Author |
Thread Statistics | Show CCP posts - 46 post(s) |

raawe
24th Imperial Crusade Amarr Empire
44
|
Posted - 2013.08.02 12:39:00 -
[1] - Quote
Big like, they should be tough ships like this +1 |

raawe
24th Imperial Crusade Amarr Empire
44
|
Posted - 2013.08.02 20:00:00 -
[2] - Quote
How about rolling cap bonus on Absolution somehow into special bonus and adding another small tracking bonus or neut range/amount /nos bonus, something?. It's pretty lame that amarr always have 1 bonus less then other ships cuz of lazors, and let's be honest, you cant really kite with amarr hulls to use range and instant crystal change. Any thoughts? |

raawe
24th Imperial Crusade Amarr Empire
45
|
Posted - 2013.08.09 11:40:00 -
[3] - Quote
Lephia DeGrande wrote:SOL Ranger wrote:Absolution: Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances 10% bonus Medium Energy Turret capacitor use Command Ships skill bonuses: 5% bonus to Medium Energy Turret rate of fire 10%(+5) bonus Medium Energy Turret damage 3% bonus to strength of Armored Warfare and Information Warfare links Fixed Bonus: Can fit up to three Warfare Link modules
...
10% bonus Medium Energy Turret capacitor use
...
Give us proper bonuses on Amarr laser ships, like so:
10% bonus Medium Energy Turret optimal range (was 10% bonus Medium Energy Turret capacitor use)
And then introduce a new skill Controlled Energy Bursts(5x), the skill reduces capacitor use by Energy Turrets by 10% per level, requires Controlled Bursts V.
Please, it is needed. I got a better Idea! Skillname: Trolololo Amarr -25% Cap Use for all Amarr Ships per Level and 50% more Tracking, Range or Damage if the Laser Crystal does need it. ... Please we dont need Special Race Skills...
Actually almost ALL laser amarr ships have one bonus less then ship of the same class from different race, it's absurd. Oh you will say now but lazors can instant swap ammo big optimal bla bla i don't care. The point is we need fitting bonus to make them usable and then we lack one normal bonus. And don't get me started on fixed damage type we can't do nothing about. I wonder how many people would go mad when suddenly all hybrid weapons would need bonus like that instead of +X% damage or something similar. CCP should make some fixes to lasers, while used on amarr ships to use less cap or some special bonus on hulls. Anyone watched alliance tournament. There was like 5 lasers altogether, i wonder why....
|

raawe
24th Imperial Crusade Amarr Empire
45
|
Posted - 2013.08.27 06:34:00 -
[4] - Quote
Is there any way that Cap bonus on Absolution could be rolled into special bonus. Laser ships almost always have one bonus less due to cap one it's kinda odd. |

raawe
24th Imperial Crusade Amarr Empire
45
|
Posted - 2013.08.28 10:54:00 -
[5] - Quote
So let's discuss new command ship bonuses and their cap. It's widely known that most of the time pvp fits on them will be actively tanked and with 4.5 cap per second they will be extremely vaurnable to neuting. Considering the price and training time you need to fly one that should be buffed by some amount to at least new HAC values. Now, considering ship bonuses:
Absolution: 1 tank bonus, 1 laser cap bonus (fitting?), 2 laser dps bonuses Nighthawk: 1 tank bonus, 1 missile explosion bonus, 2 missile dps bonuses Astarte: 1 tank bonus, 1 hybrid fallof bonus, 2 hybrid dps bonuses Sleipnir: 1 tank bonus, 1 projectile fallof bonus, 2 projectile dps bonuses
So, as you can see every dps oriented command ship got 1 tank bonus, 2 dps bonuses and 1 bonus related to main weapon that will either increase damage projection (Astarte & Sleipnir) or increase dps vs smaller/faster targets (Nighthawk) except Absolution that needs to have laser capacitor reduction just to be able to fire them. Now if lasers would have superior damage or tracking i would understand cap bonus on Absolution but like this, already worst turrets will be even worse, and they still use more cap bonused then hybrids. I would suggest to roll cap bonus into special bonus and to add one more dps oriented bonus like tracking (or anything else devs see fit).I personally wouldn't do anything to laser optimal and fallof because scorch. Lasers are so broken atm that even another dps bonus will not make them good and OP but it will be something until devs fix them.
So proposed change:
Absolution Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances 1-10% bonus to Medium Energy turret something Command Ships skill bonuses: 5% bonus to Medium Energy Turret rate of fire 10%(+5) bonus Medium Energy Turret damage 3% bonus to strength of Armored Warfare and Information Warfare links Fixed Bonus: Can fit up to three Warfare Link modules 10% bonus Medium Energy Turret capacitor use per level
Any thoughts? |
|
|