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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Kalel Nimrott
Sky Fighters
718
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Posted - 2013.12.26 03:55:00 -
[181] - Quote
Now you can apply the warp speed changes to black holes. |

Rob Cobb
Probe Patrol Polarized.
4
|
Posted - 2013.12.26 06:08:00 -
[182] - Quote
I would like to see a hole that counters the cataclysmic variable.
e.g.
Effect c1 c2 c3 c4 c5 c6 remote rep amount -10% -19% -27% -34% -41% -50% remote rep range -10% -19% -27% -34% -41% -50% shield/armor/hull hp +10% +19% +27% +34% +41% +50% local rep amount bonus +10% +19% +27% +34% +41% +50%
no bonus or penalty for cap transfer
I can see pve being doable still in upper class either using local reps on lokis and cap boosters or using archons which should have enough rep power even with the penalties in upper class to keep a loki up, and i see these wormholes being more sought after in lower class as less tank is needed for pve, therefore more damage mods, as with magnetars, pulsars, and wolf rayets.
i would be excited to see the multiple new pvp fleet doctrines developed for these, to go pure buffer and brawl, go local reps only and hope to survive alphas, a balance of both, whether to keep up huge fleet cap chains to power those local reps, etc.
Not to mention, with buffer and local reps bonuses, i will troll my fleet and take shield to an armour fleet, and vice versa. |

LaserzPewPew
Obstergo Red Coat Conspiracy
18
|
Posted - 2013.12.27 02:54:00 -
[183] - Quote
Black holes should up to double the speed of the game. Time speed increase and all.
Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.
Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.
After all, black holes warp spacetime. Would be hillarious.  |

Svodola Darkfury
Heaven's End League of Infamy
324
|
Posted - 2013.12.27 07:58:00 -
[184] - Quote
LaserzPewPew wrote:Black holes should up to double the speed of the game. Time speed increase and all. Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast. Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making. After all, black holes warp spacetime. Would be hillarious. 
This could be fun. The sort of reverse tidi thing we saw in AT11?
Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>>
Svo. CEO of Heaven's End; Bad League of Legends Player. |

Mizhir
Euphoria Released Triumvirate.
48881
|
Posted - 2013.12.27 10:10:00 -
[185] - Quote
Svodola Darkfury wrote:LaserzPewPew wrote:Black holes should up to double the speed of the game. Time speed increase and all. Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast. Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making. After all, black holes warp spacetime. Would be hillarious.  This could be fun. The sort of reverse tidi thing we saw in AT11? Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>> Svo.
Trust me. It is not as fun as it sounds. Atleast not when you are flying logi and the tidi is 700%  One Man Crew - The official Bringing Solo Back contest
SCL5 Winner |

Kaban Bastanold
The Motley Few
1
|
Posted - 2013.12.27 11:44:00 -
[186] - Quote
My thoughtsGǪ. IGÇÖm thinking of black holes and how they affect things with mass, my thoughts being to make it very GǪ race orientated.
Missile velocity GÇô fine, this makes sense Ship velocity GÇô Bonus? Where missiles get a decrease? Surely a ship and a missile arenGÇÖt that far removed? Both are metal objects with mass right? Bin this, we could say ships complex computers can adjust for the black hole effects thanks to the large more complex engine. Lose this. Inertia GÇô Fine, keep it.
This is where I propose the changes, where things with mass are effected harshly, things without mass get a bonus i.e. electronics. Lock range GÇô Reverse, give it a minor bonus. Drone control range GÇô bonus Fall off GÇô Lose this, just because of the following Turret traversal speed: -10 -19 GÇô 27 -34 -41 -50 Projectile turret damage: -10 -19 GÇô 27 -34 -41 -50 Hybrid turret damage: -3 -6 -9 -12 -15 -18 Energy turret damage: +3 +6 +9 +12 +15 +18 ECM Bonus +1 +2 +3 +4 +5 +6% Why? Wormhole effects the stability of mass based projectiles resulting in lost damage and boosts Electrical effects. Hybrids being a hybrid but still mass based, loses damage, projectiles get borked as have missilesGǪ. I love projectiles. I realize this would make energy weapons pretty much the only effective weapons other than dronesGǪ and at dread class the only effective weapon. So. Missile EM damage: +3 +6 +9 +12 +15 +18 Amarr drone damage: +3 +6 +9 +12 +15 +18
Obviously this is going to make black holesGǪ.. complicated affairs. But we like complicatedGǪ complicated is what makes eve what it is. Hell, if you really want, throw in an energy vamp effect too. I realize this is also going to mean Black holes have more effects than anything else. My thought behind electrical bonuses is that although Black holes are believed to also emit energy, not just suck in everything. The whole thing would look like:
Lock range GÇô Reverse, give it a minor bonus. Drone control range GÇô bonus Turret traversal speed: -10 -19 GÇô 27 -34 -41 -50 Projectile turret damage: -10 -19 GÇô 27 -34 -41 -50 Hybrid turret damage: -3 -6 -9 -12 -15 -18 Energy turret damage: +3 +6 +9 +12 +15 +18 ECM + ECCM Bonus +1 +2 +3 +4 +5 +6% Missile EM damage: +3 +6 +9 +12 +15 +18 Amarr drone damage: +3 +6 +9 +12 +15 +18
I would say reduce tracking butGǪ. There was an issue with that effect in the past. As Per Tidi.. It wouldnGÇÖt speed up, it would slow down.
Thanks for your time.
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Captain Ravanor Eistiras
1st Legion The Dark Angels Relentless Heroes Alliance
0
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Posted - 2013.12.28 11:12:00 -
[187] - Quote
why not just add a gravitational pull? get to close and it sucks you in, -x2 to speed when tryting to leave or escape its effects?
|

LaserzPewPew
Obstergo Red Coat Conspiracy
21
|
Posted - 2013.12.28 20:29:00 -
[188] - Quote
Svodola Darkfury wrote:LaserzPewPew wrote:Black holes should up to double the speed of the game. Time speed increase and all. Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast. Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making. After all, black holes warp spacetime. Would be hillarious.  This could be fun. The sort of reverse tidi thing we saw in AT11? Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>> Svo.
That is exactly whay I am proposing. However, scaling up to either 150% or 200% tidi.
The devs are looking for something unique, interesting, and simple to implement. The functionality is already there with tidi, the wormhole servers very rarely see any straining fights, and this would add that unique flavor they are looking for.
Clean and fun. |

Winthorp
Sky Fighters
531
|
Posted - 2013.12.28 21:20:00 -
[189] - Quote
LaserzPewPew wrote:[quote=Svodola Darkfury] The devs are looking for something unique, interesting, and simple to implement.
I sense they have given up on all they were looking at for WH's.... cough... POS's.... cough
|

Angsty Teenager
Broski North Black Legion.
232
|
Posted - 2013.12.29 02:24:00 -
[190] - Quote
LaserzPewPew wrote:Svodola Darkfury wrote:LaserzPewPew wrote:Black holes should up to double the speed of the game. Time speed increase and all. Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast. Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making. After all, black holes warp spacetime. Would be hillarious.  This could be fun. The sort of reverse tidi thing we saw in AT11? Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>> Svo. That is exactly whay I am proposing. However, scaling up to either 150% or 200% tidi. The devs are looking for something unique, interesting, and simple to implement. The functionality is already there with tidi, the wormhole servers very rarely see any straining fights, and this would add that unique flavor they are looking for. Clean and fun.
I really doubt it would be clean or fun. The server already bugs outs when you try to do stuff really quick because of the the fact that the server works on 1 second ticks. Pretty sure doing 200% tidi will just screw it up even more.
Not saying I don't like the idea, but I think from a technical standpoint it doesn't really make sense. |
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Kalel Nimrott
Sky Fighters
746
|
Posted - 2013.12.29 03:23:00 -
[191] - Quote
Faster warp speeds! Mega baiting systems! |

Kateryna I
Lords Of The Universe Exiled Ones
0
|
Posted - 2013.12.29 03:32:00 -
[192] - Quote
LaserzPewPew wrote:Svodola Darkfury wrote:LaserzPewPew wrote:Black holes should up to double the speed of the game. Time speed increase and all. Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast. Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making. After all, black holes warp spacetime. Would be hillarious.  This could be fun. The sort of reverse tidi thing we saw in AT11? Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>> Svo. That is exactly whay I am proposing. However, scaling up to either 150% or 200% tidi. The devs are looking for something unique, interesting, and simple to implement. The functionality is already there with tidi, the wormhole servers very rarely see any straining fights, and this would add that unique flavor they are looking for. Clean and fun.
Yes Imagine that, mining x2, most profitable WH for any mining corp... that might spark some new confilicts!!! YES, YES, YES
And conflicts at x2 :]
This could extend to PI being twice as quick.. hmmm interesting ...
Industrials paradise anyone? |

Kalel Nimrott
Sky Fighters
746
|
Posted - 2013.12.29 04:24:00 -
[193] - Quote
No to the above.
Edit: A little more tought to the warp speed increase. More warp speed due to the black hole effect "warping" the space around you, and slower subwarp speed, couse the engines have to break the gravitational pull. |

Billy Hardcore
Daktaklakpak. Red Coat Conspiracy
21
|
Posted - 2014.01.02 16:17:00 -
[194] - Quote
CCP Fozzie wrote:Adding a blue tag to this thread.
Help the CSM help CCP help you.
cute....
Going to war over religion is like killing someone because your imaginary friend is better that theirs. - BOB |

Phyrr
The Gosimer and Scarab
2
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Posted - 2014.01.03 18:02:00 -
[195] - Quote
Make it more black holey.
Keep all effects the same, but add warp disruption/scram/web range and effectiveness bonuses. Increase the number of wormholes that can spawn in the system by x3.
|

OcelotFIST2
Tri-Cell Inc.
0
|
Posted - 2014.01.04 02:01:00 -
[196] - Quote
Well, why not use a partly mixture from all...
Leave the speed-buff be, lower the inertia debuff just a bit. At the same time increase missile velocity aswell as optimal and falloff, while decreasing tracking and explosion velocity.
While it would straighten out the old bh-concept by repping the logical lack, it wouldn't necessarily make pve that much harder or easier. You would maybe also get some interesting pvp-possibilities like specified kiting fleets... maybe only those, but also maybe some specified mixed setups like blaster-brawlers with shield kiters and the like... If any of those get too strong, you may also get the inertia debuff back to where it was...
Anyways it wouldn't make any sort of fighting nigh impossible in my view, it would just make it an ammo-eating fest.
|

Thatt Guy
Republic Military School Minmatar Republic
55
|
Posted - 2014.01.04 09:23:00 -
[197] - Quote
+1000 to a change +1 to a missile wh (as we have everything else) |

Bane Nucleus
Sky Fighters
676
|
Posted - 2014.01.04 21:23:00 -
[198] - Quote
CCP Fozzie wrote:Adding a blue tag to this thread.
Help the CSM help CCP help you.
If our CSM wasn't trying to get us involved with null sec, I would be more for it  No trolling please |

Justin Cody
AQUILA INC Verge of Collapse
68
|
Posted - 2014.01.04 22:36:00 -
[199] - Quote
Well to make it easy on CCP I'd say start with inverting the penalties to weapons
- -41% missile velocity should be +41% missile velocity
- -41% drone control range should be +41% drone control range
- keep the -41% to falloff we already have a turret bonus WH in the magnetar
If you do that and leave everything else alone...that would play heavily into the current ishtar/domi meta. Perhaps too much in the case of drones which are already OP as heck. But giving it a shot shouldn't be too hard as a simple bonus change.
drastic changes are hard to pull back on. Put some simple stuff like this into testing, then focus on maybe a damage application bonus for missiles like the explosion velocity or radius if the flight speed increase alone doesn't seem enough to compete with drones perfect alpha at unbelievable range.
/small controlled changes //want WH nebulae! |

Capitol One
AQUILA INC Verge of Collapse
142
|
Posted - 2014.01.04 22:41:00 -
[200] - Quote
Every ship besides Marauders gets sucked into the black hole and destroyed (podded too!). Also 500% increase to blue loot drops.
mmmm |
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Lajos Perseus
Conquering Darkness
33
|
Posted - 2014.01.05 01:52:00 -
[201] - Quote
Glasgow Dunlop wrote:Warde Guildencrantz wrote:make it have 2x time dilation
IE everything happens at twice the speed
seriously that would be a cool wormhole to live in... that and make black hole effects random for dt to dt 
I like that! |

Seraph IX Basarab
Hades Effect Surely You're Joking
203
|
Posted - 2014.01.05 19:48:00 -
[202] - Quote
Going on the theme that blackholes pull you in and are hard to get out of, we could make them havens for smaller ships. So frigs would have a 0 modified to their mass/velocity etc but everything higher would have an exponentially worse effect. Cruisers and above should take extremely long to warp away, align etc. Their tracking should be awful and just really focus on giving frigs the advantage.
If CCP could implement a way that you'd have a certain velocity in order to get out of wormholes, it would be interesting too. That way if you jump in with anything too big, you're stuck.
Too harsh? Good. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
633
|
Posted - 2014.01.05 22:29:00 -
[203] - Quote
Heres a thought, let black holes have 2 hisec statics that self activate. Additional Normal wandering hole spawn mechanics apply.
But each will only allow transit and not allow return until a significant time has expired 4 hrs for example, so in practice a sort of one way street. Simply give a 4 hr single pass polarisation timer. However the destination for both holes is available in the info on each hole before jumping (or how could you ever find your way home?)
Losec and null static black holes could also exist. Even more fun would be an additional Blackhole to Black hole Static.M
Life Timer 24 hrs, drop travellers 20k from hole. Wh bonuses and restrictions to benefit defence/evasion.
The risks involved in travelling back via a different route and being immediately polarised would justify limiting the use of interdiction bubbles and camping the hole itself.
Also encourage explorers looking for a short cut between HS locations without simply having loads of HS>HS directs.
Bring people into wh space without always all the "interesting" options that apply. But the wandering holes still allow for those conflict drivers.
The idea of encouraging people to dip into wormholes has value, a means to make the finding of them appealing to hs pilots without simply providing HSa>HSb would help achieve this.
A black with white inner circle WH coloration could be used to quickly identify them without entering.
Oh yes, this would mean that the reckless explorer without probes has a 4 hour wait in welcoming happy space before he can go out the way he came in. Should be amusing.
Edit in addition Ns>BH>Ns could produce a VERY interesting game mechanic. That might prove how shall we say, disruptive though There is one EvE. Many people. Many lifestyles. WE are EvE |

Christopher Multsanti
Euphoria Released Triumvirate.
6
|
Posted - 2014.01.06 07:51:00 -
[204] - Quote
How about being able to set a Black hole System effects yourself.
When you enter a black hole system or log on in your home black hole system. You can warp to one of multiple beacons to set the system effects. Onlineing this beacon would take 15 mins.
You can choose to set your black hole to any of the current system effects currently in game. i.e a black hole can be any type of worm hole in game, with one effect only for black holes. That could be some sort of industry buff that people were asking for.
|

Borsek
A.A.A Ragnarok.
137
|
Posted - 2014.01.06 13:09:00 -
[205] - Quote
Remove black holes and change the systems into magnetars, problem solved. |

Nelly Uanos
Quebec's Underdog League Quebec United Legions
3
|
Posted - 2014.01.07 02:50:00 -
[206] - Quote
How about TiDi on 200% but no planet thus no moon.
If you feel this isn't enough fun, add the 2 statics idea.
 |

okst666
Uncharted Skies Cerberus Unleashed
246
|
Posted - 2014.01.07 13:27:00 -
[207] - Quote
Nelly Uanos wrote:How about TiDi on 200% but no planet thus no moon. If you feel this isn't enough fun, add the 2 statics idea. 
no Moon => no POS => no residents => noone to blob [X] < Nail here for new monitor |

Noxisia Arkana
Deadspace Knights
34
|
Posted - 2014.01.07 14:42:00 -
[208] - Quote
The only thing that's been worthwhile so far is making it a missile WH (bonus).
All the folk asking for auto-opening statics, no moons, etc. I thought the point was that the bonuses in a black hole system sucked, and you wanted to make them more desirable.
The majority of the ideas just make the black hole a bigger pain (and let us not pretend that the two auto-opening K-space idea isn't so that you can quickly move goods out of your C5->C5 static - all nobility aside).
Besides, why do all the wormholes have to be desirable? It's not like all wormholes are occupied except for black holes and they need a buff so people want to move in. |

Marsan
Caldari Provisions
197
|
Posted - 2014.01.07 17:08:00 -
[209] - Quote
Honestly the easiest way of making them interesting would be to give them the equivalents of Quantum Flux Generator, Ore Prospecting Array, and Survey Network. This would make them a miner's paradise with good T3 salvage, and the downside that the increased number of random wormholes increases the danger. In terms of the effects I personally think it's just fine as it makes the systems undesirable to most large corps which means there is a greater chance of carebear targets in these system due to the lowered incentive to kick them out. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Lysus
Insanely Twisted D3vil's Childr3n
52
|
Posted - 2014.01.08 00:50:00 -
[210] - Quote
I honestly love Black Holes. The nerf on range makes it for epic in your face combat. Kiting and fighting at range is not an option in a Blackhole. The blackhole itself gives an advantage to close range brawlers. Just like any other hole gives advantages to other types of ships while taking away from another type. Pulsar for example gives amazing shield bonuses but screws armor.
LEAVE BLACK HOLES ALONE!!!!!! |
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