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Thread Statistics | Show CCP posts - 10 post(s) |

Apophis Blake
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Posted - 2005.12.19 10:25:00 -
[1]
Edited by: Apophis Blake on 19/12/2005 10:26:38
"The activity is supported, but the end product type is not supported for this activity"
In a 0.4 station WTF?
Where the hell can we build carriers? Everyone seems to have a different opinion. At first it was thought anywhere that was at least 1 jump from low sec space, then a Dev "hints" that this is not the case and after listening to "people in the know" assuring us you can build them in 0.4 we move everything that took us weeks to get set up to a new location - a 0.4 system and try again.
And we get this lame pathetic message...
"The activity is supported, but the end product type is not supported for this activity"
So now I think a Dev respoonse on this is way overdue. WHERE can Carriers be built?????
This is not funny anymore CCP. Because of the lack of information and dis-information weeks of prepartaion has gone to waste, and another weekend of hauiling to a new location has been another complete waste of time.
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Niki Silver
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Posted - 2005.12.19 10:33:00 -
[2]
AFAIK They are built into Capital Maintenance arrays by way of Capital Assembly arrays, at a POS.
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Apophis Blake
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Posted - 2005.12.19 10:37:00 -
[3]
No, this argument was beaten to death in an 8 page thread over the weekened where it was stated Carriers can be built in 0.4 NPC stations.
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Dragon Master
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Posted - 2005.12.19 10:38:00 -
[4]
Edited by: Dragon Master on 19/12/2005 10:38:34 http://oldforums.eveonline.com/?a=topic&threadID=262150&page=8
And here we have someone claiming to have heard from a GM that they are buildable in 0.4 So we have now someone claiming they aren't buildable in 0.4 and someone claiming they require a POS building array.
We have tons of people claiming this or that but stil no directly official public response. |

solidshot
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Posted - 2005.12.19 10:39:00 -
[5]
i was under the impression it was in a low sec pos only as well?
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Apophis Blake
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Posted - 2005.12.19 10:44:00 -
[6]
Edited by: Apophis Blake on 19/12/2005 10:45:10
It's an absolute joke.
CCP have not offered one scrap of information on this. The features page has no mention that Carriers needed a POS for construction - only Motherships and Titans.
Then we get that thread where Seleene states a GM confirmed you can build them in 0.4 NPC stations. Well you can't - I just tried.
Weeks of work and logistics has been wasted as well as all the last minute crap we had to go through re-setting up in a new system. And now it looks like you need a ******* POS? Thanks CCP for wasting our time and billions of isk in investemnts, orders, and sales.
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Rod Blaine
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Posted - 2005.12.19 10:50:00 -
[7]
Oveur told a Mercenary Coalition guy to try building his dread in a 0.4 station.
The assumption made was that dreads and carriers could be built at the same location. I don't remember wether that was actually supported by a dev either tbh.
But, I'd suggest asking a gm, and escalating it to a senior one if neccesary. A senior GM might actually contact CCP for an answer, getting you your dev response. _______________________________________________
Power to the players !
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Jowen Datloran
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Posted - 2005.12.19 11:27:00 -
[8]
I'm guessing the reasen for no official word yet, is because they're still doing some coding on the issue. Like the frieghters who are supposed to be able to be build in high sec but are not atm.
Or they haven't decided yet on the carrier issue. It could be that they'll only be buildable in low sec until after the fighter change.
As I write this it suddenly seems very clear to me that that most likely is the reason. Oveur clearly stated that carriers aren't ready for empire space yet, and as such they just hardcoded it (the easy way) so there is no possible way to get them in there yet.
---------------- Main as main can be |

Rhonda Rho
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Posted - 2005.12.19 11:49:00 -
[9]
Edited by: Rhonda Rho on 19/12/2005 11:50:00
Originally by: Jowen Datloran I'm guessing the reasen for no official word yet, is because they're still doing some coding on the issue. Like the frieghters who are supposed to be able to be build in high sec but are not atm.
Or they haven't decided yet on the carrier issue. It could be that they'll only be buildable in low sec until after the fighter change.
As I write this it suddenly seems very clear to me that that most likely is the reason. Oveur clearly stated that carriers aren't ready for empire space yet, and as such they just hardcoded it (the easy way) so there is no possible way to get them in there yet.
If thats the case then I think its very poor form on Oveurs part to leave capital ship manufactures in the dark like this. Anyone who has any idea of what it takes to setup a capital ship production line will know whats involved; buying blueprints, hauling millions upon millions of minerals, and looking for a suitable place to build. All this takes weeks if not months of prepartion work and days of freighter hauling and logistics. To allow players to go through all that and at the end change it so the initial information given out was incorrect is very disrespectful.
Oveur needs to sort this out and offer those that undertook such efforts an explanation of what's happening.
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Seleene
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Posted - 2005.12.19 12:10:00 -
[10]
Originally by: Apophis Blake Then we get that thread where Seleene states a GM confirmed you can build them in 0.4 NPC stations. Well you can't - I just tried.
Interesting. BTW, I spoke to a Dev, not a GM. I'm not going to state the name of the Dev here because that's not my place. However, he even showed me a list of things in the database that could be built in 0.4 stations. Carriers were on that list.
Our new carrier specific component BPOs are in research at the moment so I haven't had the chance to test actually building a carrier yet. I'm VERY confused if you are saying you just tried and failed and, yes, I'll be more than a little upset if the rules have changed yet again after we spent all weekend shifting our production site.
However, I seem to recall on another thread someone stating that they HAD started building a carrier in an 0.4 NPC station. Is it possible that the actual sec rating of a system being 0.4723 or 0.4126 and so forth plays a part in this?
*sigh* Yeah, this needs to get sorted out ASAP. 
Has anyone actually started to build a Carrier in an NPC station and had success?
-
The REAL Eve Political Map! |

Apophis Blake
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Posted - 2005.12.19 12:41:00 -
[11]
The system we final settled on has a sec status of 0.44 So its not a case of it being rounded up to a 0.5
I know most people reading this won't be able to relate to the frustrations and grievances we're expressing and will most likey see it as another whine. But to give you a bit of background and to try and explain why this is a game-killer for us I'll tell you what was involved in trying to set this whole operation up.
When the RMR features page appeared many weeks ago, my corp and other friends in-game saw an opportunity and goal we all shared. Most of us have been playing eve sine the summer of 2003 so the game was becomming a little stale for us. RMR, and specifiacally the introduction of Carriers, offered us a renewed goal and a reason to stick around and try to achieve something different to the alliance/mega corp stuff we've previously been involved in and grew tired of over the years. We decided to create a manufacturing set up dedicated to producing Carriers and Dreadnoughts.
So, in preparation to RMR's release we sold off almost all our assests, and gained the trust of investors to help raise the capital needed - we even reluctantly sold off 2 vet characters on the sell-order forum to raise the extra money needed. This venture has been a 20-billion isk investment for us.
After finally raising the isk we got all the BP's need and selected what we thought would be a suitable system to manufacture our ships at. This was based on the information provided to us from the RMR features page which specifically stated only Titans and Motherships would need a POS and assembly array for construction.
After weeks of logistics and investment into building enough components to begin Carrier production we eagly awaited RMR's release.
As soon as RMR went live, we spent the last of our isk on the final two components needed to build our Carriers - another 3.2 billion isk investment. So, now we're all set to go. We built the Capital maintenance bay, and Capital corp hanger bays needed and were about to begin construction only to discover that Carriers couldn't be built in the 0.5 system we'd pre-selected, even though it was well within jump drive range of 0.0 space.
So over the weekend we frantically arrange to re-locate to what we where led to beleive a system where construction would be allowed (see Seelene's thread), a 0.4 system. We organised and paid for a mercenary corp to provide escort cover as we headed into low sec with our multi-billion isk investments. This took 9 players staying up all night over the weekednd just so we could get everything done while people where available, and working through the constant unscheudled downtimes and lag was no fun... but we just got on with the job to finally finish off that goal we set ourselves many months ago.
Now the big day arrives where we can finally begin builing our Carriers - only to find that they cannot be built in an NPC station. We had no prior warning of this from Devs. We, like many others, have been left totally in the dark about this since RMR went live.
All we ask for is for some official information of what is being done about Carrier and Dread construction. A confirmation that they can indeed be built in low sec stations but just hasn't been coded yet will be really appreciated at this time. We can wait a while longer to buid our ships if need be, but if CCP have totally changed the rules on this without prior warining to the players then that is wholley unforgivable.
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Seleene
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Posted - 2005.12.19 12:51:00 -
[12]
Apophis, we went through a similar re-location effort this past weekend as well.
I'm very confused at this point because I have no reason to think that the information I was given was wrong. I will be absolutely SICK if I find out that the information I was given was wrong, even moreso if people such as yourself based thier movements on that bad information.
*boggles*  -
The REAL Eve Political Map! |

Apophis Blake
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Posted - 2005.12.19 13:07:00 -
[13]
I'm not blaming you for the bad information Seleene. It's CCP's lack of information thats the crux of the problem.
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St Dragon
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Posted - 2005.12.19 13:26:00 -
[14]
It is possable they are very buisy right now, fixing tranquility.
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Seleene
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Posted - 2005.12.19 13:37:00 -
[15]
Apophis, exactly what system are you building in? -
The REAL Eve Political Map! |

Ruffio Sepico
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Posted - 2005.12.19 13:38:00 -
[16]
Originally by: Seleene Apophis, we went through a similar re-location effort this past weekend as well.
I'm very confused at this point because I have no reason to think that the information I was given was wrong. I will be absolutely SICK if I find out that the information I was given was wrong, even moreso if people such as yourself based thier movements on that bad information.
*boggles* 
They needed a "fall guy" you was it :p 
Home: http://www.hidden-agenda.co.uk
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Selak Zorander
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Posted - 2005.12.19 13:42:00 -
[17]
The other question is exactly which ship where you tring to build?
The Achron, Nidhoggur, Chimera, and Thanatos are the ones that you should be able to build in 0.4 or less NPC stations.
The Hel, Nyx, Wyvern, and Aeon all require the capital ship building array at a 0.0 POS since they are the motherships (even though they are under the Carrier heading on the market)
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Seleene
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Posted - 2005.12.19 13:45:00 -
[18]
Originally by: Selak Zorander The other question is exactly which ship where you tring to build?
The Achron, Nidhoggur, Chimera, and Thanatos are the ones that you should be able to build in 0.4 or less NPC stations.
The Hel, Nyx, Wyvern, and Aeon all require the capital ship building array at a 0.0 POS since they are the motherships (even though they are under the Carrier heading on the market)
I doubt that these guys have spent 18 billion on a Mothership BPO yet and it's been stated for a long time that you HAVE to build those in 0.0. -
The REAL Eve Political Map! |

Crayathan
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Posted - 2005.12.19 13:47:00 -
[19]
I think by the time taken to get a response on this and your post seleene that this issue might be a unknown answer one to the devs
Even though I walk through the valley of the shadow of death, I fear no evil |

Eletro Bull
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Posted - 2005.12.19 13:48:00 -
[20]
Originally by: Apophis Blake Edited by: Apophis Blake on 19/12/2005 12:42:00
"The activity is supported, but the end product type is not supported for this activity"
In a 0.4 station WTF?
Where the hell can we build carriers? Everyone seems to have a different opinion. At first it was thought anywhere that was at least 1 jump from low sec space, then a Dev "hints" that this is not the case and after listening to "people in the know" assuring us you can build them in 0.4 we move everything that took us weeks to get set up to a new location - a 0.4 system and try again.
And we get this lame pathetic message...
"The activity is supported, but the end product type is not supported for this activity"
So now I think a Dev respoonse on this is way overdue. WHERE can Carriers be built?????
This is not funny anymore CCP. Because of the lack of information and dis-information weeks of prepartaion has gone to waste, and another weekend of hauiling to a new location has been another complete waste of time.
A Carrier, Mothership and Titan, are all ships of the Capital Class. Capital ships can only be built at shipyards. Shipyards can be deployed in POS, but you have to build the shipyard first. Shipyards can be built in a empire station.
I think that is the process to build Capitals ________________________________________________
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Apophis Blake
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Posted - 2005.12.19 13:57:00 -
[21]
Originally by: Eletro Bull
Originally by: Apophis Blake Edited by: Apophis Blake on 19/12/2005 12:42:00
"The activity is supported, but the end product type is not supported for this activity"
In a 0.4 station WTF?
Where the hell can we build carriers? Everyone seems to have a different opinion. At first it was thought anywhere that was at least 1 jump from low sec space, then a Dev "hints" that this is not the case and after listening to "people in the know" assuring us you can build them in 0.4 we move everything that took us weeks to get set up to a new location - a 0.4 system and try again.
And we get this lame pathetic message...
"The activity is supported, but the end product type is not supported for this activity"
So now I think a Dev respoonse on this is way overdue. WHERE can Carriers be built?????
This is not funny anymore CCP. Because of the lack of information and dis-information weeks of prepartaion has gone to waste, and another weekend of hauiling to a new location has been another complete waste of time.
A Carrier, Mothership and Titan, are all ships of the Capital Class. Capital ships can only be built at shipyards. Shipyards can be deployed in POS, but you have to build the shipyard first. Shipyards can be built in a empire station.
I think that is the process to build Capitals
See this is where the confustion arises. The RMR features list and patch notes specifically state ONLY Titans and Motherships need to be built at a POS. Not Carriers.
As for those that asked, it is a Chimera and a Nidhoggur Carrier we are trying to build. The system is most definately a 0.441 system.
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t20

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Posted - 2005.12.19 15:05:00 -
[22]
can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
Note that Outposts act the same way as NPC stations and that in order to build a Titan or a Carrier you will need to have a Capital Ship Assembly Array.
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Eyeshadow
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Posted - 2005.12.19 15:07:00 -
[23]
Originally by: Eletro Bull A Carrier, Mothership and Titan, are all ships of the Capital Class. Capital ships can only be built at shipyards. Shipyards can be deployed in POS, but you have to build the shipyard first. Shipyards can be built in a empire station.
I think that is the process to build Capitals
Actually, you forgot that dreads and freighters are also classed as Capital ships. Dreads can be built at 0.4, and freighters can be built anywhere. It should be that carriers can also be built in 0.4 and lower.
Everyone knows Motherships + Titans need a 0.0 POS with sovreignity and a capital shipyard.
My Latest Vid (16/11/05) |

Lily Savage
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Posted - 2005.12.19 15:07:00 -
[24]
Edited by: Lily Savage on 19/12/2005 15:08:25
Originally by: t20 can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
Ah
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Eyeshadow
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Posted - 2005.12.19 15:10:00 -
[25]
Originally by: t20 can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
Note that Outposts act the same way as NPC stations and that in order to build a Titan or a Carrier you will need to have a Capital Ship Assembly Array.
So it seems Carriers + Motherships are now lumped under one title, Carriers. And that they can only be built in a 0.0 POS?
God damn you guys know how to royally screw people over 
I suggest you change it immediately so that carriers can be built in 0.4 NPC stations and less otherwise u gonna have a riot on ya hands. After all, carriers are smaller than Dreads and possess less firepower, so why should they be limited to capital shipyards when Dreads can be built in NPC stations?
My Latest Vid (16/11/05) |

Helmut 314
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Posted - 2005.12.19 15:14:00 -
[26]
Well, its seems that RMR should be labeled "Return of the Stealth Nerfs!"
Seriously, people are supposed to invest close to 4B isk to build a 700M ship like a carrier ? Thats not counting the BPO for the ship, its components and equipment, but just the starbase structures ? You cant be serious.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Evelyne DeBoissiere
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Posted - 2005.12.19 15:16:00 -
[27]
Originally by: t20 can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
Note that Outposts act the same way as NPC stations and that in order to build a Titan or a Carrier you will need to have a Capital Ship Assembly Array.
I assume that the "Carrier" denomination include both variants ; Carriers and Motherships ?
For those confused by the nots (¼ftw), this also translates into :
Can be built in 0.5+ Stations : - Freighters - Battleships and below
Can be built in 0.4- Stations/Outposts : - Freighters - Dreadnoughts - Battleships and below
Can be built in Large Ship Assembly Arrays : - Freighters - Dreadnoughts - Carriers - Titans - Battleships
Hope this helps :)
-------------------------------
"Sublime Feriam Sidera Vertice" |

Elissen
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Posted - 2005.12.19 15:20:00 -
[28]
Originally by: t20 can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
So there is no difference between the small carrier (I have the impression that this one is ordinarily referenced by the players as carrier, incl. myself and my corpmembers) and the much larger motherships? The smaller carrier is actually smaller then a dreadnought, cheaper then a dreadnought and should be affordable to smaller corporations. So what is the reason of NOT allowing construction of them in empire space? Or is this a case where the two carriers are swooped together where IMHO they should not?
---- ICSC Member Updated for Red Moon Rising: Jumpplanner tool - Plan your dreadnought travelroute |

SinBin
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Posted - 2005.12.19 15:21:00 -
[29]
Edited by: SinBin on 19/12/2005 15:25:06
Originally by: t20 can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
Note that Outposts act the same way as NPC stations and that in order to build a Titan or a Carrier you will need to have a Capital Ship Assembly Array.
Can anyone translate this statment into sence ?, iv got it now just had to read it six times over, didnt we want a simple answer about carriers thow is that to complex, saying no ya cant build small carriers in 0.4.
" A total of eight new carriers are introduced, two for each Empire. The carrier is an affordable capital ship, and most major corporations are expected to fund and deploy at least one for their engagements. Motherships are a much larger variant of the carrier, and considerably more expensive. "
The origanl & that line above says they should be able to build in 0.4 same as a dread for the small carrier, only mofos & titans was at a 0.0 shipyard.
Unless now a captial ship yard, outpost & all requirement are now considerd affordable ?.
I think you guys have found the answer is the true sec ratting messing it up, they need to make it -4.99. _______________________________________
Ill Shutup when CCP remove bookmarks |

Jim Steele
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Posted - 2005.12.19 15:22:00 -
[30]
Originally by: t20 can not be built in 0.5 NPC stations and above: Titan Dreadnought Carrier
can not be built in 0.4 NPC stations and below Titan Carrier
these types can be built in Capital Ship Assembly Arrays Titan Dreadnought Freighter Carrier
these types can be built in Large Ship Assembly Arrays Battleships
Note that Outposts act the same way as NPC stations and that in order to build a Titan or a Carrier you will need to have a Capital Ship Assembly Array.
Well im glad i didnt buy a carrier BPO now, ah well guess that settles it carriers only buildable in 0.0 space. A bit pants imho.
Author of "The Apoc Guide" |
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