call it "balance" . |

Diesel47
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Posted - 2013.07.30 18:14:00 -
[20] - Quote
sten mattson wrote:omg i cant reach 40k with my short range gun with only 2 low slot range mods??? what is this blasphemy???
also for those that say the vaga dont have enough pg , there is a magic rig that boosts powergrid that almost every amarrian ships has to use to fit its biggest guns , so now its maybe time for the minnies to try it out for a change?
No.
If CCP is boasting about how "specialized" these ships are, it shouldn't have to fit mods just so it can do regular fits.
Unless the pilot is trying to do something ridiculous, T2 ships shouldn't be operate that way. |

Diesel47
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791
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Posted - 2013.07.30 18:16:00 -
[21] - Quote
Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though.
Small neut because of such bad fitting specs it can barely fit 220mms.
How does that even make sense for a ship that costs so much and is suppose to be good.
|

Diesel47
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Posted - 2013.07.30 18:23:00 -
[22] - Quote
Garviel Tarrant wrote:Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though. So its bad because people who you don't have point on can warp away? Or because if you are fighting another cruiser in it and a nado shows up at range you're ******? Are you addled in the head? Not to mention the fact that even a perfect shot from a Nado at half shields wouldn't alpha this (And a arty nado will have serious issues tracking this in general..) As to the small neut comment, clearly you have never been tackled by an AF... Stop being so bad... As to whoever asked for stats. 23k ehp + 558 dps tanked (40k ehp once the lasb runs out) 469 dps with barrage, 568 with emp. Whoever thinks the proposed vagabond is bad is a moron. Edit: And a medium neut fits with genos if you ditch the dps rig for another shield rig. I just like deeps
I still think it needs a fitting buff so it can fit arties. |

Diesel47
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Posted - 2013.07.30 18:27:00 -
[23] - Quote
Garviel Tarrant wrote:Diesel47 wrote:Garviel Tarrant wrote:Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though. So its bad because people who you don't have point on can warp away? Or because if you are fighting another cruiser in it and a nado shows up at range you're ******? Are you addled in the head? Not to mention the fact that even a perfect shot from a Nado at half shields wouldn't alpha this (And a arty nado will have serious issues tracking this in general..) As to the small neut comment, clearly you have never been tackled by an AF... Stop being so bad... As to whoever asked for stats. 23k ehp + 558 dps tanked (40k ehp once the lasb runs out) 469 dps with barrage, 568 with emp. Whoever thinks the proposed vagabond is bad is a moron. Edit: And a medium neut fits with genos if you ditch the dps rig for another shield rig. I just like deeps I still think it needs a fitting buff so it can fit arties. Then it could fit the entire world when you put AC's on it. More like arties themselves need a fitting buff.
Yeah, but whatever the solution, I'm tired of having medium arties trained and not being able to use them. |

Diesel47
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Posted - 2013.07.30 18:31:00 -
[24] - Quote
HiddenPorpoise wrote:The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused.
It is a legendary ship, but ATM its mostly just what it used to be.
People think that the ship is good, but in reality it isn't.
Then the aBCs came and all the vaga pilots who knew this started flying talos. |

Diesel47
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Posted - 2013.07.30 18:42:00 -
[25] - Quote
Lykouleon wrote:
- Sacrilege - honestly, I like it, but I'm not convinced that the stats can't be tweaked a bit more. I'd personally like to see the final turret slot on the Sac taken off and the stats then adjusted for more armor HP/greater EHP.
- Zealot - God that's sexy.
- Cerberus - looks like its going in the right direction, but the sig radius might need a little tweaking since its a shield ship. I also don't think the Cerb really needs the kinetic bonus, it'd be nice to see something else there so that people will have an incentive to switch ammos around with going "BUT...BUT...MY BONUS!"
- Eagle - the stacked optimal bonuses is still kind of :psypop:, but its going in the right direction. I'd honestly like to see the HAC bonus on the Eagle be a 5%-7.5% bonus to tracking instead. And come on, we don't need the missile slots on the thing with its specialization.
- Deimos - I really think you guys are going in the wrong direction if you're taking armor HP off the Deimos and giving it an extra mid/shield HP. Specialize it into one thing: a DPS blaster cruiser with some decent mobility and a stiff armor tank. Either leave the utility high or keep the new mid, but don't transfer HP over to the shields at expense to armor. Or, at least, don't turn the Deimos into a poor-mans Vigilant.
- Ishtar - meh...I'll live with that.
- Vagabond - Okay, I'm seriously not getting the purpose here. Its all fine and dandy to say "ignore the new shiny bonus," but we're talking about making a ship class fit into the intended niche. If we're going to say the vagabond is a skirmishing, high-speed ship, give it a suitable bonus there. If we're going to throw an active tank bonus, even if its an ASB, then re-purpose it into a slightly better brawler. Don't give me cake, tell me its pie or cake depending on my mood, and then expect me to eat it. I'd like to see something here like even more speed or something to really encourage the skirmish role...and active shield booster bonus doesn't excite me at all compared to what the poor Vagabond is now.
- Munnin - Honestly, I think the Munnin looks a little too good now. But vOv.
Agree with everything but the Munnin. Ishtar is strong. :P |

Diesel47
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Posted - 2013.07.30 19:04:00 -
[26] - Quote
Garviel Tarrant wrote:Kagura Nikon wrote:HiddenPorpoise wrote:The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. nearly everything what? He is being buffed on a signle thing.. on a scenario that no vaga pilot stick its vaga ever... Pretty sure the standard Vaga has had an ASB on it since they were introduced mate...
Everything has.
I'd rather see less ASBs, I loved the old shield tanking method. But CCP is encouraging it. |

Diesel47
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Posted - 2013.07.30 19:10:00 -
[27] - Quote
Garviel Tarrant wrote:Diesel47 wrote:Garviel Tarrant wrote:Kagura Nikon wrote:HiddenPorpoise wrote:The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. nearly everything what? He is being buffed on a signle thing.. on a scenario that no vaga pilot stick its vaga ever... Pretty sure the standard Vaga has had an ASB on it since they were introduced mate... Everything has. I'd rather see less ASBs, I loved the old shield tanking method. But CCP is encouraging it. Asb's are ********. (Really CCP, thats a censored word? wtf? Fine ASB's are Idiotic..) Would like to see them changed to have the same mechanics as AAR's.
I'd love to see them just removed forever, and then have normal shield boosters become good. |

Diesel47
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Posted - 2013.07.30 19:11:00 -
[28] - Quote
Bad Bobby wrote:I think if you are trying to make these ships really worthwhile in straight combat while they have competition from BCs, ABCs, T3 cruisers, T1 cruisers, Navy cruisers, Pirate Cruisers, BSs and CSs then you are fighting a really hard battle just to jam yet another class of vessels into a massively overcrowded marketplace.
T2 is supposed to be about specialisation. Most, if not all, other T2 ships have a clear and undeniable field of specialisation. When a massive list of ship classes already serve in the field of simple "tank and gank" it seems bizzarre that you would not pull the only T2 class competing in that field and move it out of the crowd a little.
Give them an actual role. EHP/DPS is already oversubscribed. Given they have to remain in the crowded EHP/DPS bracket to some degree, you have to give them a role bonus that differentiates them properly and not just something that looks like it was stolen from a T3 subsystem.
Make them skirmishers and give them a significantly improved ability to disengage.
I think they should all be made into small gang PvP powerhouses, somehow balanced so they don't really scale well into blobs (sorry AHACS).
Let the blobs fly their T1 stuff, T2 should be geared towards the professionals.
But this will never happen. |

Diesel47
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Posted - 2013.07.30 19:24:00 -
[29] - Quote
HiddenPorpoise wrote:Kagura Nikon wrote:HiddenPorpoise wrote:The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused. nearly everything what? He is being buffed on a signle thing.. on a scenario that no vaga pilot stick its vaga ever... It's getting a bigger tank, better fitting, more cap, longer range targeting, harder to jam, higher max targets, a 50% MWD reduction, and all it lost was 9m/s and a launcher that no one uses. But yes, one thing entirely.
Better fitting you mean +5 CPU. Longer range isn't that big of a deal because it cannot fit any long range guns. 50% MWD reduction everybody thinks is a general waste. I mean it sounds good but it isn't that amazing.
The only things that are decent is the cap and being harder to jam. Thats it.
I wish the re-balance spiced things up instead of just buffing things across the board for every ship without ANY thought into what it will even effect.
These ships are basically what they used to be last year with a few extra tricks, not really digging that. |

Diesel47
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Posted - 2013.07.30 19:32:00 -
[30] - Quote
If you all vote for CCP to hire me. I will listen to literally everything you say and do it.
Whos with me? |

Diesel47
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Posted - 2013.07.30 19:49:00 -
[31] - Quote
HAC special bonus.
Ability to fit Micro Jump Drives and fitting requirement decreases.
Imagine that.. |

Diesel47
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Posted - 2013.07.30 20:02:00 -
[32] - Quote
DeadDuck wrote:Diesel47 wrote:These hacs are boring. So boring that I found my self playing with an ishtar Fit with 47K EHP tank, cap stable, doing 2074m/s and capable of doing 900 DPS. All of these without a single gang bonuses. Yeah they sound boring has hell 
Pft, the only good one is the Ishtar. Which is why they are like 225mil in Jita right now. |

Diesel47
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Posted - 2013.07.30 20:44:00 -
[33] - Quote
I think the biggest concern is that the HACs right now aren't anything special at all.
Even if they end up being beefed up version of a T1 crusier... Who cares?
Make them something unique so it changes the gameplay a little. They are really stale right now.
Experiment and try some new things CCP. We like refreshing changes. |

Diesel47
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797
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Posted - 2013.07.30 20:52:00 -
[34] - Quote
M1k3y Koontz wrote:Diesel47 wrote:I think the biggest concern is that the HACs right now aren't anything special at all.
Even if they end up being beefed up version of a T1 crusier... Who cares?
Make them something unique so it changes the gameplay a little. They are really stale right now.
Experiment and try some new things CCP. We like refreshing changes. Exactly. Some sort of special role would be good. That or something to make the rest of them competitive compared to other ships. I don't see what people have against being able to fit an MJD, that way they could be highly mobile DPS platforms.
Something even crazier would be if they had a built in MJD of sorts. Maybe even one that jumps shorter ranges... You know since they don't have battleship reach.
The main reason for this is I'm worried that the shield ships will always have to give up a mid slot for a MJD and ships like the zealot will be really lacking mids. Or just give every ship an extra mid and it would fix the lack of modules problem? |

Diesel47
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Posted - 2013.07.30 21:35:00 -
[35] - Quote
I think the problem is CCP is unwilling to take any risks when it comes to EvE.
Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.
Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups. |

Diesel47
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Posted - 2013.07.30 21:45:00 -
[36] - Quote
Hannott Thanos wrote:Diesel47 wrote:I think the problem is CCP is unwilling to take any risks when it comes to EvE.
Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.
Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups. You mean like how WoW have had so much powercreep that having a fully tinkered vanilla character vs a decent [last expansion] character is like fighting a Vindicator with an unfit Velator? CCP is the only company I know of in the history of gaming that have done balancing right. Everyone else do powercreep and/or massively fuuuck up the economy. CCP has done neither.
Balancing right?
Excuse me? How many years was winmatar the best at everything? How many years was winmatar the worst at everything?
How many years have the armor cap ships been supreme... Oh yeah, every year.
Until recently the entire hybrid weapon system was a complete joke.
|

Diesel47
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Posted - 2013.07.30 21:53:00 -
[37] - Quote
Hannott Thanos wrote:ElQuirko wrote:If you can't begin to explain then evidently you have no argument. Reducing the range of shortpoints on ships designed for kiting spaces them out from the standard cruisers we have now; why do we need to spend 10x the ship cost just to gild the hulls that serve perfectly already? As for the MJD issue, that was more for the gimmick than anything, but I can see useful applications which can be countered by, for example, a warp scrambler. That oh-so-rarely fitted module.  Ugh.. First, nothing in the game does this, it's super confusing for everyone and has absolutely no consistency. It adds absolutely total safety for kiters. You will never see another Vagabond lossmail. Ever. Why? What does it add to the game? Why is it needed?
Because people want HACs to have a role instead of just "overpriced faction cruiser."
It takes 12 seconds for a MJD to fire up, that is plenty of time for a fast tackle to scramble it.
I have no idea what the 50% scrambler/disrupter thing is all about though. |

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Posted - 2013.07.30 22:27:00 -
[38] - Quote
paritybit wrote:Somebody else has probably already pointed this out, but I thought it would be useful to at least say it in case nobody has.
The reason that Assault Frigates don't completely outclass Tech 1 Frigates is because they have a ~15% -¦ 3% slower base speed. This pretty much ensures that they can't keep up with a Tech 1 Frigate unless they fit a microwarpdrive or fit specifically for speed and pick on slower targets. This is, of course, with the exception of the relationship between the Rifter and it's higher tech brother the Jaguar.
In this pass the Heavy Assault Cruisers are only 5% to 10% slower than the Tech 1 Cruisers. And already Tech 1 Cruisers are slow enough that most people feel the need to put a microwarpdrive on them. We're at a good place now with Tech 1 Cruisers being used a lot, but I feel that we're going to lose that if Heavy Assault Cruisers are buffed to this level without a downside (in addition to cost).
We already know that cost is not a significant enough deterrent. We know this through the proliferation of supercapitals. We know this through the proliferation of Strategic Cruisers. If the only deterrent to flying a Heavy Assault Cruiser is cost, pilots won't have a reason to choose Tech 1 Cruisers and we'll be back to the old days where elite PVP alliances will shun anyone who lowers themselves far enough to fly a Tech 1 Cruiser.
There may be some amount of hyperbole here, but my point is accurate.
Then you should encourage CCP that HACs need a role other than OP t1 crusier.
Right now what is the cerb besides a stronger caracal? ETC.
Something to set them apart from every other ship in the game, aswell as being useful so people fly them. |

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Posted - 2013.07.30 22:37:00 -
[39] - Quote
paritybit wrote:Diesel47 wrote: Then you should encourage CCP that HACs need a role other than OP t1 crusier.
Right now what is the cerb besides a stronger caracal? ETC.
Something to set them apart from every other ship in the game, aswell as being useful so people fly them.
It's pretty obvious they don't want to do this. So I was going for the next best option which is to give the a similar relationship to that between Tech 1 Frigates and Assault Frigates; Assault Frigates are beefier but slower than Tech 1 Frigates. They have a different engagement profile and you fly them differently. I still think the relationship between Tech 1 Cruisers and Heavy Assault Cruisers will be dysfunctional (because most people fit Tech 1 Cruisers with microwarpdrives already, so there's no real fitting difference), but it will be a little better than what's being proposed now.
Not if we all whine hard enough.
|

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Posted - 2013.07.31 00:45:00 -
[40] - Quote
Koshie Naranek wrote:A few thoughts, but I am probably way off.
Recently every time a Minmatar ship has been redesigned it has been cursed.
The Tempest looks so good. And now is the worst tech 1 BS in the game (7/6/6 slot layout please, who the hell armor tanks this thing with only 6 low slots and still have room for gyro's). Two neuts are nice, if you are trying to kill supers. You will still have one high utility slot left. Geddon is your new neut boat anyways.
The Stabber (especially the vaga variant) looks a lot better, but its a shield tanker with 4 mid slots.
The Muninn (no the Rupture hull hasn't been redesigned, but it should be, but after the Moa...WTF) should get that extra high slot transferred to a mid, not a low slot. Everyone shield tanks Muninns for a reason.
I know you are trying to add variety but Minmatar are shield tankers by nature. Not armor tankers. Look at the t2 resist profile for shields vs armor on mini ships. We have Gallente and Amarr for armor tanking.
I should have posted anonymously, as I am just rambling. But these are some thoughts I've had for a while.
But overall thanks Rise for the changes. All the changes. You must have some really thick skin. Or a lot of tear collection buckets.
+1, I believe minn need to have more shield tanking ships. |

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Posted - 2013.07.31 09:15:00 -
[41] - Quote
Make the vaga the arty / autocannon boat and the munnin the missile ship. |

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Posted - 2013.07.31 15:53:00 -
[42] - Quote
Cearain wrote:Danny John-Peter wrote:Arthur Aihaken wrote:Enough with the HACs. Really. There are plenty of other ships in need of rebalancing. Time to wrap this, test and have the devs make some minor tweaks. HACs are some of the worst ships in the game right now in terms of having an actual role, they should take as much time as they need with them. I think these changes are decent and we should see how they work. If they are still not used then they can do another pass. But these ships are decent and their price on the market is already shooting up so I think they are fine.
Another pass won't happen.
Has to be done right the first time. |

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Posted - 2013.07.31 20:28:00 -
[43] - Quote
Vagabad needs PWG buff.
I want to use arties/425mm on it. |

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Posted - 2013.07.31 20:48:00 -
[44] - Quote
Hannott Thanos wrote:Diesel47 wrote:Vagabad needs PWG buff.
I want to use arties/425mm on it. The Deimos needs 13.000 pwg and 800 CPU. I want to use Large guns and double XL ASB.
Talos already exists. |

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Posted - 2013.07.31 21:02:00 -
[45] - Quote
Hannott Thanos wrote:Diesel47 wrote:Hannott Thanos wrote:Diesel47 wrote:Vagabad needs PWG buff.
I want to use arties/425mm on it. The Deimos needs 13.000 pwg and 800 CPU. I want to use Large guns and double XL ASB. Talos already exists. So does Tornado
Nobody fits 425mm and medium arties to tornado. |

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Posted - 2013.08.01 10:49:00 -
[46] - Quote
Bouh Revetoile wrote:M1k3y Koontz wrote:Hannott Thanos wrote:Diesel47 wrote:Vagabad needs PWG buff.
I want to use arties/425mm on it. The Deimos needs 13.000 pwg and 800 CPU. I want to use Large guns and double XL ASB. Post constructively or don't post, we're trying to make the Vaga a useful ship that can actually use its shield booster bonus without having to fit an ACR. He was underlining a bit sarcasticaly that asking for your ship to be able to fit everything you can possibly need is unreasonable. You are asking too much sir, and it's not christmas yet. Because if you think about it, the Vagabond can fit guns and ASB to profit from all of its bonus. You're only asking more without real reasons.
How is asking to fit medium arties on a 150mil tech 2 cruiser unreasonable? Are you daft?
Right now, on a vagabond.. You cannot fit a full rack of 720mms without running out of PWG. That is with nothing else on the ship.
Why can an oracle fit 8 tech2 Tachyons with no problem, or a Talos a full rack of 425mm railguns while a vaga... a supposed "specialized" ship, a supposed "heavy attack cruiser" can't even fit 425mm autocannons with a standard buffer tank? Yet alone arties, at all? |

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Posted - 2013.08.01 10:57:00 -
[47] - Quote
Cyaron wars wrote: While fitting issue here is obvious there's a role for that ship as well. Vagabond is going to be more or less close range brawler while Muninn will remain as a sniping platform. Cynabal is combination of those two since there are no other Angel ships of that class. I think it is fair enough.
Personally, I haven't really been seeing these "roles" that CCP and everybody keeps going on about.
|

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Posted - 2013.08.01 11:07:00 -
[48] - Quote
sten mattson wrote:
you're not supposed to be able to LR medium weapons without any fitting mods, let alone the biggest LR guns!
look at the lazor line for jamyl's sake! most of the time you cant even fit the top tier SR guns without at least one or 2 PG rigs!
The only weapons systems where LR weaponry is easier to fit are the HMLs compared to HAMs
would it really kill you to have to fit one ACR to fit arties?
Oh yeah?
On the vaga a measly full rack of 720mms and one ACR gives you 60 extra PWG to work with. That is 110 short of a microwarp drive.
My stabber fleet issue can fit 720mms no problem. So can my rupture.
A thorax can fit 250mm railguns without a fitting mod. A Harbinger can fit a full rack of heavy beam laser IIs aswell. The list keeps going on.
The facts don't support your statements, sorry.
|

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Posted - 2013.08.01 11:08:00 -
[49] - Quote
Cyaron wars wrote:Diesel47 wrote:Cyaron wars wrote: While fitting issue here is obvious there's a role for that ship as well. Vagabond is going to be more or less close range brawler while Muninn will remain as a sniping platform. Cynabal is combination of those two since there are no other Angel ships of that class. I think it is fair enough.
Personally, I haven't really been seeing these "roles" that CCP and everybody keeps going on about. Active shield tank bonus already defines ship as a brawler and not a sniper.
Then what does the falloff bonus define? |

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Posted - 2013.08.01 11:11:00 -
[50] - Quote
Hannott Thanos wrote:How about the role just being a good combat ship? Fact: They are better than their Tech 1 variants in virtually every aspect except speed.
Or is combat not a role to you?
My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better? |

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Posted - 2013.08.01 11:13:00 -
[51] - Quote
Oh My Boobs wrote:Muninn -> Was not very used, why would it be more now. less meds than T1 counter part, tyty Vagabond -> shield boost bonus with 4 meds, uh? Ishtar -> 3 perma bonus only? tyty
One of the minni hacs needs to become a missile boat. If they go ahead and ruin my cyclone (and claymore, and typhoon) then they need to ruin the HACs aswell because I'm not training missiles right now for no reason. |

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Posted - 2013.08.01 11:23:00 -
[52] - Quote
Hannott Thanos wrote:Diesel47 wrote: My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?
Really? Which ship, and how much more dps do you get out of it compared to the T2 variant?
It is irreverent because a vaga with 720mms, microwarp drive and TWO ACRs has only 10 powergrid left to fit anything.
With that kind of EHP a single tornado could one shot it if it wanted. |

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Posted - 2013.08.01 11:31:00 -
[53] - Quote
Hannott Thanos wrote:Diesel47 wrote:Hannott Thanos wrote:Diesel47 wrote: My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?
Really? Which ship, and how much more dps do you get out of it compared to the T2 variant? It is irreverent because a vaga with 720mms, microwarp drive and TWO ACRs has only 10 powergrid left to fit anything. With that kind of EHP a single tornado could one shot it if it wanted. This ship is not viable to even fly in this state so any comparison would be meaningless. You provide an empty argument to back up your case and then say that the argument is irrelevant because of some other reason you came up with on the fly? Really?
Yeah it is irrelevant. Why would we compare the DPS of a ship fit that simply doesn't work with another? What do you hope to achieve?
I just found a fit I made: A navy Omen that can tank better than an arty vaga, project more DPS to 40kms than a vaga can to 18, and go FASTER... without a single fitting mod.
Yeah the vaga is a real good kiter folks. |

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Posted - 2013.08.01 11:58:00 -
[54] - Quote
Hannott Thanos wrote:Diesel47 wrote:Yeah it is irrelevant. Why would we compare the DPS of a ship fit that simply doesn't work with another? What do you hope to achieve? T1 ships can fit 720mms NP, the vaga CAN'T. What is so hard to understand? I just found a fit I made: A navy Omen that can tank better than an arty vaga, project the same DPS to 40kms than a vaga can to 18, and go FASTER... And the best part is... it can actually be fit.. Unlike the vaga. Yeah the vaga is a real good kiter folks.  You know what the actual best part is? The Vagas resists are so high that the NOmen will do about 50 dps to it. So what if it *can* go faster. I can fit 4 nanos on the vaga and it's faster. Show some fits and compare stats. Dont pull random numbers from fits you have made to specifically counter the ship you want to talk down on.
Lol you are joking right?
Resists without buffer to back them up are worthless. Tell me how you are going to fit any buffer to your vaga with that precious 10 powergrid remaining?
Why don't you post a fit of this vagabond you are referring to because frankly I don't think it exists. :P |

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Posted - 2013.08.01 12:04:00 -
[55] - Quote
Nevyn Auscent wrote:Tsubutai wrote:
Mid-tier guns, class-appropriate tank, no oversized modules, and you're still over on grid without a PG implant.
Unless I've gone mad, I could have sworn cruisers were medium size modules, so you are actually over-sizing two modules there. Simply because it has become 'standard' doesn't make them not oversized.
Not really. Medium armor repppers and Large shield boosters have generally the same fitting requirements. So they are the same to fit, the name doesn't matter its the stats. |

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Posted - 2013.08.01 12:12:00 -
[56] - Quote
The vagabond is just a mess of a ship.
All it did before was kill the weakest of targets (frigs) and then run away. Now it will do the same, but instead it has a worthless active tanking bonus aswell. |

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Posted - 2013.08.01 12:22:00 -
[57] - Quote
Bouh Revetoile wrote:I can't understand those Vagabond pilots despising on speed...
If you don't care about speed, why don't use another ship than the Vagabond ? You know, the Muninn can fit artilleries fine.
I guess CCP should sell skins to apply on ship so someone could fly a Muninn with the skin of a Vagabond, or a Talos with the skin of a Deimos.
Why would I? I can fly a navy omen or a cynabal and get better speed than a vagabond and better DPS.
And the munnin needs to become a missile boat already. |

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Posted - 2013.08.01 12:26:00 -
[58] - Quote
Bouh Revetoile wrote:Diesel47 wrote:Bouh Revetoile wrote:I can't understand those Vagabond pilots despising on speed...
If you don't care about speed, why don't use another ship than the Vagabond ? You know, the Muninn can fit artilleries fine.
I guess CCP should sell skins to apply on ship so someone could fly a Muninn with the skin of a Vagabond, or a Talos with the skin of a Deimos. Why would I? I can fly a navy omen or a cynabal and get better speed than a vagabond and better DPS. And the munnin needs to become a missile boat already. The navy Omen is far slower than the Vagabond (like very far) ; and the Cynabal is in sight of a hugh nerfbat. Rejoice. :-)
Nope, the navy omen with one nanofiber is faster than a vaga with none.
Only a moron would fit a nanofiber to a vagabond. |

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Posted - 2013.08.01 12:30:00 -
[59] - Quote
Spc One wrote:CCP Rise wrote: Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
I use sacrilege with 2 medium armor repairers because of 25% cap recharge bonus. This makes sacrilege active tank very good, if you're removing this bonus i'll not be able to run 2 medium armor reps anymore and it will be useless.
You are wrong. |

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Posted - 2013.08.01 12:33:00 -
[60] - Quote
Bouh Revetoile wrote: I guess you're not a moron enough to fly minmatar ships then. :D
Are you suggesting that you or anybody else fits nanofibers to their vagabonds?
Tsubutai wrote:Bouh Revetoile wrote:I can't understand those Vagabond pilots despising on speed...
If you don't care about speed, why don't use another ship than the Vagabond ? You know, the Muninn can fit artilleries fine. No one's "despising on speed" or discounting its value, but speed alone isn't enough to make a ship good any more than tank alone was enough to make the old prophecy or maller worth flying. In particular, speed can't make up for glaring deficiencies in other respects, as demonstrated by the initial Odyssey stabber - it was certainly fast, but going fast was the only thing it could do at all well and so it saw very little use.
So true.
If speed mattered so much the dramiel would be the king of all frigates. |

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Posted - 2013.08.01 12:35:00 -
[61] - Quote
Hannott Thanos wrote:Diesel47 wrote: Nope, the navy omen with one nanofiber is faster than a vaga with none.
Only a moron would fit a nanofiber to a vagabond.
Well if you say so it MUST be true.
Which part? The NOmen or the nanofiber on vaga? |

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Posted - 2013.08.01 12:41:00 -
[62] - Quote
Bouh Revetoile wrote:Tsubutai wrote:Bouh Revetoile wrote:I can't understand those Vagabond pilots despising on speed...
If you don't care about speed, why don't use another ship than the Vagabond ? You know, the Muninn can fit artilleries fine. No one's "despising on speed" or discounting its value, but speed alone isn't enough to make a ship good any more than tank alone was enough to make the old prophecy or maller worth flying. In particular, speed can't make up for glaring deficiencies in other respects, as demonstrated by the initial Odyssey stabber - it was certainly fast, but going fast was the only thing it could do at all well and so it saw very little use. Now that become interesting. The core problem here is that speed supremacy give so much of an advantage to a ship that it can become absurdly OP very fast if you add only a little too much of something. See angel ship for an exemple.
Speed isn't OP, bad players just don't know how to counter it.
A Rapier or Arazu will ruin any fast kite ships day. |

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Posted - 2013.08.01 12:44:00 -
[63] - Quote
Spc One wrote:Diesel47 wrote:Spc One wrote:CCP Rise wrote: Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
I use sacrilege with 2 medium armor repairers because of 25% cap recharge bonus. This makes sacrilege active tank very good, if you're removing this bonus i'll not be able to run 2 medium armor reps anymore and it will be useless. You are wrong. This is for pve, pve fit, for pvp i would fit it completely different.
So? What difference does it make? The cap is the same. |

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Posted - 2013.08.01 12:47:00 -
[64] - Quote
Corporal Cina wrote:So that's it then?
A handful of dev responses and then nothing?
Yep, a bunch of bad changes and 60 pages of arguments that these changes are good by uninformed players. |

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Posted - 2013.08.03 01:45:00 -
[65] - Quote
Rofl, the Cerb is not OP. The other HACs just blow in comparison (see vaga). Ok so the cerb becomes a frig murdering monster... So what :roll:
And I like how Rise just ignores the fact that minmatar is now supposed to have a clear missile ship progression, and this applies to every ship class but not HACs? |

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Posted - 2013.08.03 09:49:00 -
[66] - Quote
Lol.
Just because some kid gets murdered in his T1 frig by a vaga doesn't mean it is a good ship. |

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Posted - 2013.08.03 09:53:00 -
[67] - Quote
Naomi Knight wrote:W0lf Crendraven wrote:This thread has com donw to people who have flown the vagabond saying it is bad, arguing with people who have never flown a vagabond saying it is good. or kiddoes want an overpowered ship which is the best in every situation vaga seems more than fine for its role
WTF is its role?
Brawler / Kiter ? |

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Posted - 2013.08.03 10:00:00 -
[68] - Quote
Devon Weeks wrote:Quote:WTF is its role?
Brawler / Kiter ? I make no case for or against the current vagabond since I don't fly it. But, I've always (perhaps naively) trusted that the in-game descriptions of ships at least halfway accurately described its role. It's why I make the case for the Deimos as a blaster boat. It's billed as the ultimate blaster boat in it's own description. So, I read the Vaga's description and see it fitting the role of a kiting ship. Does it not fill that role effectively now? If not, what would make it do so?
It has really terrible damage projection, and fitting. Now we are getting an active tanking bonus. Something that belongs on brawler ships. Couple that active tanking bonus with terrible fitting and 4 mid slots and you get players saying WTF. |

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Posted - 2013.08.03 10:22:00 -
[69] - Quote
Devon Weeks wrote:Quote:It has really terrible damage projection, and fitting. Now we are getting an active tanking bonus. Something that belongs on brawler ships. Isn't it normally the case that shield bonused ships have less PG due to shields requiring less PG than armor?
Yeah, well the vaga can barely fit anything with its current PG. |

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Posted - 2013.08.03 12:08:00 -
[70] - Quote
W0lf Crendraven wrote: This leaves the range as a problem, there are 3 solutions, 1. give it a second faloff bonus, + increasing its dps by 50or so (+ a bit more fitting for 425s). 2. Give it a massive grid bonus and a tracking bonus, this would enable it as a arty kiting ship. 3. Change its weapons to missiles.
2 is the best option. |

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Posted - 2013.08.03 23:07:00 -
[71] - Quote
^ yep.
I think either he didn't read anything, or he did and just ignored it all. |

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Posted - 2013.08.04 12:04:00 -
[72] - Quote
To mare wrote:DaeHan Minhyok wrote:Changes look interesting.
so why do the Amarr get a better missile bonus than the caldari? If I'm not mistaken missiles are kind of a cladari thing, but the cerb only gets a 5%bonus to kinetic while the sac gets 5% to ALL missile damage types, something seems wrong with this picture....
but then caldari always gets dumped on. maybe you missed that the cerberus have 6 launchers and the sacrilege only 5? just to clarify with max skill the sac have 8.3 effective launchers all damage type the cerb have 8 effective launchers all damage type and 10 effective launchers kinetic
Sac can actually use drones. |

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Posted - 2013.08.06 15:39:00 -
[73] - Quote
CCP Rise wrote:Alright guys, updated the OP with the Deimos changes.
Removed cap use for MWD bonus Added Armor Repair amount bonus Gave back a lot of base hp for armor and structure Removed small amount of base shield hp Improved base cap recharge to compensate some for MWD cap use bonus loss
The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.
Thanks guys - looking forward to 1.1!
What about the Vaga? What about the Munnin? Why do minmatar not get a missile HAC? What about the Sac?
Can we get answers to these please? Why do you only cater to gallente? |

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Posted - 2013.08.06 15:52:00 -
[74] - Quote
Maximus Andendare wrote:Danny John-Peter wrote:CCP Rise wrote:Alright guys, updated the OP with the Deimos changes.
Removed cap use for MWD bonus Added Armor Repair amount bonus Gave back a lot of base hp for armor and structure Removed small amount of base shield hp Improved base cap recharge to compensate some for MWD cap use bonus loss
The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.
Thanks guys - looking forward to 1.1! And the Vagabond continues on the track towards uselessness. How do the changes that the Vagabond is getting--arguably all benefits to the ship (and certainly improve its disposition compared to TQ)--make the ship any less useful than it is now? The ship is currently very strong as a kiter on TQ, and the shield boost bonus only further enhances ASB setups. What's more, the bonus is essentially free, since you would have received a speed bonus before that has now been baked into the hull. No changes will lessen a strong kiting buffer setup, and the MWD sig reduction role bonus is going to mitigate damage under MWD. If anything, the Vaga becomes more useful.
The only thing the vaga is useful for is killing frigs. What game are you playing? |

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Posted - 2013.08.06 17:04:00 -
[75] - Quote
CCP Rise wrote:I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.
I think we are reaching a good place here =)
Ok, and the munnin? What about the lack of missile minmatar HAC?
Leme guess, "Munnin is good", and no mention of missile HAC for minmatar. |

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Posted - 2013.08.06 17:12:00 -
[76] - Quote
W0lf Crendraven wrote:That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants.
Rise doesn't know how to balance.
He just listens to the gallente whiners and keeps making them stronger and stronger.
Just ignore the fact that gallente dominated this alliance tourny, they need more buffs!!! |

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Posted - 2013.08.06 17:13:00 -
[77] - Quote
Xequecal wrote:W0lf Crendraven wrote:That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants. Heh, the new RLM Cerb tanks double that.
RLM cerb puts out like 300 dps. |

Diesel47
Bad Men Ltd.
872
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Posted - 2013.08.06 17:16:00 -
[78] - Quote
Harvey James wrote:Alex Tutuola wrote:CCP Rise:
With your comment that the eagle is supposed to be a fleet boat, I see where you're going with it. I had planned that sort of role for it previously. However, to be competitive with the zealot in that role, it needs a better speed to signature ratio than it currently has. While it won't have issues projecting damage to the edge of its targeting range, it will make very little impact on HAC fleets with a signature greater than 180m (currently, dual LSE II and one shield rig push it to 210 with maximum skills). I understand that the caldari ships are generally slower, but it will remain ineffective in its intended role.
I believe that the eagle would be viable in a long range HAC fleet with the base signature radius reduced to 125m (remember it will never ACTUALLY be that low due to a shield tank) and base speed increased to at least 200 m/s. This would keep the caldari boats slower still, but able to fight an ABC fleet at most ranges effectively. It would be at a disadvantage still against AHAC fleets when both in good engagement range, but have the option to engage from farther, which I think is the point of the proposed eagle.
Otherwise, I am very excited to see the HACs being updated! While there have been a lot of arguments against the proposed changes, most of them seem to be a good benefit to them. The other changes planned to the HACs will go a long way toward their intended roles. The simple addition of lock range frees up a mid slot when intended as long range fighters. I hope to see HACs used more than they have been, in large fleets, small, and solo.
Seriously, when was the last time anybody saw a HAC flying solo? It's been a long time since I've even seen the vagabond out there. The last time i saw one it was when i was salvaging and looting its wreck ... some nice fed gyro's... But yes the Eagle just isn't competitive with anything at all ... Talos, Naga, Deimos can all be either good blaster or rail boats... The eagle is still poor at being a rail-boat never-mind ... entertaining blaster kiter or brawler
Eagle is still terrible. But not enough people are whining to make it better. Thats why they won't look at it.
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Diesel47
Bad Men Ltd.
872
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Posted - 2013.08.06 17:36:00 -
[79] - Quote
Harvey James wrote:Novah Soul wrote:Harvey James wrote:Diesel47 wrote:W0lf Crendraven wrote:That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants. Rise doesn't know how to balance. He just listens to the gallente whiners and keeps making them stronger and stronger. Just ignore the fact that gallente dominated this alliance tourny, they need more buffs!!! They largely dominated because of sentries being OP Sentries arent op.. the assist mechanics need some work but other then that (outside of the general work all drones need), they are fine. Sentry boats crapped over everything else because of the limited ranges of the tourny arena more then anything else. Plus I suppose smartbombs weren't allowed, as I do not recall seeing any during any matches I saw. there were smartbombing and some teams resorted to killing the sentries as the only way of stopping the OP ness of sentries. bottom line on sentries is - LR BS gun range - tracking of bs guns improvable to medium SR tracking but at 80km rather than 4km that medium blasters do... need i go on??
Since Sentries are so good, and the best ships for the job are gallente ones.
This makes gallente ships OP. |

Diesel47
Bad Men Ltd.
872
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Posted - 2013.08.06 20:36:00 -
[80] - Quote
Gnoshia wrote:Harvey James wrote:It would be nice if the Eagle could kite with blasters about 20km and do decent damage with a way of dealing with frigs and having the speed and agility to actually keep range.. unfortunately apparently this isn't allowed by RISE who thinks it has to remain a slightly ******** sniper ... even though the Naga and Talos can both out snipe it. Kiting with blasters... Yeah no.
Can easily be done with blasters, TEs, and null loaded. What else is the point of two 10% range bonuses. Surely you won't try to brawl when you have that advantage?
But I still agree, the eagle is pretty terrible. |

Diesel47
Bad Men Ltd.
873
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Posted - 2013.08.06 21:07:00 -
[81] - Quote
BRIMTAK wrote:Was really hoping you would have given the muninn the 4th mid slot to match the rupture
Or make it a missile boat.
As it stands, the cynabal does the vaga's and the munnins job better. |

Diesel47
Bad Men Ltd.
873
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Posted - 2013.08.07 00:18:00 -
[82] - Quote
Romar Thel wrote:The fact that some HACs are boosted while some remain the same doesnt mean that HACs in general are boosted.
Vaga was good before the nano nerf. Now it is just fine and with the epic new bonus nothing will change. Tractor beam bonus would make more difference.
In the end... no boosting whatsoever. Thankfully, stabber is alot better now and with ridiculously small amount of isk. And Cynabal (that CCP wants to nerf next) is very nice as it serves the role.
They better keep their dirty mitts off the cynabal.
Just another perfect ship they want to ruin. |

Diesel47
Appetite 4 Destruction
915
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Posted - 2013.10.30 13:42:00 -
[83] - Quote
Malcanis wrote:Well at this stage I think it's time for everyone to shut up about theory-crafting, and actually use the ships for a while. Let the killboards do the talking.
I think you should shut up. |
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