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Therin Dracul
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Posted - 2006.08.13 10:18:00 -
[31]
An Alternate setup ive been using to good effect.
High: 6x medium beam laser II ( frigate beams, do more dps/range than tech 1 medium class pulses. Especially versus frigates.) 1x *Cruise* missile launcher.
Medium: 1x 10mn ab or named variant. 2x Cap recharger
Low: 3x various energized platings 1x active hardener
or 2 plating/ heat sink II
1x small armor rep II 1x medium armor rep II
Notes: Can run active hardener, ab and small rep and fire lasers pretty much indef with decent cap skills. If you need to start using medium repper as well, it will run for a very long time, but will break your cap.
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Ariana Veritas
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Posted - 2006.08.25 17:59:00 -
[32]
Can anyone gimme a good setup for level 1 missions? I like long range, but pulse will work i have about 700 skill points, thanks for your suggestions !!!!
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korrey
Level Five
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Posted - 2006.08.25 18:06:00 -
[33]
How can the people far above me mix and match like that? Youve got 5 different turret types on the same ship...Buy the same kinds of guns!! No offense but in most cases..nothing says 'im a noob' more than having Focused medium pulses, medium beams, heavy beams, small beams and missiles in your high slots...
Look at people who have been playing a while...notice they normally say High slots- 6x Heavy Pulse Laser II's or 6x Focused Medium pulse laser II's? Dont mix and match because then youll get different ranges. Stay all beam or all pulse. and not only will you look smarter...youll be more effective.
If you cant beat something, arrange to have it beaten. -Corinth Associates |

Shirazz
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Posted - 2006.08.28 06:44:00 -
[34]
Anyone advise a cap injector? I need a setup with tech 2 heavy pulses and them Thanks
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Stephar
Amarr Viziam
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Posted - 2006.08.28 07:49:00 -
[35]
Here's my current setup:
6x Heavy Modulated Beams 1x Tractor Beam
1x Web (90%) 2x Cap Recharger II
1x MAR II 2x Active Hardeners II 1x EANM II 1x Damage Control (14%) 1x PDU
Will drop the PDU for a CPR after I train Adv. Weapons Upgrades. I've played around with a lot of setups, and this one has served me best.
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stranac
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Posted - 2006.09.08 16:18:00 -
[36]
Edited by: stranac on 08/09/2006 16:20:01 Edited by: stranac on 08/09/2006 16:18:13 OK so i've worked on some missions and did most of the lvl 3 ones without any larger problems withe the following setup.
HIGH
4x Heavy Pulse Laser I 2x E50 Prototype Energy Vampire 1x 'Malkuth' Heavy Missile Launcher I
MEDIUM
1x 10MN Afterburner II 1x 'Orion' Tracking Computer 1x Webbie (which ever you can afford)
LOW
1x Medium Automated I Carapace 2x Heat Sink II 1x N-type Adaptive Nano I 2x N-type Membrane (Enemy Specific)
DRONES
5x Warior I
Anyway you can play around with the crystals and missile types , since i had alot of cpu issue's i fitted this with lvl 3 electronics,engineering lvl 4 and wep upgrades lvl 4 if i remember correctly 
with all of the passive resistance skills to lvl 2 i got about 75 percent resistance for the dmg type i needed (if you going against sansha or blood enemys fit 2x ther / 1x em membrane)HIGHnull
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.20 17:38:00 -
[37]
Just wanted to contribute my setup now I've got the right T2 fit. This is a high end setup which requires Engineering V, Electronics V, Weapon Upgrades V, Advanced Weapon Upgrades IV and a bucket load of support skills for cruising through L3s. One piece of faction equipment is necessary because it's 1 CPU short with T2, but it costs about the same price.
I use MF/XR/UV/ST/IR/MW for most missions and when I'm lazy I swap the webber for a Sensor Booster II and use Aurora (60km optimal).
6x Heavy Beam Laser II 1x Small Tractor Beam I
1x Fleeting Propulsion Inhibitor I (or Sensor Booster II) 1x Cap Recharger II 1x True Sansha Cap Recharger
1x Medium Armor Repairer II 3x Armor (Specific) Hardener II 1x Heat Sink II 1x Power Diagnostic System II
5x Hornet II
With high skills this is as good as cap stable. I've been through all the L3s of the Caldari and Amarr Navies, and I'm settled on this setup. Now to get started on the skills for an Absolution and figure out an L4 setup. 
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annab
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Posted - 2006.09.20 19:14:00 -
[38]
My set is
6*heavy pluse 2 1*'arbalest' heavy missile launcher
1*10MN Afterburner 2 1*fleeting propulsion inhibitor 1*cap recharger 2
1*Medium armor repairer 2 3*Active Harders 2 (due to me training for the armor skills) 1*Tracking Enhancer 2 1*type-d power core modification: capacitor power relay
Change the two harders when faceing blood raiders or sansha to a heat sink 2 and another type-d power core modification: capacitor power relay
When faceing guristas drop one harder and replace with a power core modification: capacitor power relay or heat sink.
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Lazy8s
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Posted - 2006.09.24 02:13:00 -
[39]
Ok, I have to ask this because I really want to switch amarr from caldari because I find caldari boring. How the heck do you make ANY money using T2 crystals!? I may be spoiled from my passive tanked ferox but I have noticed people are saying they use T2 crystals to do lvl 3 missions, is that what's needed to get the job done? I was under the impression that amarr were alright for mission running.
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Thoris Levithar
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Posted - 2006.10.08 15:43:00 -
[40]
Edited by: Thoris Levithar on 08/10/2006 15:44:58
Originally by: Lazy8s Ok, I have to ask this because I really want to switch amarr from caldari because I find caldari boring. How the heck do you make ANY money using T2 crystals!? I may be spoiled from my passive tanked ferox but I have noticed people are saying they use T2 crystals to do lvl 3 missions, is that what's needed to get the job done? I was under the impression that amarr were alright for mission running.
You don't need t2 crystals - t1 works fine. I'm a gallentean, but I like the amarr ships so I cross trained and just bought a Prophecy. Being gallente I mostly fly missions against serpentis rats.
My setup: Hi: 6x Heavy Pulse Laser (Standard M) Assault Missile Launcher
Med: 10mn Afterburner Stasis Webifier Cap Recharger
Low: Medium Armor Repairer II Damage Control System 2x Active Armor Hardener I Heat Sink Capacitor Power Relay
This is a tight setup with moderate fitting skills (ENG 4, ELE 4, WA 3) and using some named modules. Works very well so far. I thought about replacing the launcher with a tractor beam however - been spoiled ever since I used one ;) but the Prophecy lacks cargo space really, so I rather use a dedicated looting ship when the missions are done.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.10.08 15:51:00 -
[41]
T2 guns don't necessarily imply T2 crystals. They give 10% higher damage at Spec V than T1 guns with the same crystals, which is why people use them.
That said, Aurora is awesome for dealing with those pesky turrets at long range. After popping a few of those the extra bounties pay for the crystals by themself, which don't burn out all that quickly.
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.10.08 20:05:00 -
[42]
T2 crystals are too much ISK a minute to be used on rats. I did notice everyone seems to add HeatSinks to there Prophs, but mine is pure tank. I do enough damage with T2 Heavy Pulse Lasers where I dont need HS's.
6X Heavy Pulse Laser II 1x Medium Diminishing Nos
10mn AB II Fleeting Webber Cap Recharger II
True Sansha's Medium Armor rep 2x EANM II's 2x Active Hardeners II's (Kin, Exp) and I sometimes use a Heatsink if ive got the slot. Mostly Ill add a CPR.
Quote:
Basically we've established, EVE physics > Amarr 
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.10.08 20:14:00 -
[43]
I lied lol, as soon as I was done posting this I logged on and put a HS II hehe.
Quote:
Basically we've established, EVE physics > Amarr 
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RujoKinJal
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Posted - 2006.10.11 11:38:00 -
[44]
I just wanted to see what everyone thought of my setup. for some odd reason i can't seem to get 6 heavy beams on my ship. but i'm not going to sweet it.
HIGHs- Focused Medium Beam Laser II X6 Medium Diminishing Power System Drain
Mid's- x5 prototype i engine enervator Fixed Parallel Link-Capacitor Large Peroxide I Capacitor Power Cell
Low's- Medium Armor Repairer II Energized Adaptive Nano Membrane II X 3 Heat Sink II X 2
I can do all lvl3 missions with the Exception of Mordus HeadHunters. I still need help with that one but i do ok DPS but i think if i could get on the 6heavy beams it would improve. this is NOT A PvP ship so please don't say "Who would you kill in this?" So tell me what you think...
thanks for your time
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.10.11 13:00:00 -
[45]
Originally by: RujoKinJal So tell me what you think...
It's not a bad setup. Heavy Beams are nice, range-wise, but you won't be able to squeeze on two Heat Sinks at the same time; see my setup a few posts above that needs a PDS to fit. You'll also be doing more damage than me when you are in range.
I'd suggest dropping the nos and cap battery to free up powergrid, then put a second cap recharger in. Try to upgrade both to Eutectic (around 8M each i think) if you can spare the cash, the extra cap is very useful. Drop the triple EANM and replace them with three active hardeners, two on your enemy's primary damage type and one on the secondary (check eveinfo.com for mission damage info; some have sentries which make it worth fitting kin/expl/therm).
Other than that you look fine. If you want to try a heavy beam setup - the range is really nice, Aurora hits out to 60km against sentry guns - have a look at mine a few posts up.
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DeCasso
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Posted - 2006.10.13 16:38:00 -
[46]
I was just reading up on the "VanGuard Omen", and i was thinking how would it work with a prophecy? where would i start? should it be done? The porpose of the VanGuard is to get into range quick, and Deal ***loads of Dmg. I think the "Get in Quick" would be hard to do. But as for the Dmg I think that the Prophecy with 3 Heatsink T2 would do it, right? I'll give this somemore thought, but i would like to know how the Amarr public thinks. thx for your time DeCasso
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keepiru
Supernova Security Systems
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Posted - 2006.10.13 16:51:00 -
[47]
Yes, the problem with a speed prophecy (the very term is an oxymoron, even though its the 2nd-fastest BC) w. 3 HS IIs is that your cap dies rather fast - w. BC 5 6x Heavy Beam/Pulse II chew it up pretty nicely, before you even start adding HS IIs. ----------------
Please fix BC Sig/Agility! |

DeCasso
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Posted - 2006.10.13 22:26:00 -
[48]
i realize that the cap would be eaten alive but what if I had something like 2 heavy and 4 Focus Med, or 3 and 3. maybe somthing like this-
Hi- heavy pulse laser II X2 focused medium pulse laser II X4
Med- cap recharger II X2(or best named) 10mn afterburner II
Low's- Heat Sink II X3 Med Armor Rep Energized Adaptive Nano Membrane II capacitor power relay II(or something else to boost my recharge rate) let me know what you think or if it fits. i can use Quick if so i don't know thx for the time
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DeCasso
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Posted - 2006.10.14 01:15:00 -
[49]
Edit: I can't use QuickFit
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.11.19 00:43:00 -
[50]
Having an absolute blast flying this ship for level 3's. None have been a problem so far so I thought I'd share my fitting:
6x Focused Medium Beam II 1x Small Tractor Beam
1 x Tracking Comp II 1 or 0x Conjunctive Radar ECCM (pith) 1 or 0x Fleeting Webifier 1 or 2x Cap recharger II
1 or 0x Local Plant manager capacitor power relay 1 or 0x Heatsink II 1x 1600mm Rolled Tungsten Plate 3x Mission specific hards 1x Medium Armor Repair II
5x Hobgoblin II
The plate provides a more than sufficient buffer to allow the cap to rest when needed, varying the other modules slightly based on mission needs has worked out very nicely. Fun ship.  J.A.F.O.
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Aem Systems
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Posted - 2007.03.13 00:37:00 -
[51]
My Current Setup:
High: 3 x Heavy Modal Pulse Laser I( Multi, Gamma, Xray ) 1 x "Arablest" Heavy Launcher ( Depends on mission (EXP for Minmatar Stabbers.)) 2 x Medium "Knave" Nosferatu I 1 x Salvager
Medium: 1 x Y-S8 Hydracarbon AB 1 x X5 Prototype I Engine Enervator 1 x Medium Electrochemical Capacitor Booster I ( 800 loaded, 10 in cargo)
Low: 1 x Medium I-A Polarized Armor Repairer 1 x Emergency Damage Control I 1 x Extruded Heat Sink I 1 x Radioisotope Thermic Membrane I 1 x Radioisotope Magnetic Membrane I 1 x Radioisotope Adaptive Nano Membrane I
(Em Resistances are naturally high, there is no need to fit a membrane, exp plate is on hand if exp damage is being dealt, but the natural resistances are quite high, even higher with the named DCU running.)
Current Setup with DCU running: (BC3, no armor compensastions.)
75% EM / 49% EXP / 67% Kinetic / 72% Therm
The majority of the missions I face are Therm, Kin and EM damage dealing, the resistances are high enough to be able to tank)
Whole setup runs indefinately with armor rep running, however AB must not be running. Point is, get in close 90% web, dual NOS for extra cap, and if sugar is hitting the fan, spam cap charges.
Everyone complaining about Minmatar Stabbers at 30km. I can pop it with one Heavy Missile being fired at it. Drones for extra support. They dont take long. EM the shields, then the drones rip them too shreds
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6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.03.13 03:55:00 -
[52]
First, Necromancy is bad. Second, your set-up is terrible. Use this: Hi: 6x Focused Medium Beam Lasers 1x Whatever (Nos, assault missile launcher) Mid: 1x 10MN AB 1x Tracking Comp. 1x Webber Low: 1-2x MAR 1x Thermal Hardener 1x Kinetic Hardener 1x Explosive Hardener 1-2x Whatever (plate, heat sink, cap power relay, EANM) Drones: 5x lights
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CIOLO
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Posted - 2007.03.26 11:18:00 -
[53]
Alot of u fited a weber or a nos! what shoud i do with a weber or a nos in pve?
2x1600 reinforcement plates tung. medium armor rep II heat sink II 2x hardners
medium: cap boosters signal booster cap recharger II
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Gadawan
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Posted - 2007.12.15 10:02:00 -
[54]
Originally by: 6Bagheera9 First, Necromancy is bad.
Why the hell should he start a new topic if there already is one?
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