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Author |
Thread Statistics | Show CCP posts - 46 post(s) |

Doddy
Dark-Rising
865
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Posted - 2013.08.01 16:22:00 -
[1] - Quote
Jonatan Reed wrote:CCP Fozzie wrote:M1k3y Koontz wrote:How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso? You can look at in terms of effective turrets. Sleipnir goes from 11.6666 effective turrets to 11.25 Astarte goes from 10.9 effective turrets to 10 Abso stays at 10 effective turrets Can someone explain whatthe hell effective turrets even means? When the hell did this metric even come from?
Its an easy way of comparing different damage bonuses in a simple way that they have always used.
8 turrets with 25% bonus (so lvl 5 on a 5% per level skill) = 10 turrets 6 Turrets with 50% bonus (so level 5 on a 10% per level skill) = 9 turrets
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Doddy
Dark-Rising
865
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Posted - 2013.08.01 16:25:00 -
[2] - Quote
Tobias Hareka wrote:Rek Seven wrote:Each race should have one command ship that has a bonus to local reps and one that has a passive tank bonus!  Rather not. Amarr is quite bad at passive tanking because lack of med slots required for shield tanking. And you can't passive tank a armor tanker.
I don't think you get passive tanking. Passive tanking = no repair, so any armour buffer tank is passive tanking. Amarr is by far the best race at passive tanking.
I think you are thinking of shield "passive" tanking which relies on shield regen. Whether it is actually passive tanking depends on how you define passive. The shield is regening, so its certainly not fully passive, but the player is not controlling it so it is passive on the pilots part. |

Doddy
Dark-Rising
865
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Posted - 2013.08.01 17:03:00 -
[3] - Quote
I like the changes overall (though active rep bonus makes little sense) but why you hate nighthawk?. Its lagging behind the other CS currently and its buffs will only really have it hold station in comparison. You could at least let it get the bonus to all damage types. |

Doddy
Dark-Rising
865
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Posted - 2013.08.01 17:13:00 -
[4] - Quote
Xequecal wrote:Doddy wrote:Tobias Hareka wrote:Rek Seven wrote:Each race should have one command ship that has a bonus to local reps and one that has a passive tank bonus!  Rather not. Amarr is quite bad at passive tanking because lack of med slots required for shield tanking. And you can't passive tank a armor tanker. I don't think you get passive tanking. Passive tanking = no repair, so any armour buffer tank is passive tanking. Amarr is by far the best race at passive tanking. I think you are thinking of shield "passive" tanking which relies on shield regen. Whether it is actually passive tanking depends on how you define passive. The shield is regening, so its certainly not fully passive, but the player is not controlling it so it is passive on the pilots part. Armor doesn't regen, so if you passive tank armor you're done after one fight, win or lose. You have to go back to a friendly station to repair, and that could be far away. If you passive tank shield you can survive in enemy space forever and keep killing until someone finally beats you.
Yep, but it doesn't make buffer tanking armour any less passive does it? Of course seeing as we are talking about command ships here there is gonna be someone else to rep it for you anyway.
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Doddy
Dark-Rising
866
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Posted - 2013.08.01 17:14:00 -
[5] - Quote
Lilan Kahn wrote:slepnir also taking massive dps nerf
No its taking a tiny dps nerf and a big alpha buff.
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Doddy
Dark-Rising
866
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Posted - 2013.08.01 17:18:00 -
[6] - Quote
Cpt Boomstick wrote:CCP Fozzie wrote:
Absolution: Fittings: 1500 PWG (-75),
Damnation: Fittings: 1300(-290) PWG
Astarte: Fittings: 1350 PWG (-100)
Eos: Fittings: 1200 PWG (-225)
Sleipnir: Fittings: 1300 PWG (-160)
Claymore: Fittings: 1100 PWG (-290)
Nighthawk: Fittings: 825 PWG (+115), 550 CPU (-5)
So many of these ships are already super tight on powergrid using a proper fit. I see here most of them are actually getting powergrid reductions in the same context of wanting to have them include ganglinks on board which use 200 powergrid each just for the t1 version. I also included the nighthawk here which is notoriously tight on CPU and its actually losing another 5 cpu. This really doesn't make any sense to me.
Other than the reduction of grid usage for ganglinks in the other thread (linked in this one)? And the fact the NH needs 1 less launcher?
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Doddy
Dark-Rising
866
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Posted - 2013.08.02 13:43:00 -
[7] - Quote
Heribeck Weathers wrote:Goldensaver wrote:Lilan Kahn wrote:slepnir also taking massive dps nerf Barely. less than one whole turret. That's less than a 4% DPS nerf, with so much more utility. Sleps getting a 100% damage bonus to 5 guns, that = 10 guns worth of damage, thats more than 1.5 turets worth of damage lost.
No its getting two 50% bonuses, that is 11.25 guns. While levels of the same skill add together to form one bonus multiple bonuses affecting the same parameter stack. 5*1.5 = 7.5, 7.5*1.5 = 11.25.
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