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Pobunjenik
Direwolf-Rayet skylian Verge
68
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Posted - 2013.08.14 00:49:00 -
[1] - Quote
Topic says it. Neka mi se jave igra-ìi sa prostora Balkana koji su zainteresovani za ++ivot u WH. |
Jack Tronic
borkedLabs
125
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Posted - 2013.08.14 01:42:00 -
[2] - Quote
Why? They are all destroyable and holdovers from before CCP made them corporation owned. This happened in all systems so wspace isn't anything special. |
Silas Shaw
Coffee Hub
47
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Posted - 2013.08.14 02:30:00 -
[3] - Quote
Get a laser ship to cap stable and park it there firing. Hell, get an alt with a coercer. Cheap ship + cheap clone = afk it until either the thing pops or you get eaten. if you get eaten, try again later.
Or get friends and pop them. the NPC ones don't have reinforce timers. |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1094
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Posted - 2013.08.14 04:39:00 -
[4] - Quote
It is best if you double-down and build a Revelation and sign it on after downtime and go AFK. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Winthorp
Van Diemen's Demise Northern Coalition.
187
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Posted - 2013.08.14 05:17:00 -
[5] - Quote
Why should they delete them to make it easy for you? If you want to replace them with your own to have 0% tax then you need to risk something and being out in the open shooting a CO does that. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
765
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Posted - 2013.08.14 05:55:00 -
[6] - Quote
Winthorp wrote:Why should they delete them to make it easy for you? If you want to replace them with your own to have 0% tax then you need to risk something and being out in the open shooting a CO does that.
Its zero risk to anyone with a clue.
It makes no sense whatsoever that there would be an already existant corporation structure in w-space whatsoever.
Eve is Real |
Winthorp
Van Diemen's Demise Northern Coalition.
187
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Posted - 2013.08.14 06:05:00 -
[7] - Quote
Cipher Jones wrote:Winthorp wrote:Why should they delete them to make it easy for you? If you want to replace them with your own to have 0% tax then you need to risk something and being out in the open shooting a CO does that. Its zero risk to anyone with a clue. It makes no sense whatsoever that there would be an already existant corporation structure in w-space whatsoever.
Well there is a lot of people that won't do it perfectly safe, so just because you would you think they should delete them?
And they have always been an NPC owned customs office but when they overhauled PI they set tax at 17% for people that are too lazy to shoot them. A lot of people myself included have taken the effort to replace them so i don't see why it should change. |
Dringy Tsero
XYRESIC.
6
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Posted - 2013.08.14 07:24:00 -
[8] - Quote
I also found it weird that NPC offices existed in the wh we moved into......
..... Just blow them up. |
Oska Rus
Free Ice Cream People
23
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Posted - 2013.08.14 09:30:00 -
[9] - Quote
NPC COs dont even have reinforce timer. There is nothing simpler than to shoot them AFK. I had to remove player POCOs from my system and they had set reinforce timer on 4:00 am in my TZ. it was still AFKable.
What content or fun would bring your suggestion? |
Meytal
School of Applied Knowledge Caldari State
264
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Posted - 2013.08.14 12:56:00 -
[10] - Quote
Sometimes gameplay trumps common sense. This is one of those cases.
Edit: Although, if you were to replace them with an unusable Sleeper planetary defense weapons platform which shoots back, that might be fun :) |
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Xaero Petraeus
Uncharted Skies Cerberus Unleashed
2
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Posted - 2013.08.14 13:57:00 -
[11] - Quote
Meytal wrote:Sometimes gameplay trumps common sense. This is one of those cases.
Edit: Although, if you were to replace them with an unusable Sleeper planetary defense weapons platform which shoots back, that might be fun :)
this would make sense and be fun. atleast for higher class wormholes, say c4 to c6. |
Pobunjenik
Direwolf-Rayet skylian Verge
69
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Posted - 2013.08.15 23:51:00 -
[12] - Quote
Meytal wrote:Sometimes gameplay trumps common sense. This is one of those cases.
Edit: Although, if you were to replace them with an unusable Sleeper planetary defense weapons platform which shoots back, that might be fun :)
This!
Because NPC COs take away the 'un' from unexplored.
PS It wouldn't change the game, but it would make empty WHs seem actually empty. Neka mi se jave igra-ìi sa prostora Balkana koji su zainteresovani za ++ivot u WH. |
Daniel Plain
Science and Trade Institute Caldari State
1342
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Posted - 2013.08.16 23:41:00 -
[13] - Quote
Silas Shaw wrote:Get a laser ship to cap stable and park it there firing. Hell, get an alt with a coercer. Cheap ship + cheap clone = afk it until either the thing pops or you get eaten. if you get eaten, try again later.
Or get friends and pop them. the NPC ones don't have reinforce timers. i don't think a coercer will do it. but an oracle probably will.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1102
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Posted - 2013.08.17 01:37:00 -
[14] - Quote
Soloracle won't do it. Rev or nothing.
>.> YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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unimatrix0030
Viperfleet Inc. Transmission Lost
45
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Posted - 2013.08.17 18:14:00 -
[15] - Quote
Pobunjenik wrote:Meytal wrote:Sometimes gameplay trumps common sense. This is one of those cases.
Edit: Although, if you were to replace them with an unusable Sleeper planetary defense weapons platform which shoots back, that might be fun :) This! Because NPC COs take away the 'un' from unexplored. PS It wouldn't change the game, but it would make empty WHs seem actually empty. NPC POCO's still fit the lore though. The first poco's were set up by players, transfered to concord and then tranfered to the NPC corp in one of the patches. There was even a chronicle about it. It just means that there used to live people in that w-hole. It is like a left over ruin or a gang tag.
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Trinkets friend
Rules of Acquisition Acquisition Of Empire
1103
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Posted - 2013.08.18 03:48:00 -
[16] - Quote
unimatrix0030 wrote: It is like a left over ruin or a gang tag.
Interbus waz here, wassaide! *makes bad wigger gang sign* YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Jack Tronic
borkedLabs
125
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Posted - 2013.08.18 15:49:00 -
[17] - Quote
Pobunjenik wrote:Meytal wrote:Sometimes gameplay trumps common sense. This is one of those cases.
Edit: Although, if you were to replace them with an unusable Sleeper planetary defense weapons platform which shoots back, that might be fun :) This! Because NPC COs take away the 'un' from unexplored. PS It wouldn't change the game, but it would make empty WHs seem actually empty.
1. Yes it would change the game, there would be less potential conflcits because people wouldn't have to shoot them to put up their own tower. That's easily a billion isk loss for someone if they used a capital. This cascades to the EVE market where every ripple affects prices.
2. There is no difference between a WH with no players and NPC customers, and a wormhole with no players and customs of a dead or gone corp. You cannot unanchor customs. |
zatazon
Old Timers Guild Inc.
39
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Posted - 2013.08.19 10:56:00 -
[18] - Quote
Meytal wrote:Sometimes gameplay trumps common sense. This is one of those cases.
Edit: Although, if you were to replace them with an unusable Sleeper planetary defense weapons platform which shoots back, that might be fun :)
Give them dread sized guns and tracking and then have some webbing frigs respawn there every 5 minutes maybe 10. Sleepers are supposed to be smart so let them start blapping back. or trying at least. |
Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
13
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Posted - 2013.08.19 15:49:00 -
[19] - Quote
Daniel Plain wrote:Silas Shaw wrote:Get a laser ship to cap stable and park it there firing. Hell, get an alt with a coercer. Cheap ship + cheap clone = afk it until either the thing pops or you get eaten. if you get eaten, try again later.
Or get friends and pop them. the NPC ones don't have reinforce timers. i don't think a coercer will do it. but an oracle probably will.
I agree the shield recharge reached 600dps at 30% so you need to be able to do more than that at 880 with burst to 1100 it from 40% shield to 10% shield takes about 8 hrs to drop. sentury domi can solo them. |
Afuran
Native Freshfood Minmatar Republic
25
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Posted - 2013.08.20 11:21:00 -
[20] - Quote
Yes, it never made sense for the tax man to be in un-explored space setting up their little customs offices deep in hostile territory. |
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Deshrial Sculpin
Hounds of War. Hashashin Cartel
1
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Posted - 2013.08.20 14:52:00 -
[21] - Quote
a few carriers with fighters will rip right through them... |
Pobunjenik
Direwolf-Rayet skylian Verge
69
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Posted - 2013.09.29 10:43:00 -
[22] - Quote
Deshrial Sculpin wrote:a few carriers with fighters will rip right through them... Remember how this topic isn't about destroying NPC COs? Its about NPC corporations' crap having nothing to do in UNEXPLORED space.
The fact that the COs are there proves that wSpace is explored. Completely explored. They need to go away! Neka mi se jave igra-ìi sa prostora Balkana koji su zainteresovani za ++ivot u WH. |
Owen Levanth
Federated Deep Space Explorations
6
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Posted - 2013.09.29 12:27:00 -
[23] - Quote
Pobunjenik wrote:Deshrial Sculpin wrote:a few carriers with fighters will rip right through them... Remember how this topic isn't about destroying NPC COs? Its about NPC corporations' crap having nothing to do in UNEXPLORED space. The fact that the COs are there proves that wSpace is explored. Completely explored. They need to go away!
They don't even have to be there: If you want to do PI in W-Space and are somehow to poor or lazy to bring you own POCO, a planet automatically spawns a NPC-customs office for the first player setting up his command center.
So deleting them from every unused planet would be incredibly easy and wouldn't inconvenience anyone. |
Pobunjenik
Direwolf-Rayet skylian Verge
69
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Posted - 2013.09.29 14:38:00 -
[24] - Quote
Owen Levanth wrote:Pobunjenik wrote:Deshrial Sculpin wrote:a few carriers with fighters will rip right through them... Remember how this topic isn't about destroying NPC COs? Its about NPC corporations' crap having nothing to do in UNEXPLORED space. The fact that the COs are there proves that wSpace is explored. Completely explored. They need to go away! They don't even have to be there: If you want to do PI in W-Space and are somehow to poor or lazy to bring you own POCO, a planet automatically spawns a NPC-customs office for the first player setting up his command center. So deleting them from every unused planet would be incredibly easy and wouldn't inconvenience anyone. While I do agree with your point, I still maintain that Interbus COs should be completely banned from wSpace (unless Interbus becomes an active NPC faction which colonizes wSpace solar systems. That would be fun!). Neka mi se jave igra-ìi sa prostora Balkana koji su zainteresovani za ++ivot u WH. |
calaretu
Honestly We didnt know
11
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Posted - 2013.09.29 14:51:00 -
[25] - Quote
You seem to mistake ccp for a company that care about lore when making mechanics |
Chris Winter
Zephyr Corp V.A.S.T.
233
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Posted - 2013.09.29 20:47:00 -
[26] - Quote
Owen Levanth wrote:They don't even have to be there: If you want to do PI in W-Space and are somehow to poor or lazy to bring you own POCO, a planet automatically spawns a NPC-customs office for the first player setting up his command center.
So deleting them from every unused planet would be incredibly easy and wouldn't inconvenience anyone. Interbus POCOs only show up the first time a planet is used. So, the fact that there are Interbus POCOs at a planet mean that it was used at some point in time.
At that point, it's easy enough to explain, lore-wise, why they're there: A capsuleer doing PI at a planet without setting up their own POCO automatically contracts with Interbus to provide a POCO there. Since there's someone in the system, it's not really "unknown" space anymore, and Interbus has a way in to set up their POCO. |
Owen Levanth
Federated Deep Space Explorations
6
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Posted - 2013.09.29 21:36:00 -
[27] - Quote
Chris Winter wrote:Owen Levanth wrote:They don't even have to be there: If you want to do PI in W-Space and are somehow to poor or lazy to bring you own POCO, a planet automatically spawns a NPC-customs office for the first player setting up his command center.
So deleting them from every unused planet would be incredibly easy and wouldn't inconvenience anyone. Interbus POCOs only show up the first time a planet is used. So, the fact that there are Interbus POCOs at a planet mean that it was used at some point in time. At that point, it's easy enough to explain, lore-wise, why they're there: A capsuleer doing PI at a planet without setting up their own POCO automatically contracts with Interbus to provide a POCO there. Since there's someone in the system, it's not really "unknown" space anymore, and Interbus has a way in to set up their POCO.
Oh, I didn't know that. Color me surprised. So there is no problem, then? Since systems with Interbus-COs are already explored and truly untouched systems are also completely empty?
Well, I guess this thread is now redundant and can be closed. |
Pobunjenik
Direwolf-Rayet skylian Verge
70
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Posted - 2013.09.29 23:24:00 -
[28] - Quote
Chris Winter wrote: Interbus POCOs only show up the first time a planet is used. So, the fact that there are Interbus POCOs at a planet mean that it was used at some point in time.
At that point, it's easy enough to explain, lore-wise, why they're there: A capsuleer doing PI at a planet without setting up their own POCO automatically contracts with Interbus to provide a POCO there. Since there's someone in the system, it's not really "unknown" space anymore, and Interbus has a way in to set up their POCO.
I find this hard to believe simply because I've lived in wSpace for the past 2 years and I have never ever seen a system without a full set of COs. Neka mi se jave igra-ìi sa prostora Balkana koji su zainteresovani za ++ivot u WH. |
Tarunik Raqalth'Qui
Anomalous Existence
129
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Posted - 2013.09.30 00:26:00 -
[29] - Quote
Pobunjenik wrote:Chris Winter wrote: Interbus POCOs only show up the first time a planet is used. So, the fact that there are Interbus POCOs at a planet mean that it was used at some point in time.
At that point, it's easy enough to explain, lore-wise, why they're there: A capsuleer doing PI at a planet without setting up their own POCO automatically contracts with Interbus to provide a POCO there. Since there's someone in the system, it's not really "unknown" space anymore, and Interbus has a way in to set up their POCO.
I find this hard to believe simply because I've lived in wSpace for the past 2 years and I have never ever seen a system without a full set of COs. I have seen POCO-less systems before. |
Peter Moonlight
Direwolf-Rayet skylian Verge
0
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Posted - 2013.09.30 00:35:00 -
[30] - Quote
Pobunjenik wrote:Chris Winter wrote: Interbus POCOs only show up the first time a planet is used. So, the fact that there are Interbus POCOs at a planet mean that it was used at some point in time.
At that point, it's easy enough to explain, lore-wise, why they're there: A capsuleer doing PI at a planet without setting up their own POCO automatically contracts with Interbus to provide a POCO there. Since there's someone in the system, it's not really "unknown" space anymore, and Interbus has a way in to set up their POCO.
I find this hard to believe simply because I've lived in wSpace for the past 2 years and I have never ever seen a system without a full set of COs. There are system's without CO's, that's not a rarity, will show ya :). |
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