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Smackanastoroid
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Posted - 2005.12.18 08:07:00 -
[1]
Do I understand this right? An aircraft carrier at the moment can only controll one squad of five fighters? I understand drone damage is improved quite a bit..but it seems perhaps to defeat the gameplay fun of having fighter wings. I thought I'd post this question to the puplic and cheack oppions. Cheers!
look out! Astoroid..aaaaaaaa |

Ferrer
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Posted - 2005.12.18 10:35:00 -
[2]
Since I don't have a carrier yet, I'll have to go by the unsubstantiated heresay of this article from evenews.com. Basically, your simple carrier can carry up to 10 fighters with max skills, deploy a max of 5. Now your beefed up carrier, the mother ship can hold 4 waves of 5 drones, for a grand total of 20 drones. Pretty cool.
There might even be a way to expand the number of drones per wave above 5. If drone ownership mechanics haven't changed since cold war, it might be possible to "assign" your first wave of five fighters to some pilot/s. Leave the system, come back, deploy 5 more and assign the rest. Repeat. I know this used to work for smaller drones, so much so that we could get frigs with 10 heavies under their control . I haven't tested this out in RmR, and not sure it's an exploit so use it at your own risk :)
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Jim Steele
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Posted - 2005.12.18 10:40:00 -
[3]
Edited by: Jim Steele on 18/12/2005 10:42:19 Basic carrier can cary 16 fighters, the mothership many more.
The carrier gets +1 fighters per level The mothership gets +3 fighters controlable per level
There are also highslot modules (that use much grid) that can be used on carriers to increase the ammount of drones a carrier can field along with the adv. drone interfacing skill..
So a therorietical maximum of 10 on the "cheap" carrier and 20 on the mothership. (at least thats as far as i understand it, until i actually build + fly one)
Edit: oh and should'nt this be in the "ships and modules" forum?
Author of "The Apoc Guide" |

Scalor Valentis
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Posted - 2005.12.18 10:52:00 -
[4]
umm, full skilled carrier with full rack of drone controll modules can field 15 fighters at once.
with advanced drone control even theoretical 20
and mothership can field theoretical 30
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Toni saliva
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Posted - 2005.12.18 11:06:00 -
[5]
so with full skills a carrier pilot comander might put 3 wings to battle at the cost of training time? So maybe a vexor was the carrior model..luv the vex as a drone pilot. Also gunnery and smart bombs may take a alterative to this aproch as SB could be used here to a tactical advantage? Maybe for the first time. mores disccuss. good feed back and knowledge-dudes and ette.
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Scalor Valentis
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Posted - 2005.12.18 11:10:00 -
[6]
Well, in fleetbattle, a carrier can very well sit at long range and pop Battleships with Fighters even without remotly deploying them.
They got long controll range on drones, and the fighter drones dealing amaizing damage (on paper)
Ill say that carriers indeed are the long waitted "anti BS" platform.
Also now it makes sense to carry dredds as an anti cap ship platfrom in fleets, incase enemy fields a carrier or two.
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Jim Steele
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Posted - 2005.12.18 11:23:00 -
[7]
Originally by: Scalor Valentis umm, full skilled carrier with full rack of drone controll modules can field 15 fighters at once.
with advanced drone control even theoretical 20
and mothership can field theoretical 30
i dont think the "drone" skill affects fighter ammounts (even so they only have space for 16 drones so hitting 20 would be pointless imho.)
Author of "The Apoc Guide" |

Scalor Valentis
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Posted - 2005.12.18 11:35:00 -
[8]
true, but even so, all this is still theoretical spekulation, we need to actualy whitness onein action 
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Joshua Foiritain
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Posted - 2005.12.18 11:44:00 -
[9]
Originally by: Scalor Valentis umm, full skilled carrier with full rack of drone controll modules can field 15 fighters at once.
5 Base + 1 per level at level 5 = 15? No its 15  Then add in 5 or 6 drone control mods in the highslots and you have a max of 15/16  ------------------
[Cheap Gal Control Towers!] |

Smackanastoroid
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Posted - 2005.12.18 12:10:00 -
[10]
Well my fear is that I can have a carrier after all that trouble to have at best one wing of fighters...perhaps with skills I can specialize into 3 wings as it's reasonable for a aircraft carrier theme. At the cost of that training I gain more damage as-per ..really ew shiitz. Why have a gun if thats is the direction. My hope is that fighters will hvae multiple squad ready like DRONES and make decissions fun as to were to project power like a carrier in history. What this al based on by the way. My point being that..fighters have to live uptoo the drone fun of control and mass organisation from a Solo pilot. what do we know About carriers and fighter wing ATM vs. history and is it fun and accetable?
look out! Astoroid..aaaaaaaa |

Smackanastoroid
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Posted - 2005.12.18 12:17:00 -
[11]
accualy it seems an carrier can ONLY have 5 dammed fighters out at a time disspiet Any skills. That is not an aircraft carrier at all. thats a expensive Vexor. If a carrier can only launch (Deploy) one wing at a time it's very cheap. look out! Astoroid..aaaaaaaa |

Jim Steele
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Posted - 2005.12.18 12:54:00 -
[12]
Originally by: Smackanastoroid accualy it seems an carrier can ONLY have 5 dammed fighters out at a time disspiet Any skills.
aye thats what i said and to do that you need carrier lvl5. You can get more with the higslot drone mod interfaces, i still think 10 fighters could mess peoples day up quite nicely.

Author of "The Apoc Guide" |

Boonaki
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Posted - 2005.12.18 13:13:00 -
[13]
max skills you get 15 fighters max each hitting between 100-400 a pop every 2 to 4 seconds. Add in a couple of drone damage mods and drone tracking arrays, you hitting between 200-640ish (on heavy resists) per.
So the av damage would be 300ish say every 3 seconds, times 15 = 4500 damage every 3 seconds.
If someone warps out the drones will follow them in warp, and engage once they drone out of warp. You can always call them back to you and engage another target. Fear the Ibis of doom. |

Jim Steele
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Posted - 2005.12.18 13:20:00 -
[14]
Edited by: Jim Steele on 18/12/2005 13:20:51 i really dont think the drone skill gives you an extra 5 drones but anyway heres my calculations
the amarr fighter-drone says it does 75 damage per every 6 seconds, it has a damage mod of 4 so presumably this means 300 per 6 seconds or 50 DPS.
Thats with no skills, if one was to max out the fighters skill each drone would do 100 DPS (~20%/level=100%) Drone interfacing (~20% per level=100%) with 5 drones that would be 1000 DPS 10 drones 2000 DPS or with 15 drones 3000 DPS..
The Galante one gets 10% more damage per level of its carrier skill so would be an extra 50% on top of those with carrier 5.. this makes it basically the only carrier worth flying, you get an extra 1000 DPS is fielding 10 drones.
Again i might be totally off the ball with those calculations ie. are they are any drone skills im forgeting (i.e. does drone interfacing also add damage? i sure hope so) really though untill someone actually flys one its all speculation.
Author of "The Apoc Guide" |

Smackanastoroid
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Posted - 2005.12.18 21:32:00 -
[15]
Aye, I cant wait to see one in action. Alot of fun may come from deciding what to target first with your fighters...perhaps a resonable action would be to have 2-3 at home defending the carrier and send 2-3 out into battle.
 look out! Astoroid..aaaaaaaa |
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