| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ivy Star
|
Posted - 2005.12.26 23:14:00 -
[1]
I am having trouble with level 3 Missions and would like some advice on fixing my current Prophecy setup. I pieced all of this together and it is probably a mess, which is why I am posting for help :)
HIGH Medium Modulated Pulse Energy Beam (MF) Medium Anode Particle Stream (MF) 4xFocused Medium Beam Laser I (Radio/MF) Malkuth Standard Missile Launcher I
MEDIUM 10 MN Afterburner II Cap Recharger I (thinking of upgrading to II) Stasis Webifier I (OR Target Painter?)
HIGH 1600 Reinforced Plates Medium Armor Repairer I (thinking of upgrading to II) Tracking Enhancer II Heat Sink II 2xCap Power Relay I
(Sometimes I pull 1 Cap Power Relay and the 1600 reinforced plates and put in two warp core stabilizers)
|

Keven
|
Posted - 2005.12.26 23:31:00 -
[2]
get rid of tracking enhancer and the heat sink or cap relay. fit tech 2 hardeners or plates (only with new skills trained) vs the damage of the mission NPC's ships.
resistances are your friend here.
|

Spartan III
|
Posted - 2005.12.27 00:27:00 -
[3]
Edited by: Spartan III on 27/12/2005 00:30:28 I can solo all the RMR missions even the new ones(with the right tactics) with this setup, and I only have 4.2 mill SP. This is what I use right now everyday and it works.
2x Heavy Modal Beam Lasers(multi, standard, and radio) 3x Heavy Anode Particle Streams(multi, standard, and radio) 1x Arbalest Rocket Launcher(thermal missiles) 1x Snowball Launcher(I have this on there right now for kicks )
1x 10mn Afterburner II 1x 'Langour' Drive Disruptor(its a webber) 1x Cap Recharger I
1x Medium Armor Repairer II(very essential) 2x Armor Hardeners(NPC specific) 1x Capacitor Power Relay 2x Heat Sink II
I fight guristas, angels, mercs, and serpentis with this, and i use a kin and thermal hardener on all but angels which i switch the thermal hardener for an explosive one. I am not able to run my repper and guns forever with this setup, but i don't need to as i kill everything before i even come close to needing too. I have a 5.5 damage mod on my anodes beams.
Last but not least, if you would rather have an indefinantly sustainable tank you can switch out one or both of the Heat sinks for CPRs which is what i had pre-patch but now that i have 25% more health and 25% more capacitor and the NPCs have 25% more health i need the heat sinks to be efficient.
Hope that helps
[Edit] Oh, and my normal tactics are to shoot the frigs before they get too close, and to hit the ab and get to the biggest target as fast as i can, then web it, and end it. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Ivy Star
|
Posted - 2005.12.27 00:49:00 -
[4]
Thank you Keven. And thank you for the detailed reply, Spartan III. I will have to do some training as I only have about 2 million SP at this time, but I think I can make those items fit soon.
How can I determine which NPC specific hardeners to use? I mean, what is the 'procedure:' look up the NPCs that will be in a certain mission somehow, choose two hardeners, then fit them in station after getting orders from an agent? Any links (in game, especially) that would help me determine which hardeners to use for which mission would be a great help!
Thank you :)
|

G Dabak
|
Posted - 2005.12.27 01:42:00 -
[5]
Try this thread for NPC damage, especially the two links.
|

Ivy Star
|
Posted - 2005.12.27 04:25:00 -
[6]
G Dabak, thank you for the links. Those are very helpful. The only question I have, and perhaps it is there and I missed it: 'how do you determine which NPCs are in a particular mission so you can look them up on those charts?'
|

Spartan III
|
Posted - 2005.12.27 04:29:00 -
[7]
Edited by: Spartan III on 27/12/2005 04:31:50
Originally by: Ivy Star THow can I determine which NPC specific hardeners to use? I mean, what is the 'procedure:' look up the NPCs that will be in a certain mission somehow, choose two hardeners, then fit them in station after getting orders from an agent? Any links (in game, especially) that would help me determine which hardeners to use for which mission would be a great help!
Thank you :)
The mission should talk about the pirates that you will be encountering, and will usually have a corp icon in the mission information accesible through the journal.
Usually you will get most of your missions against one type of NPC depending on where you are in the universe. For example in Caldari space you will usually get mostly missions against guristas with ocasional rougue drone, mercenary, and angel missions.
In Gallente space i believe you usually get mostly serpentis, and with amarr space you get mostly sanshas or maybe bloodraiders not sure.
Anyway this means you won't have to change your hardeners very often.
[Edit] I run missions for caldari and just use a kin and thermal hardener for all missions except the ocassional angel extravaganza and the new tech secrets mission which your against angel-like rats. For these 2 missions i change out the thermal hardener for an explosive one which works great. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Ivy Star
|
Posted - 2005.12.27 09:16:00 -
[8]
Thank you again, Spartan! That is good news as I was wondering if I would be running back to a station to change hardeners all the time.
Well, I best get to training :)
|

Tootz
|
Posted - 2006.02.02 12:18:00 -
[9]
I used the following setup for my lvl3 missions until I discovered the Retribution :)
High: 6x Heavy Pulse Lasers 1x Heavy Missile Launcher
Mid: 1x 10MN AB 1x Stasis Web 1x Cap Recharger
Low: 1x Medium Armour Rep. T2 3x Armour Hardners (Kin/Exp/Therm) 2x Cap Power Relays
If you're short on power due to low skills, just swap the Heavy Pulses for Focused, or you could lose 1 Hardner and use 2x small T2 repairers instead of the medium.
|

il Caduto
|
Posted - 2006.02.09 04:33:00 -
[10]
I use the following which works very well.
High 4x Heavy anode pulse particle stream I 2x Medium NOS 1x Heavy Missle launcher
Medium 1x 10MN Afterburner II 2x Eutectic I Capacitor Charge Array
Low 1x Med Armor Rep II 3x Armor Hardners (Thermal/Em/Kin) 1x Energized Adaptive Nano Membrane I 1x 400mm Reinforced Rolled Tungsten plates (I sometimes replace one of the Hardeners and the Energized adapative Nano with 2 warp stabilizers for low sec ratting)
5x light drones for frig NPC's
This setup works very well against BS spawns. The dual NOS allows you to tank multiple 1 mil BS while keeping all of the lasers with MF crystals and the Armor Rep running.
|

Cyndre Valryssian
|
Posted - 2006.02.09 19:29:00 -
[11]
Edited by: Cyndre Valryssian on 09/02/2006 19:32:24 I've been thinking of the following setup which might work quite well, not tested yet though:
HIGH 5 x Heavy Pulse II's (Conflag, Multi, Radio) 1 x Arbalest Hvy (Havocs)
MEDIUM 1 x Cap Recharger II 1 x Fleet Inhibitor 1 x 10mn AB II
LOW 2 x Armour Hardner (N-Type Explosive/Thermic) 1 x Medium Armour Rep II 1 x Cap Relay 2 x Heatsink II's
Think 5 x Warrior lights for drones.
Mainly fight Angels but has a nice spread of damage types though needs pretty high cap skills to run effectively.
|

Fatch
|
Posted - 2006.02.14 19:43:00 -
[12]
My old setup before i started using my Retribution: Highs: 6x Heavy Anode Particle Streams 1x Named Rocket launcher
Medium: 1x Named Webber 2x Cap Rechargers
Lows: 1x Named Med repper 2x Energized Adaptives II 1x Targeting Comp II 1x Heatsink II 1x PDU
As my skills got better, this is what i ended up with, but for a while i needed to swap out the heatsink for a RCU or PDU as time went by. This setup is very PG heavy due to the heavy beams. Also, later i swapped out the RL for a standard missile bay. Microwave's for range(they hit decent at max targeting range) and MF's for <20km. Now, I mainly use it for missions with lots of frigates at range, as the Retribution is a bit weak against that many targets. Also swapped out the targeting comp for another heatsink. Don't be afraid to warp out with this setup.. it's a bit cap-heavy.
|

Hydrian Alante
|
Posted - 2006.02.14 19:54:00 -
[13]
Edited by: Hydrian Alante on 14/02/2006 19:54:04 My Proph setup:
high 6x Heavy Pulse II with Conflag 1x Medium Diminishing Nos
med 10 MN AB II, Web, Cap Recharger II
low med armor rep II , 2 hardener , 2 heat sink II , pds II
5 Hobgoblin II
Does very easily all lvl III.
|

Ulric Wolfbane
|
Posted - 2006.03.21 17:10:00 -
[14]
Originally by: Fatch My old setup before i started using my Retribution: Highs: 6x Heavy Anode Particle Streams 1x Named Rocket launcher
Medium: 1x Named Webber 2x Cap Rechargers
Lows: 1x Named Med repper 2x Energized Adaptives II 1x Targeting Comp II 1x Heatsink II 1x PDU
What do you use the rocket launcher for, defenders? The range of rockets seems to be prohibitive compared to the rest of this setup...or is it for drone assistance in case any frigs get thru?
|

Cyndre Valryssian
|
Posted - 2006.04.04 18:41:00 -
[15]
Having played with my Prophecy setting alot more since my last setup, I've noticed a fair few probs in terms of resistances and close range fire. Using my base setup which I use for lvl 3's of:
HIGH 5 x Heavy Pulse II (Scorch ammo) 1 x Arb Assault Launcher (Mission specific ammo)
MED 2 x Cap II 1 x ABII
LOW 1 x PDUII 1 x MARII 2 x Heatsink II 2 x N-Type Hardener (Mission specific)
Mission specific drones T1 x 5 Lights
This provides overall resists of around 60 - 70% with explosive often at 38%. Hitting at optimal of 21km and use drones and light missiles for close in defence. The key problem is it's very ineffective against frigs that close into close range and also stabbers if they get outside of optimal.
It's robust enough that I rarely have to warp out on missions and have yet to fail a mission with it. However I do often get my armour shredded and the rep struggles to replace the dmg. As a fairly common setup I'd imagine a fair few people may have similar probs and wondered would adding a dmg control module help in terms of the bonuses across shields / armour and structure. Thinking of dropping a heatsink to add it. Then maybe swap out the arb launcher for a sansha smartie?
|

Centurin
|
Posted - 2006.04.17 20:50:00 -
[16]
Originally by: il Caduto I use the following which works very well.
High 4x Heavy anode pulse particle stream I 2x Medium NOS 1x Heavy Missle launcher
Medium 1x 10MN Afterburner II 2x Eutectic I Capacitor Charge Array
Low 1x Med Armor Rep II 3x Armor Hardners (Thermal/Em/Kin) 1x Energized Adaptive Nano Membrane I 1x 400mm Reinforced Rolled Tungsten plates
What lvl of fitting skills do you need for this setup?
|

Xori Ruscuv
|
Posted - 2006.04.17 21:41:00 -
[17]
There are a lot of setups here with pulse lasers...
That is great and all, but what do you do about republic fleet stabbers? They orbit at 30km, and they move VERY fast. I can't imagine catching up to them with an AB in a BC, and 5 small drones isn't going to do the trick in a reasonable amount of time.
What, are you refitting to MWD (or beams) every time you get a misson against a minnie cruiser?
Gotcha! I bet that got ya all hot under the collar, didn't it?  |

inSpirAcy
|
Posted - 2006.04.17 22:34:00 -
[18]
Originally by: Xori Ruscuv There are a lot of setups here with pulse lasers...
That is great and all, but what do you do about republic fleet stabbers? They orbit at 30km, and they move VERY fast. I can't imagine catching up to them with an AB in a BC, and 5 small drones isn't going to do the trick in a reasonable amount of time.
Agreed. Hence my setup:
6x 'Arquebus' Heavy Beam Laser I 1x 'Arbalest' Heavy Missile Launcher
1x 10MN AB II 1x X5 Prototype I Engine Enervator 1x Cap Recharger II
1x Medium Armor Repairer II 2x Active Hardeners 1x Dark Blood Capacitor Power Relay 1x True Sansha Capacitor Power Relay 1x RCU
(Thursday I'll have Eng V and be able to chuck the RCU, for another hardener; all fits without AWU, thanks to the COSMOS beams )
|

Xtopherus
|
Posted - 2006.05.09 16:19:00 -
[19]
Originally by: inSpirAcy
Originally by: Xori Ruscuv There are a lot of setups here with pulse lasers...
That is great and all, but what do you do about republic fleet stabbers? They orbit at 30km, and they move VERY fast. I can't imagine catching up to them with an AB in a BC, and 5 small drones isn't going to do the trick in a reasonable amount of time.
Agreed. Hence my setup:
6x 'Arquebus' Heavy Beam Laser I 1x 'Arbalest' Heavy Missile Launcher
1x 10MN AB II 1x X5 Prototype I Engine Enervator 1x Cap Recharger II
1x Medium Armor Repairer II 2x Active Hardeners 1x Dark Blood Capacitor Power Relay 1x True Sansha Capacitor Power Relay 1x RCU
(Thursday I'll have Eng V and be able to chuck the RCU, for another hardener; all fits without AWU, thanks to the COSMOS beams )
I know what 'cosmos agents' are but I'm curious which agents give out the beams as a reward? I've only ever seen basic tag or deliever missions from the agents in space.
|

inSpirAcy
|
Posted - 2006.05.09 16:27:00 -
[20]
Originally by: Xtopherus I know what 'cosmos agents' are but I'm curious which agents give out the beams as a reward? I've only ever seen basic tag or deliever missions from the agents in space.
I'm afraid I have no idea.
I bought those off escrow. 
|

Ki Mekar
|
Posted - 2006.05.09 23:26:00 -
[21]
I'd like to type here my Prophecy setup with wich i can solo almost all lvl 3 missions except Portal to War.
HI: Heavy Anode Particle Stream I x 5; 'Arbalest' Assault Missile Launcher x 1 MED: 10MN Afterburner II; Barton Reactor Capacitor Recharger I; Medium Capacitor Battery II LOW: Capacitor Power Relay I x 2; T2 Med Rep x 1; 3 x Armor Hardeners (XPLS,KIN,TRML)
Drones: 5xLight Scout Warriors (for frigs)
That's it )
|

Jin Hoshinoken
|
Posted - 2006.06.02 19:26:00 -
[22]
Can anyone suggest a low skills requirement setup for the Prophecy for me that is still effective? I am relatively new at Eve with about half a million SP after playing for about 20 days. I usaully rat and mission against Angels and have Hull upgrades to only level 3 so the active hardeners and EANM II are not available to me.
Should I just use tier 1 items of what people have suggested with their posts? I also do realize that I won't be able to pilot a battle cruiser to its maximum effectiveness without more skill points but at this time I want to make the most if it.
Any suggestions would be greatly appreciated.
|

Aramendel
|
Posted - 2006.06.02 19:56:00 -
[23]
Mhh.. I do not think a Prophecy will be very effective vs Angles rats - they have high em and therm resistances (aka you will do low damage to them if you are using lasers) and deal a good amount of explosive damage (aka they are not exactly the best rats to armortank).
|

Stamm
|
Posted - 2006.06.02 20:00:00 -
[24]
Originally by: inSpirAcy
Originally by: Xtopherus I know what 'cosmos agents' are but I'm curious which agents give out the beams as a reward? I've only ever seen basic tag or deliever missions from the agents in space.
I'm afraid I have no idea.
I bought those off escrow. 
How much?
|

Jethro Man
|
Posted - 2006.06.10 20:58:00 -
[25]
How would this fair doing level 3 missions? (republic fleet missions)
Hi: 6x 650mm Tech II 1x Assault Missle Launcher
Med: 1x 10mn AB 1x Webber 1x Medium Cap Booster
Low: 1x Medium Armor Rep II 2x RCU 2x Adaptive Nanos 1x 800mm Plate
5x Hobgoblin Drones
All modules are tech I unless it has II next to it. Not sure what type of ammo to use, any advice? Resists are all above 55%, should i use 2 actives instead? With republic fleet missions i go up against a lot of different damage types.
|

Kata Dakini
|
Posted - 2006.06.20 05:21:00 -
[26]
Edited by: Kata Dakini on 20/06/2006 05:22:31 Have a look here. I'm about to test this out and see how it works. I'm only at about 2m SP (1m in learning tho) so...
4x heavy anode beams 2x med anode pulse 1x standard launcher
ab cap recharger cap booster
2x med reps 2x hardeners 2x cpr
5x light drones
i've never been a big fan of beams but i'll give them a shot, I just dont like the idea of frigs getting to me, so I fit two small lasers as well, not to mention with this setup i've only about 30 grid to spare.
maybe could swap out a cpr for a heat sink. but overall, I'm guessing people wont like the cap booster for missions because of the cargo they require, meh, most of the loot is garbage anyway.
|

Aramendel
|
Posted - 2006.06.20 19:30:00 -
[27]
Loose the 2nd MAR. When I have to warp out of a lvl 3 mission it is because I run low on cap, not because I cannot outrepair the damage I get (unless I am sleeping and only note that my shields are down at 50% armor *g*).
|

Kata Dakini
|
Posted - 2006.06.20 21:29:00 -
[28]
Originally by: Aramendel Loose the 2nd MAR. When I have to warp out of a lvl 3 mission it is because I run low on cap, not because I cannot outrepair the damage I get (unless I am sleeping and only note that my shields are down at 50% armor *g*).
So what you're saying, is that I should have a setup just like everyone elses?
Lose the second repper and then there's no point in carrying a cap booster. Again, like I said, I only have 2m SP, and half of that is in learning. Using hardeners alone, I can't repair quickly enough to sustain damage, especially on missions like Tech Secrets 1, in fact, even without using any booster charges, I have to warp because I'm almost to structure, and I still have like 40% cap.
Anyways, I ran some missions last night and this morning with the above setup, and what I can say is that I had no problems other than on TS 1. I think I might drop one of the CPR's for an additional explosive resist.
Two reppers + cap boosters is quite nice, I like it.
|

Aramendel
|
Posted - 2006.06.20 22:29:00 -
[29]
Originally by: Kata Dakini
Originally by: Aramendel Loose the 2nd MAR. When I have to warp out of a lvl 3 mission it is because I run low on cap, not because I cannot outrepair the damage I get (unless I am sleeping and only note that my shields are down at 50% armor *g*).
So what you're saying, is that I should have a setup just like everyone elses?
Lose the second repper and then there's no point in carrying a cap booster. Again, like I said, I only have 2m SP, and half of that is in learning. Using hardeners alone, I can't repair quickly enough to sustain damage, especially on missions like Tech Secrets 1, in fact, even without using any booster charges, I have to warp because I'm almost to structure, and I still have like 40% cap.
Anyways, I ran some missions last night and this morning with the above setup, and what I can say is that I had no problems other than on TS 1. I think I might drop one of the CPR's for an additional explosive resist.
Two reppers + cap boosters is quite nice, I like it.
I have without learning actually slightly LESS than 1 mil SP and am still doing quite well with only 1 repper. Stuff like Massive Attack and Rogue slave traders 2 are doable with zero warpouts.
Depends of cource what you are fighting against. Sansha/bloord raider are way easier than gurista for a prophecy, nevermind angels.
Thats for the "old" missions, though. Quite a few got changed today, and not for the better.
|

Cash walker
|
Posted - 2006.07.21 23:56:00 -
[30]
ok my question is what skills am i supose to have for all this stuff, pls i need details
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |