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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rise
C C P C C P Alliance
1956
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Posted - 2013.08.05 16:19:00 -
[1] - Quote
Hi Hi
I'm not even in the office today (Icelandic holidays happen approx every other day) but I'm really excited to let you guys know about this, so here you go:
For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones by one hour per level.
I can't imagine anyone will complain much, except perhaps about it coming via skill instead of flat reduction, but we will be doing it as a skill for sure. The skill will not be high rank (either rank 1 or rank 2) or super expensive (probably a little more than Informorph Psychology), so no big deal to get!
This skill should make using jump clones a lot less frustrating and it's been a long time coming.
o/ |
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CCP FoxFour
C C P C C P Alliance
2600
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Posted - 2013.08.05 16:21:00 -
[2] - Quote
Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP Rise
C C P C C P Alliance
2026
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Posted - 2013.08.05 23:46:00 -
[3] - Quote
Glad that generally this is something people want. I'm not surprised there's different opinions on exactly how much this timer should be reduced, but for now we will stick with this time range and we can see how it fits.
As far as tying it to a skill, there's good arguments for and against. I'll have a chat with some other designers and make sure we're all on the same page before shipping it.
As usual, thanks for the input. |
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CCP Rise
C C P C C P Alliance
2058
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Posted - 2013.08.06 13:44:00 -
[4] - Quote
Update:
We had a chat this morning and will be leaving this as a skill rather than changing the base timer.
There are good points on both sides, and it depends a lot on how you are using jump clones, but because there certainly will be strategic implications for at least some players, we feel that having this as a skill fits well. It is by no means mandatory like the old learning skills, and it is not purely a quality of life change (although that is certainly a large part of the design goal), so it makes sense to have training associated with it.
The skill will be rank 2 and will cost very little so for the players that want to use it there won't be significant barriers.
On a related note: there is some people discussing the drawbacks of making these small adjustments rather than large systemic changes and I must say that we feel really good about small changes in many situations. Systemic changes are important and should never be ignored or delayed because of small tweaks, but when there are very solid improvements available, like this one, we should not put them off because the system as a whole isn't perfect.
Thanks for the feedback
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CCP Rise
C C P C C P Alliance
2064
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Posted - 2013.08.06 14:27:00 -
[5] - Quote
It's not only an issue of travel. The 24 hour timer doesn't fit because it seems to say that you should be able to jump once a day, but in practice it's often more like every other day. Just because we want it to actually be once a day does not mean we want substantially more freedom in clone jumping overall.
I agree that most people will be using it to move clones for an activity, not for travel, but we don't want that to not come with cost. It is not the goal that everyone will be able to be in the ideal implant set for any activity at any time. We are happy with the cost (risk/time loss/travel) and decision making associated with clone jumping and don't want to eliminate that with this change. |
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ISD Cura Ursus
ISD Community Communications Liaisons
177
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Posted - 2013.08.07 18:32:00 -
[6] - Quote
Double Post by Cura Ursus.
Once was double, Now it is only single. Deletion done.
Deleted double post by request. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Rise
C C P C C P Alliance
2121
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Posted - 2013.08.08 11:34:00 -
[7] - Quote
Updated OP to reflect that we are also going to add another skill in this patch which allows for 5 more jump clones per character, bringing the max up to 10.
Many people asked for this skill and while we don't expect most players to need it, we wanted to support those that do. The skill will be called "Advanced Infomorph Psychology" and will require basic informorph to be level 5 before training.
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CCP Ytterbium
C C P C C P Alliance
2673
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Posted - 2013.09.11 09:53:00 -
[8] - Quote
Unpinning, 1.1 has been released. |
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