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Thread Statistics | Show CCP posts - 2 post(s) |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1033
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Posted - 2013.08.01 16:04:00 -
[1] - Quote
CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.
IMO this is the best part of the thread. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1033
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Posted - 2013.08.01 16:15:00 -
[2] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
It's not all nerfs
Adding new navy links which give 2 bonuses
Making links much cheaper.
Power grid for links reduced
t3s now provide 3 groups of bonues.
Adding bonus with scan res to boost gate camps.  Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 11:43:00 -
[3] - Quote
I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 12:12:00 -
[4] - Quote
Zarnak Wulf wrote:People will still complain about OGB but the changes are very promising. Right now one dude can roll out of bed, set up a booster in a POS for his amigos and walk away for the rest of the day. People might hug the POS or undock a booster for fights, but 23.5/7 boosters are going to go away.
Other points: CS require more SP to get into. Deathstars are expensive to maintain and inviting targets. Mo' Tornados! Mo' Tornados! Mo' Tornados!
This is a good point.
But I am a bit more pessimistic. The boosts themselves are not really decreased much or at least they still = god mode. And they still buffed links by buffing local reps (which takes the most advantage of ogbs especially the ones that require cap - which are the only ones they boosted)
But here is the thing. What you say is true people won't be able to easily share link ships anymore. Is ccp hoping people will buy even more link accounts? I think the playerbase might be getting played.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 12:18:00 -
[5] - Quote
Tsubutai wrote:Cearain wrote:I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. The nerf to link strength outweights the buff to local reps - legion/damnation-boosted active tankers will have weaker tanks after the patch than they do at present (which won't really matter because they'll still sustainably tank considerably more damage than a same-class ship can put out if they're fit appropriately).
I understand that. But this still offsets the nerf doesn't it?
Analogy: Imagine the heavy missile drake was crazy overpowered so that there was no need to fly any other ships. CCP give the drake a small nerf but then boosts heavy missiles. End result = not much of a nerf. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1039
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Posted - 2013.08.02 13:57:00 -
[6] - Quote
The more I think about it the more I see these changes as a complete shell game.
OGBs still = god mode. Especially since they are buffing the type of tank ogbs bonus the most - local active tanks.
But now you can't share them as easilly (due to pos no longer working) so if you want to play in god mode you need your own alt. So more people will need to start buying alt accounts. CCP made it easier to do with cheaper links and more variety.
In the short term we will see fewer boosted pvpers but in the long term we will see more booster alt accounts. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1039
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Posted - 2013.08.02 16:08:00 -
[7] - Quote
Vol Arm'OOO wrote:Seraph Castillon wrote:This is a great day for solo and small gang PvP. About time. Actually I think its the opposite - small groups and solos are losing their equalizer.
I really don't think they are losing much. The biggest hit was to the tanking boosts (which mainly work with local reps), and ccp compensated there by giving a local rep bonus.
OGB still = god mode.
In the short term there will be fewer people with boosts because you can't share a posed ship.
People who used to share them in a pos will buy their own so we will see more booster alts, but perhaps less boosting in the short term. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1042
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Posted - 2013.08.02 16:49:00 -
[8] - Quote
Millie Merchant wrote:Buys boosting alt within. 24 hrs nerf is announced sad panda..
I wouldn't be surprised if they actually go up in price since they will not be as easy to share. Other than that the "nerf" is inconsequential.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1047
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Posted - 2013.08.03 15:55:00 -
[9] - Quote
Mizhir wrote:Zappity wrote:Can't wait until they go on grid too.
Not going to happen. Rise told me that in person. B.
please elaborate. Cox lying about trying to remove them?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1048
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Posted - 2013.08.04 23:30:00 -
[10] - Quote
Zappity wrote:Well now I'm confused. There are clear indications that they would like to bring them on grid: https://forums.eveonline.com/default.aspx?g=posts&m=3079425#post3079425CCP Fozzie wrote:It's a performance optimization problem. We could turn on range-based boosting in Odyssey but it would melt all the servers.
And this isn't being delayed by Odyssey, the team working on the underlying code that will make ongrid boosting possible (along with many other things) isn't releasing anything in Odyssey. It's just that big of a project.
So like I said before, at some point CCP Veritas will make all my ganglink-related dreams come true but I honestly do not know when that point will be. When Veritas describes a programming challenge as "very hard" I tend to believe him.
Is Veritas on this team? Who is on this team? I would be interested in knowing why the aoe doomsday didn't melt the servers but this will? Same with bubbles, smart bombs etc? Why can't this be a slow duration module and if it needs a range shorter than the whole grid that's fine. Why are the boost so much stronger than anything you can get through drugs or implants? Since booster ships have such a huge impact why not put them on killmails?
These questions have been asked for a long time but we never get reply. If ccp has a team working on this perhaps they could do a dev blog.
In the meantime these changes are fairly inconsequential.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1049
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Posted - 2013.08.08 03:11:00 -
[11] - Quote
Taoist Dragon wrote:Are the people mianly complaining about OGB'ing the solo/very small gang crowd? (yes I do consider myself one of those) I also feel that boosts are way OP when considering solo/small gang combat but in reality for the vast majority of eve do they really make that big an impact? vOv I'm not convinced as most organised fleets will have boosts so they cancel each other out. Now I'm not advocating them or the 'need' to have them but on the grand scheme of things I'm not sure doing anything with them (nerfing them or removing them completely) will actually do anything at all. After all the solo'er will then just bleet on again about combat booster drugs/pirate implants/falcon alts etc etc. Next cry will be to get what booster drugs used to kill you on your lossmail! Get rid of lossmails!!! down with epeen contests on KB's! Living in lowsec for the last 18 months I can say that OGB's have had pretty much SFA affect on me apart from getting ganked a few times by booster using 'leet' players. Harden up you lot! 
I of course can't speak for anyone but myself, I just like to log into eve blow some stuff up. I find it decently challenging and get rewarded with the occasional adrenaline rush. Rarely do I have time for organized fleets.
There are a few reasons why ccp's refusal to deal with ogbs makes it much easier to do other things with my time.
1) AltBoosters = Play to win: Implants and boosters cost isk. (In game currency) They do not require the pay out of real money. Paying for a second account to sit in safe spot in a booster ship does cost real money. Accordingly no matter how much experience I have gained in the market or other isk making in eve that won't matter. I need to pay the extra 15 dollars to get god mode.
I have lots of isk due to learning how to play the game. This has lead to me having 4 clones with pirate implants one set with improved learning implants and another with hg talons. All have various other implants for slots 7-10. I have made as much money from experimenting/learning drugs in eve as i have lost from using them. The ingame economy is a huge boon to eve and learning how to "play" it is a big part of the game.
Play to win with a booster alt pretty much destroys that. That bothers me but I have to say that the extra 15 dollars a month is not in itself prohibitive for me. The other problem is:
2) Alt boosters make the game no fun to play. I think there are 2 general reasons for this.
A) It ruins the immersion. I am not like the mittani where I forget who I am in real life and start thinking I am cearain. But when I am flying around space I do have at least some modicum of immersion that I am a character in a game flying a spaceship. However when i am multiboxing 2 different characters that is completely shot. Completely shot. I am then not a character in a game flying a spaceship, I am a nerd upstairs trying to outspreadsheet other nerds.
B) There is an important difference between a game being challenging and a game just being tedious. Booster alts do not make eve challenging they make it tedious. Finding safespots in all the systems and dragging an alt around everywhere on your roam is not challenging. Any cretin can do that. But it is tedious. Is eve supposed to always be won by the person who can withstand the most tedium?
Drugs and implants are bought with ingame currency and thus are balanced by that currency. If you think implants are risk free enough to spend 2.5 billion on a set, ok. use them. I do in low sec and think getting a set should be a goal of new low sec pvpers. Same if you think spending 5 mill isk on a booster that last up to an hour. Having isk to use is part of the game. People *learn* how to make/save isk in eve its a great part of the single shard game and economy.
Using implants and drugs doesn't make the game tedious and it doesn't ruin the immersion of the game either. Booster alts do make it tedious. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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