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Sepheir Sepheron
FL4SH GITZ
0
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Posted - 2011.10.26 19:05:00 -
[1] - Quote
When a wreck is destroyed the current model for a sub-capital ship is dull and has almost no resemblance to the ship it was before it was destroyed.
My proposal is to create a destroyed ship model for every kind of ship (even capsules) and make the wreck (not the overview icon) stay in space for a long duration even after it is salvaged. If you stumbled upon a grid where a battle took place you should be able to see the wrecks and have a small idea of what actually happened there. This would only work on player ships to avoid accumulated mission wrecks lagging up a system. After a wreck expired it would break apart (maybe because of a reactor instability or w/e) explode a little and vanish instead of just fading away for no reason.
Or, when a player ship is destroyed it would create two wrecks, one default scrap wreck that you can salvage and one wreck that keeps moving in the direction it was and at the velocity it was when it was destroyed then after ten or 15 seconds it would explode a little and break apart.
IMO the ship exploding animation is great but the aftermath when the explosion fades away is very very anticlimactic. Imagine the ship exploding then it keeps moving (on fire with it's frames showing) and breaks apart after exploding a little again and only then the real wreck (the default scrap wreck) is created.
Pods would still be ejected on the first explosion. |
ShahFluffers
Ice Fire Warriors
139
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Posted - 2011.10.26 19:17:00 -
[2] - Quote
This falls under the category of "much requested feature that most likely has feasibility issues."
While it'd be nice eye-candy (that I do support because, well, who doesn't like eye-candy?) I do question whether this would make the servers and/or our computers hiccup and die when trying to ID and render dozens of ships that may or may not be different from one another. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
Endovior
Brothers At Arms Intrepid Crossing
15
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Posted - 2011.10.26 19:44:00 -
[3] - Quote
Supported... but low priority. It'd be nice, but it's not important... and it's especially not important if it'd cause non-trivial lag. |
Drake Draconis
Shadow Cadre Shadow Confederation
77
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Posted - 2011.10.26 21:22:00 -
[4] - Quote
all good and well...and I personally would like this.
But when you arrive on to a 1000 man wreck battlefield and you try to render each-and-every wreck....life gets a little nasty for the computer.
Do-able? Likely.
Will it happen? Doubtful.
+1 regardless. |
FloppieTheBanjoClown
The Skunkworks
197
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Posted - 2011.10.26 21:28:00 -
[5] - Quote
Drake Draconis wrote:all good and well...and I personally would like this.
But when you arrive on to a 1000 man wreck battlefield and you try to render each-and-every wreck....life gets a little nasty for the computer.
Well, if it can render the ships and the drones during combat, it can render the wrecks. AND the wrecks would be static objects with no further traffic relating to them; once you've loaded the grid, the wrecks are there until downtime.
It would probably be a good idea to have selective code so that if enough ships arrived on grid the wrecks would be hidden to prevent overloading the local client, but I don't really see it as a server issue. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1027
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Posted - 2011.10.26 23:21:00 -
[6] - Quote
Not supported unless it can be done algorithmically without any significant demands being placed on the Art Department. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Komodo Askold
Rare Earth Elements LLC Order of the Void
10
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Posted - 2011.10.26 23:38:00 -
[7] - Quote
I actually made a topic at the old forums a while ago. Supported :) but it's true it's not as important as other things and that needs to be done in an easy way, for modellers and perfomance. |
FloppieTheBanjoClown
The Skunkworks
197
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Posted - 2011.10.27 00:30:00 -
[8] - Quote
Trebor Daehdoow wrote:Not supported unless it can be done algorithmically without any significant demands being placed on the Art Department. Agreed. It's a shiny thing, there are other things they could be doing.
That said, it could be made policy that from here on out, every new ship model gets a wreck model to go with it. That way in the course of updating and replacing aging content, this could become a reality without that extra load. |
Goose99
Republic Military School Minmatar Republic
85
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Posted - 2011.10.27 04:32:00 -
[9] - Quote
FloppieTheBanjoClown wrote:Trebor Daehdoow wrote:Not supported unless it can be done algorithmically without any significant demands being placed on the Art Department. Agreed. It's a shiny thing, there are other things they could be doing. That said, it could be made policy that from here on out, every new ship model gets a wreck model to go with it. That way in the course of updating and replacing aging content, this could become a reality without that extra load.
It's the same model, with the old common texture plastered from all wrecks, as is the case with current capital wrecks. Copy and paste. Nearly zero work for art department. |
Sepheir Sepheron
FL4SH GITZ
7
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Posted - 2011.10.31 14:16:00 -
[10] - Quote
Most of you would probably agree that it isn't very important, but when I started playing EVE I noticed these problems immediately and now that CCP has decided to make what they have better instead of making new things I think this, the warp effect, the cyno effect, and many more things need to be reworked and modernized.
Yes it is just a shiny... but without the shiny we'd just have a spreadsheet, and without the spreadsheet we'd have a movie. Let's mix the two together to recreate EVE Online the way it should be, no more cutting corners. |
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Zleon Leigh
77
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Posted - 2012.01.29 04:33:00 -
[11] - Quote
+1 Supported for immersion Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Weiland Taur
Ceptic Innovations Rebel Alliance of New Eden
23
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Posted - 2012.01.29 20:47:00 -
[12] - Quote
This seems like a wonderful proposal that would go well with the ideas of revamping local. It would be nice to jump into a system and have an idea as to what has happened or may be about to happen based on the evidence on the field. Maybe CCP just needs to bite the bullet and upgrade the old hardware department so we can get this level of immersion.
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Bienator II
madmen of the skies
554
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Posted - 2012.01.29 21:50:00 -
[13] - Quote
+1
performance regression is unlikely and could be solved via dynamic lod on week hardware. You don't see 99% of the wrecks anyway in a large fight.. only a few icons.
if(wreckcout > 100 && framerate < 20fps) use old method... else the eyecandy a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
MrDoco
Dreddit Test Alliance Please Ignore
1
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Posted - 2012.01.30 00:31:00 -
[14] - Quote
I'd love this idea I think that would be great since they all are blah. Like others said, we need numbers. Test it in Jita first, I'd bet it would be in TiD 24/7. |
Bienator II
madmen of the skies
554
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Posted - 2012.01.30 02:13:00 -
[15] - Quote
MrDoco wrote:I'd love this idea I think that would be great since they all are blah. Like others said, we need numbers. Test it in Jita first, I'd bet it would be in TiD 24/7. its client side. Client slowdown won't cause the server to slow down. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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