| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Kaelisra enamal
Xatruch Tech
0
|
Posted - 2013.08.14 20:03:00 -
[31] - Quote
Eddard Solus wrote:When trying to talk to an agent in order to request a mission, I receive the following message from said agent: Quote:I'm sorry, but what I've got is promised to another pilot already. Could you come back later? This is not an epic arc mission, just a normal agent in Penirgman system. Also, this holds true for lvl 1-4 agents. I have tried a few and all gave me the same message. //edit: Thanks for the report, should be fixed with the next patch - CCP Habakuk
patched today but still the bug holds. and i am trying mainly mordus angel missions. |

Marcus Junius
Nephilim Ordo
2
|
Posted - 2013.08.15 04:08:00 -
[32] - Quote
Alsyth wrote:Bug: 1. Nighthawk, Sleipnir, and probably others former field CS still cannot fit more than 1 link without getting error message. In the same situation Claymore can, and only get the error message for the 4th link. //edit: Created internal defect and is fixed now - CCP Habakuk2. Weird sound on undock when scan activate. Last for approx half a second, is quite lound an annoying (like a radio) //edit: I cannot reproduce this so far. Could you try to record this with fraps or similar and upload somewhere? - CCP HabakukAnd please, new mirror... 
For me the issue isn't that you can't fit them, you always could. Its that you can't have more than one turned on at any given time. You should be able to turn on three without Co-Processors given the stated changes. |

Draco Zhuangli
Black Thorne Corporation The Cursed Few
5
|
Posted - 2013.08.15 04:39:00 -
[33] - Quote
I noticed an issue testing with an Eagle. When the 250mm rails are grouped, the ammo count goes down by 5. If I ungroup and shoot each one singular t5he ammo count goes down by one as normal. Then regroup, goes down by 5. Also when empty does not auto reload.
I checked out the Cerberus and did not see this same issue with grouping. So wondering if it is a hybrid only thing, or a HAC thing? Ill look more.
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Raithe Deninard
Requiem Liberators Moral Contradiction
0
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Posted - 2013.08.15 06:23:00 -
[34] - Quote
I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though. |

Allandri
Liandri Industrial Liandri Covenant
55
|
Posted - 2013.08.15 09:13:00 -
[35] - Quote
Raithe Deninard wrote:I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.
I am having the same problem. Once undocked, nothing is showing for the ship UI. It is possible to target items in space and move around but module activation by keyboard shortcuts from where they should be doesn't work.
When selecting the fitting screen in space, it stills shows everything that has been fitted though |

Chris Winter
Zephyr Corp V.A.S.T.
199
|
Posted - 2013.08.15 23:52:00 -
[36] - Quote
The tracking camera doesn't seem to disengage when I'm trying to pan the view a small amount--it keeps jerking the camera back to look at what I have selected when I'm trying to move it slowly or move it only a little. |

Azicus Masrama
Cha0s Legion Scandinavian dirtbags
1
|
Posted - 2013.08.16 07:08:00 -
[37] - Quote
I've recently noticed that fleet bosses cannot invite new members to fleet. Although can still form/start one. |

Chris Winter
Zephyr Corp V.A.S.T.
199
|
Posted - 2013.08.16 07:46:00 -
[38] - Quote
Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.
I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection... |

Dark J0kr
Project Mayhem.
1
|
Posted - 2013.08.16 11:08:00 -
[39] - Quote
I don't have weapons upgrades on the market window. When I did a Keyword search using the market window it still says Ship Equipment/Launchers and Turrets/Weapons upgrades on the root description of the module, but the Folder does not exist. |

Madbuster73
RED SQUAD
43
|
Posted - 2013.08.16 11:08:00 -
[40] - Quote
Bug: Astarte can not activate 6th warfare link (with 3 command processors) |
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CCP Sledgehammer
C C P C C P Alliance
0

|
Posted - 2013.08.16 11:54:00 -
[41] - Quote
Chris Winter wrote:Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.
I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection...
I had a look at this and it was fine for me. Can you tell me if changing the Tracking Camera Onscreen Position has any effect on the behaviour?
You can do this by clicking on the Options Square menu (top left Icon) in your Selected Item window and then selecting the "Set tracking camera onscreen position" option, just drag the square that appears in space to a different position on your screen.
Also, just to make sure... In your D-Scan window is the "Use Tracking Camera" option checked?
Thanks! |
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CCP Fozzie
C C P C C P Alliance
7392

|
Posted - 2013.08.16 13:24:00 -
[42] - Quote
Madbuster73 wrote:Bug: Astarte can not activate 6th warfare link (with 3 command processors)
Thanks. We've found the bug and have it fixed internally. Should be good to go in the next Sisi update. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Rengerel en Distel
1782
|
Posted - 2013.08.16 13:25:00 -
[43] - Quote
CCP Sledgehammer wrote:Chris Winter wrote:Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.
I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection... I had a look at this and it was fine for me. Can you tell me if changing the Tracking Camera Onscreen Position has any effect on the behaviour? You can do this by clicking on the Options Square menu (top left Icon) in your Selected Item window and then selecting the "Set tracking camera onscreen position" option, just drag the square that appears in space to a different position on your screen. Also, just to make sure... In your D-Scan window is the "Use Tracking Camera" option checked? Thanks!
I find this to be if you have a custom size on your window. My window is 1613x929 and i have to put the camera center 20% left to be "centered" for dscan.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Vincent Athena
V.I.C.E. Aegis Solaris
2117
|
Posted - 2013.08.16 13:48:00 -
[44] - Quote
Drone recall bug, when recalling one drone by dragging it from the spce menu to the drone hold, it recalls, but is still listed in the "in space" list as "returning".
1) Put 5 drones in your ship. Group them 2) Launch them by dragging the group to the "in space" part of the window 3) Expand the "in space" list so you can see the individual drones 4) Drag just the TOP MOST drone in the list back to the "in bay" part of the list
Result: The drone does return, but its entry "In space" is not removed.
Oddly this only seems to bug if its the top drone in the list. http://vincentoneve.wordpress.com/ |

Murashu
Air Initiative Mercenaries
75
|
Posted - 2013.08.16 13:58:00 -
[45] - Quote
Vincent Athena wrote:Drone recall bug, when recalling one drone by dragging it from the spce menu to the drone hold, it recalls, but is still listed in the "in space" list as "returning".
1) Put 5 drones in your ship. Group them 2) Launch them by dragging the group to the "in space" part of the window 3) Expand the "in space" list so you can see the individual drones 4) Drag just the TOP MOST drone in the list back to the "in bay" part of the list
Result: The drone does return, but its entry "In space" is not removed.
Oddly this only seems to bug if its the top drone in the list.
I've been seeing the same issue on TQ for the last month when I right click on a single drone and select return to drone bay. It works fine if I recall all drones but when selecting a single drone it always get stuck at "returning." |
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CCP Sledgehammer
C C P C C P Alliance
0

|
Posted - 2013.08.16 15:01:00 -
[46] - Quote
Raithe Deninard wrote:I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.
I've had a play about with various Tengu setups and have been unable to reproduce this issue. Would you be able to post your fit please? When the issue occurred did you notice if the server was being quite laggy?
Cheers! |
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CCP Habakuk
C C P C C P Alliance
717

|
Posted - 2013.08.16 15:16:00 -
[47] - Quote
Please use the new bug reporting page now for reporting bugs. For those, who reported a bug in this thread, but we did not reply at all to you: Feel free to write a bugreport and include screenshots and log files.
The in-client bug reporting tool is still disabled on Singularity for now - it will be enabled after the next client update.
Thanks a lot for helping us out with bug reports! CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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Allandri
Liandri Industrial Liandri Covenant
55
|
Posted - 2013.08.16 15:53:00 -
[48] - Quote
CCP Sledgehammer wrote:Raithe Deninard wrote:I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though. I've had a play about with various Tengu setups and have been unable to reproduce this issue. Would you be able to post your fit please? When the issue occurred did you notice if the server was being quite laggy? Cheers! [sdfsd]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Medium Shield Booster II
Shield Boost Amplifier II Adaptive Invulnerability Field II EM Ward Field II 10MN Afterburner II Medium Electrochemical Capacitor Booster I,Cap Booster 25
250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M
Medium Hybrid Ambit Extension I Medium Anti-EM Screen Reinforcer II Medium Core Defense Field Extender II
Tengu Electronics - CPU Efficiency Gate Tengu Defensive - Amplification Node Tengu Engineering - Power Core Multiplier Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Intercalated Nanofibers
I just logged in to SiSi and undocked this first. Everything was available and proceeded to dock up a second time. Upon undocking again, the UI vanished |
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CCP Sledgehammer
C C P C C P Alliance
0

|
Posted - 2013.08.16 16:03:00 -
[49] - Quote
Allandri wrote:CCP Sledgehammer wrote:Raithe Deninard wrote:I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though. I've had a play about with various Tengu setups and have been unable to reproduce this issue. Would you be able to post your fit please? When the issue occurred did you notice if the server was being quite laggy? Cheers! [sdfsd] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Medium Shield Booster II Shield Boost Amplifier II Adaptive Invulnerability Field II EM Ward Field II 10MN Afterburner II Medium Electrochemical Capacitor Booster I,Cap Booster 25 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M 250mm Prototype Gauss Gun,Antimatter Charge M Medium Hybrid Ambit Extension I Medium Anti-EM Screen Reinforcer II Medium Core Defense Field Extender II Tengu Electronics - CPU Efficiency Gate Tengu Defensive - Amplification Node Tengu Engineering - Power Core Multiplier Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Intercalated Nanofibers I just logged in to SiSi and undocked this first. Everything was available and proceeded to dock up a second time. Upon undocking again, the UI vanished
OK, thanks Allandri. I'll see what I can find with this. |
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Darvaleth Sigma
The Great Harmon Institute Of Technology Innovia Alliance
324
|
Posted - 2013.08.16 17:41:00 -
[50] - Quote
I think mac users are still denied even logging in... packet data unavailable or something like that. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Warr Akini
Bat Country Goonswarm Federation
64
|
Posted - 2013.08.16 18:12:00 -
[51] - Quote
It looks like energy transfer mods aren't being affected by bonuses like rigs (Egress). Checked stats in-game and they're showing the base stats while fitted/etc. |

Velarra
264
|
Posted - 2013.08.16 23:12:00 -
[52] - Quote
There is an issue with the checkmark in Escape, Display and Graphics, Effects column: Stargate Transitions. The on / off checkmark doesn't seem to be functional. Please enable.
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Chris Winter
Zephyr Corp V.A.S.T.
200
|
Posted - 2013.08.17 21:06:00 -
[53] - Quote
CCP Sledgehammer wrote:Chris Winter wrote:Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.
I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection... I had a look at this and it was fine for me. Can you tell me if changing the Tracking Camera Onscreen Position has any effect on the behaviour? You can do this by clicking on the Options Square menu (top left Icon) in your Selected Item window and then selecting the "Set tracking camera onscreen position" option, just drag the square that appears in space to a different position on your screen. Also, just to make sure... In your D-Scan window is the "Use Tracking Camera" option checked? Thanks! Finally was able to look at this.
The "set tracking onscreen position" box was in the middle of the screen, but it was still looking off to the right.
Checking "Use tracking camera" on dscan caused it to correctly center the object, then unchecking it caused it to swing off to the right again. It looks like there's a bug here, since on TQ the dscan "Use Tracking Camera" checkbox and the overview "Tracking Camera: Track Selected Item" checkbox are the same thing, and checking/unchecking one will uncheck the other.
I then clicked the "set tracking onscreen position" box once, and the box went away and the tracking camera swung to the expected orientation, regardless of the state of the dscan window's checkbox.
Hope that helps. |

Wyrm Drake
Caldari Provisions Caldari State
17
|
Posted - 2013.08.18 01:24:00 -
[54] - Quote
When buying stuff off the market, folders on the market screen, in the section I am buying from, would randomly collapse as soon as I hit the 'Buy' button.
Also, I currently cannot Collapse my Ship Hangar folder at the station I am at. |

Wyrm Drake
Caldari Provisions Caldari State
17
|
Posted - 2013.08.18 04:03:00 -
[55] - Quote
My Vindi is saying it is out of ammo when I have 8 rounds left in the neutron blasters |

Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
198
|
Posted - 2013.08.18 16:47:00 -
[56] - Quote
Nevermind >.< |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
51
|
Posted - 2013.08.18 23:36:00 -
[57] - Quote
system callouts are gone , stuff like "warp drive active" or "capacitor is empty".
the shield/armor/hull/cap alerts are also gone , but you can get them back by manually disabling/enabling them again. no way to get back the "aggression" alert tho that i could find IMMA FIRING MA LAZAR!!! |

Flashbang Thereal
S0utherN Comfort Test Alliance Please Ignore
0
|
Posted - 2013.08.19 12:11:00 -
[58] - Quote
Warningwindow bug.
Whenever a warning window popps up. Like the warning you get when a item in market is way over or under value, the window turns up empty. Not a single word in the window. Same with warning window when jumping from highsec to lowsec. |

Meadowvale
0rder of the Golden Dawn Etherium Cartel
11
|
Posted - 2013.08.19 15:53:00 -
[59] - Quote
new sensor compensation skills in tracking group do not display any info in description (descriptions available in market groups) - attributes are populated
EDIT: NVM, just seen the Known Issue in Singularity channel |
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CCP Goliath
C C P C C P Alliance
1613

|
Posted - 2013.08.19 15:55:00 -
[60] - Quote
Flashbang Thereal wrote:Warningwindow bug.
Whenever a warning window popps up. Like the warning you get when a item in market is way over or under value, the window turns up empty. Not a single word in the window. Same with warning window when jumping from highsec to lowsec.
This is fixed in the new build. Thanks! CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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