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Thread Statistics | Show CCP posts - 1 post(s) |

Stitcher
Re-Awakened Technologies Inc
1838
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Posted - 2013.08.07 23:09:00 -
[1] - Quote
baltec1 wrote:We are more interested in spaceships in this internet spaceship game.
Actually, some of us think of it as being more than an internet spaceship game.
It's a science fiction economy game, and I want my casino where I can sell illegal cybernetics and stolen data under the table while alliance tournament ships are bet in high-stakes games of Shield Tank, and the drinks are served by exotic dancers while the actual exotic dancing is done by holograms because that's how we roll in the future.
And maybe a pit with komodo dragons where some blonde dude can fight my minions and be bailed out by his gorgeous counterpart. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1865
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Posted - 2013.08.09 01:42:00 -
[2] - Quote
Real EVE players also run gambling, radio station, lottery and poker websites, and have been known to roleplay, write stories, invent languages and just trade without giving a damn about fighting or being fought.
Just because the gameply doesn't YET contain much non-spaceship functionality doesn't mean it can't and never will, and please don't presume to dismiss those of us who are interested in seeing the game expand beyond the narrow two-word descriptor "Internet Spaceships" and into the much broader category of "Space Opera Game" as not being "real EVE players"
Real EVE players are imaginative and adaptable and see new content as an opportunity to be exploited. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1866
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Posted - 2013.08.09 05:55:00 -
[3] - Quote
jujumagumboo wrote:Roleplayers are disgusting people...we shouldn't be encouraging them to infest our game.
Funny, I feel much the same way about Goons.  An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1876
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Posted - 2013.08.09 07:48:00 -
[4] - Quote
jujumagumboo wrote:All those things can be done outside of the game and don't force CCP to waste resources on things a tiny fraction of the playerbase wants.
Resources are only wasted if they're not used.
The fraction of the playerbase who would use WiS is much larger than the myopic minority to which you belong who have this irrational hatred of it, and in any case new features attract new players, expanding the game.
So long as a new feature doesn't break old ones, it's all added content and value, and therefore players and money. If a new feature ENHANCES an old one, then it's all gravy. There's no reason WiS can't manage the latter, none whatsoever.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1880
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Posted - 2013.08.09 13:41:00 -
[5] - Quote
It's not even remotely true. "Most autistic boys play video games" is a very long way from being the same thing as "most EVE players are autistic."
Allow me to illustrate. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1882
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Posted - 2013.08.09 13:52:00 -
[6] - Quote
1: More mass appeal = more players = more money for CCP = more money invested in EVE and DUST = more new stuff, more little things, more improvements and a better game.
2: see 1.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1883
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Posted - 2013.08.09 14:27:00 -
[7] - Quote
You keep saying "autistic" like it's an insult, as opposed to a diagnosis. Which is nonsense. It's like trying to insult a community by saying "most WoW players are generally pretty Basal Cell Carcinoma".
Anyway, how do you know? After four Fanfests and I-forget-how-many player meetups, and pushing eight years of just hanging out on TS or whatever, the conclusion I draw is that EVE players are a varied, generally friendly, generally well-adjusted group of individuals from a variety of walks of life. I'm sure that our community includes persons who are on the autistic spectrum. I have no idea whether that percentage is greater or lesser than that found in, say, Battlefield, CoD, LoL, DotA, WoT or.... I don't know, Barbie Horse Adventures. But I certainly don't think it's "most" or "a majority".
Pulling statistics out of your arse, leaping to logically inept conclusions and then acting all smug when somebody says "smells like bull chit to me" doesn't make you King of the Internet, dude. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1884
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Posted - 2013.08.09 14:50:00 -
[8] - Quote
I'm amazed that it's as low as 56%. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1884
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Posted - 2013.08.09 15:04:00 -
[9] - Quote
the XBOX 360, PS3 and Wii all pre-date the global economic downturn. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1926
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Posted - 2013.08.11 13:36:00 -
[10] - Quote
the trick is to find functionality that complements the spaceships game. Sure, a private board room is nice and dramatic-looking, but what functionality can it add that merely being on voice or in a private invitation-only chat doesn't have?
Well, how about an interactive star chart, with versatile tools allowing it to be used for briefing? How about turning the same holographic emitter thing toward allowing multiple people to work on an industrial project. "Okay, we want to build tech 3 subsystems. Okay, I'll handle this, that and those.... you guys handle these... and newbie, you're hauling with this..."
If you picture a combination of the Minority Report bit where he pulls up and plays with information on a screen, and a military briefing. That's functionality you can have in an avatar-space that you can't get out of a text channel or voice comms.
The important features would be:
military view wrote: zoom in from full New Eden map scale down to individual system scale, via region and constellation.
Data available at each level:
world map: sov data, including "Under attack by..." corp and alliance jump bridges Number of corp and alliance towers in each system. number of corp and alliance members in each system, if any (little green number) Number of blues, reds, neutrals and war targets in systems containg a corp or alliance member. cynos (bright blue if owned by corp or alliance) - delayed 1 minute if no alliance members in system, real-time if there are.
region map Presence, number and ownership of SBUs, iHubs, POSes and suchlike provided that they have appeared on the overview of an alliance member's fleet member within the last 12 hours. Tracks movement of reds and blues that are similarly scouted with a red arrow indivating (X many moved to this system) - fades after a couple of minutes. Tracks number and location of alliance members who are destroyed
constellation map scouted data such as presence of bubbles on gates (appears as the stargate jump line appearing either red or blue with the label "Blockade") Tracks number and location of alliance members who acquire a PvP flag.
system map Location of any alliance or corp bookmarks physical location of any scouted towers, POSes, SBUs, iHubs etc and their reinforcement timers Physical location of any cynos in the system bubbles, clashes, etc. This is the next best thing to being in the system yourself except that you can't look at the grid, lock anything
All levels context-sensitive radial menu controls giving people the ability to highlight, draw lines and arrows, etc. Contains a jump range indicator.
The point being, this is a strategic tool that can be used to organise reinforcements, retreats, plan campaigns and brief people ahead of roams.
Industrial View wrote: Able to be loaded with any blueprint and will display what materials and skills are needed to finish that blueprint, and whether there is enough of that item available in the designated hangar.
You can "tree" down into each one, pulling each component apart into its own components.
you can create and name boxes, and link each one to a corp hangar.
you can drag items around and into the boxes - they retain the line linking them to their higher and lower tiers
Each box displays information like necessary quantity of the lowest currently-open tier, and the estimated total value of all the items within it.
again, highlighter, line and arrow pointer tools
Big button to send the whole thing to a manufacturing slot if all of the prerequisite materials and skills are available.
shared fitting tool wrote:Basically an EFT-like system - call up any ship, fit it with any module, see all the same information we get from the standard fitting window, save corp fits. Ideal for theorycrafting - anyone can modify the fitting being shown at any time, or maybe only if they have the appropriate skill
There would need to be a means to, say, summon security drones to escort troublemakers from the room, or something like that.
Those are rough ideas, but I hope I've demonstrated that there's potential there for an avatar-space environment to provide access to powerful communal tools. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1930
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Posted - 2013.08.11 21:41:00 -
[11] - Quote
jujumagumboo wrote:Arduemont wrote:WiS never happened. We got CQ, which is not synonymous. The previous two years of low content were due to the carbon engine being developed. I'm glad you agree with me. Two years of wasted effort (where real Eve content was ignored) and all we got was four rooms with couches. Imagine how bad off we would be if they wasted even more time to implement more avatar-based nonsense!
You're plainly ignorant of just how heavily EVE's backend and the spaceship game relies on Carbon.
For the love of dog, go get an education before you form your opinions. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1935
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Posted - 2013.08.11 23:46:00 -
[12] - Quote
jujumagumboo wrote:Stitcher wrote:You're plainly ignorant of just how heavily EVE's backend and the spaceship game relies on Carbon. How much WiS content has been added to the game since the final three CQs went live? (Hint: it's none)
Given that the entire point I was making is that Carbon has benefited the game in ways OTHER than WiS, you're not doing yourself any favours.
Incarna benefitted the game technologically even if it has left us with a half-finished appendix of a feature rather than an actual. Hell, no Incarna, no DUST. The Carbon framework which allows DUST to work on Tranquility alongside EVE only exists because of Walking In Stations.
And as I illustrated on the last page, there IS functionality which communal avatar spaces could give us that we're not now benefitting from precisely because parochial morons like you seem to think that just because the game is currently almost pure Internet Spaceships, that it should remain that way forever more and never grow in new directions.
How frakking DARE you respond with a "you're welcome" when you're called out on that? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1935
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Posted - 2013.08.12 00:03:00 -
[13] - Quote
You really have zero imagination or enthusiasm for things other than kicking other people's sandcastles, don't you? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1954
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Posted - 2013.08.12 12:56:00 -
[14] - Quote
I illustrated one idea for how avatar-space could be uniquely used in a way that would benefit the spaceships game on a previous page. (interactive multi-user star maps, industrial tools, fitting tools and so on)
I'm a roleplayer, and while I would like to see more roleplay-centered content in the game, I don't have any unrealistic belief that it would be worth the investment of time and money on its own. These need to be spaces which can add functionality and life to EVE for non-roleplayers too.
That means new gameplay, new means to make ISK and acquire items. Boosters, implants, module blueprints, whatever. The point is that in order for a station interior to be worth making, it has to be useful to a broad swathe of the players. It doesn't need universal appeal, though, and it doesn't want to do stupid stuff like add a needless time sink to agent missions by making you walk down a corridor to meet your agent.
Between gambling, shared planning resources, a black market, and maybe adding games like Splinterz and Mind Clash to the game, you're adding stuff for people to do, to enjoy, and to profit off of, and are not expecting it to be purely a playground for the RP crowd.
None of us want it to be exclusively for us anyway. We're into immersion, and an infinity of echoing empty stations devoid of pilots walking around and doing stuff save for a tiny clique of who just go stand in a room and emote at one another wouldn't fly well with the roleplayers either. We're EVE players, remember - we want stuff to do, things to acquire, schemes to plot. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1977
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Posted - 2013.08.12 19:05:00 -
[15] - Quote
I agree, all of EVE needs risk and danger to it, and stations should cease to be the havens of impenetrable safety they are right now. But at the same time, I don't agree that the social platform with meeting rooms, bars and casinos was incompatible with EVE.
Player hangouts, gambling, a place to call your own or do stuff in while it's too dangerous to go outside or whatever, that's all perfectly fine. Surely a friendly low-stakes poker game with your mates during time you'd otherwise spend ship-spinning isn't incompatible with the setting? I don't see how EVE could possible be damaged by providing more opportunities for player interaction. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1991
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Posted - 2013.08.12 22:17:00 -
[16] - Quote
I long ago stopped assuming that jujumagumboo is serious. I mean, if he is then the only conclusion that can be drawn is that many years ago his sense of perspective must have crawled into a corner and starved to death, weeping, alone and unloved.
Of course, if he's not serious then we can conclude much the same thing about his sense of humour. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
1998
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Posted - 2013.08.13 08:11:00 -
[17] - Quote
Goddess Ishtar wrote:Except that it is relevant. If WiS was something CCP ever planned to focus on again surely they wouldn't have let it go two full years with no additional content. Team Avatar would still be around, right?
I'm pretty sure corporations are one of the most important parts of the game, but the corp management interface hasn't been improved in EVER.
They've not touched WiS yet because before quite recently they felt the players would collectively flip our ship if they did, not because they don't want to. Given the positive reception the idea received at Fanfest, I REALLY hope that the winter expansion will turn out to involve some WiS content. It almost certainly won't, but I can hope. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Stitcher
Re-Awakened Technologies Inc
2040
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Posted - 2013.08.14 11:59:00 -
[18] - Quote
Sentry 10 wrote:Im gonna pretend this is a petition for WiS
/signed
We're calling it EiS now. People kept thinking it was all going to be walking and pretty pony doll games. I figure if we start calling it EVE in Stations then maybe people might start getting their head around the potential of it all. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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