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Phaade
Debitum Naturae WHY so Seri0Us
56
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Posted - 2013.08.13 22:29:00 -
[1] - Quote
I was victim to a log in trap once. Quite frankly, it's a complete exploitation of game mechanics and utterly infuriating. It should be addressed and made impossible. |
Phaade
Debitum Naturae WHY so Seri0Us
56
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Posted - 2013.08.13 22:45:00 -
[2] - Quote
Kallie Rae wrote:And the problem here is? You don't think people should be able to log in and attack people right away?
You clearly have not jumped into a bubble with 1 cloaky alt (the only one in local) off gate only to have 25 people log in and drop on you. It's really, really dumb. |
Phaade
Debitum Naturae WHY so Seri0Us
59
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Posted - 2013.08.14 18:37:00 -
[3] - Quote
Kallie Rae wrote:Well of course it sucks when it happens to you, but i don't really see the problem. Would rather just call it a smart ambush tactic. Also even though you only see one in local, that should be enough for your to become extra careful.
It's not a smart ambush tactic, it's an exploitation of existing game mechanics. You can't explain away this truth.
Consistent with the rest of....Eve "reality".... a character can "log off" (wtf is that to my pilot in game) and render his ship completely undetectable? In what way is that reasonable? |
Phaade
Debitum Naturae WHY so Seri0Us
59
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Posted - 2013.08.14 20:07:00 -
[4] - Quote
seth Hendar wrote:ShadowandLight wrote:Kallie Rae wrote:And the problem here is? You don't think people should be able to log in and attack people right away?
Yes I do. Logging out in a system to catch someone , so that it appears "safer" to the victim, seems to me bordering on exploitation of the game. so you would call ppl emptying a system and camping the exit gate in the next system exploitation too? prety sure you would call cyno drop exploit then right? it's funny to see how null sec is laughing when low complain about cyno drop, when they are in theyr cyno jammed system. but the second you do the same to them, find an innovative game play to kill them, it's an exploit! u mad? show us on the doll where the bad piwate touched you etc......
Ahh, an argument void of any logic or reason. There are so many problems with this response, I don't even know how to respond.
If you can't see how this is an exploitation of game mechanics then you're either slow or in denial. |
Phaade
Debitum Naturae WHY so Seri0Us
59
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Posted - 2013.08.14 20:10:00 -
[5] - Quote
Gizznitt Malikite wrote: Do me a favor, step back and ask yourself "Why would people go to such extraordinary lengths to perform this log on trap"?
The answer is pretty straight forward: Currently our omniscient intel system allows you to instantly identify hostiles in system. If you want to hide your numbers/forces, you have two choices: Log them off, or cyno them in.
Really, it is NOT log in traps that need to be addressed, as they are just an extreme example of players attempting to bypass our games most controversial mechanic: Local Chat.
It is local chat that should be addressed!
I agree with most of this, but these aren't "extraordinary lengths." You simply wait for someone on comms to tell you to click on your player portrait, and you log in. Really, really easy to do. One of many reasons this is an exploitation of game mechanics, most notably hiding presence in local.
I do wish local did not exist though. |
Phaade
Debitum Naturae WHY so Seri0Us
59
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Posted - 2013.08.14 20:19:00 -
[6] - Quote
Acidictadpole wrote:Phaade wrote:Kallie Rae wrote:And the problem here is? You don't think people should be able to log in and attack people right away?
You clearly have not jumped into a bubble with 1 cloaky alt (the only one in local) off gate only to have 25 people log in and drop on you. It's really, really dumb. So basically you assumed you were safe when you really weren't. That sounds like user error to me. This is no different than having a titan bridge a fleet on top of you, except that it doesn't require a Titan. It's a little shameful that people will do it, but I'd hardly consider it an exploit, since the same effect can be had with an in-game item.
1) That statement is inept, there is no other way to describe it. User error? Enlighten me as to what I could have done different to avoid said log in trap, please.
2) Except for the fact that I have dealt with log in traps before and never dealt with a Titan bridging a fleet on to me. FFS, You must be joking. You consider the investment of a ******* Titan to be the same as exploiting I want what you smoke.
So if I somehow hack eve, and put a doomsday device on my ibis and nuke a Nyx, "I'd hardly consider it an exploit, since the same effect can be had with an in-game item."
DERP |
Phaade
Debitum Naturae WHY so Seri0Us
59
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Posted - 2013.08.14 21:12:00 -
[7] - Quote
Acidictadpole wrote:Phaade wrote:
I agree with most of this, but these aren't "extraordinary lengths." You simply wait for someone on comms to tell you to click on your player portrait, and you log in. Really, really easy to do. One of many reasons this is an exploitation of game mechanics, most notably hiding presence in local.
I do wish local did not exist though.
If local did not exist then you'd have no idea between this and people hanging out around 14.5 AU away.
Valid point, though I would be able to detect them on D-scan while in warp, and the warp is most likely longer than the current log-in warp.
At that point, it wouldn't be an exploitation of mechanics either, so I'd be happy. |
Phaade
Debitum Naturae WHY so Seri0Us
59
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Posted - 2013.08.14 21:24:00 -
[8] - Quote
Acidictadpole wrote:Phaade wrote: 1) That statement is inept, there is no other way to describe it. User error? Enlighten me as to what I could have done different to avoid said log in trap, please.
Don't assume you were safe just because you didn't see people around the gate and in local. If you jumped into a system where you could be shot, you should expect to get shot. Phaade wrote: 2) Except for the fact that I have dealt with log in traps before and never dealt with a Titan bridging a fleet on to me. FFS, You must be joking. You consider the investment of a ******* Titan to be the same as exploiting I want what you smoke.
It's not exploiting. There's no circumvention of any game mechanic in play here. They're taking advantage of people like you who think that just because local is mostly safe that you are mostly safe too. Which is exactly what happens with a hotdrop. Phaade wrote: So if I somehow hack eve, and put a doomsday device on my ibis and nuke a Nyx, "I'd hardly consider it an exploit, since the same effect can be had with an in-game item." DERP
No, because you explicitly said hack eve. You're twisting my words to suit your needs and that's obviously not what I had said. There's no game mechanic being exploited in log off, only your illusion of safety. In your example you'd be circumventing the powergrid and cpu requirements of the item compared to a ship. Stop being silly about the examples you're thinking up. Derp indeed.
1) Assumptions are based off gameplay and consistency within the Eve universe; your answer does not counter my argument in any way.
2) There is a complete circumvention of gameplay mechanics, primarily the fact that they do not show up in local. Is there any way to hide yourself from local chat in game? I think not; you're wrong again.
3) The fact that I hack is irrelevant; according to your logic, if it a certain end is possible one way or another, it doesn't matter how the end is achieved, just that it happened, and thus is not considered hacking or exploiting.
You lack reason. |
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