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Aegon Blackfire
Stimulus Rote Kapelle
9
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Posted - 2013.08.12 22:15:00 -
[1] - Quote
Greetings Capsuleers!
It gives me great pleasure to announce that the Syndicate Competitive League is back for its fourth tournament. This time with more pilots, more matches, more explosions, and most of all more style (we hope).
Do you want to know more?
Dates: 14th & 15th September 2013
Format: 12 teams of 10 heroic and intrepid space commanders (that's you) with 85 points each using Alliance Tournament XI point values.
Matches: Matches will follow a double elimination format very similar to that of SCL3. The top 4 positions will be seeded by the very best teams of SCL3 (if they wish); the rest will be randomly drawn.
Rules: Rules will be almost identical to those of AT XI with one major change: Energy transfers now follow the same rules as remote reps; these can only be fitted to the logistics ship.
Where: This will be happening on the Singularity Test Server, ship balance updates have occurred and Singularity has been updated to Odyssey 1.1. We cannot guarantee a character mirror will occur between now and 14-15 September.
Entry: Entries are open until Midnight eve time on Thursday 22 August 2013. If more than 12 teams have entered at this point the top 4 teams from the previous SCL are guaranteed a spot and the remaining 8 will be randomly drawn on Friday 23rd August. If less than 12 teams have joined by this point, entries will remain open until the roster is full. Team captains should register their interest by eve mail to Ben Booley or Elendar,
Cost: 1 billion isk entry fee per team upon confirmation of selection to compete after the random draw, all isk gathered will go towards the prize fund.
Prizes!: To be announced, expect plex, shinies, butterfly kisses, and/or hugs.
The details! (Some slight plagiarism may have occurred here).
THE RULES Up to 12 teams will be granted entry to SCL4. The tournament takes place in one stage, a 12 team double elimination bracket with the top 4 teams seeding and all other places randomly drawn.
Please note that both the format and match rules are subject to change. It is strongly advised that participants watch the SCL forum regularly for announcements.
The top 4 teams from SCL3 will be guaranteed a spot if they enter, all other spots will be decided by random draw.
If a team drops out of the tournament for any reason, their spot will be offered to another team from the original pool, again by random draw.
Teams may consist of any pilots from any alliance.
As a player, you may only compete for a single team, regardless of how many player-accounts you own.
Tournament Format SCL 4 will be held as one continuous double elimination tournament with random initial seeding. There will be no pre-qualifying rounds, and no groups rounds.
GÇó Banning will be in place for all matches. GÇó The final match of the winnersGÇÖ bracket, as well as the final match of the losersGÇÖ bracket, will be best of three series. GÇó The finals will be a best of five series, with the team entering from the winnersGÇÖ bracket starting one win up.
The tournament brackets that will be used can be found here. Yes we prepared this all ourselves at great personal expense and several seconds on Google.
Match Rules Teams can field up to ten pilots on the battlefield.
Fights are limited to 10 minutes. If a fight is tied after 10 minutes, time dilation will be used to progressively speed up the tournament solar system and encourage a prompt end to the match. See "Victory Conditions", below.
Podkill all you want, this is happening on SISI.
The match simulation is taken as is. Teams are advised to spend the pre warp-in time to verify that their ships are completely operational.
Penalties A player found breaking any rules can be penalized to various degrees, depending on the severity of the offence. All penalties are incurred at the tournament referee's discretion. Decisions are final. Penalties may be levied against a player or team and may include but are not limited to:
GÇó Points deduction GÇó Reducing the offending ship(s) shield / armor / hull / capacitor to 50% GÇó Involuntary moving of the offending ship(s) GÇó Removal from the fight GÇó Ban from competing for one or more matches. GÇó Ban from competing for the remainder of the tournament, and/or any future tournaments.
The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining. |
Aegon Blackfire
Stimulus Rote Kapelle
9
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Posted - 2013.08.12 22:16:00 -
[2] - Quote
Place & Tactics Participants should be prepared, in their chosen ships and in a fleet, 20 minutes before their scheduled fight time. Teams will be brought by a GM to a star system in uncharted space and designated as team 1 and team 2.
If you are not ready within this time allocation you will be disqualified from this match and the opposing team will be given an automatic win.
Captains must be online and available 45 minutes prior to the match to make their ban choices. Further details on bans can be found in the subsection Ships and bans.
There are eight beacons in the system, which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. Teams will be moved to the beacon of their captains choosing.
Once the word is given, teams warp in to the beacon at a range of their choosing, up to a maximum of 50 km. Team members are allowed to warp in at different ranges. Warping to the arena beacon from the entry beacon is only allowed in a limited period of time. Team members are advised to warp to the arena as quickly as possible after the command is given in local chat or risk penalties.
The arena will measure 125 km radius around the central beacon.
The host will begin a countdown. When the countdown ends, the host will break target locks of all ships in the arena.
If a player warps out/leaves the arena, his/her ship will be destroyed. This includes disconnection emergency warps. This rule is in effect before and during the match.
Warping within the arena is NOT allowed.
Dropping cargo containers or other anchorable items is NOT allowed. Dropping regular jettison containers is allowed.
The following restrictions are in place after teams warp to the arena beacon, until the match begins:
GÇó Locking players before the match starts is NOT allowed. GÇó Activating aggressive or targeted modules and micro jumpdrives before the match starts is NOT allowed. GÇó Launching drones before the match starts is NOT allowed. GÇó Moving before the match starts is NOT allowed.
Boarding a ship during the match is not allowed.
Ships & Points
Each team has 85 points with which to select their ships.
Each team may have up to 10 ships on the battlefield.
Teams may field no more than 3 of a given ship. This applies to specifically named ships only, and not ship hulls. For example, 3 Merlins, 3 Hawks, and 3 Harpies would be legal.
Teams may field no more than 1 logistics ship, or 1 tech one support cruiser, or 1 support frigate.
Ship point values are as follows. Ship types not listed in the table are not allowed.
GÇó Battleship, Pirate Faction - 20 GÇó Marauder GÇô 19 GÇó Battleship, Navy Faction - 19 GÇó Battleship - 17 GÇó Black Ops Battleship - 17 GÇó Command Ship - 16 GÇó Strategic Cruiser GÇô 16 GÇó Recon Ship GÇô 14 GÇó Battlecruiser, Navy Faction GÇô 14 GÇó Battlecruiser (Including Gnosis) GÇô 13 GÇó Logistics Cruiser - 13 GÇó Cruiser, Faction - 12 GÇó Heavy Assault Cruiser - 12 GÇó Heavy Interdictor GÇô 12 GÇó Tech 1 Support Cruiser - 10 GÇó Cruiser - 7 GÇó Bomber - 5 GÇó Electronic Attack Frigate - 5 GÇó Frigate, Faction - 4 GÇó Assault Frigate GÇô 4 GÇó Tech 1 Disruption Frigate - 4 GÇó Interdictor - 3 GÇó Interceptor - 3 GÇó Destroyer - 3 GÇó Tech 1 Industrial Ships - 3 GÇó Frigate - 2
Fitting Restrictions
All T1 and T2 modules are allowed, with the following exceptions:
All Remote Armor Repair modules , Remote Shield Transfer and ENERGY TRANSFER modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Strategic Cruiser, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate (this must be the same ship, you cannot have one ship with remote repair modules and another with energy transfers).
Faction, COSMOS, deadspace and officer modules are NOT allowed.
T1 Rigs are allowed. T2 Rigs are NOT allowed.
All T1 and T2 ammunition, missiles and charges are allowed. Faction ammunition, missiles and capacitor boosters are allowed.
All drones are allowed, including Logistics drones and Augmented drones.
Attribute Enhancers that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed.
Genolution "CA-" implants are NOT allowed.
With the exception of leadership Mindlinks, only Hardwirings that have a name ending in "1", "2" or "3" are allowed.
Leadership Mindlinks are allowed.
Boosters (drugs) are NOT allowed.
Cloaking is NOT allowed.
Cap Boosters are allowed.
Micro-jump drives are allowed.
The Ancillary Shield Boost module will be restricted to one module per ship for those pilots who wish to fit them.
Cynosural field generators are NOT allowed. |
Aegon Blackfire
Stimulus Rote Kapelle
9
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Posted - 2013.08.12 22:16:00 -
[3] - Quote
reserved |
Elendar
North Eastern Swat Pandemic Legion
64
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Posted - 2013.08.12 22:16:00 -
[4] - Quote
Hi! |
Aegon Blackfire
Stimulus Rote Kapelle
9
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Posted - 2013.08.12 22:27:00 -
[5] - Quote
Hi! Hello!
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StarFleetCommander
V0LTA Verge of Collapse
173
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Posted - 2013.08.12 22:39:00 -
[6] - Quote
Nice! |
StarFleetCommander
V0LTA Verge of Collapse
173
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Posted - 2013.08.12 22:44:00 -
[7] - Quote
Nice! |
Gizznitt Malikite
Agony Unleashed Agony Empire
2517
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Posted - 2013.08.12 22:57:00 -
[8] - Quote
This is on Sisi, right?
I ask, because if ship "cost" is negligible, there is no downside to fielding unique ships (like the etana, for example). Are there special rules regarding these purposely overpowered ships? |
Aegon Blackfire
Stimulus Rote Kapelle
9
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Posted - 2013.08.12 23:44:00 -
[9] - Quote
Gizznitt Malikite wrote: This is on Sisi, right?
I ask, because if ship "cost" is negligible, there is no downside to fielding unique ships (like the etana, for example). Are there special rules regarding these purposely overpowered ships?
You are correct. The entirety of the tournament is hosted on Sisi. This is to promote player skill over isk teams can bring to their tournament funds to field OP ships.
That being said, historically, and for the current SCL4 we have/will be banning the use of AT prize ships in the SCL. I'll amend the rules posted above to reflect as such. Thanks for pointing this out.
|
Elise Randolph
Habitual Euthanasia Pandemic Legion
1138
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Posted - 2013.08.12 23:49:00 -
[10] - Quote
Quote: All Remote Armor Repair modules , Remote Shield Transfer and ENERGY TRANSFER modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Strategic Cruiser, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate (this must be the same ship, you cannot have one ship with remote repair modules and another with energy transfers).
Your resistance only makes blackhorizon stronger. ~ |
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Blast x
Habitual Euthanasia Pandemic Legion
4
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Posted - 2013.08.12 23:50:00 -
[11] - Quote
Aegon Blackfire wrote: The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.
Do you know whom this young gentlemans of decisive moral fiber are and if possible post their names? :tinfoilhat: Also how much impact can they have on the tourney itself ? |
Aegon Blackfire
Stimulus Rote Kapelle
9
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Posted - 2013.08.13 00:25:00 -
[12] - Quote
Blast x wrote:Aegon Blackfire wrote: The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.
Do you know whom this young gentlemans of decisive moral fiber are and if possible post their names? :tinfoilhat: Also how much impact can they have on the tourney itself ? "You got the most votes, too bad you lost" -Chris Rock
Good question. For very nearly everything, scoring and penalties are handled by the tournament ui (the same used for the AT) In the case you are mentioning a consensus would be taken of the SCL staff, if the majority feel that the team in question threw the match/did not compete then we reserve the right to declare the match null.
As for the impact on the tournament itself, if a team chooses to throw their match then they will be impacted by the decision of the staff to remove them from the tournament. |
Blast x
Habitual Euthanasia Pandemic Legion
4
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Posted - 2013.08.13 00:55:00 -
[13] - Quote
Aegon Blackfire wrote:Blast x wrote:Aegon Blackfire wrote: The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.
Do you know whom this young gentlemans of decisive moral fiber are and if possible post their names? :tinfoilhat: Also how much impact can they have on the tourney itself ? "You got the most votes, too bad you lost" -Chris Rock Good question. For very nearly everything, scoring and penalties are handled by the tournament ui (the same used for the AT) In the case you are mentioning a consensus would be taken of the SCL staff, if the majority feel that the team in question threw the match/did not compete then we reserve the right to declare the match null. As for the impact on the tournament itself, if a team chooses to throw their match then they will be impacted by the decision of the staff to remove them from the tournament.
soo SCL staff can impact and decide matches outcomes based on their own free will and without having to report to nobody but the SCL staff itself?
not throwing stones ..been here for the past scls and love the format . just tryng to understand this new thingy added. |
Ben Booley
Stimulus Rote Kapelle
7
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Posted - 2013.08.13 01:12:00 -
[14] - Quote
Blast x wrote: soo SCL staff can impact and decide matches outcomes based on their own free will and without having to report to nobody but the SCL staff itself?
not throwing stones ..been here for the past scls and love the format . just tryng to understand this new thingy added.
This has always been the case. Who exactly would we report to? As far as I'm aware, the wording is exactly the same as the wording CCP uses for the alliance tournament. This is a player run tournament, there is no higher lord for us to report to. If we started screwing with anything, we'd lose our CCP support and the entire thing would fall apart, which is somewhat counterproductive.
We have no interest in influencing the outcome of any match. There has been one incident in the past where we needed to make a decision regarding a match; when the match went significantly past time with no result. We decided to declare that round null and replay it, and that led to the development of fast-tidi, which would have been used to decide ties in ATXI. The only other reason we would need to make a decision that influences the match would be if it appeared, beyond all reasonable doubt, to all of our staff, that one team was throwing the match (eg, if a team flew real comps for most matches, but flew nothing but haulers for an important match). |
Greygal
Agony Unleashed Agony Empire
165
|
Posted - 2013.08.13 03:40:00 -
[15] - Quote
Noticed that it states bans are limited to 30 seconds, whereas in ATXI we were granted 60 seconds to decide bans. Is 30 seconds a typo/copy-paste error, or intentional that we are given half the time to select bans? (Not that any of this was copy-pasted or stolen or misappropriated or influenced or anything else the slightest bit nefarious from CCP...)
Just to clarify... entry fee is one billion isk to be paid on ... SISI? TQ? Just asking since it states the "entirety" of the tournament takes place on SISI...
And finally, is there a place where pilots not already part of a team or members of an alliance that for whatever reason is unable or unwilling to put forth a team can post that they would be interested and available to join a team that might be looking for additional pilots... i.e., a recruitment thread of sorts (which of course would not be filled with spais and alts, never!)
Thanks for all your hard work in organizing the SCL!!
GG What you do for yourself dies with you, what you do for others is immortal. |
progodlegend
Infinite Point Nulli Secunda
140
|
Posted - 2013.08.13 05:48:00 -
[16] - Quote
I would like to enter a nulli team that I will be captaining this go around. I'll send in the application and such today.
If we get in I promise i'll make all of n3 watch the feeds, how can you not "randomly" pick us with such an offer on the table :) |
Bam Stroker
InterSun Freelance Moon Warriors
133
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Posted - 2013.08.13 06:48:00 -
[17] - Quote
I couldn't see this explicitly in the rules (that's a big wall of text so sorry if I missed it) but is there a limit on the number of characters that each team can have on their roster? EVE Down Under 2013 (Australia's very own fanfest) 29th Nov to 1st Dec in Sydney, Australia www.evedownunder.com |
LiveFromTheStage
Stimulus Rote Kapelle
0
|
Posted - 2013.08.13 08:31:00 -
[18] - Quote
Looking forward to it. |
Jiraijo
Los Primitivos Renegades Council
0
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Posted - 2013.08.13 09:42:00 -
[19] - Quote
Cool !
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EVE-Bet Kryptyk
Eve-Bet
3
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Posted - 2013.08.13 10:48:00 -
[20] - Quote
Great news!
EVE Bet will be offering the same fixed odds betting that we did for ATXI! |
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Alsyth
81
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Posted - 2013.08.13 11:20:00 -
[21] - Quote
Nothing to prevent the sentry meta? :'( -175km wide arena -limit to one drone link augmentor per ship (or zero?) could have been interesting solutions.
Unless you want Domi/Ishtar/Gila to be necessary bans to anyone who is not interested in fighting a sentry-only tournament?
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Bei ArtJay
Questionable Ethics. Ministry of Inappropriate Footwork
52
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Posted - 2013.08.13 11:55:00 -
[22] - Quote
Woot.
Why the change to 10 people instead of 8? The removal of cap transfers certainty makes it more of a challenge for tinkers.
Not complaining, just curious.
Also, Duaity! |
Bei ArtJay
Questionable Ethics. Ministry of Inappropriate Footwork
52
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Posted - 2013.08.13 12:03:00 -
[23] - Quote
delete me, I'm a dumbass. |
Alsyth
81
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Posted - 2013.08.13 13:46:00 -
[24] - Quote
How many pilots in each teams?
Fifteen? |
Elendar
North Eastern Swat Pandemic Legion
64
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Posted - 2013.08.13 16:19:00 -
[25] - Quote
Bam Stroker wrote:I couldn't see this explicitly in the rules (that's a big wall of text so sorry if I missed it) but is there a limit on the number of characters that each team can have on their roster?
Looks like we missed this, we'll update the thread with the exact details after we've discussed this but yes there will be a limit, expect this to be around 20-25 characters and likely the roster will need to be submitted by a week before the tournament starts.
As for the change from 8 to 10 people this was done to bring SCL closer to the meta of the alliance tournament; ideally we want the tournament metagame to evolve over time and be reasonably consistent between tournaments so teams can adapt over time not just over single weekends leading to setups like tinker and drones being countered by setups and skill rather than points changes or hard bans.
We also feel that the larger size is more exciting to watch as it makes tactics like the af swarms and mass cruisers more viable. We compromised on 10 rather than 12 as this keeps SCL different from the AT and makes it easier for teams to compete and practice with 20 people needed for a full practice session rather than 24.
From this point we plan to run SCLs the middle of every month, this should mean that even teams who have trouble practicing internally for tournaments can use the SCL itself as tournament place practice. Also more chances to win shiny things. |
Anaphylacti
SniggWaffe YOUR VOTES DON'T COUNT
15
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Posted - 2013.08.13 16:24:00 -
[26] - Quote
So the 3% implant rule was put in place to limit the cost to participate in the AT. Given that this is going to occur on sisi will this rule still be in effect or can we bump it up to the previous 5-6 and named implants (slot 6-10, zor's, etc... not snakes, slave)??? |
Faife
Dreddit Test Alliance Please Ignore
110
|
Posted - 2013.08.13 16:35:00 -
[27] - Quote
Anaphylacti wrote:So the 3% implant rule was put in place to limit the cost to participate in the AT. Given that this is going to occur on sisi will this rule still be in effect or can we bump it up to the previous 5-6 and named implants (slot 6-10, zor's, etc... not snakes, slave)???
no |
Faife
Dreddit Test Alliance Please Ignore
110
|
Posted - 2013.08.13 16:45:00 -
[28] - Quote
since everyone else is double posting:
you guys should let us use 6%s, zors, and other named implants. anything to raise DPS up and give non-drone teams a shot is a good idea.
also, lower the cost on recons. there's a reason that like 3 flew in AT total |
Ryu Chaos
SniggWaffe YOUR VOTES DON'T COUNT
0
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Posted - 2013.08.14 21:20:00 -
[29] - Quote
Any chance to do it on duality? This is a signature. |
Lorren Canada
SniggWaffe YOUR VOTES DON'T COUNT
255
|
Posted - 2013.08.15 13:08:00 -
[30] - Quote
Question answered in OP nvm |
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