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Thread Statistics | Show CCP posts - 23 post(s) |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 13:10:00 -
[1] - Quote
Why is a tracking bonud compelling on a thorax but not a diemos? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 15:16:00 -
[2] - Quote
CCP Rise wrote:MeBiatch wrote:Why is a tracking bonud compelling on a thorax but not a diemos? Because Thorax doesn't also have a falloff bonus and a second damage bonus. The combination would just be way too much on the Deimos.
Fair enough... Though I would have loved to see a heat reduction bonus like on the t3 subsystem. Something like 5% per level... That would give the ship some staying power without op it.
I dunno maybe its just me but having a bonus just for mwd kinda pigeon holes the ship to mwd only. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 17:28:00 -
[3] - Quote
The mwd cap bonus is a joke. Look at the new nos. Furthermore you would think a tech ii mwd would be better on a diemos due to more base cap but the meta mwd is actually better due to less cap activation cost.
To me the mwd us akin to cap recharge or max speed... They are all lazy bonus that should be built in but at for some reason you dont want to fix.
At the very least make it a duel bonus like 7.5% to cap and mwd velocity increase. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 17:34:00 -
[4] - Quote
Phoenix Jones wrote:Except for the Deimos, seems everybody is ok with the changes, minus personal tweaks.
I see the intention of the Deimos though, they don't want it as a point blank brawler. They want this gallente ship to use rails.
The thorax, both rail and blaster platform, decentish tank, it dies no big deal.
The Deimos. Rail platform (the Ishtar would never make a viable pure rail platform, (rail sentry sure but not pure rail). Blasters is somewhat considered suicidal. Tank issues
Proteus, blaster platform (cause most don't fit rails), good tank for surviving at point blank.
If the above was the intention of CCP in regards to the Deimos, thorax and proteus... Great job, balance and you gave the ships identity.
If (and if that was your intention), with the gallente race, you nailed it.
Oh right rails = lots of falloff and blasters have amazing optimal range. And I mean when you are in optimal range that falloff is helping tracking right! There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 18:02:00 -
[5] - Quote
TrouserDeagle wrote: Shame you can't fit neutrons on either of them.
well since its a shield tank you can always use a reactor core II or a rig slot right? i mean in the meta everyone knows just how op the diemos is.
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 18:04:00 -
[6] - Quote
Chessur wrote:When can we expect to see the round 3 changes? Because you hardly did anything of note, other than fixing the obvious ishtar CPU problem. The added ECM / Cap was a very good step in the right direction. However everything else is really terrible ingards to HAC's, their role, and their role bonus.
indeed i was hopping for a industrial mrk 2 or gal bs mark II...
but instead that wow factor was replaced by a wtf factor. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 18:06:00 -
[7] - Quote
Garviel Tarrant wrote:MeBiatch wrote:TrouserDeagle wrote: Shame you can't fit neutrons on either of them.
well since its a shield tank you can always use a reactor core II or a rig slot right? i mean in the meta everyone knows just how op the diemos is. I think he assumed you weren't making an awful shield thorax.
pro tip never assume
it makes an ass out of u and me There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 18:11:00 -
[8] - Quote
this is teh deimos i would like to see:
DEIMOS
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 5% increase to MicroWarpdrive capacitor bonus and decrease MicroWarpdrive cap activation cost
Heavy Assault Cruiser Bonuses: 15% bonus to Medium Hybrid Turret falloff 7.5% Medium Hybrid Turret rate of fire
Slot layout: 5H(-1), 4M(+1), 6L; 4(-1) turrets, 0 launchers Fittings: 1150 PWG(+160), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1400(+25) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 270 / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10)
This would fix the diemos not make it op and actually make the falloff bonus usefull.
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 18:16:00 -
[9] - Quote
TrouserDeagle wrote:MeBiatch wrote:this is teh deimos i would like to see:
DEIMOS
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 5% increase to MicroWarpdrive capacitor bonus and decrease MicroWarpdrive cap activation cost
Heavy Assault Cruiser Bonuses: 15% bonus to Medium Hybrid Turret falloff 7.5% Medium Hybrid Turret rate of fire
Slot layout: 5H(-1), 4M(+1), 6L; 4(-1) turrets, 0 launchers Fittings: 1150 PWG(+160), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1400(+25) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 75 (+25m3) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 270 / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10)
This would fix the diemos not make it op and actually make the falloff bonus usefull. You are bad.
why 7.5% to rate of fire makes up for the turret loss and damage bonus. so one less turret means less cap used to fire guns. and gives the ship its utility slot back.
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 19:39:00 -
[10] - Quote
Maximus Andendare wrote:Phoenix Jones wrote:there is a camp that wants the Deimos to be this awesome zippy Blaster Platform ship.... I don't know why we'd want a Gallente ship to reflect the Gallente play style of in-your-face with blasters.... 
totally right? silly gal for actually wanting a in your face blaster setup. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1171
|
Posted - 2013.07.29 19:54:00 -
[11] - Quote
Jerick Ludhowe wrote:CCP Fozzie wrote:
Maybe because missile velocity bonuses are even more beneficial to HAM fits than to HML fits?
/facepalm
and do not forget people this made it threw 2 rounds of csm feedback... boy do i miss last years csm. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1173
|
Posted - 2013.07.29 22:17:00 -
[12] - Quote
Grath Telkin wrote:No change in price then, so they stay exactly where they are (the junk drawer)
Was wondering when you would show up There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1174
|
Posted - 2013.07.29 22:30:00 -
[13] - Quote
Phoenix Jones wrote:A tracking bonus only helps a rail Deimos and not the blaster variation. The bonus itself does t save it (or even assist it) in surviving under fire.
Tracking, no it doesn't need it. It needs a tank, or a way of surviving. It doesn't have it yet
Wtf? You have played eve before yes? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1175
|
Posted - 2013.07.29 22:48:00 -
[14] - Quote
Phoenix Jones wrote:MeBiatch wrote:Phoenix Jones wrote:A tracking bonus only helps a rail Deimos and not the blaster variation. The bonus itself does t save it (or even assist it) in surviving under fire.
Tracking, no it doesn't need it. It needs a tank, or a way of surviving. It doesn't have it yet Wtf? You have played eve before yes? Yes and even with a tracking bonus the ship still derps and is melted into Ashe at point blank range. The ship doesn't need to be navyfied (tracking bonus). It needs to survive (a tank of some way, shape or form).
i did not mean tank vrs tracking... you said that tracking does not affect blasters and only rails... that was the wtf moment.
personally i would switch falloff for tracking and give it some sort of armor per level bonus for the mwd bonus. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1175
|
Posted - 2013.07.29 23:07:00 -
[15] - Quote
Omnathious Deninard wrote:
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +7.5% medium hybrid rate of fire per level.
i would then reduce to 4 turrets but keep 5 high slots so its gets a high slot back... think of it as a mini mega. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1175
|
Posted - 2013.07.29 23:24:00 -
[16] - Quote
honestly i think a heat reduction as a role bonus would be perfect for hacs.
Role bonus: 37.5% reduction in overheating damage to modules There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1176
|
Posted - 2013.07.29 23:37:00 -
[17] - Quote
no seriously guys think about it.
what is missing from hacs? resilience.
so its role bonus should help it add that.
but a 37.5% reduction in heat damage to modules. would do this!
need to have that mwd with heat on to win that fight now you can last longer
need that extra dps for fleets now you can hit harder
need that extra ehp from resist mods now you can be hit longer There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1176
|
Posted - 2013.07.29 23:45:00 -
[18] - Quote
M1k3y Koontz wrote:MeBiatch wrote:no seriously guys think about it.
what is missing from hacs? resilience.
so its role bonus should help it add that.
but a 37.5% reduction in heat damage to modules. would do this!
need to have that mwd with heat on to win that fight now you can last longer
need that extra dps for fleets now you can hit harder
need that extra ehp from resist mods now you can be hit longer They would still lack the EHP and DPS to be practical.
150 sig radius is pretty small. so ahacs just got a boost. though i do agree i am sad that they did not 'round up' the base hp.
personally the only hac lacking imo is the deimos and in a previous post i think i might have fixed it.
5% to armor 5% to medium hybrid damage 7.5% to tracking 7.5% to rate of fire 4 turret slots 5 high slots.
it would turn the diemos into a mini megathron There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1177
|
Posted - 2013.07.29 23:52:00 -
[19] - Quote
Omnathious Deninard wrote:MeBiatch wrote:Omnathious Deninard wrote:
This is what I would like to see, from the last thread.
Gallente Cruiser +5% Armor HP per Level +5% Medium Hybrid Damage per level. Heavy Assault Ships +7.5% medium hybrid tracking per level +5% medium hybrid damage.
+7.5% medium hybrid rate of fire per level i would then reduce to 4 turrets but keep 5 high slots so its gets a high slot back... think of it as a mini mega. I'm not too concerned with a utility high slot, I just don't like the falloff bonus and the MWD cap bonus, in my opinion, is not terrible it would be better served as a armor HP bonus.
i like the options that a utility gives. the updated nos would be key on this deimos setup or a nuet or a cyno or a cloak or a scan probe launcher or a salvager or tractor beam... especially if the role bonus was switched to 37.5% reduction in heat damage to modules.
personally i am a big fan of the new mega. and i would make the diemos a mini mega.
5% to armor 5% to medium hybrid damage
7.5% to tracking 7.5% to rate of fire
4 turret slots 5 high slots There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1177
|
Posted - 2013.07.30 00:00:00 -
[20] - Quote
Omnathious Deninard wrote: But, this is a T2 ship, which are supposed to be specialized, the mega is a T1 ship where you are supposed to have lots of options. I would support the thorax to become a mini mega though.
IMO Utility/versatility can be a specialty. like a swiss army knife There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1177
|
Posted - 2013.07.30 00:43:00 -
[21] - Quote
Veshta Yoshida wrote:Omnathious Deninard wrote:But, this is a T2 ship, which are supposed to be specialized, the mega is a T1 ship where you are supposed to have lots of options. I would support the thorax to become a mini mega though. Isn't that exactly what it is now that it has tracking/damage bonuses and slew of drones? What more could one possibly want in a cruiser? MeBiatch wrote:IMO Utility/versatility can be a specialty. like a swiss army knife The knives with less tools are superior as they are easier to lug around, have what you need and don't act as grime magnets .. the ones with a bazillion tools are clunky/unwieldy, contain stuff you'll never need and are a chore to maintain. HACs are the former, T1 are the latter. Spin can go both ways  PS: I wish the Zealot had a superfluous utility highslot that could be/was converted into a slot on the God-rack with no significant sacrifices asked for .. the mere thought of a straight swap of a utility for a mid makes me want to accuse CCP of being dirty filthy Gallente lovers. PPS: Give batteries an oomph!
i never complained about the 4th mid slot on the diemos.
what i would like to have is my cake and the ability to eat it too.
by replacing one of the damage bonus to a 7.5% bonus to rate of fire and reducing to 4 turrets and 5 high slots
you maintain you dps and gain that ability to if you wanted fit that 5th high slot.
moreover one less turret means you have leftover pg to fit nuetrons or 250s and tank
plus if you remove the mwd bonus and replace with a 5% to armor bonus you then get a nice armor tanky gal hybrid ship that has options and survivability
plus changing the role bonus to 37.5% reduction to heat damage to modules will give hacs the resilience they are looking for. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1177
|
Posted - 2013.07.30 03:33:00 -
[22] - Quote
Sac armor resistance bonus Eagle shield resistance bonus Vega shield active bonus
Where is the gal tanking bonus? Remove the mwd bonus and replace with a 5% to armor bonus. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1180
|
Posted - 2013.07.30 14:24:00 -
[23] - Quote
CCP Rise wrote:Hi all
Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.
I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.
We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.
Thanks!
Please rise the diemos wants to be a mini mega.... Make it so. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1183
|
Posted - 2013.07.30 17:23:00 -
[24] - Quote
Hmm not sure what's more useful for the diemos tracking or falloff... If the ship is meant to be an ahac with rails and antimatter I guess falloff is useful as it can double effective range with a tc plus script. But tracking increases cth inside of optimal which is something falloff does not due... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1184
|
Posted - 2013.07.30 21:35:00 -
[25] - Quote
Devon Weeks wrote:I still haven't heard a justification for the massive decrease in armor and hull on the Deimos.
Rise is under the impression the diemos would be op. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1185
|
Posted - 2013.07.31 03:10:00 -
[26] - Quote
DEIMOS
For the Deimos we are getting rid of the mwd bonus as its outdated and odd. We are replacing it with a 5% to armor per level to give the deimos great armor ehp. Furthermore we are going to remove the 5th high slot and move it to a low making the ship have 7 low slots. to make up for lost dps we are going to switch one of the damage bonus to a 7.5.% to rate of fire which will result in a net loss of 5% of overall turret dps but we feel the loss is worth the extra low slot. Moreover we are also going to switch the falloff bonus for a tracking bonus as this will make the deimos a great blaster ship or a great rail ship.
Side note we are replacing the role bonus on all hacs to a reduction in heat damage to modules. Role Bonus: 37.5% reduction in Heat damage to modules
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% to Medium Hybrid Turret Tracking
Heavy Assault Cruiser Bonuses: 5% increase to Armor 7.5% to Medium Hybrid Turret Rate of Fire
Slot layout: 4H(-2), 4M(+1), 7L(+1); 4 turrets, 0 launchers Fittings: 1050 PWG(+60), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1600(+225) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 300(+30) / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1187
|
Posted - 2013.07.31 14:58:00 -
[27] - Quote
Arthur Aihaken wrote:Enough with HACs already... wasn't there supposed to be an announcement?
yes combat recons can use thier racial e-war on ships that are immune to e-war. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1187
|
Posted - 2013.07.31 16:43:00 -
[28] - Quote
Maximus Andendare wrote:MeBiatch wrote:Arthur Aihaken wrote:Enough with HACs already... wasn't there supposed to be an announcement? yes combat recons can use thier racial e-war on ships that are immune to e-war. What?
i was thinking of a role for combat recons.
and tbh with the tech I boost why would you use a lech over a celestis for damps...
well you would not... only time i see a lech used is for long point.
So how about for combat recons they can use thier racial e-war (ecm/damps/td's/tp) on e-war immune ships. i.e super caps and carrier/dreads in siege/triage
that would give them a unique bonus and make them worth the cost.
but force recons would remain unchanged. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1187
|
Posted - 2013.07.31 16:46:00 -
[29] - Quote
Sarkelias Anophius wrote:Yeah, I'd be pretty pleased if my Ashimmu was good for something.
Literally anything.
i started a thread a while ago suggesting that the bloodraiders lineup be changed from lasors/nuets to drones/nuets.
so for the ashimmu it would get a bonus to nuet/drone hp and damage/ web strength.
think curse without e-war bonus but better drone dps. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1187
|
Posted - 2013.07.31 17:02:00 -
[30] - Quote
Rynnik wrote: Rise, would you consider elaborating on the concern you have that is leading to the change in tank?
kil2 used to die often to the diemos. so he is intent on killing the ship forever! There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1188
|
Posted - 2013.07.31 18:00:00 -
[31] - Quote
Danny John-Peter wrote: With the exception of the Rook, all the Combat recons are amazing and are completely worth the cost.
i do admit they are used. but as heavy tackle not as e-war platforms.
might aswell just get rid of the e-war aspect and make them heavy interceptors then. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1188
|
Posted - 2013.07.31 18:02:00 -
[32] - Quote
Akturous wrote:MeBiatch wrote:DEIMOS
For the Deimos we are getting rid of the mwd bonus as its outdated and odd. We are replacing it with a 5% to armor per level to give the deimos great armor ehp. Furthermore we are going to remove the 5th high slot and move it to a low making the ship have 7 low slots. to make up for lost dps we are going to switch one of the damage bonus to a 7.5.% to rate of fire which will result in a net loss of 5% of overall turret dps but we feel the loss is worth the extra low slot. Moreover we are also going to switch the falloff bonus for a tracking bonus as this will make the deimos a great blaster ship or a great rail ship.
Side note we are replacing the role bonus on all hacs to a reduction in heat damage to modules. Role Bonus: 37.5% reduction in Heat damage to modules
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% to Medium Hybrid Turret Tracking
Heavy Assault Cruiser Bonuses: 5% increase to Armor 7.5% to Medium Hybrid Turret Rate of Fire
Slot layout: 4H(-2), 4M(+1), 7L(+1); 4 turrets, 0 launchers Fittings: 1050 PWG(+60), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1600(+225) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 300(+30) / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10) I too would rather a tracking bonus than the falloff. Falloff does nothing for blasters in optimal and nothing for rails, tracking helps both hugely. Changing role bonus to overheating bonus on all the HACS would be really cool. I think changing another high to a low will give it too many lows, especially when the Sac only has 5!!.
conversely if the extra low slot would make the ship op you can keep it as a utility high slot. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1189
|
Posted - 2013.07.31 18:09:00 -
[33] - Quote
SACRILEGE
We wanted to get rid of the cap recharge bonus, as it is both kind of dated and strange, and also doesn't do much for a ship that doesn't even use cap for its main weapon system. We played with a lot of options but ultimately settled on a Missile Velocity bonus which should be very helpful in projecting some of that HAM damage. Other changes include tweaks to fitting, slightly lowered Signature radius, and of course the electronics changes. While we did not role the entire benefit of the former cap recharge bonus into the base stats, the Sacrilege does retain the highest cap/second of any Heavy Assault Cruisers. Also we are removing the missile rate of fire bonus and adding a 6th turret slot and replacing the bonus with a reduction in explosion velocity for missiles.
Note: we are replacing the mwd bonus to a heat reduction bonus Role Bonus: 37.5% reduction in Heat Damage to Modules
Amarr Cruiser Bonuses: 5% to Heavy Assault and Heavy Missile damage (added heavy missiles) 4% to all Armor Resistances
Heavy Assault Cruiser Bonuses: 10% bonus to Heavy Missile and Heavy Assault Missile velocity (was capacitor recharge time) 7.5% reduction in Heavy Missile and Heavy Assaul Missile Explosion Velocity.
Slot layout: 6H, 4M, 5L; 1 turrets(-3), 6 launchers Fittings: 1200 PWG(+170), 500 CPU(+100) Defense (shields / armor / hull) : 1200(-193) / 2100(+12) / 1690(+2) Capacitor (amount / recharge rate / cap/s) : 1700(+75) / 255s (-80s) / 6.66s (+1.8) Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4) Drones (bandwidth / bay): 50(+35) / 50(+35) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+20km) / 312 / 7 Sensor strength: 22 Radar(+7) Signature radius: 135(-5)
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1189
|
Posted - 2013.07.31 20:41:00 -
[34] - Quote
Sigras wrote:MeBiatch wrote:Danny John-Peter wrote: With the exception of the Rook, all the Combat recons are amazing and are completely worth the cost.
i do admit they are used. but as heavy tackle not as e-war platforms. might aswell just get rid of the e-war aspect and make them heavy interceptors then. WTB non useless Lachesis fit . . .
For roaming its not bad You slap on a mwd a long point a scram and shield tank.
Then nano the lows and add a dcu ii
Shield extender rigs and fit some missiles/nuets There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
|
Posted - 2013.08.01 20:27:00 -
[35] - Quote
Rynnik wrote:It may be 500 posts but half of them are whines about him not posting enough. Pretty sure he has additional work to do besides forum updates and I think there might be other stuff on his plate besides just this thread (isn't there some sort of tourney on the go?) Personally I hope he is crunching numbers on Deimos tank and scratching his head right now!  I am willing to bet reasoned discussion on the pros and cons of the proposed changes will bring him back sooner than random calls of 'please post, I want a pat on the back'.
pretty much this.
I mean in a perfect world
the mwd sig radius bonus would be changed to a reduction in heat damage to modules
the deimos would be more akin to a mini mega (see rate of fire bonus and tracking)
and the sac would have a explosion velocity bonus.
the vega would have 5 mid slots
the munin would have 4
the eagle would loose one if its optimal range bonus for tracking
the zelot would get 25 m3 drones...
honestly the only ones i am happy are the cerb and the ishtar. which are the only ones rise said he was concerned about in the first thread. so i guess it makes sence that he has no intention to do anything about he remaining ships. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
|
Posted - 2013.08.02 13:22:00 -
[36] - Quote
CCP Rise wrote:Hi guys
Sorry I've been away. Been out of the office for two days because of barfing etc.
I'm behind on the thread so I'm going to get caught up today and respond to some of the common points in a few hours.
i too got sick at the second version of hacs....
j/k hope you are feeling better and are able to address the shortfalls of certain ships
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
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Posted - 2013.08.02 13:45:00 -
[37] - Quote
can you please do us a favour?
make the 7.5% armor bonus also include a cap activation reduction too! that would make the bonus actually usefull
thanks There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
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Posted - 2013.08.02 13:51:00 -
[38] - Quote
Marcel Devereux wrote:CCP Rise wrote:Hi guys
Sorry I've been away. Been out of the office for two days because of barfing etc.
I'm behind on the thread so I'm going to get caught up today and respond to some of the common points in a few hours. New suggestion for the Deimos. Change the slot layout to 4-4-7 and increase the damage bonuses to 7.5% and change the cap bonus to a armor rep bonus. This would reduce the effective turrets to 7 from 7.5 and let us active tank this ship very nicely.
it would have to be rate of fire. damage bonus would not replace the lost dps.
but yeah i would love to see that happen. also to make the armor bonus also reduce cap activation cost.
it only makes sense that when you get better at the ship skill you can get more out of the mod and active it more efficiantly There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
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Posted - 2013.08.02 17:28:00 -
[39] - Quote
CCP Rise wrote:I think our biggest concern is the Deimos. While the combination of the new layout and speed, added to the rail buff probably makes for a skirmisher that will be extremely powerful, we do appreciate the fact that a lot of people feel disappointed with it as an in-your-face brawler. I think the expected performance as a brawler varies quite a bit based on what kind of PVP you like (what size etc), but I would like to push it back towards that role in some way. We want to at least give back some of the base hp in armor, maybe at the cost of some of the added shield hp. I don't have numbers for this yet but I'll get them to you guys early next week. The other thing I would really like to do is give the Deimos an armor rep bonus. I think it could fit in nicely as a replacement for the MWD cap use bonus as long as the cap recharge is high enough that the kiting fits are handicapped. This wouldn't have much affect on large fleet AHAC type application, but would open up more possibilities at small scale. It also fits really well racially compared to the cap use bonus which is sort of unusual. I'm sure a lot of you won't love an active bonus because it doesn't apply to your style of play, but it would come in at little-to-no cost and offer smaller scale fighters more diversity and a more efficient brawler.
.
Please think about making the repair bonus a dule bonus like the drone damage/HP
So the bonus would read as: 7.5% to effectiveness of Armor repair and reduction in Capacitor activation cost Per level
This would help the ship out greatly as its extreamly cap hungy and lack of high slot means it cant fit a nos.
also. pretty please change one of the damage bonus for a 7.5% to rate of fire and remove the 5th high slot for a 7th low.
this will allow players to get damage mods on plus an active tank if they wanted too... and free up room on the power grid to fit larger guns like nuetrons or 250 rails. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
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Posted - 2013.08.02 17:44:00 -
[40] - Quote
Harvey James wrote:RISE
Please for the love of god talk to me about the eagle ... its slow as **** and does nothing particularly well the fact that it needs 2 optimal range bonuses tells you something does it not?
Please look at making it a viable blaster kiter... speed and proper dps please drones and a stronger damage bonus /lower sig comes to mind..
this is just me but i would remove one of the optimal range bonus replace with a tracking bonus and replace the damage bonus with a rate of fire bonus.
this would give that ship great range. good tracking and really good applied damage. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1192
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Posted - 2013.08.02 18:55:00 -
[41] - Quote
TrouserDeagle wrote:Omnathious Deninard wrote:TrouserDeagle wrote:NeoNexus wrote:The arnor rep bonus is an improvement for the the diemos overthe mwd bonus.
How about swapping the falloff bonus with a tracking bonus? That would make it worse. Range bonuses are really great. As a close range brawling ship falloff is just a bad tracking bonus. With blasters you will be in web range the whole time, with rails a tracking bonus is still better as rails have bad tracking. For rails at least, being further away means you track better, and you can use shorter range ammo for more damage, and you have a longer max range. Optimal > tracking for LR optimal guns (beams/rails).
Gal will never get optimal range bonus. Ane tracking is more useful then falloff for rails as rails have terrible base falloff There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1194
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Posted - 2013.08.02 19:26:00 -
[42] - Quote
Harvey James wrote:TrouserDeagle wrote:What exactly is an ahac eagle? This makes no sense. it must an AB Railgun thing... like it has the sig or speed to pull it off The eagle will still be the poor caldari HAC that everyone laughs at and would't waste 200mil + and the training time to use over a much cheaper and more effective Naga.
how far does it shoot with null?
could you do something like full rack of nuetron balsters
10mn ab tracking comp em hardner two invul large extender
lows: dcu II TE 2 mag stabs
rigs: bust accelerator shield expander
though i do agree it really needs 25m3 and mb to be usefull There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1194
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Posted - 2013.08.02 19:34:00 -
[43] - Quote
if you upped the falloff on the vega to 12.5% per level that would fix the "range" issues people are having with the ship.
so that would end up being an extra 62.5% increase to falloff crs 50% that we see now. its not much but it should make the difference. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1194
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Posted - 2013.08.02 19:49:00 -
[44] - Quote
Lucien Cain wrote:CCP Rise wrote:
Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for its layout and bonuses but because of the power of the resist buff it's very easy for it to become too strong. We also really like that it tends to fit in to fleets as a ship with enormous utility rather than being all tank and gank like a lot of the other HACs. For that reason we really wanted to leave the utility high and the 4th mid. It would often make a better straight up brawler with another low, but by going the route we went of adding more drone dps and more fitting room, we improved it a lot as a brawler while preserving its character as a very high-utility HAC that can do a lot of different things.
.
I'm sorry but that is absolute nonsens. By no means does the utility high slot give this ship a stronger position in comparison to the old HAC or other HACs in particular. The drones are pretty much useless since their dmg output without certain boni is negligible. A stronger tank, ergo a 6th low would have been a considerably more useful change, allowing the ship to take a position as a truly heavy brawler. Now all it ends up to be is a slightly above average jack of all trades with NO PARTICULAR STRENGTHS. The ship deserves atleast one advantage over ships of similiar size and class to stand its own in the heat of Combat. Please reconsider your decision again.
i will play devils advocate for a min
a utlity high does mean it can fit a neut which goes with its close range hamm idea. also the drones can also be usefull as you can fit ecm drones or warriors to kill frigs.
now i do agree a 6th low would be great. but i feel that a utility is also usefull. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1194
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Posted - 2013.08.02 19:52:00 -
[45] - Quote
TrouserDeagle wrote:MeBiatch wrote:Harvey James wrote:TrouserDeagle wrote:What exactly is an ahac eagle? This makes no sense. it must an AB Railgun thing... like it has the sig or speed to pull it off The eagle will still be the poor caldari HAC that everyone laughs at and would't waste 200mil + and the training time to use over a much cheaper and more effective Naga. how far does it shoot with null? could you do something like full rack of nuetron balsters 10mn ab tracking comp em hardner two invul large extender lows: dcu II TE 2 mag stabs rigs: bust accelerator shield expander though i do agree it really needs 25m3 and mb to be usefull So it's like zealots but worse in every way.
i still think a rof bounus instead of the damage bonus would be great and make it really good dps.
but i am at work can you please do a side by side comparison of the two.
advantages could be better tracking and kinetic damage. plus its shield not armor so insta RR on the ship plus should befaster then a ahac version of the zealot because it does not have plates... but then again it has big sig radius which makes it easy to hit. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1194
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Posted - 2013.08.02 19:57:00 -
[46] - Quote
how about this for the eagle
EAGLE
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Caldari Cruiser Bonuses: 10% bonus to Medium Hybrid Turret optimal range 4% bonus to shield resistances
Heavy Assault Cruiser Bonuses: 7.5% bonus to Medium Hybrid Turrettracking 7.5% bonus to Medium Hybrid Turret rate of fire
Slot layout: 4H(-2), 6M(+1), 5L(+1); 4 turrets, 2 launchers Fittings: 990 PWG(+115), 440 CPU(+2) Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3) Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2) Mobility (max velocity / agility / mass / align time): 200(+36) / .576 / 11720000 / 9.36s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8 Sensor strength: 25 Gravimetric(+7) Signature radius: 120(-30)
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1194
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Posted - 2013.08.02 20:39:00 -
[47] - Quote
Harvey James wrote:MeBiatch wrote:if you upped the falloff on the vega to 12.5% per level that would fix the "range" issues people are having with the ship.
so that would end up being an extra 62.5% increase to falloff crs 50% that we see now. its not much but it should make the difference. The main issue with the vaga is that you can't even fit 425's which costs it 9km range and some dps
ok so how much pg is it short on? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1195
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Posted - 2013.08.02 21:08:00 -
[48] - Quote
Harvey James wrote:MeBiatch wrote:Harvey James wrote:MeBiatch wrote:if you upped the falloff on the vega to 12.5% per level that would fix the "range" issues people are having with the ship.
so that would end up being an extra 62.5% increase to falloff crs 50% that we see now. its not much but it should make the difference. The main issue with the vaga is that you can't even fit 425's which costs it 9km range and some dps ok so how much pg is it short on? you have EFT/EVE HQ don't you ?
not at work. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1195
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Posted - 2013.08.02 23:06:00 -
[49] - Quote
Harvey James wrote:Glippo wrote:CCP Rise... The EAGLE!!!. It is the worst HAC (by far) for a reason. And you have changed approximately nothing. It will remain the worst HAC. There are no viable roles for it. The only thing it was ever used for was as a Beagle, why not emphasize that? You want it to be a sniper? Have you heard of the Naga?
Rise, i implore you, fix the Eagle. You cannot take the worst HAC in game change nothing and expect it to be better ( yes i know about the medium rail changes). To start you off i suggest removing that Ridiculous double optimal range bonus. Well actually i think the 2nd op bonus is useful as a beagle lacks much falloff a double damage bonus or even a 10% ROF is what it needs along with the speed/agility and an extra low for TE's and nano's.
ok how about this
EAGLE
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Caldari Cruiser Bonuses: 10% bonus to Medium Hybrid Turret optimal range 4% bonus to shield resistances
Heavy Assault Cruiser Bonuses: 7.5% bonus to Medium Hybrid Turret Tracking 10% bonus to Medium Hybrid Turret damage
Slot layout: 5 4H(-2), 6M(+1), 5L(+1); 4 turrets (-1), 2 launchers Fittings: 990 PWG(+115), 440 CPU(+2) Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3) Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2) Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8 Sensor strength: 25 Gravimetric(+7) Signature radius: 130(-20) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1195
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Posted - 2013.08.02 23:26:00 -
[50] - Quote
Harvey James wrote:
No cos you're removing dps with that -1 turret... either remove a mid to a low or CCP needs to add an 16th slot to the low.. not likely mind. tracking bonus combined with blasters would be OP i suspect and without the second op bonus its range would be a little low.. just look at a ferox with null. and it needs at least 200m/s and more agility/less mass either or.
true it does go down to 6 turrets from 6.25 but tracking and 5 light drones should take care of this.
you could go 4 neutron II Null
10 mn ab II Tracking comp Em harner II Invul II Large shield expander II medium cap booster II 800
dcu II te II 3 mag stab II
bust accelorator shield expending rig
5 warrior II 5 ecm 300
that would be a pretty solid ship. good damage great projection now all it needs is a little more speed. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1196
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Posted - 2013.08.03 02:43:00 -
[51] - Quote
So from what i heard the Deimos will loose some shield and gain a bunch of armor.
more then likely the slot laywout will stay the same and the mwd bonus will be built in the this and we will gain a 7.5% to armor rep amount
rise said he wanted the diemos to fullfill some new role as a kiting active armor repairing mwd cap boosting 250 II javelin beast..
to do this the armor repair bonus needs to include a reduction in cap activation cost as well or else the ship will drain way to much cap to actually be "operational".
i still think the best thing for the diemos would be 4 4 7 but it seems nostalgia will cause the ship to keep 5 4 6
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1198
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Posted - 2013.08.04 03:37:00 -
[52] - Quote
Mariner6 wrote:T2 are specialized right? By the time you should be flying HAC's you should be able to choose from the 4 races. I don't need the same thing from each race like in T1. That said, the Diemost should be a specialized brawler and very scary at zero. Sadly its not. It is squishy and while orbiting close in it struggles to hit. This whole rail thing is fine I guess but really? If I want to do that I'll choose another platform for it, and rightly so because that fall off bonus to my rail guns is just awesome right? This is such a confused ship. Its a specialist, make it so. Leave the kity stuff to other ships.
The Diemost is expensive and the only way people will risk a "win or die" ship is if it can perform. Kiting ships have so many advantages in this game its overwhelming. It needs all its EHP back and for pete's sake not another niche active armor rep boat. There goes yet another fleet ship out of the Gal inventory. Do something different with it and give it a bonus to AB velocity. Make it the one and only truly dual prop specialized boat. I'd gladly trade some raw DPS bonus for a tracking bonus to add to the mix. Then it will be vicious in the right hands.
But for all that is good and right please don't kill me with yet another active armor rep Gal boat.
that would be pretty awesome like a 5% to afterburner max velocity
i would like that more then the repair bonus. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1199
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Posted - 2013.08.05 17:17:00 -
[53] - Quote
anyone know where i can get the eft mod folder for these changes... perhaps the command ship ones too? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
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Posted - 2013.08.05 19:05:00 -
[54] - Quote
so with the new ogb vulture the eagle looks kinda nice for a shield hac
[Eagle, rise shac] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN Afterburner II Tracking Computer II, Optimal Range Script Limited 'Anointed' EM Ward Field Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II
250mm Railgun II, Guristas Antimatter Charge M 250mm Railgun II, Guristas Antimatter Charge M 250mm Railgun II, Guristas Antimatter Charge M 250mm Railgun II, Guristas Antimatter Charge M 250mm Railgun II, Guristas Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
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Posted - 2013.08.05 21:40:00 -
[55] - Quote
this is the deimos i am going to be using
if you have a snake set and boosting claymore the ship goes 4.5km/s with heat on.
which is kinda stupid fast and its turret dps ranges from 517 (34km) with jav to 296 (84km) with spike
43k ehp too.
[Deimos, kiting] Damage Control II Nanofiber Internal Structure II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II
10MN Microwarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
200mm Railgun II, Javelin M 200mm Railgun II, Javelin M 200mm Railgun II, Javelin M 200mm Railgun II, Javelin M 200mm Railgun II, Javelin M
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
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Posted - 2013.08.05 21:53:00 -
[56] - Quote
or this as a ahac version
[Deimos, New Setup 1] 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN Afterburner II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Sensor Booster II, Scan Resolution Script
200mm Railgun II, Javelin M 200mm Railgun II, Javelin M 200mm Railgun II, Javelin M 200mm Railgun II, Javelin M 200mm Railgun II, Javelin M
Medium Ancillary Current Router I Medium Hybrid Burst Aerator I
Hammerhead II x5 There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1201
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Posted - 2013.08.06 16:42:00 -
[57] - Quote
CCP Rise wrote:Alright guys, updated the OP with the Deimos changes.
Removed cap use for MWD bonus Added Armor Repair amount bonus Gave back a lot of base hp for armor and structure Removed small amount of base shield hp Improved base cap recharge to compensate some for MWD cap use bonus loss
The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.
Thanks guys - looking forward to 1.1!
so its a 200 and ion boat only cuss there is not enough grid left over for 250's or neutrons. was this by design? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1201
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Posted - 2013.08.06 16:56:00 -
[58] - Quote
Harvey James wrote:RISE perhaps you could increase the Deimos falloff bonus a little 10% on blasters aren't all that great?
i am going to second this.
personally i would love to see tiericide done to rails. something like 150's have really good rate of fire low alpha and awesome tracking 200 have ok rate of fire ok alpha ok tracking but really good fall off then 250's have slow rate of fire bad fall off bad tracking great optimal range...
that way when gal are forced to fit 200's (liek the diemos is) it can take advantage of the bonus better.
but then that would also mean implimenting my sig and making ammo other then antimater good. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1201
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Posted - 2013.08.06 17:03:00 -
[59] - Quote
Harvey James wrote:It would be nice if the Eagle could kite with blasters about 20km and do decent damage with a way of dealing with frigs and having the speed and agility to actually keep range.. unfortunately apparently this isn't allowed by RISE who thinks it has to remain a slightly ******** sniper ... even though the Naga and Talos can both out snipe it.
IMO the eagle really really needs a 5th low slot this is radical but i would
remove the 5th high slot replace with a 5th low slot and change the bonus to 7.5% to rate of fire per level.
also add 25m3 of drones.
that imo would make up for lack of speed. its size. and lackluster dps.
so you are looking at 4 high 6 mid 5 low
though this is going to be a wait and see approach i guess. rise first wants to see where the meta lands with the rail boost before doing a Polish pass on hacs. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1201
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Posted - 2013.08.06 19:14:00 -
[60] - Quote
Diesel47 wrote:W0lf Crendraven wrote:That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants. Rise doesn't know how to balance. He just listens to the gallente whiners and keeps making them stronger and stronger. Just ignore the fact that gallente dominated this alliance tourny, they need more buffs!!!
Drones did not.blasters or rails There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1202
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Posted - 2013.08.06 23:15:00 -
[61] - Quote
Boss McNab wrote:
Agree`d. CCP Rise I know your working hard, but please. give it one more go, give us a round 3 to the balance and youll be loved...
http://imgur.com/QwTvNy6
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1202
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Posted - 2013.08.06 23:31:00 -
[62] - Quote
Voith wrote:Garviel Tarrant wrote:What the **** is wrong with you people?
The Proposed vagabond is fantastic.. Stop being so damn awful.. If they weren't awful they wouldn't be dumb pubbies. The changes are fine. The problem is everyone looked around and wanted their pet ship to be overpowered. Since none of the ships are looking to be that overpowered a lot of people are getting butt hurt.
please point to the post that was asking for the ships to be op...
no one wanted op they just were excited with a new direction for hacs.
but with the power of nostalgia ccp are sticking with the basic hacs and just enhancing it and that got people upset.
no one wants op they just would like unique.
i thought a great unique bonus would be a 37.5% reduction in heat damage to modules...
that would give hacs that certain "je ne ce quoi" you know something that is special just for that class.
tbh i am ok with the changes just a little disillusioned because i was really hoping for more changes akin to battleships... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1203
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Posted - 2013.08.07 17:44:00 -
[63] - Quote
Alsyth wrote:Deimos too good. There was not a single cruiser with active armor bonus, and why? Because it is much too powerful.
You get same raw tank as an Astarte/EOS with a third of the signature, and close to twice the speed. And you have better capacitor...
And no, Vagabond is another story entirely. -It has extremely low base buffer (a LSE Vaga has less EHP than a DC2 Deimos) -very bad fitting which won't allow oversized tank (or else the fit is totally gimped) -only 4 med slots which won't allow for more than 2-slot tank (+DC2 and 2 rigs) while Deimos has 4 slot tank (+DC2 and 2 rigs)
you do know that resistance bonus is better as its affects local/RR/ehp right? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1203
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Posted - 2013.08.07 19:51:00 -
[64] - Quote
TrouserDeagle wrote:CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) Cool, but what about deimos powergrid? I don't much like fitting electron blasters while everyone else has heavy pulses and 425s.
I fit ions and 200 just fine. What fit you attempting? Duel prop cap injected duel reps? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1204
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Posted - 2013.08.07 20:31:00 -
[65] - Quote
W0lf Crendraven wrote:The rail deimos is op as hell, btw. As is the dual rep version (lol 1k active tank ebofre implants heat and links), it needs to be toned down.
It isnt a perfect frig killer but it hits nearly any crusier going at full transverasl at 20km for nearly perfect damage. Thats over 700dps at 20km.
nah i like it where it stands.
that 1k active tank can be really hurt by neuts and part of that 700 dps comes from lackluster medium drones.
plus as its a kiter an arazu will really ruin its day.
i am really liking the ship. though i wont be armor tanking it any time soon. as i feel the shield version will be my choice for the ship. not sure if the 2500 armor is enough buffer to risk me duel tanking it as certain ships will just alpha the poor bugger. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1236
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Posted - 2013.08.20 20:03:00 -
[66] - Quote
I am just going to quickly come back to role here.
It seems both faction Crusiers and Hacs share the exact same role.
both have more ehp both have more base damage. they are pretty much upgrades of the tech I version.
TBH the only ships that are somewhat unique are the ones that do not have a faction crusier variant like the thorax.
Personally I think CCP is a little chicken to do a real role for hacs and there is a heavy heavy nostalgia about thier use.
and at the time of inception hacs where is the role they were meant to be just upgrades over the tech I version.
but now it seems tech II is supposed to be special. be it infinte point on a hic or long point on an inty or special e-war for recon ships. command ships have warefare links. heck even BLOPS have a special role.
but hacs? nah they are just upgraded tech I ships. not saying i dont like them infact i am rather happy where they landed... i just dont think they are tech II... if the definition of Tech II is specialized.
a special role should be something that no other class can do. like covert jump bridges or infinate points.
dont get me wrong a -50% mwd works great on frigs because you have medium then large then capital. but this does not scale that well for hacs as there is only large then capital and since the mwd sig bloom will bring the ship up to 750 sig radius large weapons will be doing max damage.
so really CCP can hacs please have a role bonus?
TBH there are plenty of good ideas... we just need CCP to be fearless and do it. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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