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Thread Statistics | Show CCP posts - 10 post(s) |
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Zrakor

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Posted - 2005.12.19 11:48:00 -
[1]
I've seen some posts here on the forum about 'insanely difficult' missions which came in with RMR. I've made some changes which will hit TQ with the next static update which should adress some of these issues.
Just incase I missed something, could you please post what mission you believe is 'way too difficult'. Give me the name and the level and exactly what makes it so difficult. I give no promises that I will reduce the difficulty, but I will take a look at it.
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Zrakor

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Posted - 2005.12.19 12:12:00 -
[2]
Originally by: Martinus Crimson Serpentis Extravaganza, Last stage
The whole spawn agrro'd without any apparent reason (read: Did not move from warping point, did not open a lootcan, did not shoot any other spawn)
I didn't change this mission at all for RMR. I assume this may be caused by a bug, or were you using a ton of drones who might have flown through the aggro radius of other npc groups than you were fighting?
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Zrakor

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Posted - 2005.12.19 12:13:00 -
[3]
Originally by: kahle i've posted elsewhere about a particular mission, and if it works as intended then fine. but please lets not have a 5 set mission, with no bounties
it took me several hours to complete up the fourth one and i made nothing really. difficulty is great, but imagine losing a ship that could take a further 100 missions to replace...
They should have bounties, i.e. the tags. You can sell them in Empire space now. Amarr Navy tags in Minmatar/Gallente space etc. You need to uncheck the 'search only available' box when you look for the demand, because there is no supply normally (obviously npcs are not going to supply these tags on the market, just ask for them).
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Zrakor

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Posted - 2005.12.19 12:14:00 -
[4]
Originally by: Sahneschnitte Edited by: Sahneschnitte on 19/12/2005 12:11:04 Edited by: Sahneschnitte on 19/12/2005 12:08:28 Time to find a team then supporting U in this missions... Change fittings....Bigger ships.... and skilling the new Resist skills) it helps much....

"Teamplay For ever"
@ Zrakor : plz let this missions so hard now and change the lpoint system so teamplayers can get also a bonus for helping ( + standing etc...)
Gang support for missions is scheduled for Kali. When Kali arrives, you'll probably be able to find a lot harder missions.
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Zrakor

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Posted - 2005.12.19 12:34:00 -
[5]
Originally by: EvilBlade zrakor why are you guys turning 'everything' into a timesink? your doing a good job making it so lv4s need teamwork but we need more rewards and as these new missions take a while to do we 'dont' need to be having to find a place to sell tags
Well it shouldn't be such a huge hassle. Just hoard the tags at a station where you drop off your loot normally, and then when you have enough to make it worth your time you fly to the station where there is demand.
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Zrakor

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Posted - 2005.12.19 13:34:00 -
[6]
Originally by: kahle i've had a check to see how much Amarr Navy General tags sell for, of which I have a couple, and they only go for 10000 isk each.
is it something thats due to change with regards to tag sell costs?
That's probably a player scammer . They should be going for 300.000 from NPCs.
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Zrakor

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Posted - 2005.12.19 17:38:00 -
[7]
Originally by: Hoshi
Zarkor you have stated that warping in from different angles would cause you to end up at different positions there but I'll call bull**** on that. In practice it's just Random where you end up.
I didn't say that warping in from different angles would cause you to end up at different positions. Rather that warping in from a different angle may prevent you from aggroing everyone at once. Their aggro bubbles usually do not overlap the area around the beacon, which you warp to. So the reason for you aggroing them all at once can only be because when you warp to the beacon you fly through their aggro radius, causing them to attack you.
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Zrakor

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Posted - 2005.12.19 17:46:00 -
[8]
Originally by: Joshua Foiritain Hardly immpossible but i found the following description during the "Antagonism - Mean Buisness (3 of 4)": "There are many guard groups, so be careful not to aggro too many at once.:" A bit amusing considering everything bar 2 groups in the back insta-agros you upon entry 
The mission itself is fine though.
Hmm you might want to bug report that.
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Zrakor

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Posted - 2006.01.02 20:16:00 -
[9]
Edited by: Zrakor on 02/01/2006 20:17:22 I am still here. I believe all of the 'way too difficult' missions were fixed before christmas. However I cannot port this code to Tranquility until the next patch, hopefully very soon now. So there's not much more to add right now other than 'wait for the patch'.
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Zrakor

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Posted - 2006.01.03 10:42:00 -
[10]
The patch is scheduled for next tuesday currently.
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