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Bahnny
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Posted - 2005.12.21 11:24:00 -
[1]
Just a quick post brainstorming ideas regarding gate camping
It's not a real issue for the vet's.. anyone in a large ship or with insta's is immune to the problem really.
The problem is for new players only, Campers can sit a few clicks off the gate and just start firing on little cruisers or something.
Maybe its just me but all the gate campers I see are totally panzies - they will attack people I know flying through with various cruisers or middle of the road ships, I come in with a BS and bam there gone.
Okay I can see why.. you're obviously afraid to lose your ship.. understandable.. But wouldn't it be nice to have some sort of system to help the newer players ? Make it a bit harder on gate campers at least..
I.e if someone with a low sec is sitting around a gate for half an hour the cops tell them to get lost and if they aren't gone in 5 the cops flag them for a small period of time?
No this isn't a rant about fixing gate campers... Like I said I don't have a problem with them nor do I know anyone thats been playing for 6+mo's that has a problem with them. Just the newbies.
Would probably be best if it handled just .4 and possibly .3.
Any ideas? Alternative solutions? Please some feedback :)
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sonofollo
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Posted - 2005.12.21 11:26:00 -
[2]
hmmm nope current system is fine. Im a happy little camper now - CCP 4tw. |

Malken
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Posted - 2005.12.21 11:27:00 -
[3]
are you koulematons alt?
a solo BS tanking sentrys and other BS will most likely not win that encounter. and yes i shoot noob ships and shuttles and indys if i can. why?, because i can sell the loot for alot of isk.
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ToxicFire
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Posted - 2005.12.21 11:29:00 -
[4]
Gonna tap in with something i experienced last night in a 0.4 system 1 guy 172k from the gate sniping anything that moved had a lock on time of about 2 seconds most ships went down in a few seconds as they were on auto pilot. Sentry guns not touching him cus he's out of range..
Just seems a little weird you think gate sentries would have the best armaments that each race could provide. anyway short story there were about 40 corpses just at the gate
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Sinari Galdrin
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Posted - 2005.12.21 11:30:00 -
[5]
My 'idea of the week' for this is to stop warps out from 30-1000km from the gate or station.
That way snipers can't easily warp away when then turn chicken.
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sonofollo
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Posted - 2005.12.21 11:31:00 -
[6]
well another solution fit a cloaking device - if u uncloak quickly before they can lock simply chuck the cloak on and crawl away from the gate. He probably had a extreme offensive setup (also electronic warfare modules that sensor dampen or disrupt or slow locking (racial ECMs = passivess_ are good on the empty mid slots on youre industrial.
makes it hard for em in that case - autopilot thorugh low sec is just asking to be shot tbh Im a happy little camper now - CCP 4tw. |

Celeste Kitawa
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Posted - 2005.12.21 11:34:00 -
[7]
Edited by: Celeste Kitawa on 21/12/2005 11:34:28 --------- To be completely honest, I find most people that are gate campers or "gate and station only PvP" to be complete weenies and pansies. They'll fight you so long as they're right on top of a gate ready to tank if the situation gets sticky then jump away.
It's all about posturing, but fails miserably in the end for the one posturing. "HURR I'm a big tough PvPer and I'm going to KILL YOU!!! COME FIGHT ME AT THE GATE"
lol
No. So tonight, I was in a little Celestis and this guy who's been after my corp for a while (we are at war) I notice is flying a type II interceptor (a Claw). After a few minutes, I jump in on top of him, activate my sensor booster, and what does he do? He jumps!
What a wuss! He's been playing for over a year and I've only been playing for effectively 1 3/4 months!
Oh man. Never ceases to amaze me.
Here are some ideas for newbie players that like to fight but don't want to die:
- Never meet their terms on where to fight. The one to give in is the one to give up their ship.
- Always know what they're flying, and provide an effective counter.
- If they've been playing for twice as long as you have, they'll kill you ten times faster than you could kill them if in the same type of ship.
- Don't smack talk. (or, be creative and just talk them out of sticking around to see who'd win
Seriously, you guys, if you want to kill someone, and it's one-on-one, fight already.
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sonofollo
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Posted - 2005.12.21 11:39:00 -
[8]
well i know a few pirates and yes most are scared if faced with superior odds its lazy but it works and its a art of the game- simply take enough anti locking modules if u have spare slots - join a corp taht is active - get a cloaking device as well that helps. If u cloak they never know if youre coming towards em and have help the other side waiting to jump in if u get close and they have warp in point on mr gate camper.
Most players that get killed use lazy intel (ie not checking map) - ususally its around high traffic routes - once youre deeper into low sec its normally pretty quite.
chasing the lazy PVPers around using a claoker and keeping em busy can make em frustrated and quite often they move Im a happy little camper now - CCP 4tw. |

Walok
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Posted - 2005.12.21 12:05:00 -
[9]
Stop calling people panzies like it's bad already! Gate camping and killing every single ship that comes past is good for the wallet; losing a battleship is not. Not all pirates care about their image as much as you guys, their agenda is much more rational. If they run away from a fight that they dont have great odds of winning, so be it. In my eyes they're doing the smart thing. Just my opinion though.
- Walok
Quote: I kill people. (and make signatures for 10mil ISK, EVE-Mail me.)
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Willo Vasquez
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Posted - 2005.12.21 12:29:00 -
[10]
Personally, I think gatecamping is one of the worst aspects of the game. If I'm in lowsec, and I get hunted down, then kudos to the guy for making the effort. If I get attacked at a gate, first thing that goes through my mind is 'lazy b'std'!
Almost every PvP engagement where I've been hunted and stood my ground has ended badly for me, but that doesn't stop me doing it. If a gate's camped, and I don't have insta's then I'll just safespot and log for a while, rather than giving them the satisfacion of a lazy kill.
I'd like to see a 'no-fire' time when you exit a gate, similar to being cloaked, but you can't either target or be targetted. Nothing stopping someone camping the gate to see who's coming or going, and hunting them, or fighting once the 'no-fire' has expired, but at least it'd help get people into 0.0
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tiller
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Posted - 2005.12.21 12:36:00 -
[11]
Edited by: tiller on 21/12/2005 13:04:41 I could post on this subject forever... It's all I do in eve and love every second of it.
Fighting at a gate is harder than any where else. I will fight any BS 1 vs 1 and take the sentry fire as long as they are not known to be fitted with all NOS and scrams.
75% of engagements like this result in them going boom, not through me being a wtfuber being, but simply me being more experienced at making things blow up than them (read 20-30 kills per day solo). When I do have to warp through either lack of cap or about to hit hull, it's not due to being a wahwahpanzyblah whatever, it's coz there is no point in going boom for nothing. Large fleets approaching also make me run....if the fight is tipped so far against that there is no point fighting, then why fight.
btw, read 1 vs 1 as 1 vs 2, yes thats right... the sentrys are also hitting me for about the same dmg as a well fitted bs at opt.
Of course there are smaller soft targets, and they can provide as much enjoyment and isk as the larger ones. Enjoyment ?, yes, it's fun watching peoples work go up in flames... I get a kick out of it.
Eve makes being virtually evil a possibility.... 
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Terrapin
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Posted - 2005.12.21 12:58:00 -
[12]
Edited by: Terrapin on 21/12/2005 12:58:53
Originally by: Walok Gate camping and killing every single ship that comes past is good for the wallet;
I flew through egghelende (a pretty busy 0.4 system) the other day, and picked up 12 corpses floating around a gate. Of these 12 people only one had been playing for more than 2 months. Now I'm no expert on making isk, but I don't think gate-chaining <2 month old newbies will make someone rich. I think the line quoted above should say instead;
Gate camping and killing every newbie ship that comes past is good for kicks and giggles;
That I'll believe, although it's still very subjective.
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tiller
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Posted - 2005.12.21 13:00:00 -
[13]
Originally by: Terrapin Edited by: Terrapin on 21/12/2005 12:58:53
Originally by: Walok Gate camping and killing every single ship that comes past is good for the wallet;
I flew through egghelende (a pretty busy 0.4 system) the other day, and picked up 12 corpses floating around a gate. Of these 12 people only one had been playing for more than 2 months. Now I'm no expert on making isk, but I don't think gate-chaining <2 month old newbies will make someone rich. I think the line quoted above should say instead;
Gate camping and killing every newbie ship that comes past is good for kicks and giggles;
That I'll believe, although it's still very subjective.
When gate camping you do not have time to check every target.... everyone must die.
Many newer chars are just alts of the rich and often have good loot 
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Thomus
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Posted - 2005.12.21 13:09:00 -
[14]
i don't like the people who sit 140km from gates and shoot undefended innocent haulers/miners as they pop thru a system to get somewhere... ---------------- Training of 'Binary Numbers' to level 1001 has been completed. |

noc D
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Posted - 2005.12.21 13:10:00 -
[15]
Originally by: Bahnny Just a quick post brainstorming ideas regarding gate camping
It's not a real issue for the vet's.. anyone in a large ship or with insta's is immune to the problem really.
The problem is for new players only, Campers can sit a few clicks off the gate and just start firing on little cruisers or something.
Maybe its just me but all the gate campers I see are totally panzies - they will attack people I know flying through with various cruisers or middle of the road ships, I come in with a BS and bam there gone.
Okay I can see why.. you're obviously afraid to lose your ship.. understandable.. But wouldn't it be nice to have some sort of system to help the newer players ? Make it a bit harder on gate campers at least..
I.e if someone with a low sec is sitting around a gate for half an hour the cops tell them to get lost and if they aren't gone in 5 the cops flag them for a small period of time?
No this isn't a rant about fixing gate campers... Like I said I don't have a problem with them nor do I know anyone thats been playing for 6+mo's that has a problem with them. Just the newbies.
Would probably be best if it handled just .4 and possibly .3.
Any ideas? Alternative solutions? Please some feedback :)
this is wild nature dude. rules are good.
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Gradinger
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Posted - 2005.12.21 13:12:00 -
[16]
Originally by: Bahnny It's not a real issue for the vet's..
indeed - and it¦s cuz most of em were killed so often in their carreer and some also at gates i guess - that¦s y i think it¦s quite fine as it is - just making sure the noobs getting their lessons 
and often we let the noobs go, cuz i rarely wanna leave the gate for an ibis or a cormorant ;)
just sniping the small stuff is quite boring - but if somebody likes it...
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Gradinger
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Posted - 2005.12.21 13:13:00 -
[17]
Originally by: Thomus i don't like the people who sit 140km from gates and shoot undefended innocent haulers/miners as they pop thru a system to get somewhere...
it¦s THEIR fault if they are undefended - and nobody¦s innocent...
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Bahnny
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Posted - 2005.12.21 19:22:00 -
[18]
Kudos to the few of you that actually read the post.. It wasn't a whine nor to call them panzies. I wanted to know if any one else had the same problems as I do with it being its nothing but a cheap tactic to kill noobies.. if a vet wants to shut off AP and go at him - sure.
But you have to feel really awesome picking on industrials and small cruisers in a battleship.
I like the system how it is currently. But I wouldn't complain if newbies got a ten second no fire//wait time. Say anyone less then 2 months etc..
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Plekto
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Posted - 2005.12.21 19:34:00 -
[19]
Don't worry - my new favorite toy is going to be the T2 Destroyer.
Optimized for close-range combat and a built-in bubble-generator. Add a cloak and it's going to be rough for snipers. Get, oh - about 10 clicks out from them, light up your blasters, and watch their rails and beams miss you completely. While they can't run. Then you turn on your other goodies - NOS, jammers - whatnot.
Unless they have a smartbomb or three fitted, they are meat. (evil grin)
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Th3 Gimp
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Posted - 2005.12.21 20:00:00 -
[20]
Originally by: Plekto Don't worry - my new favorite toy is going to be the T2 Destroyer.
Optimized for close-range combat and a built-in bubble-generator. Add a cloak and it's going to be rough for snipers. Get, oh - about 10 clicks out from them, light up your blasters, and watch their rails and beams miss you completely. While they can't run. Then you turn on your other goodies - NOS, jammers - whatnot. Unless they have a smartbomb or three fitted, they are meat. (evil grin)
sounds to me your useing a tactic jus like a sniper... wheres the irony.
we popped a poor defenceless hauler alt not more than 2 months old last nite and made 550m in a volley.. go figure :s
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Grimwalius d'Antan
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Posted - 2005.12.21 20:07:00 -
[21]
I don't know wether to laugh at or be annoyed with all the newbies whining and calling names recently. Sniping people at gates is a profession, not a sign of cowardice. Do you call SWAT officers cowards for not daring to go in alone? They don't do their job because they like to shoot stuff up, they do it because they want to protect people. Gate snipers shoots people because they can get ISK from it, not because they are looking for risk free excitement.
Let me explain something to those of you who thinks that "a one year old player running from a 3 month of player is a coward". The only reason why a newbie like yourself would go close to a pirate that is obviously stronger is because you are most often part of a trap, or you are there to tackle. Far too many times have I engaged easy targets only to find that they were part of a much grander scheme where all kinds of pain is unleashed upon me by his friends. It happened earlier today even. As I said, virtually no one ever attacks a pirate first unless it is because he knows he has a chance to win. Also, in PVP, it is very easy to be wise afterwards and do a background check on the guy you just met, but when you're living it there is no time to open "Show info" on everyone you see. This is especially true when someone warps in at fighting distance.
Let me take a look at the example seen in this thread where some self proclaimed newbie warped onto an Interceptor in his Celestis. Not only does this relate to what I just said above about fighting strangers and the danger of him having buddies next door, but also the Celestis has bonuses for Sensor dampners and is thus very likely to carry those. An interceptor has a very short targetting distance. A single sensor dampner will reduce their fighing distance to web range. Interceptors dies when they are webbed. It is that simple. He choose not to fight.
Engaging someone with minimal information about the pilot (how experienced he is etc), what fitting he has (dampners? jammers? small turrets?) and how many friends he has is STUPID. Everyone's major goal is NOT to get killed, and sometimes that means you've got to take it easy.
Don't try and be wise afterwards, especially not when you're oblivious to how things work.
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Brisi
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Posted - 2005.12.21 20:09:00 -
[22]
Originally by: Bahnny
I like the system how it is currently. But I wouldn't complain if newbies got a ten second no fire//wait time. Say anyone less then 2 months etc..
Great idea. So now everyone with anything worth hauling at all, would just create an alt, train him up to use a hauler, and then move everything valueable with this new immortal character. That surely fixes the "problem."
/me sighs.
Have you even thought for more than two seconds about that thing?
And to you original question about why we 'pansies' kill newbies at gates, you've already gotten the answer multiple times. But I'll summarize them for you:
#1: When camping a low-sec empire gate, you DO NOT have time to check the bio or whatever of every single person. You simple target and kill. You have the sentries to thank for that.
#2: A lot of older players use alts to transport expensive stuff around empire. Either to get around war declarations, or just because their main is somewhere else. SNIGG has caught many a newbie-alt, in a frig/hauler loaded with tech II/named goodies.
#3: Then comes the fun part. Killing people is fun
And to be honest, if the newbies didn't ignore that big "DANGER DANGER! You can be killed if you enter this security space! DANGER DANGER!"-sign nobody would be whining.
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Drazys
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Posted - 2005.12.21 20:11:00 -
[23]
Gate camping is part of game, no problem with that... I just find it hilariously hypocritical that gatecampers who avoid player ships that could damage the campers' ships are "just pirates using smart tactics", while those pilots who similarly avoid dangerous player ships without ganking shuttles/haulers on their spare time are "cowardly carebears" and similar.
- Drazzy
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Macro Slasher
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Posted - 2005.12.21 20:14:00 -
[24]
9/10 of the gatecamps are easy to avoid. Press F10 and play a bit with the settings and you will spot them for sure if you know what is normal in those areas. It's not even an issue for newbies that have even tiny amount of knowledge. (I'm a newbie.)
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sonofollo
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Posted - 2005.12.21 20:15:00 -
[25]
gate snipers are a thing within eve simply check on youre map kills in the last hour or use a cloaking device when u undock. These camps mostly occour at the high sec to low sec connecting gates once youre further out it becomes safer. Either join a corp that can provide fleet movement into low sec or just put up with it Im a happy little camper now - CCP 4tw. |

tiller
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Posted - 2005.12.21 20:18:00 -
[26]
Originally by: Bahnny Edited by: Bahnny on 21/12/2005 19:28:09 Kudos to the few of you that actually read the post.. It wasn't a whine nor to call them panzies.
Read your post again... you did both.
The day that any such 'no fire' rule appears is the day I leave eve. In effect traveling would become totally safe and a game without risk, where is the fun in that?
If you want to play a safe game, try solitare, or maybe CCP could just make a game with a universe full of people hugging each other. 
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Karmelia Beati
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Posted - 2005.12.21 20:33:00 -
[27]
Originally by: Brisi And to be honest, if the newbies didn't ignore that big "DANGER DANGER! You can be killed if you enter this security space! DANGER DANGER!"-sign nobody would be whining.
If they do, then all newbies stay in a few systems, overloading them and then game start to lag and everyone start screaming "LAG!!!" --------------------
Please don't shoot me! I'm a poor helpless cute little girl! |

tiller
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Posted - 2005.12.21 20:36:00 -
[28]
Originally by: Karmelia Beati
Originally by: Brisi And to be honest, if the newbies didn't ignore that big "DANGER DANGER! You can be killed if you enter this security space! DANGER DANGER!"-sign nobody would be whining.
If they do, then all newbies stay in a few systems, overloading them and then game start to lag and everyone start screaming "LAG!!!"
post with your main as well ?
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Thomas Torquemada
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Posted - 2005.12.21 20:38:00 -
[29]
Originally by: Bahnny Just a quick post brainstorming ideas regarding gate camping
It's not a real issue for the vet's.. anyone in a large ship or with insta's is immune to the problem really.
The problem is for new players only, Campers can sit a few clicks off the gate and just start firing on little cruisers or something.
Maybe its just me but all the gate campers I see are totally panzies - they will attack people I know flying through with various cruisers or middle of the road ships, I come in with a BS and bam there gone.
Okay I can see why.. you're obviously afraid to lose your ship.. understandable.. But wouldn't it be nice to have some sort of system to help the newer players ? Make it a bit harder on gate campers at least..
I.e if someone with a low sec is sitting around a gate for half an hour the cops tell them to get lost and if they aren't gone in 5 the cops flag them for a small period of time?
No this isn't a rant about fixing gate campers... Like I said I don't have a problem with them nor do I know anyone thats been playing for 6+mo's that has a problem with them. Just the newbies.
Would probably be best if it handled just .4 and possibly .3.
Any ideas? Alternative solutions? Please some feedback :)
Try getting yourself a batleship, set it to tank sentry fire, sit at a gate and shoot someone, watch as your defences get torn to pieces, then imagine how little extra firepower would be needed to actually finish you off.
Doesnt take much i can tell you, solo/small group pirates snipe because its plain sensible, why risk losing millions to someone who can scramble / return fire with very little in the way of firepower and down you in seconds with sentry gun assistance.
It simply isnt worth it, it sgot nothing to do with balls or skill, its simply a case of being sensible.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Grimwalius d'Antan
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Posted - 2005.12.21 20:40:00 -
[30]
Originally by: Lord Frost it amazes me how they can call everyone 'carebears' when the fact remains that they are the ones running, looking for eve loopholes, and are the first to expoloit anything that chalks up an easy kill for them. where's the effort in crime these days?
Running from DIRECT danger is not the same thing as whining about dangers and suggesting they should be removed. That is what separates carebears from everyone else. At least if they are running, it means they are trying. A majority of the players are too scared and brainwashed to even dare going below 0.5 because of all the out of proportion horror stories told by veteran carebears.
Originally by: Lord Frost please, you all look so immature, trying to act tough when in reality most of you are too chicken to head to 0.0
Do you live in 0.0? If you did, you'd know that 0.4 is MUCH more of a challange, and not to mention more dangerous as there is obviously a whole lot more people there. No, I don't think you do. In fact, not alot of piratable targets do. Being a 0.0 pirate rather than a low sec pirate is most of the time a hugely lacking source of income. Sniping 40 ships a day in low sec is more likely to revenue some profit than jumping the few lonely travellers (instas of course) that comes by in the populated 0.0 every 30 minutes.
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