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1. EVE new miner plays come to ORE.. - in Missions & Complexes [original thread]
Edited by: Keven on 04/06/2011 19:40:43 ah.... southerners....
- by Keven - at 2011.06.04 19:41:00
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2. why ninja salvage? - in Missions & Complexes [original thread]
Yeah.. well. i know i will now come across as the massive carebear that i am, but did CCP not already "solve" this issue by giving mission runners the opportunity to buy and use Marauders? You know? those battleships with improved offense, defen...
- by Keven - at 2011.05.30 11:35:00
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3. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: Irdia Freelancer yada yada Bullsht.
- by Keven - at 2009.07.27 05:16:00
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4. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: Kerfira Originally by: Sense7 His numbers are inflated, and his motives are suspect, and that about sums it up. How about you provide some numbers to support your statement? Look here for a list of people who'v...
- by Keven - at 2009.07.26 18:31:00
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5. Just Lost BS on Level 2 Mission - in Missions & Complexes [original thread]
Even with the very bare minimum of skills required for any ship (t1 tank) this should not have happended.
- by Keven - at 2009.07.26 18:29:00
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6. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: Kerfira This is not a good thing! Neither is nerfing one thing based on the data collected by one individual, with an experiment that simply is rigged against casuals and new players in an effort to make other profess...
- by Keven - at 2009.07.26 03:27:00
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7. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: Kerfira Originally by: Kva Plexcha Post Interesting point of view, and I will not disagree completely. EVE IS after all there to make CCP money! However, you seem to go from the basic premise that a high income ma...
- by Keven - at 2009.07.25 21:16:00
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8. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
I suggest everything stays the way it is as far as missions and rewards are concerned. :)
- by Keven - at 2009.07.25 09:52:00
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9. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: DigitalCommunist Nobody is telling you how to play, or what to do with the game time you've bought. How is making 0.0 an enticing, relevant and important place to go in the quest for advancement doing that? Because 0....
- by Keven - at 2009.07.25 08:11:00
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10. Statistics for L4 high-sec mission income - in Missions & Complexes [original thread]
Originally by: DigitalCommunist I personally don't care whether these numbers are accurate. Some people get more, some people get less and you can't really arrive at a conclusion of what is "acceptable" from numbers without any context. So...
- by Keven - at 2009.07.24 20:20:00
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11. An Experiment - A Low-Sec mission - in Missions & Complexes [original thread]
Heh. if they'd quadruple the rewards i'd be tempted to leave my carebear nest.... To the one who suggested doing lower level missions: i'd wager me that killing hordes of bs sized mission drones in high sec will net me more ISK .... and faster ...
- by Keven - at 2009.07.22 20:35:00
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12. This horrendous deflation - in EVE General Discussion [original thread]
So youre making only 1 bil instead of 2 bil a day now? Im so sorry for your loss, cookie? You can still make loads of money so what are you complainig about? About us non-uber-rich people being able to buy tII and actualy being able to risk it i...
- by Keven - at 2007.05.07 09:25:00
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13. drone bay size according to the races drones? - in Ships and Modules [original thread]
Originally by: Kebdil m8 u know u can do it by halfing the ships dronebay and doubling the dronebay for their racial drones^^so no 2 waves etc... or as i said u can change their attributes a litle and make them ok again if u fly the racial...
- by Keven - at 2007.05.05 19:04:00
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14. drone bay size according to the races drones? - in Ships and Modules [original thread]
Edited by: Keven on 05/05/2007 18:47:44 wtb: dominix with 2 waves of heavys, 2 waves of lights, 2 waves of meds, 2 waves of ecm, 2 waves of webbers... err.. wait... ppl dont go for damage mods. they go for the estimated weakest resist.
- by Keven - at 2007.05.05 18:50:00
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15. Rails and cap drain, why so much? - in Ships and Modules [original thread]
Edited by: Keven on 02/05/2007 14:14:06 o.O Well, until i switched to blasters, my hyperion had 8 350 comp coils on it. I never ran into cap problems once, not even with armor rep running ocassionaly. I have cap skills to 4 each, cb to 2. ...
- by Keven - at 2007.05.02 14:17:00
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16. Missile Defense System Proposal - in Ships and Modules [original thread]
can't i get newbsg like flak carpet? i does not have to work or something, but look cool and groovy. :) plz?
- by Keven - at 2007.04.27 08:34:00
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17. EVE is a PVP game. Why is EVE continually nerfing PVP? - in EVE General Discussion [original thread]
Edited by: Keven on 24/04/2007 15:48:07 Originally by: Awox Maybe if high-end missions weren't done in big juicy lone battleships and instead in groups you would be safer while doing them. You could all have pvp setups with everyone us...
- by Keven - at 2007.04.24 15:36:00
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18. Maps and Instas - in Player Features and Ideas Discussion [original thread]
Edited by: Keven on 23/03/2006 05:06:00 Read my Lips: No. Its a bother that is, from my selfish point of view, not ueful to me. Ill grab my speed modded cursus and have my instats (should i need new ones) done in less than 5 minutes. Add t...
- by Keven - at 2006.03.23 05:05:00
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19. Restriction on pirates - in Player Features and Ideas Discussion [original thread]
Edited by: Keven on 23/03/2006 04:52:02 no thx. in the long a ugly history of bad ideas, this one beats them all. until the next one.
- by Keven - at 2006.03.23 04:52:00
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20. Hit and Run sniper tactics - no solution - in Player Features and Ideas Discussion [original thread]
Originally by: Awox It's apparently an exploit to launch cans at sniper spots or around an object you want to prevent being sniped - as it supposedly creates lag! So how do defeat a group of sniper BS if you can't send tacklers after them ...
- by Keven - at 2006.03.22 18:08:00
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