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Winthorp
Van Diemen's Demise Northern Coalition.
175
|
Posted - 2013.08.09 01:10:00 -
[1] - Quote
Bloody Wench wrote:Stop crying for C4 changes...WTF
Leave the statics as they are.
Stop the calls for homogenization already.
Well they are not fine at all, your carebear paradise will not last forever. |

Winthorp
Van Diemen's Demise Northern Coalition.
176
|
Posted - 2013.08.11 08:15:00 -
[2] - Quote
M1k3y Koontz wrote:Most of what would improve WH is new content, something to spice up W-Space and to bring in new blood, especially into C6 space (I can roll all day and only hear my own echo, its disappointing, moar pew!)
The lack of people in C6 space is the doing of C6 residents and the "former" residents that we do not speak the name of, the death of C6 space has nothing at all to do with CCP. |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 09:18:00 -
[3] - Quote
Jason Shaishi wrote:We really need something that the nullbears don't have that would make more people interested in High-class wormhole life. Living in a C6 with a C6 static means that our Ragerolls will give us pvp every 50 or so rolls. And even then, it's usually Russians afking sites.
Well again it is the fault of your own lot for that, you will get no sympathy from the rest of w-space for that.
You already have the best isk/hour possibilities in the whole game in C5/6, you don't need more incentive for people to go there, the fact that they don't feel safe at all going to live in C6 space is the fact that history has shown that you in C6 space can predictably roll into anyone in C6 space and kick them out for being farmers and you lot have done that to your own detriment. The PVP in C5/6 is already the most fun in all of eve. If you are not experiencing the best part of WH space then you should consider where you live. |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 09:32:00 -
[4] - Quote
Chitsa Jason wrote:Winthorp wrote:Jason Shaishi wrote:We really need something that the nullbears don't have that would make more people interested in High-class wormhole life. Living in a C6 with a C6 static means that our Ragerolls will give us pvp every 50 or so rolls. And even then, it's usually Russians afking sites. Well again it is the fault of your own lot for that, you will get no sympathy from the rest of w-space for that. You already have the best isk/hour possibilities in the whole game in C5/6, you don't need more incentive for people to go there, the fact that they don't feel safe at all going to live in C6 space is the fact that history has shown that you in C6 space can predictably roll into anyone in C6 space and kick them out for being farmers and you lot have done that to your own detriment. The PVP in C5/6 is already the most fun in all of eve. If you are not experiencing the best part of WH space then you should consider where you live. Lets not go off topic here.
Fair enough but if he is asking for more incentive for C6 space to encourage people to move into C6 space then its a fair argument that needs to be made against it. |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 10:14:00 -
[5] - Quote
I think to fix WH space is to boost the number of people moving in and exploring WH space that is the only thing i have ever thought that is wrong in WH space, the lack of online and active people roaming around them. I think the only way to get high class WH space full of people is to get a lot more people in lower class WH's ridiculously rich so that they become more risk adverse and in turn move up classes in WH space.
Some ideas i thought of.
Fix the safety of C1 factory systems to allow more lower SP players to take a foothold. (Yes i realise they are not perfectly safe, but they are a ***** to clean out)
Fix C2 isk/hour so that people want to farm their own sites (Although they should be living in a C2 for their static)
Raise the spawn rate of sites in C3 WH's, This gives the groups living in C2 with stat C3's more isk to earn and puts them out in space longer. It also allows more then a solo player to inhabit a C3 system, as it is a C3 is either farmed out while the resident sleeps or only enough sites for 1 player to live out of without dieing of boredom.
Give C4's a WH and a K-space static or a dual WH static. Your days of hiding away in your carebear paradise that is such a pain in the ass for anyone to bother to interact with you needs to end.
Give C5/6 space a ROLLABLE null static, i know they get a lot in the chain and are great for roaming bit i direct rollable static null WH gives the option to target specific regions daily and would be great content creators. I don't believe they should ever get other k-space connections directly as they need to be out in chains to get to k-space to be vulnerable at times.
Fix SMA's (the loot dropping and the security) Dont allow SMA's and CH's to be unanchored after a RF stage has been completed.
FIX POSES THEY ARE GODAMN HORRIBLE AND CCP SHOULD BE ASHAMED THEY ARE STILL IN THIS STATE.
Allow T3 subsystems to be changed in a pos, that goes to the above point though.
Allow clone swapping at a pos in WH space (NOT CLONE JUMPING)
Fix the gimped refining array so more desperate miners are floating around waiting to be killed.
Change sleeper site predictability
Allow custom probe formation settings to be saved, i'm sorry but i can do better.
Make sleepers fight back, make them attack infrastructure on a relevant basis to force the farmers of WH-space to be out in the open more and vulnerable then they are now just farming the sites and logging off.
Create more conflict drivers that don't include the only option to force a fight is a full scale eviction attempt. (Fights are awesome but not having neighbors next week is no fun at all..... Looking at you C6 folk)
Change combat mechanics so that fights can continue into HS for a very limited length of time.
Create modules/rigs that allow more fluid doctrines to become viable in the mass limited WH jump combat environment. (DO NOT MESS WITH WH MASS MECHANICS THEMSELVES)
Allow alliance level BM's and allow the copying of more then 5 at a time.
Create more roaming WH's that only activate in systems that have people active withing either side.
All these above points go to making WH space a better place to live, putting people out in the open more then they currently are, creating more conflict and just making WH space a touch more comfortable place to live and fight out of so it doesn't become just easier to not be in Wh space. |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 10:27:00 -
[6] - Quote
HerrBert wrote:*hi winthrop*
The Herrbert of my heart, <3.
Will see you at the sun one day. |

Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 12:08:00 -
[7] - Quote
M1k3y Koontz wrote:- T3s need subsystem swapping in POSs (they can be switched in stations, why not POSs?; effect: T3s would be able to recognize their potential by allowing us to change our fits just like in K-Space) and that's about it for fixes.
This is not possible without giving us stations as POS's due to not being able to replicate the art asset changes that occur when you change subsystems on a T3 and part of the reason that when they give us POS makeover in 2022 we will get stations instead of a POS.
I agree with you but that is the reason you wont be getting it any time soon. |

Winthorp
Van Diemen's Demise Northern Coalition.
181
|
Posted - 2013.08.11 12:30:00 -
[8] - Quote
Phoenix Jones wrote:I want to cut WH's off from the rest of eve and i think my ideas are so drastic that they will never be considered by CCP
Fixed |

Winthorp
Van Diemen's Demise Northern Coalition.
185
|
Posted - 2013.08.11 12:43:00 -
[9] - Quote
M1k3y Koontz wrote:C5 space is populated but there's over 500 systems, nobody wants to waste their time rolling for PVP in that, especially when most C5 occupants are farmers not interested in anything but making isk.
Well to be fair they roll all the time for PVP, the difference being that they don't often continually roll to do evictions (that happens but not to the ease of effort that you have in C6 space that has made C6 residents abuse it). To say that C5 is full of farmers is pretty ridiculous and this is half the reason you lot in C6 space have become delusional. |

Winthorp
Van Diemen's Demise Northern Coalition.
185
|
Posted - 2013.08.11 12:58:00 -
[10] - Quote
M1k3y Koontz wrote:Winthorp wrote:M1k3y Koontz wrote:C5 space is populated but there's over 500 systems, nobody wants to waste their time rolling for PVP in that, especially when most C5 occupants are farmers not interested in anything but making isk. Well to be fair they roll all the time for PVP, the difference being that they don't often continually roll to do evictions (that happens but not to the ease of effort that you have in C6 space that has made C6 residents abuse it). To say that C5 is full of farmers is pretty ridiculous and this is half the reason you lot in C6 space have become delusional. Stop bashing C6s and start proposing stuff to help W-Space. Also, I've never evicted anyone from a C6, a few merc ops in low class WHs, but there's no point in evicting someone who will provide a fight. Farmers, however, you have been warned. 
Go back 1 page to see my proposal but you already did see that a few minutes before you posted this when you liked it, but i can't not correct idiots that post incorect information.
Perhaps you could propose some stuff? Lets hope its better then your alliance mate that wants to cut WH space off from all of EVE. 
And farmers are content every day they log in, something to think about. |

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.11 20:19:00 -
[11] - Quote
Nix Anteris wrote:Yo, take your squabbles elsewhere. This is supposed to be Issue / Fix / Impact thread so the CSM can compile a list to take back to CCP, not so they can sift through your tears, get bored, and give up halfway through because you filled the thread with spam.
Actually this has been 6 pages of spam long before i got here, i have only read 3 proposals of any merit at all and you know what these same 3 proposals have been asked for from the Wh community for many years before Chitsa thought to make a thread and ask for them.
The rest of this thread is full of unreasonable stupid ideas that will never get implemented when CCP can't even fix the bugs they force on WH space when they change other parts of the game as they see WH's as such a tiny part of their game. |

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.11 20:45:00 -
[12] - Quote
ExookiZ wrote:you obviosuly havent been in c5s for a while. If the C5 is occupied it has about a 80% chance of being occupied by a inactive/Farming corp that does nothing but run sites and log off. For a nullbear you complain an oawful lot about people in C6s.
As i stated in my last post ally our whining about us evicting other WH corps is complete nonsense. Are farming corps burned and razed? yup, all the time. and nothing of value was lost. I am not aware of any true WH corps being bullied out of C5 space.
Even if some are, suck it up, my corporation built it's way up to where we were, we werent babied, we got whelped plenty of times by other WH corps, lost towers, paid ransoms, had to start from scratch a couple times. I am not sure why lately eve being the way it is is being blamed on us. Nothing has changed it has been this way since apocrypha, there are larger organized Wh corps and there are smaller fledgeling ones working on getting there. The difference is those willign to keep striving to improve, rather than cry to ccp that theyre losing to corps better than them.
Rather i believe the issue simply lies with C1-C4 making too much money/being tooe asy if they dont think the isk in C5/C6 space is worth the risk and additional PVP. If things were balanced people would be trying to mvoe up here. I tisnt theyre trying and getting killed, usually theya rent trying at all. I have talked with tell me that what C5/C6 space has to offer over what they ahve now sint worth it to them, to the risk/Reward doesnt scale well over the systems.
There is many ways to kill farmers but i am not here to teach you those, i actually never complain about people in C6's until they start to sperge on forums thinking that their space is empty from the fault of CCP and at that point the shirly kid needed some correction and a history lesson.
The middle part of your post is geez i don't know what but you should stop typing random thoughts.
Do you really believe C1-4 space makes too much ISK? Really? Have you ever actually lived in one? I can happily say i have lived in many of the lower class holes and they are not where they should be.
The only people in low class holes i think are making too much isk are those in C4's and that is only from the closed off nature of C4 chains, you only go to a C4 for isk and no other reason.
The only part of low class Wh's that is on par with the isk/risk /investment is C1's but a lot of low SP can't get into any of those or hope to evict some of the massive factory systems that occupy all the decent C1's.
C2 is static dependent for isk and no sane person can live in a C2 with a C2 static and think they are better off then HS.
C3's that are inhabited by more then 1 person need to really try learn some more math skills to think they are better off living in one.
C5/6 can make an easy 30B per week with very little amount of hours invested by a guy with a few alts or a very tiny group of people, hence your massive farming problem. But please tell me more how you think C1-4's make too much isk i'm sure with your ideas WH space will fill up fast... |

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.11 22:54:00 -
[13] - Quote
M1k3y Koontz wrote:Winthorp wrote:Nix Anteris wrote:Yo, take your squabbles elsewhere. This is supposed to be Issue / Fix / Impact thread so the CSM can compile a list to take back to CCP, not so they can sift through your tears, get bored, and give up halfway through because you filled the thread with spam. Actually this has been 6 pages of spam long before i got here, i have only read 3 proposals of any merit at all and you know what these same 3 proposals have been asked for from the Wh community for many years before Chitsa thought to make a thread and ask for them. The rest of this thread is full of unreasonable stupid ideas that will never get implemented when CCP can't even fix the bugs they force on WH space when they change other parts of the game as they see WH's as such a tiny part of their game. People should stop with the bizarre ideas and instead focus on more reasonable subtle changes that actually have a hope of making a substantial positive difference to WH space. Note: cutting WH space off from all of eve is not one of the reasonable ideas. If you're talking about the new content, yes I have to agree there weren't piles of few good ideas, but that's the nature of brainstorming new ideas, if it were easy sov wouldn't go to whoever had the biggest blob and there would be better effects in Black Holes. If you're talking about minor changes that would improve W-Space people have been suggesting, and you think that there are only 3 of those are in this thread, get out and go back to general discussion with the other nullbears because you've been drowning in stupid for so long that its starting to wear off.
I specifically said there are only about 3 proposals that have been reasonable, not 3 ideas.
You seem to be angry that my "main" now lives in null yet seems to have a better grasp on WH space then you do, there is no need to be angry about that and retort to me with insults.
|

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.12 19:17:00 -
[14] - Quote
PopeUrban wrote:M1k3y Koontz wrote:PopeUrban wrote: What about... and this is just a crazy idea...
What if you could anomaly-mine moon goo there?
Don't add minable moons to Wspace, but in stead add moon goo ASTEROIDS in Wspace sites, and add them to the table of things you need deep core lasers for (as deep core lasers are so niche ATM)
I think this would encourage people to daytrip, but it wouldn't encourage occupation as much as finxing a C6 static. That is definitely how it should work in nullsec or something. I was never attempting to encourage occupation, or making occupation easier. If you search my previous post in this thread you'll note that I'm of the opinion that statics existing at all is part of what's wrong with wormholes. Wormholes weren't ever designed for occupation. Yes, we occupied them because we're stubborn arrogant twats that don't care what CCP's intent is. We shouldn't be encouraging and enabling easier ways to occupy large swaths of wspace. Daytripping is the original design intent of wspace and while it shouldn't be impossible (as it is now) to live out of a hole without outside assistance, it shouldn't be a design goal either. Adding ice to wormholes is the only pro-occupancy change wormholes need. This allows people to fuel their POS. Wormholes aren't supposed to be space where you hold "sov" and have "territory" The fact that the idea of "encouraging occupancy" even exists belies the core problems of wormhole space. Occupancy killed wormhole exploration, and turned it in to nullsec 2.0 It's my personal opinion that for wormholes to work they need to be naturally hostile to occupancy, naturally hostile to large fleets, naturally hostile to alliance and batphoning warfare, and naturally unpredictable and practically unmappable. So yes, I want to encourage daytripping, or more specifically week-tripping, and I want to make it effectively impossible to permanently occupy w-space. Decay timers, escalating sleeper raids on POSes, anything that halts once and for all the idea of permanently occupying a fixed point in wspace. I believe that the ability to live, long term, in wspace is the core problem with wspace. It turns what's supposed to function as a great and lucrative unknown with a high degree of operational risk in to a predictable, boring, and increasingly inaccessible sequel to nullsec. We already have a buttload of nullsec systems, and we don't need more. If you want to occupy space, you should be doing it in Null, where the mechanics are built to encourage occupancy. The concept of occupancy in wspace is born of extreme risk aversion coupled with high ISK return and gaming of wormhole mechanics that should have obfuscated and counteracted it. people wanted to "own" valuable systems without needing to deal with nullblob warfare. They moved in to wormholes, and quickly proceeded to turn them in to blob warfare. Id like to keep blob warfare in null where it belongs. I think the fixes to wspace, and wormhole mechanics in general should focus around increasing and rewarding use of space while penalizing and decreasing occupancy of space, if that makes any sense.
And i thought the worst suggestion i would read here would be the cutting WH space off from all of eve idea. If WH's where not allowed to be inhabited and only ever day tripped then get used to ganking a few drakes every 6 weeks because that is all that would be left in w-space after a while.
I won't even go into full length detail to explain how stupid your idea is but if you request it i can explain it to you.
Sov null encourages occupancy? So not only do you not understand WH's, you don't understand null either... But please think up more ideas like this that CCP should consider. |

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.13 05:33:00 -
[15] - Quote
Alundil wrote:@Winthorp - you seem to be missing the point of the thread. Ideas. Suggestions (et cetera et cetera). Some might be rough around the edges or overshadowed by more fleshed out ideas. But you opinion is exactly that. Yours. Not any more or less valid than anyone else's idea(s) and barring actual discussion of pro/con your opinion is easily ignored.
And i do agree with you but stupid ideas that will never get picked up just waste everyone's time. If any of you actually think CCP are about to spend a massive amount of dev time on these crazy ideas you are more nuts then me.
We can't even get them to spend enough meaningful dev time on POS overhaul (How are those personalized SMA's going that we asked for at a minimum ohh you got a CH... right) And people think better then getting a whole new pos system are to ask for Wh's to be cut of from all of eve, ask for moon mining and removing all Pos's from Wh space. Yeah i should just shutup and let the stupids ask for all these things without a word.... yeah that won't happen. |

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.13 09:05:00 -
[16] - Quote
No. |

Winthorp
Van Diemen's Demise Northern Coalition.
187
|
Posted - 2013.08.14 05:25:00 -
[17] - Quote
Jon Lucien wrote:It would also be nice if we had an immediate indication/timer of wormhole polarization, something similar to the session change timer.
It would remove the guesswork and the need for external timers from the use of wormholes.
I like that it isn't a timer shown to people right in front of them, many people have died simply from panicking and jumping back and i hope it would stay that way. WH's should not be safe. |

Winthorp
Van Diemen's Demise Northern Coalition.
190
|
Posted - 2013.08.16 22:06:00 -
[18] - Quote
Log on traps should not be fixed, you should never be 100% safe while you bear it up. If you are active in your WH and not one of those log in log out farmers you should be around enough to detect the movements of people coming in to set up a log on trap anyway.
TL;DR WH's are not meant to be safe. |

Winthorp
Van Diemen's Demise Northern Coalition.
191
|
Posted - 2013.08.17 09:49:00 -
[19] - Quote
ExookiZ wrote:except that log on traps are not generating conflict or real content, its a risk free way to gain killmails. Anyone that says "they could have fought back and killed us" is lying to justify themselves or bad at picking targets. When you have the godlike power of deciding exactly when and where the fight will take place with absolutely no necessary risk to yourself your not logging on to gank a fleet for a fight where you might lose, your blobbing someone who cant reasonably fight back, and then your also usually running for the hills.
This behaviour doesnt generate conflict, just killmails, it doesnt incentivize any change. Im not going to stretch to say its an exploit, but claiming its generating good content for WH space is just silly.
Who said it is generating good content to the benefit of all WH space? And why should everything incentivise change? Sometimes the world just needs to burn.
I'm only claiming you shouldn't fix it for someone that is now mad he can't just log off in a site when he gets caught. And yes if a group of people go to that amount of effort to get those kills they are generating content for their group, i don't see what is wrong with that. |

Winthorp
Van Diemen's Demise Northern Coalition.
191
|
Posted - 2013.08.17 10:42:00 -
[20] - Quote
ExookiZ wrote:I would hardly call jumping ship through WH , logging off and playing a different game/alt account while you wait for your scout to tell you to log back in effort. Effort would be sitting in a fleet at a safe spot carefully fit up with cloaks waiting patiently for the prey to fly into your web.
Log on traps are as bad as logging off to avoid conflict. Youve brought your fleet to the fight and than logged off until there isnt a fight. only a gank. Your standing next to me, invulnerable with a knife waiting for me to turn around so you can stab me and run away.
I agree that everything doesnt need to generate good content, but this playstyle is not benefitting WH space. I see this as something "wrong" with wormhole space. It is risk free content, and thats just bad.
I would hardly call it risk free, that fleet is moving through WH space usually in dribs and drabs with caps and subcaps coming in all at different stages all of them AT RISK. And yes i still say it is a lot of effort for those "ganks".
I think your under the misconception i think its leet PVP, it isn't it is just one form of PVP just the same as you ganking a T3 running sites well down your chains with a couple of your corpies. Or do you never do that? Cause that is blobbing and ganking on the same level. Is that was is "wrong" with WH space too? |

Winthorp
Disciples of BOB
191
|
Posted - 2013.08.20 04:57:00 -
[21] - Quote
Thomas Hurt wrote:Supers need to be able to move to and from W-Space, and should be buildable within wormholes.
I sure hope you are trollin us. |

Winthorp
Disciples of BOB
191
|
Posted - 2013.08.21 05:04:00 -
[22] - Quote
Cylin Rath wrote:Problem:
With a small percentage of the player base transversing wormhole space, it is extremely time intensive to find other active players to interact with. I think it would be great to have more tools available to detect and track the movement of ships within wormhole chains. Enabling more ways to track could bring players together more quickly. Any solution should also maintain the tactics of stealth particular to w-space.
Proposed Solution:
Make it possible for scouts to examine/scan a wormhole for evidence of ships that have passed through it. These GÇ£tracksGÇ¥ would fade over time becoming harder to detect, or the results detected have a greater chance of being inaccurate. The wormhole scanner could be a mid slot module that is affected by a skill. The higher the skill level the greater accuracy of scans. It would work something like:
Scout jumps through an unexplored wormhole and scans out the system. He finds a few wormholes. After warping to the hole he de-cloaks, locks the wormhole, and activates his hole scanner.
The results would not have to be text, cool multicolor visual effects showing up on the wormhole would be sweet, but the scan output would give the scout info such as:
GÇ£A single small ship has has transversed this wormhole very recently.GÇ¥
The output would stack and vary based on approximate ship quantity, size, and time since passing through.
GÇ£A single small ship has has transversed this wormhole very recently.GÇ¥ GÇ£A few mid-sized ships have transversed this wormhole within the past hour.GÇ¥ GÇ£A large ship traversed this wormhole many hours ago.GÇ¥
As time passes the scans could become more inaccurate based on the age of the ship tracks, pilot skill level, random environmental effects etc.
Possible Result:
The addition of a system like this could help provide players with more information while exploring, reward good decision making, and bring players together faster for potential interactions.
Ahh back to the days of pullable jump. I am not sure it's possible now i though that was yet another thing they broke as a consequence of introducing something else in the game and they couldn't be assed to fix it for the insignificant people of WH space.
I actually do like your idea it is well thought out, but well CCP will make it into some stupid minigame that you need LVL V skills to do sanely and not want to shoot yourself in the face after doing it twice.... |

Winthorp
Disciples of BOB
191
|
Posted - 2013.08.21 06:32:00 -
[23] - Quote
Jack Miton wrote: PS: if you want randomness, go run quarantine areas...
^ This, i don't get the urgency to makeover PVE. I would prefer to get it done as quick as i can to go do something fun. |

Winthorp
Disciples of BOB
192
|
Posted - 2013.08.21 21:22:00 -
[24] - Quote
Incindir Mauser wrote: And a far as PvE goes, I'd really like to see some pve combat related stuff for higher end WH's impimented that don't take caps and dreads or thirty guys in subcaps and logi to do.
You are doing it all wrong... 
|

Winthorp
Disciples of BOB
193
|
Posted - 2013.08.24 09:44:00 -
[25] - Quote
Isolde Guermantes wrote:Jack Miton wrote:M1k3y Koontz wrote:Doing C6 sites without capital escalations would be ridiculous, it would take 10 Tengus and then nobody would make enough isk to make the sites worth it. ah... kids these days. so little imagination. a) it takes 6 tengus tops b) tengus are TERRIBLE for group pve and are only used by the ignorant and incompetent. c) running C6 sites in guards and T3s is still the most enjoyable PVE ive ever done and it nets plenty of isk. Aye but who has the balls to ascertain just how many guards are required? 
4 is a good number, can easily be done with 3 until one of them disconnects... then is fun times for all.
Never done that in C6 admittedly, only C5 so could be different. |

Winthorp
Disciples of BOB
201
|
Posted - 2013.09.08 10:46:00 -
[26] - Quote
Karpov 360 Karp wrote:]FIX SCANNING TO THE WAY IT WAS PRE ODYSSEY 1.1, AS OF WRITING MY CORP AND I ARE STUCK IN OUR WORMHOLE BECAUSE WE CANNOT SCAN DOWN ANY SIGNATURES AT ALL, NOT TO MENTION WE CAN'T SCAN DOWN ANY INTRUDERS. [/b][/u]
+1 For this, at first i was wondering what all the drama was as i wasn't having any issues, but for the last week it has been awful and the only solution i can find that works is collecting all the probes and dropping another set. |

Winthorp
Disciples of BOB
203
|
Posted - 2013.09.17 06:35:00 -
[27] - Quote
Caleb Seremshur wrote:Sorry to burst your bubble guys but the biggest reason there's nothing to shoot at in WH is because kspace people do the old "oh look, another wormhole" and switch system.
my only notable experience with wormholes was getting ganked on entry and podded? I haven't been inspired at all to return to place that feela so insurmountable
WH space doesn't need more people like you that are too scared they will tear their dress. |

Winthorp
Disciples of BOB
203
|
Posted - 2013.09.21 00:34:00 -
[28] - Quote
Lexar Mundi wrote:I like a lot of your ideas, but some of them not so much
POS bashing sleepers will make everyone put offline towers with guns at every moon. Just fly over in a tanked ship and a few fuel blocks and your set. People could abuse the mechanic very easily. If you miss one... oh well we lost some stront.
Don't reset sites after down time would suck if more action didn't happen more often. as it is WHs are almost a grave yard. Less sites to do would mean even less people living in WHs.
I agree on making W-space more unknown though.
Yes it could be gamed by players but there is always hotfixes to those such as sleepers unaffected by POS modules, i believe it does go towards getting more people out in the open and vulnerable but not too much as they have their own POS guns on their side if they get jumped.
Getting rid of all the inactive towers from dscan would be a great bonus also. |

Winthorp
Disciples of BOB
205
|
Posted - 2013.09.25 01:42:00 -
[29] - Quote
helana Tsero wrote:3. Dont give WH alliances the ability to have share bookmarks beyond what is already available. One of the great things about W space is it allows small/medium corps to fully participate in all W space has to offer. Giving further advantages to the large WH alliances will only see them get larger, conquer more WH systems and then we have nullsec 
Yes it is this that is stopping the growth of alliances.... 
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Winthorp
Disciples of BOB
207
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Posted - 2013.10.07 06:17:00 -
[30] - Quote
Bane Nucleus wrote:HerrBert said I wasn't allowed.  I found myself a nice home, but the offer is greatly appreciated! o7
People listen to Bert?  |

Winthorp
Aliastra Gallente Federation
212
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Posted - 2013.10.21 03:03:00 -
[31] - Quote
Yoshmoto wrote:Make c4 sleepers point. Too many tengus getting away.
You are bad and should feel bad.
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