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The Apostle
The Black Priests
720
|
Posted - 2011.10.27 21:44:00 -
[31] - Quote
Satav wrote: (1) ECM (2) Higher a merc corp. (3) Just ignore them.
Just because something is difficult doesn't mean it wrong. This is why EvE is such a great game, things are difficult, challenging. and it takes a lot of thinking/planning to achieve a goal.
This is what I suggest you do.
1) ECM. Against an NPC neut? 2) Merc corp? They play docking games. Be a waste of money. 3) lol
RR's are a scourge. Another cowardly highsec "leet" mechanic abused to avoid death.
I've always said that half the problem is allowing crap just outside stations. Should be a 20km DMZ. This would also allow members holed up in 0.0 NPC stations to actually undock and do some fighing too.
Orphanage and Rebirth would have to actually do something for their kills.
Lameass higshec wannabe warriors. Pffftttt.... Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
54
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Posted - 2011.10.27 21:48:00 -
[32] - Quote
Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual. |

NeoShocker
Interstellar eXodus BricK sQuAD.
20
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Posted - 2011.10.27 21:49:00 -
[33] - Quote
Was thinking. It is hard to find a solution, but I think I got one regarding neut remote support
First offense of neut remote support = 15 min timer, as usual as blinky red, current mechanics Lets call this Stage A.
As for the new mechanics...
If remote supporting support again under 24 hours, after 15 min expires, the Neut player will enter Stage B and Concord will send an Eve Mail to warn the player. If the neut player did not rep for the next 24 hours, it resets and goes back to 15 min timer.
Stage B. Second offense of neut rep = 24 hours as blinky red. Whether your ship gets destroyed or not, you will be a valid "WT" for the day, can even be pod killed.
During stage B, after 15 min timer expires, if the neut player did not support on remote support, for the NEXT 48 hours, it will reset.
Should the player rep a WT once again during the 48 hour "cool down"... The neut player is now under the third and final part for the third offense.
Lets call this "Final Stage".
After timer expires 15 minutes once again, if the neut player rep any WT players during the 48 cooldown, CONCORD will prompt a window to warn the player. CONCORD will state that if remote supporting the WT to help again, the player will be a valid "WT" for the duration of the war until it expires on that particular corp/alliance the neut player supported with.
As for the timer, as long there is a timer and doesn't expire, it will stay on that particular of offense stage. So for example, as long you dont let timer expire on the 15 minutes as stage B, you will not enter the Final stage.
forgot about incursion. Lets just say, above ideas doesn't affect incursion constellation. HOWEVER, if any player in stage B or above, it will still affect. So as long you in stage A, you only get fixed 15 minute timer. |

The Apostle
The Black Priests
720
|
Posted - 2011.10.27 21:50:00 -
[34] - Quote
Vimsy Vortis wrote:Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual. lol. So says a lameass wannabe highsec warrior that says everyone MUST fight as he sits under the shadow of the station docking ring getting repped while he shoots his mouth off in local.
EDIT: It's easy to see who is affected by this stuff by the vehemence in the reponse. Chuckle.... Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Morganta
Peripheral Madness The Midget Mafia
180
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Posted - 2011.10.27 21:51:00 -
[35] - Quote
Vimsy Vortis wrote:Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.
not empty boating
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Aamrr
HnL Enterprise
119
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Posted - 2011.10.27 21:53:00 -
[36] - Quote
And now we've got people proposing extra aggression timers, wonky mechanics...
I don't really think it's that much of an issue, but if you desperately feel it needs to be fixed, I've already got a proposal that addresses the problem quite simply. Again, it's at this address.
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Ratling Saraki
Tetco
1
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Posted - 2011.10.27 21:57:00 -
[37] - Quote
Vimsy Vortis wrote:Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.
troll |

Meeogi
Debitum Naturae RED.Legion
12
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Posted - 2011.10.27 21:59:00 -
[38] - Quote
I've used....and have been used by Neutral reppers.
Seriously... adding aggression wouldn't kill the game. I think its a fine time to fix this crap. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
54
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Posted - 2011.10.27 22:02:00 -
[39] - Quote
The Apostle wrote:Vimsy Vortis wrote:Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual. lol. So says a lameass wannabe highsec warrior that says everyone MUST fight as he sits under the shadow of the station docking ring getting repped while he shoots his mouth off in local. EDIT: It's easy to see who is affected by this stuff by the vehemence in the reponse. Chuckle....
Maybe I'd take you seriously if your posts weren't all so totally moronic and in the case of this thread flat-out wrong.
In your post you suggest that you can't shoot neutral logistics which is wrong. That mercs won't leave trade hubs and station undocks, which is wrong and also suggest that using legitimate game mechanics is cowardly for some reason, as if the only modules you are allowed to have on your ship according to your sense of e-honor is guns which is the kind of attitude I'd expect from a 12 year old, "Waa you're playing the game in a way I don't like so you are a coward for not playing according to my arbitrary standards that you have no reason to care about".
You also seem to think that remote repair is unique to highsec, you should talk to Rooks and Kings about that. I also rarely fight on stations broseph, most fights in highsec occur on stargates which you might know if you actually played EVE, which I'm starting to think you don't. |

Kengutsi Akira
Ministry of War Amarr Empire
133
|
Posted - 2011.10.27 22:11:00 -
[40] - Quote
Alara IonStorm wrote:You don't Declare War in EVE. You Declare Docking Games.
The sad thing is that you don't get aggression from RR. So they do not have to worry about there position on the fields because the second they are aggressed they can just dock up.
Or jump corps now apparently Funny how NON hardcore EVE has become huh? https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My well known stance on WiS |

The Apostle
The Black Priests
721
|
Posted - 2011.10.27 22:46:00 -
[41] - Quote
Vimsy Vortis wrote:The Apostle wrote:Vimsy Vortis wrote:Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual. lol. So says a lameass wannabe highsec warrior that says everyone MUST fight as he sits under the shadow of the station docking ring getting repped while he shoots his mouth off in local. EDIT: It's easy to see who is affected by this stuff by the vehemence in the reponse. Chuckle.... Maybe I'd take you seriously if your posts weren't all so totally moronic and in the case of this thread flat-out wrong. In your post you suggest that you can't shoot neutral logistics which is wrong. That mercs won't leave trade hubs and station undocks, which is wrong and also suggest that using legitimate game mechanics is cowardly for some reason, as if the only modules you are allowed to have on your ship according to your sense of e-honor is guns which is the kind of attitude I'd expect from a 12 year old, "Waa you're playing the game in a way I don't like so you are a coward for not playing according to my arbitrary standards that you have no reason to care about". You also seem to think that remote repair is unique to highsec, you should talk to Rooks and Kings about that. I also rarely fight on stations broseph, most fights in highsec occur on stargates which you might know if you actually played EVE, which I'm starting to think you don't. I didn't say you can't shoot reps. But they are not part of the war so as soon as timer is gone they're clear to do it again.... and again. Their acts are case by case and are not subject to proper war-dec mechanics.
I also said the people being decced stay inside the ring or they stay docked. Hiring mercs to kill THEM is a waste of money.
And I stand by statement that highsec wannabe warriors use Concord as much to protect them as they claim everyone else shouldn't. The whole concept of empire wars is so you can pick and choose targets instead of flying where everyone is a target. You are absolutely highsec wannabe warriors with a "I only shoot when I want to" cowardice.
And I have played more gate games (in 0.0) then you'd care to count sweetheart. I've also staked out 0.0 NPC stations to lock down players so hard that they leave the entire constellation. I've also duked it out with R&K and I have felt their pain.
Regardless, if I wanted to fight, I wouldn't (and didn't) play penny arcade PvP in highsec. You'd get more kills shooting the ducks at the fair by spitting at 'em.
You ever wanna slap me again *****, better be ready to fix your makeup. Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Xavier Quo
Ministry of War Amarr Empire
9
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Posted - 2011.10.27 22:59:00 -
[42] - Quote
The Apostle wrote: I've always said that half the problem is allowing crap just outside stations. Should be a 20km DMZ. This would also allow members holed up in 0.0 NPC stations to actually undock and do some fighing too.
always thought it was wierd gates have guns but stations have nothing |

Jita Alt666
426
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Posted - 2011.10.27 23:00:00 -
[43] - Quote
The Apostle wrote: I didn't say you can't shoot reps. But they are not part of the war so as soon as timer is gone they're clear to do it again.... and again. Their acts are case by case and are not subject to proper war-dec mechanics.
I also said the people being decced stay inside the ring or they stay docked. Hiring mercs to kill THEM is a waste of money.
And I stand by statement that highsec wannabe warriors use Concord as much to protect them as they claim everyone else shouldn't. The whole concept of empire wars is so you can pick and choose targets instead of flying where everyone is a target. You are absolutely highsec wannabe warriors with a "I only shoot when I want to" cowardice.
And I have played more gate games (in 0.0) then you'd care to count sweetheart. I've also staked out 0.0 NPC stations to lock down players so hard that they leave the entire constellation. I've also duked it out with R&K and I have felt their pain.
Regardless, if I wanted to fight, I wouldn't (and didn't) play penny arcade PvP in highsec. You'd get more kills shooting the ducks at the fair by spitting at 'em.
You ever wanna slap me again *****, better be ready to fix your makeup.
The Apostle wrote: And I stand by statement that highsec wannabe warriors use Concord as much to protect them as they claim everyone else shouldn't. The whole concept of empire wars is so you can pick and choose targets instead of flying where everyone is a target. You are absolutely highsec wannabe warriors with a "I only shoot when I want to" cowardice.
And I have played more gate games (in 0.0) then you'd care to count sweetheart. I've also staked out 0.0 NPC stations to lock down players so hard that they leave the entire constellation. I've also duked it out with R&K and I have felt their pain.
Regardless, if I wanted to fight, I wouldn't (and didn't) play penny arcade PvP in highsec. You'd get more kills shooting the ducks at the fair by spitting at 'em.
You ever wanna slap me again *****, better be ready to fix your makeup.
The Apostle wrote: And I have played more gate games (in 0.0) then you'd care to count sweetheart. I've also staked out 0.0 NPC stations to lock down players so hard that they leave the entire constellation. I've also duked it out with R&K and I have felt their pain.
Regardless, if I wanted to fight, I wouldn't (and didn't) play penny arcade PvP in highsec. You'd get more kills shooting the ducks at the fair by spitting at 'em.
You ever wanna slap me again *****, better be ready to fix your makeup.
The Apostle wrote: Regardless, if I wanted to fight, I wouldn't (and didn't) play penny arcade PvP in highsec. You'd get more kills shooting the ducks at the fair by spitting at 'em.
You ever wanna slap me again *****, better be ready to fix your makeup.
The Apostle wrote: You ever wanna slap me again *****, better be ready to fix your makeup.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
17
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Posted - 2011.10.28 00:01:00 -
[44] - Quote
I am an "empire warrior." That said, I am hesitant to say that I prefer the RR mechanic as it exists right now.
However, I can assure you that giving RR neutrals an aggression timer for the duration of the war is an extremely bad idea. If all it takes to get at least a free week of war is one cycle of RR, then every single one of my buddies is going to acquire my war target pool for free, and I will acquire theirs. As enjoyable as I would find this, I fully admit that it would be game-breaking. Breaking EVE is not something I want.
In reality, it would be quite simple to fix the issue of neutral remote RR. All CCP needs to do is implement a "mutual assistance" standing level for corporations/alliances. The only way one corporation/alliance could give RR to another, is if they both have each other included in that standing category. Not utilizing the new standing would result in the party that provides RR to be attacked by sentry gun fire and faction police. I am hesitant to say CONCORD, because I feel that this mechanic should have at least some semblance of a player counter included.
With a one-day processing fee for each addition to the mutual assistance standing list, as well as making sure that the list is publicly viewable (similar to the alliance membership history, for example) and shows all parties at the point of application, this could work. In fact, it would work without breaking non-pvp utilization of RR, such as incursions. RR would still exist of course, but in a slightly more balanced form. It would no longer be a zero-sum ordeal. |

Vachir Khan
TriSeq Defence Group
22
|
Posted - 2011.10.28 01:39:00 -
[45] - Quote
Once you know who the RR is (and that they exist in the first place) you can take them out, just as easy as any other war target. All you need is some planning and a few braincells but if you undock solo or without strategy then you get exactly what you deserve. The fact that the RR isn't in the deccer's corp is of no influence at all apart from "oh, didn't know they had any" on the first encounter.
Doesn't mean I agree to the current situation, they should get 60 sec aggression timer so they can't dock up that easily. But them being in NPC corp or in actual wardec corp makes zero difference. Excellence is not a skill, it's an attitude. |
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