Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
116
|
Posted - 2014.01.08 13:10:00 -
[211] - Quote
I'm liking the idea of black holes giving bonuses to missiles. After all, if they make ships faster, why not missiles? (yup, engineer here). With that in mind, what exact bonuses could them be?
- Missile velocity: seems like a pretty obvious choice. Would increase maximun effective range and increase the chance of them catching a very fast ship (if black holes keep their ship velocity bonuses, it would end up fairly balanced).
- Missile explosion velocity: would be interesting against speed tanks. That said, if ships keep their velocity bonus, the situation might end up as the same one in K-space... If designers want missiles to be powerful at black holes, they could reduce the ship speed bonus in order to make the explosion velocity bonus to win, but I'm not sure how much balanced that would be.
I also liked the idea someone posted about them giving bonuses to industry-related activities. It would be a quite refreshing change, and would probably make black hole systems to be highly desirable for T3 production, for example. Very interesting indeed. |

Lau DeMorte
EVE University Ivy League
0
|
Posted - 2014.01.09 18:01:00 -
[212] - Quote
I would change the effects to something along these lines.
-If shooting towards the center of the blackhole space -Increase range and damage of weapons. Increase velocity of ships and missiles. No effect to targetting range.
-if shooting away from the center impose a reverse of everything -Decrease range and damage of weapons. Decrease velocity of ships and missiles. No effect to targetting range.
-Apply to varying degrees according to angle and closeness from center of blackhole space.
-Center is instant death to travel through.
That is all that should happen. |

IMANALTFORTOMZ0R
you're doing it wrong
1
|
Posted - 2014.01.09 20:52:00 -
[213] - Quote
Komodo Askold wrote:After all, if they make ships faster, why not missiles? (yup, engineer here)
Komodo Askold wrote:(yup, engineer here)
I WAS WONDERING IF YOU WERE AN ENGINEER OR NOT. IT SOUNDED LIKE YOU MIGHT BE BUT YOU JUST CONFIRMED IT! TOP KEK |

Red Teufel
Mafia Redux Phobia.
334
|
Posted - 2014.01.10 15:03:00 -
[214] - Quote
a black-hole sounds scary like it should suck you in and devour you. you can never return. your sp is gone! |

Kaban Bastanold
The Motley Few
1
|
Posted - 2014.01.10 16:21:00 -
[215] - Quote
Red Teufel wrote:a black-hole sounds scary like it should suck you in and devour you. you can never return. your sp is gone!
Thanks for the insightful input there.
I think we need to try and stick to the actual Wormhole effects that are already out there for a guideline. I realize I posted rather a lengthy post already, i think i need to try and simplify. So of the wormholes out there, there are between 4 and 6 effects per system. Lets try and stick to that.
I'm going to try and be inventive but to also try and stick to the KISS Rules (keep it simple) TIDI and other effects are a bit much.
Ship Mass + Ship Velocity + Turret and module cap usage GÇô Capacitor capacity GÇô Mid slot module range and efficiency +
It would certainly make wormholes challenging for anyone unprepared.. I was debating one more but stuck on a few. Missile explosion velocity + Cap recharge rate + Hull hp + (lol) IdeaGÇÖs?
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2780

|
Posted - 2014.01.10 23:16:00 -
[216] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
610
|
Posted - 2014.01.11 13:08:00 -
[217] - Quote
Signature radius - Ship agility - (means more agile)
I think this would be enough but you could add some tanking bonus like Hull resist or repair amount or something like that. It would certainly help black holes out of their unsufferable state they are in atm. RATE LIKE SUBSCRIBE |

Bane Nucleus
Sky Fighters
715
|
Posted - 2014.01.11 13:31:00 -
[218] - Quote
Black hole sun, won't you come? No trolling please |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
611
|
Posted - 2014.01.11 15:35:00 -
[219] - Quote
Bane Nucleus wrote:Black hole sun, won't you come?
Remove suns from black hole systems! RATE LIKE SUBSCRIBE |

Bane Nucleus
Sky Fighters
716
|
Posted - 2014.01.11 15:38:00 -
[220] - Quote
You son of a.... No trolling please |
|

Wingzero Mileghere
Cascading Failure Un.Bound
0
|
Posted - 2014.01.12 04:13:00 -
[221] - Quote
current effects
Affected statWormhole class123456 Missile velocity -10% -19% -27% -34% -41% -50% Ship velocity +25% +44% +55% +68% +85% +100% Drone control range -10% -19% -27% -34% -41% -50% Inertia +25% +44% +55% +68% +85% +100% Lock Range -10% -19% -27% -34% -41% -50% Falloff -10% -19% -27% -34% -41% -50%
My proposal class 1 2 3 4 5 6 Missile velocity +10%+19%+27%+34% +41%+50% ship velocity -10% -20% -33% -44% -55% -65% tracking modifier -5% -12% -25% -36% -48% -60% this should affect sentry drones as well missile explosion velocity +10%+19%+27%+34% +41%+50% shield resistances -5% - 11% -22% -33% -44% -55% drone MWD speed -10% -20% -33% -44% -55% -65%
Going with the gravity being so harsh and the fact that no other wormhole has missile bonuses I think this would be a good fit. The gravity should weaken the shields hence the shield nerf, guns and sentries would also be affected as it would change the trajectory of the rounds being fired. I do not like the agility nerf through the inertia so that's just a preference. going with the idea that a black hole is constantly dragging things in go ahead and add the content for the indy guys and let this be the only class that has ice sites and a higher spawn rate for ore and gas sites. The idea for 2 statics is ok, but I don't think its needed just changing the spawns and the effects would be more than enough to make them more valuable it won't work for everyone but its not supposed to. If all wormholes are like magnitars then it would get boring very fast. wormhole space is supposed to be random and crazy that's what makes the content out here better for me at least but it doesn't appeal to all of eve and that's not a bad thing. I love having something different every time I see a new sig appear this is the only place in eve where you have the entirety of the map right out your door because you don't know who is in the next hole or what statics the next hole in the chain will have. So make it more to appeal to a niche so the space will be populated as of the moment the space is unlivable and I know that CCP didn't intend for people to live in w-space but it happened so make it better for the ones who chose to live out here. the modifiers I propose here would make it hard enough there is not many armor tanked missile boats, but something like this would make it more usable. plus the shield nerf would make the POS shields weaker as well so it would make for a good PVP buff.
Just my thoughts I probably babbled a bit, but I tend to do that at times. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
57
|
Posted - 2014.01.12 05:15:00 -
[222] - Quote
Something like this maybe?
http://i.imgur.com/tfcKsVz.png |

Kharaxus
Native Freshfood Minmatar Republic
39
|
Posted - 2014.01.13 04:17:00 -
[223] - Quote
In my opinion the question if there should be changes to effect and what they would be is confusing. There needs to be more information made available rather than plugging in more mathematics/algorithms.
The sleepers have a story - as simple as that may be, that's what makes them enjoyable to fight. In light of this I think any changes made to Wormholes in general, should simply be adding to the story of Wormholes - or the science fiction. For example: XXX is a new material discovered to counter the effects of YYYY effects (notice 3 X's and 4 Y's?) - therefore have so and so bring their mining ship to harvest the material.
Meanwhile, big bad so and so is closing in for the kill - which brings the "story" to an abrupt ending, until I can kill him or run away, and get back to the story........ |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
470
|
Posted - 2014.01.13 17:06:00 -
[224] - Quote
cba to read all 11 pages. But since I have an alt living in a c2 w/ static hisec and c4, I would like to throw my opinion in here. Literally every black hole wh that I have seen is completely uninhabited regardless of class. This doesn't mean they are all uninhabited. But clearly they need attention. I'm glad to see some thought being put into the situation.
Our static C4 with Black Hole effect 2 days ago has 3 dozen cosmic signatures, 4 dozen combat sites, and about 15 mining sites. There was not a single POS or other anchorable structure in system, and nothing showing on wormnav for activity over the last week.
A speed buff coupled with weapons range nerf means less pvp. Short range weapons become almost useless in a Black Hole effect. If you use long-range weapons to compensate that also typically mean less dps. So even when you can apply damage, it takes much longer to do the same amount of damage to a target. This gives the target more time to escape, which is easier to do because of % velocity buff. Oh, wait. Higher velocity also means more damage mitigation. Even worse, your locking range is reduced. So you have even less time to fight before they get out of range.
Take a missile ship with a missile range about the same as its locking range under normal circumstances. In a C6 black hole, (easy math) its effective missile range is nerfed 25% and locking range 50%, further reducing missile range to locking range. Then you reduce applied dps by 50% because of the velocity bonus to the target.
Compared to normal space, your damage applied to the target is halved, and then your time available to apply that dps is halved again because of the range nerf. A missile ship's damage over time is reduced by as much as 75%!
Turrets suffer similarly, though to a lesser extent because of how transversal figures into the turret damage formula, and the need to spiral out, increasing time spent within locking range and reducing total damage mitigation.
I also want to point out that a falloff reduction unfairly effects certain turret systems (projectiles) more than others (lasers/rails). Why no optimal reduction? Light gets warped by high gravitational effects, too.
Here is my solution. First, dump all the range nerfs. All they do is discourage combat. Replace them with weapon effectiveness buffs to counter all that damage mitigation from the velocity buff. Leave the inertia effect unless it proves too unwieldy. I leave the exact mix to CCP devs. But my inclination is to follow the same progression as the velocity bonus. +100% explosion velocity and +100% tracking in a C6. +25% to each in a C1.
Now here is the fun part. Make every system on the test server a class 6 Black Hole for testing purposes and announce it loudly. I expect small ships should enjoy the environment while not being overwhelmingly OP. Free Ripley Weaver! |

Serendipity Lost
Repo Industries
69
|
Posted - 2014.01.13 17:32:00 -
[225] - Quote
Let's be honest - we've all stared at the black hole graphic just a little too long and thought about it just a little too much. It happens and it's nothing to be ashamed of.
Ignore the test winmatar fan. Black Holes are wonderful. It takes like a week and a half for the guy I'm tackling to get aligned and get away. If you don't like the effects of the wh - move on / roll it.
Bane likes grapes, but won't touch a big dill pickle (I've tried, beleive me I have). Should we change big dill pickles just because Bane doesn't like them - heck no. Bane just says "No thanks dude" and moves on. We should all take Bane's lead when encountering a pickle we don't like - just move on. I've never counted all the wh in eve, but I would guess there are like more than 600, so there are plenty of options out there.
Me.... I love a big dill pickle and I love a black hole.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
470
|
Posted - 2014.01.13 18:17:00 -
[226] - Quote
Serendipity Lost wrote:Let's be honest - we've all stared at the black hole graphic just a little too long and thought about it just a little too much. It happens and it's nothing to be ashamed of.
Ignore the test winmatar fan. Black Holes are wonderful. It takes like a week and a half for the guy I'm tackling to get aligned and get away. If you don't like the effects of the wh - move on / roll it.
Bane likes grapes, but won't touch a big dill pickle (I've tried, beleive me I have). Should we change big dill pickles just because Bane doesn't like them - heck no. Bane just says "No thanks dude" and moves on. We should all take Bane's lead when encountering a pickle we don't like - just move on. I've never counted all the wh in eve, but I would guess there are like more than 600, so there are plenty of options out there.
Me.... I love a big dill pickle and I love a black hole.
I hate minmatar ships. I have flown them all of 5 times in 5 years. One was a shuttle. But that doesn't mean I can ignore an obviously unbalanced mechanic.
However, I just noticed something. Contrary to https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects#Black_Hole, EFT shows black holes do effect optimal. So all that stuff I said about it can be ignored.
Also, does this mean you like sticking your dill in a black hole? Free Ripley Weaver! |

Serendipity Lost
Repo Industries
69
|
Posted - 2014.01.13 18:47:00 -
[227] - Quote
I will confirm that Bane likes grapse. |

Bane Nucleus
Sky Fighters
728
|
Posted - 2014.01.13 20:03:00 -
[228] - Quote
This conversation makes me very uncomfortable.  No trolling please |

Serendipity Lost
Repo Industries
69
|
Posted - 2014.01.13 20:12:00 -
[229] - Quote
You always say that. Relax... Have a pickle. |

Balanah
Quebec's Underdog League Quebec United Legions
24
|
Posted - 2014.01.25 13:55:00 -
[230] - Quote
JUST ACTIVATE THE GRAVITY PULL DAMN IT! _______________ Wormhole animal. |
|

grassy 420
Boris Johnson's Love Children Awakened.
12
|
Posted - 2014.01.31 18:58:00 -
[231] - Quote
would love to see it have something postive to it. also it is such a bad wh that i hate scanning them. usually loaded with sigs. to the point where i find myself not having the motivation to scan out 30 sigs and then move on the the next wormhole.
tbh i don't really care what is done to black holes as long as they get a positive change. right now they arn't ideal for killing sleepers. arn't ideal for pvp. and arn't ideal to live in.
That being said. Why wouldn't i just roll it and move on to a more suitable chain. if i don't have the option to roll it. then it has the potiental to kill wh content. |

Moloney
Doobie Den
26
|
Posted - 2014.02.11 10:03:00 -
[232] - Quote
Leave blackholes as they are please. They are different to others as much as others are different from the rest.
If you can tell me that there are 0 blackholes occupied then there may be a need for change. That is not the case. Blackholes are occupied. |

Justin Cody
AQUILA INC Verge of Collapse
91
|
Posted - 2014.02.12 21:16:00 -
[233] - Quote
Serendipity Lost wrote:Let's be honest - we've all stared at the black hole graphic just a little too long and thought about it just a little too much. It happens and it's nothing to be ashamed of.
Ignore the test winmatar fan. Black Holes are wonderful. It takes like a week and a half for the guy I'm tackling to get aligned and get away. If you don't like the effects of the wh - move on / roll it.
Bane likes grapes, but won't touch a big dill pickle (I've tried, beleive me I have). Should we change big dill pickles just because Bane doesn't like them - heck no. Bane just says "No thanks dude" and moves on. We should all take Bane's lead when encountering a pickle we don't like - just move on. I've never counted all the wh in eve, but I would guess there are like more than 600, so there are plenty of options out there.
Me.... I love a big dill pickle and I love a black hole.
there are 2,498 different wormhole systems in EVE.
But nice guess. |

Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
655
|
Posted - 2014.02.12 21:29:00 -
[234] - Quote
Yeah, it says lock range but it means optimal. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |

Freddie Merrcury
Daktaklakpak. Red Coat Conspiracy
39
|
Posted - 2014.02.13 02:45:00 -
[235] - Quote
Moloney wrote:Leave blackholes as they are please. They are different to others as much as others are different from the rest.
If you can tell me that there are 0 blackholes occupied then there may be a need for change. That is not the case. Blackholes are occupied. I lived in a C3 black hole for a month because I was bored.
I can without a doubt tell you that they are ****.
They are the only Wormhole effect where literally every situation is worse to be in than a Vanilla. There is no benefit at all.
PVE is slower. PVP is worse because every ship type is made worse across the board by the effect.
I been kicked out of better homes than this. |

elise densi
Dark Amarr Ancestry
41
|
Posted - 2014.02.13 08:48:00 -
[236] - Quote
add a suckzone
nah change the graphic a little more blackholish
http://www.nasa.gov/mission_pages/nustar/multimedia/pia16695.html#.UvyGmYVIUWI
graphic wise :) ^ |

elise densi
Dark Amarr Ancestry
41
|
Posted - 2014.02.13 08:50:00 -
[237] - Quote
P.S im looking for a WH corp
both into pve and pvp i can fly all amarr ships t1/t2 and have some past exp in c5/c6 wh's mainly pulsars looking for armor corp/alliance |

Nelly Uanos
Quebec's Underdog League Quebec United Legions
10
|
Posted - 2014.02.14 01:34:00 -
[238] - Quote
okst666 wrote:Nelly Uanos wrote:How about TiDi on 200% but no planet thus no moon. If you feel this isn't enough fun, add the 2 statics idea.  no Moon => no POS => no residents => noone to blob
I think your underestimate the 200% TiDi...
Everything you will do will take HALF the time it normally take. Be it mining or anom.
Also people abusing these system won't have any POS to fall back at the first sign of trouble.
That's the reason I said no planets or moons also people doing industry stuff or PI at x2 the normal speed would be aka to cheating.
Maybe I would even prevent people from anchoring anything in these systems. (People living with their mobile depots)
Also it's realistic with the effect, everything anchored will get sucked up by the black hole! 
Need to add that C6 would be 200% TiDi, scaling down as normal for lesser class. |

Tythihoz
Lycosa Syndicate Surely You're Joking
2
|
Posted - 2014.02.18 20:28:00 -
[239] - Quote
Ok I haven't been looking inside this post for ages, and right now I'm on the verge of collapsing to bed. But one thing that I find quite intriguing would be to add to the mass of all ships inside the Black Hole systems. Due to the gravity from the Black Hole all ships should get 20-40% added mass. Now this would make it interesting for capitals. When you jump form a non-Black Hole system into a Black Hole mass is ordinary, but once inside mass is multiplied by whatever % should be decided. This could ofcourse make some of the dreads become forever stuck inside... |

Lakshata Chawla
Blue-Fire
91
|
Posted - 2014.02.18 21:02:00 -
[240] - Quote
Tythihoz wrote:Ok I haven't been looking inside this post for ages, and right now I'm on the verge of collapsing to bed. But one thing that I find quite intriguing would be to add to the mass of all ships inside the Black Hole systems. Due to the gravity from the Black Hole all ships should get 20-40% added mass. Now this would make it interesting for capitals. When you jump form a non-Black Hole system into a Black Hole mass is ordinary, but once inside mass is multiplied by whatever % should be decided. This could ofcourse make some of the dreads become forever stuck inside... I know eve breaks physics, but I don't think they'd break the law of conservation of matter. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
First page | Previous page | Next page | Last page |