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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP karkur
C C P C C P Alliance
2436

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Posted - 2013.08.12 16:05:00 -
[1] - Quote
Hi all,
In Odyssey 1.1. my team, Team Pony Express, will be adding the Radial Menu here and there, and also making a few other changes to it. We have also been working on some other small UI changes:
Radial Menu added to:- Members in Fleet Watchlist
- Fleet members (oops
, I forgot to add it to the flat list, will fix )
- On squares in route
- On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
- Bookmarks in People & Places (or window popped out from one of the bookmark folders)
- Bookmarks in system map
Changes we are making for the Radial Menu:- Added a small icon on Radial Menu options that are range options so it's clearer they are different
- Added indicators to show what item the radial menu is open on (for brackets it's a whitish cirlce, entries in list it's a highlight)
- Set Destination is now primary action for Asteroids, Stations, Solarsystems, Moons, Planets, Stargates when they are not in current system (accessible through bookmarks in People & Places)
- Removed "Bookmark" from Drones
- Fixed duplicate options on Drones
- Warping to fleet members now works
- If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended
)
- (maybe some other thins i'm forgetting now
)
Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
Other Changes:- Now possible to drag skills from Info windows to skillqueue or any input field such as chat to create a link
- Now possible to drag skills from charactersheet to input fields to create a link
- Camera movement when jumping has been smoothed out a lot
- Attributes and their values in Info windows are now listed in one line, making the values easier to read
We are still working on some things... and when the time is right I will probably update this thread, but until then I should probably not say too much.
Please give those things a try and let us know what you think  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2438

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Posted - 2013.08.12 16:30:00 -
[2] - Quote
Paul Maken wrote:Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult. Well no.... but in case you didn't know, we have changed how dragging of the targets works:
CCP karkur wrote:Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with how drag/drop works everywhere else in the game. I hope that solves your issue 
I will be writing a devblog soon on the Radial Menu, and I should cover stuff like that in it  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2440

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Posted - 2013.08.12 16:59:00 -
[3] - Quote
Corporal Cina wrote:Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.
I think the drag/drop may be just as good though, will have to try it. First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps 
Edit: ok, maybe the post just hadn't update after being edited or some magic CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2444

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Posted - 2013.08.12 18:24:00 -
[4] - Quote
Corporal Cina wrote:CCP karkur wrote:Corporal Cina wrote:Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.
I think the drag/drop may be just as good though, will have to try it. First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps  Edit: ok, maybe the post just hadn't update after being edited or some magic Sorry, I did edit it to be more clear. I will have to try the drag drop from drones in space to the drone bay. My original question was whether the radial menu would work when clicking on a drone from the drone bay menu. I find myself pulling one drone in to the drone bay which usually means right click menu hell. It would be quite lovely if we could use the radial menu for such things as returning a drone to the drone bay or to tell a specific drone to engage target. Is that more clear? yeah, sorry that I was unclear... I knew exactly what you were asking... and the answer was "perhaps " ... we are still working on some things  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2444

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Posted - 2013.08.12 18:43:00 -
[5] - Quote
Domanique Altares wrote:CCP karkur wrote:
Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
karkur I love you and this is awesome to play with on SiSi. Is it beyond the realm of possibility that one day this could be iterated to simply dragging the group out of the window and 'into space' as it were, instead of having to drop directly on the 'Drones in Local Space' tab? :3 And no... not at all... let me see what I can do 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2446

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Posted - 2013.08.12 19:05:00 -
[6] - Quote
Alex Trevalian wrote:I'm unsure if this is easy to do or not, but I get really frustrated when I get podded and try to use the radial menu to quickly warp to a celestial or customs office and the Warp-To location is different. Usually it's at the top of the circle but sometimes not. Can this be made more consistent? What? Warp To to should always be in the same spot(10.30... never at 12 o'clock)... the point is exactly to have it consistent .... could you explain better what you mean? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2449

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Posted - 2013.08.12 19:10:00 -
[7] - Quote
Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2462

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Posted - 2013.08.12 21:37:00 -
[8] - Quote
Balzac Legazou wrote:CCP karkur wrote: Drone changes: [...]
While it's nice that you're improving the drone UI, what the drone UI needs isn't improving. It's re-doing. And, before that, re-thinking. And I fear that adding polish to the current (fundamentally flawed / limited) drone UI will make CCP less likely to consider a full overhaul in the near future ("What, and waste all the time we spent polishing the old system?"). [...a lot of stuff....] I know this is unlikely to happen any time soon, I just urge you to not think of current UI "polish" as a long-term solution. The drone UI needs more fundamental changes to stop feeling like something out of the 1990s. I think we all agree that the drone UI needs to be redone. I don't think those small tweaks will change anything about that, but they will hopefully make the drone UI just a little bit more usable until then. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2462

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Posted - 2013.08.12 21:48:00 -
[9] - Quote
Beagle von Space wrote:Is there any chance that drone groups could someday be assigned to module hotkeys? By that I mean:
- Drone group would show up in the active modules display next to the HUD
- The hotkey to activate would launch that group
- Activating them again would cause them to attack the currently selected targeted
- The hotkey that would overheat a conventional module would cause the drones to return and orbit
- "Overheating" the drones again would cause them to return to the bay.
Or is the current system, on some level, working as intended? I always figured that, because drones can engage targets semi-autonomously, that the reason there is no hotkey to launch them was that it makes it harder for bots to use them. The drone UI just needs a lot of love, and it really wants to be redone... so maybe when/if that happens  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2462

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Posted - 2013.08.12 22:09:00 -
[10] - Quote
Balzac Legazou wrote:When you say "change anything about that", do you mean about the fact that we all agree it needs to be changed, or do you mean there are actually some plans / commitment on CCP's part to re-do the whole drone UI at some point?
Basically what I'm asking is:
Do you have a "proper" drone UI / drone command structure up your sleeve (designed and waiting to be implemented, perhaps on the next major expansion) ? Or is that still at the stage were "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" ? Pretty much still at the "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" stage although I know our UI designers have been experimenting a bit with it.
By "change anything about that" I meant that no one is going to go "No, OMG, we can't redo the drone UI now, karkur just spent X time on adding drag/drop!!" 
And color coding... I haven't really thought about it, but I think it would be more for our designers to decide on anyways  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2468

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Posted - 2013.08.13 08:12:00 -
[11] - Quote
Terrorfrodo wrote:CCP karkur wrote:If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended  ) Yay finally :) But why is setting the delay to zero (still) not recommended? because like I said in the Radial Menu thread, it doesn't really work with dragging.... for example, there is no good way to know if you meant to be dragging a member in the fleet list or if you wanted to open up a radial menu on it and select some action. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2488

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Posted - 2013.08.17 14:54:00 -
[12] - Quote
Bagrat Skalski wrote:I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post. You might not have read the part where I said we were still working on some things  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2489

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Posted - 2013.08.18 15:59:00 -
[13] - Quote
Original post has been updated  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2491

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Posted - 2013.08.19 14:52:00 -
[14] - Quote
Maximus Andendare wrote:CCP karkur wrote:Edit (August 18th): - "Jump through to X" added as primary option for black ops
"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig? To allow you to jump through if the black ops ship has a bridge up CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2492

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Posted - 2013.08.19 16:48:00 -
[15] - Quote
MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that! 
Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2492

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Posted - 2013.08.19 17:38:00 -
[16] - Quote
MeBiatch wrote:its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.
its not like with probes where you can just select reconnect to them anytime you like... Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2496

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Posted - 2013.08.21 20:23:00 -
[17] - Quote
Stjaerna Ramundson wrote: edit.. sry wrong button, will edit for feedback... -.-
I'm anxiously waiting for your feedback!  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2497

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Posted - 2013.08.21 22:06:00 -
[18] - Quote
Kosetzu wrote:Maximus Andendare wrote:Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ. I didn't change any rules.. when testing I frequently get the "you can't have drones of different types" type of message (for example when trying to mix salvage drones with combat drones). Could you give me specific examples (drone names) of what works on Sisi now that doesn't work on TQ? (and if something has changed, we might just decide to keep it that way, we'll see) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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