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Phyra
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Posted - 2005.12.27 02:17:00 -
[1]
@Mantor: ignorant fool. management by fear is inefficient and ineffective even with animals - one pro: it's less demanding on the intellect of the manager.
Here is what drones need: a priority list as what to attack. That cant be that hard. It's been implemented in other games. For inspiration take a look at "Space Empires 4" That's great in everything that needs player configuration, and especially in attack preferences for the combat AI.
Drones going for walls and other structures 30km away instead of for the frigate circling me at 8km is outright ridiculous. Same goes for the random attacking of far away groups.
Options needed in the list are: closest to drone, closest to master, furthest from... frigate, cruiser, ... lowest bounty, highest bounty ship, drone, battery, structure aggroed, passive ....
feel free to add to the list
Ohter issues: drones still get stuck together, drones dont go at max speed but circling speed, drones disobey commands and switch targets when going longer distances,
BTW did anyone find out how this "drones in distant space" thingy works exactly? CCP please do better documentation.
Phyra
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Phyra
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Posted - 2005.12.27 12:16:00 -
[2]
I for my part would enjoy drones with AI - they are like that atm just with bad AI. Much more in line with state of technology in the eve-universe.
The other option sounds fine too on the other hand: Drones that go on attacking only those targets that you have targetted and just work off the stack. Better than the current berserk drones.
Maybe work on the first and make it like the latter until it's done.
regargds,
Phyra
P.S.: CCP please make better documentation.
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Phyra
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Posted - 2005.12.28 20:06:00 -
[3]
Thx Heavenly. I'll try this.
Anyway I hope some of the features I mentioned will get implemented soon, at least internally. There must be some code that determines what target the drones move on to next...maybe it can get beefed up a bit.
Phyra
P.S.: CCP please do better documentation.
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Phyra
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Posted - 2005.12.29 18:39:00 -
[4]
Edited by: Phyra on 29/12/2005 18:40:44 Ignorant fool that's obvious! Umm... no wait you are right... linking drones and animal training is completely senseless...
Now with that out of the way let's get back to the topic: borked drones.
Did I mention that
drones need an attack priority list that can preferrably be managed by players? Oh hey I did, so I'll leave it to that.
Other than that:
drones don't go at top speed when they should
drones tracking seems borked
drones don't return to bay when they should
drones get stuck together and travel at extremely low speeds
drones "forget" their commands especially when sending them from one far away target to another (say both 30km away from master and the new target is 40km from the old) and then switch to a random target (usually aggroing a new group)
repair drones cannot repair their master
drones behaviour when working alone is different from their behaviour when working in a gang
I still have no clue how the "drones in distant space" container works.
I bet we all would love this changed or at least acknowledged and explained.
regards
Phyra
P.S.: CCP please do better documentation.
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Phyra
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Posted - 2005.12.30 01:26:00 -
[5]
ty. that clears up one thing...
Phyra
P.S.: CCP please do better documentation
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Phyra
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Posted - 2006.01.04 13:55:00 -
[6]
no we have not received any acknowledgement, since devs seem to be too busy to even spare 5 minutes for us saying that they care and work on it 
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