
Snakes-On-A-Plane
Republic Military School Minmatar Republic
0
|
Posted - 2013.08.02 12:35:00 -
[1] - Quote
I usually like to sit back and wait and see how the changes play out. I don't mind some shuffling around of roles and ship purposes, so long as the common goal is to INCREASE the diversity of the game, and the ships within it.
However,
Much like your original proposed changes for haulers, I feel like you've reduced the diversity of the game here. You finally recognized that you were dumbing down your game in the case of the industrials. I hope you can recognize the same quality in this change.
I'm sure that Field command ships will be more capable in some senses, but the bottom line is that DPS is dropping across the board. I feel like you're really only doing it to attack the prevalence of Sleipner's in the tournament. This isn't about boosts, since field command ships were rarely used for boosting.
Anyway, I have two problems with your changes.
1: There's really no such thing as a field command ship anymore. You have taken it right out of the game. The two ships are now virtually identical in role - with the only real difference being the weapon type. They are both fleet command ships now, aren't they? And if they are, how can you not recognize that you have reduced the diversity of your game?
2: People who originally trained for field command ships did so through the Heavy Assault Cruiser line. You may have taken that requirement out a few months ago, but it doesn't suddenly change the fact that people originally were training for a: DPS Attack ship. Changing the skill requirement and then completely changing the ship is pretty poor form.
Recognizing that your changes were unjust, I think you tried to obfuscate. Instead of just taking the pinnacle of the Assault ship line and wiping it out, INSTEAD you removed the assault skill first, waited a few months, and then turned them all into boosting ships.
Not cool, and very disingenuous.
Stage 1: Promise that if you could fly the ship before, you can fly it afterwards. Stage 2: Change the skill requirements of the ship to be for a different ship. Claim it's won't hurt anyone because of stage 1. Stage 3: Change the ship itself to be a different ship. Point to stage 2 for justification. Ignore the promises made in stage 1.
This is hardly fair.
For a more extreme example, should you have the right to: Change the skill requirement on Archon to be Mining Foreman 5, and 2 months later change the Archon into a fleet mining ship? |