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Gevlin
The Sons of Ranginui
234
|
Posted - 2013.08.10 16:24:00 -
[1] - Quote
In World War II para troopers were hot dropped behind enemy lines, but the negative effect fro that was the para troopers were scattered about the country side
I am suggesting to have ships using covert or Titan Jump bridges , arrive at several random locations when the arrive in system from the jump bridge. if the Titan or Black ops ship jumps with the fleet, the fleet all arrives at the becon as the jump bridge ship is able to guide the fleet precisely on target
Some day I will have the internet and be able to play again. |

HiddenPorpoise
BG-1 The Craniac
48
|
Posted - 2013.08.10 19:48:00 -
[2] - Quote
Depending on what you mean by random it makes small group movements a nightmare but doesn't matter to a blob fleet. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1755
|
Posted - 2013.08.10 21:51:00 -
[3] - Quote
HiddenPorpoise wrote:Depending on what you mean by random it makes small group movements a nightmare but doesn't matter to a blob fleet.
Scattered between celestials would be both hilarious and relatively effective. Use some bunkum about planetary gravity wells and solar radiation interfering with the cynosural signal to explain it. Plus then you could make it so bridge cynos have to be lit at the sun and nowhere else, allowing for more countering to bridges. Save the Domi model! Spacewhales should be preserved. |

Maximus Aerelius
PROPHET OF ENIGMA
256
|
Posted - 2013.08.12 15:05:00 -
[4] - Quote
Gevlin wrote:In World War II para troopers were hot dropped behind enemy lines, but the negative effect fro that was the para troopers were scattered about the country side
I am suggesting to have ships using covert or Titan Jump bridges , arrive at several random locations when the arrive in system from the jump bridge. if the Titan or Black ops ship jumps with the fleet, the fleet all arrives at the becon as the jump bridge ship is able to guide the fleet precisely on target
In WW2 they didn't have the sophistication of Spaceflight as we do in New Eden and that being said I think you'll find that those paratroopers got to landing within a few hundred meters of each other especially the Special Forces.
I don't think this is applicable to New Eden or the technological level that we have attained in our ability to rid ourselves of a mortal coil but we can't bridge\cyno\land a fleet onto a single grid? Sorry OP but no +1 from me. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Me of Course
There is no life in space
4
|
Posted - 2013.08.13 02:00:00 -
[5] - Quote
well instead of them being sent around the system, how about just spread out on the grid little like how it is now, where when jumping/bridging to a cyno, the ships are within 2.5 km away from the cyno, just further away, i can see it being an advantage and a disadvantage both at the same time, primarily in capitals (might see more capitals dying?) |

Rowells
Unknown Soldiers Against ALL Authorities
88
|
Posted - 2013.08.13 02:42:00 -
[6] - Quote
Maybe not the whole grid, but an area of 15 - 30km sounds decent enough |

Maximus Aerelius
PROPHET OF ENIGMA
275
|
Posted - 2013.08.13 12:10:00 -
[7] - Quote
Me of Course wrote:well instead of them being sent around the system, how about just spread out on the grid little like how it is now, where when jumping/bridging to a cyno, the ships are within 2.5 km away from the cyno, just further away, i can see it being an advantage and a disadvantage both at the same time, primarily in capitals (might see more capitals dying?)
How I think this should be set out:
- Your fleet cyno's\bridges\fleet warps\whatever to another grid.
- You land on grid in the same formation as when you cyno'd in.
- Your co-ordinates from the system you left in relation to the cyno\jump bridge\Fleet Commander who initiated warp remain when you land on grid and are replicated.
Now the results:
- Gone are the days of one massive ship ball landing on grid
- Gone are the days of all ships being right on top of their target\each other
- Gone are the days of humping hulls trying to get some sort of speed up to get to optimals.
TL:DR: You land in the same position you jumped in at. X,Y,Z taken from the Cyno\Jump Bridge and then applied to the spot in space you are cyno'ing to. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1568
|
Posted - 2013.08.13 15:49:00 -
[8] - Quote
Maximus Aerelius wrote:Me of Course wrote:well instead of them being sent around the system, how about just spread out on the grid little like how it is now, where when jumping/bridging to a cyno, the ships are within 2.5 km away from the cyno, just further away, i can see it being an advantage and a disadvantage both at the same time, primarily in capitals (might see more capitals dying?) How I think this should be set out:- Your fleet cyno's\bridges\fleet warps\whatever to another grid.
- You land on grid in the same formation as when you cyno'd in.
- Your co-ordinates from the system you left in relation to the cyno\jump bridge\Fleet Commander who initiated warp remain when you land on grid and are replicated.
Now the results:- Gone are the days of one massive ship ball landing on grid
- Gone are the days of all ships being right on top of their target\each other
- Gone are the days of humping hulls trying to get some sort of speed up to get to optimals.
TL:DR: You land in the same position you jumped in at. X,Y,Z taken from the Cyno\Jump Bridge and then applied to the spot in space you are cyno'ing to.
So if I'm at p1 in a system and bridge to another system, I'd be at P1 there?
How would that work if I'm jumping out of a system 200+AU wide into one barely 50, or would you massively expand all systems and thus re-introduce deep safes? |

Maximus Aerelius
PROPHET OF ENIGMA
279
|
Posted - 2013.08.13 15:54:00 -
[9] - Quote
Danika Princip wrote:So if I'm at p1 in a system and bridge to another system, I'd be at P1 there?
How would that work if I'm jumping out of a system 200+AU wide into one barely 50, or would you massively expand all systems and thus re-introduce deep safes?
You can tell I don't bridge? OK, this would be more useful for Fleet Warps I guess and I feel bad for putting up a post that caused you to type a reply.
Accept my apologies and I'll STFU and slink back out of this thread. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
181
|
Posted - 2013.08.13 16:07:00 -
[10] - Quote
WWII paratroops were scattered mostly because
1) jumping from an aircraft that had to maintain forward flight to stay aloft 2) 1940s tech nav systems 3) jumping at night
I would think by the year 25000 or so that we're in, we'd be a bit more akin to a group of spec ops dropping down lines from a hovering blackhawk using night vision goggles and GPS... So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3866
|
Posted - 2013.08.13 16:29:00 -
[11] - Quote
WWII Paratroopers, unless distracted by contact with the enemy, were able to regroup and attack their target together before the target knew they were there. Just like bridging/jumping works in EVE.
If you kill the cyno ship between the time they hit jump and land on grid, they are scattered randomly through the system. Next time, kill your hostile cyno faster. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Phaade
Debitum Naturae WHY so Seri0Us
52
|
Posted - 2013.08.13 17:42:00 -
[12] - Quote
Maximus Aerelius wrote:Gevlin wrote:In World War II para troopers were hot dropped behind enemy lines, but the negative effect fro that was the para troopers were scattered about the country side
I am suggesting to have ships using covert or Titan Jump bridges , arrive at several random locations when the arrive in system from the jump bridge. if the Titan or Black ops ship jumps with the fleet, the fleet all arrives at the becon as the jump bridge ship is able to guide the fleet precisely on target
In WW2 they didn't have the sophistication of Spaceflight as we do in New Eden and that being said I think you'll find that those paratroopers got to landing within a few hundred meters of each other especially the Special Forces. I don't think this is applicable to New Eden or the technological level that we have attained in our ability to rid ourselves of a mortal coil but we can't bridge\cyno\land a fleet onto a single grid? Sorry OP but no +1 from me.
True, however we are talking about tearing a hole in space and landing within 5km of a destination that is light years away.
I think it's more reasonable that they land throughout the system, hell that's still incredibly accurate given the distance traveled. |
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