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vinnymcg
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Posted - 2006.03.22 20:11:00 -
[1]
Yes reality this is a sci-fi game not a fantasy game. This post is going to get flamed to bits :)
Pirates can freely roam eve with -10 sec status and huge bounties and get little resestance. Being a pirate means youÆre not supposed to be in high sec areas because concord is supposed to kill the baddies. So hears some changes I think should be made. 1) -5.0 players cannot use gates which lead into 0.5 systems or higher 2) If a pirate blows up a high sec player lets say +5.0 they must pay 20% of the victims insurance, But only in empire 3) neg. sec players get insurance penalties 4) Pirate corps (corps where the average player sec is -5.0) cannot war deck. 5) Neg. sec players must pay toll fees to use gates in empire. 6) Bounty hunters should get a mandatory 5mil from concord for podding and -5.0 players. (This one I like the most)
Ok I would never expect all of these to be implemented but just a few would finally even up the careers in eve. DonÆt be silly this would not put an end to piracy, but it would probably give 0.0 people something to cry about. Yes I do know what I'm talking about I have pirated but got board camping and what not.
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pshepherd
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Posted - 2006.03.22 20:30:00 -
[2]
being a pirate is incredibly risky (especially if you hunt solo), anything which therefore makes it harder to be a full-time PvPer would therefore be a bad idea.
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Sir Juri
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Posted - 2006.03.22 20:56:00 -
[3]
not fair at all...
Im a noob, bear with me :P |
HippoKing
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Posted - 2006.03.22 21:10:00 -
[4]
even them up? you're kidding, aren't you?
and 1) doesn't currently work how you described: its much more amusing than that
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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vinnymcg
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Posted - 2006.03.22 21:19:00 -
[5]
Originally by: pshepherd being a pirate is incredibly risky (lol you have to be kiddin) (especially if you hunt solo), anything which therefore makes it harder to be a full-time PvPer would therefore be a bad idea.
Problem is there are far too many pirates atm.
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pshepherd
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Posted - 2006.03.22 22:30:00 -
[6]
Edited by: pshepherd on 22/03/2006 22:31:58
Originally by: vinnymcg
Problem is there are far too many pirates atm.
and thats a problem because...?
and FYI piracy is riskier because believe it or not, but some players have friends in system, who can appear insanely quickly whilst your pounding through your targets armour
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lasarith
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Posted - 2006.03.22 23:21:00 -
[7]
instead of -10 cannot enter above 0.5 systems -rather they cannot enter 1.0 /0.9 systems -without concord following behind them,
but thier free to go about thier business as usual (what ever that may be)
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Dutarro
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Posted - 2006.03.22 23:23:00 -
[8]
Originally by: pshepherd Edited by: pshepherd on 22/03/2006 22:31:58
Originally by: vinnymcg
Problem is there are far too many pirates atm.
and thats a problem because...?
If there are too many pirates for the number of available victims, there's less fun for everyone. Pirates have less fun because they run out of targets to prey on faster, and non-pirates have less fun because they're getting ships blown up every other day instead of occasionally.
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vinnymcg
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Posted - 2006.03.23 01:32:00 -
[9]
RISK!!! you gotta be kidding As i said i have tried a little ratting and all you have to do to make a bit of cash is scramble a barge or other mining ship give a min or less depending on how many people are in the system then either blow him up or take the 10mil and go. Thats not risk RISK is mining in 0.6 and below yes 0.6 pirates kill there too and trying to scoop up a little ore when you have you warp to a station or safespot every time a pirate enters the system it just a load of @#*&*$ @*##)%
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Deja Thoris
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Posted - 2006.03.23 01:46:00 -
[10]
Your ideas are so poor they make my head hurt.
I'm really really sick of people only looking at the game from their perspective and coming up with rubbish like this.
The crap you came up with is not balanced at all. Think of balance and then come back and try again.
Just to make this post slightly more constructive, I'll take one of your ideas (lol!) and examine it.
Concord has no presence is 0.0 to 0.4 (where outlaws of -5.0 and worse must live). Why would Concord pay bounties on someone where they have no presence or interests? And also, how do you explain this from an RP point of view? After all, EvE is about player interaction and all that...
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Strikeclone
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Posted - 2006.03.23 01:56:00 -
[11]
its too easy to be a pirate but thats not their fault the whole security system and concord system is simply not set up to handle people who simply just want to kill everything they can.
As it is there are not so many down sides to being a low sec rating pirate, although having to travel 70 jumps to do a 7 jump journey to avoid high sec is a royal pain in the butt.
The system should better reflect that once you are an outlaw certain options are unavaliable until the pilot is back in the good graces of the law.
(re: point 4)For example the ability to declare a concord sanctioned war should be impossible, reason being that concord should have the outlaws on their KOS list anyway so its unreasonable that concord would sanction them to wardec.
(re: point3) Insurance should be unavaliable from empire based providers and any insurance on flown ships should be rendered void once they have undocked. However black market insurance companies could be created to provide insurance for outlaws at either inflated rates or else for lesser payouts.
(re: point 1) i think anyone can use any gate in any security of space but i think the actions of the sentry guns and npc ships at the gate are different depending on standingsand/or security status of the pilot.
(re: point 2) No
(re: point 5) hmm I somewhat agree with this point but is it not so that the gates are owned and crewed by either an empire or a npc corp (in the PF if not in game)???? so prehaps outlaws should have to pay tolls where ever they go outside of sovereignty space.
(re: point 6) I would like to see a concord payout of a bounty on ship destruction based upon a value of the ship which in tern is based on the market average price. For pod kills of outlaws I would love to see a bounty based upon the skill point totals of the outlaw, maybe something like like a 1 for 1 basis? IE kill a 20mill SP outlaw and get a 20mill payoff from concord.
I think the end result here is that part of being an outlaw should include increased freedoms, like not having restrictions on what you can kill. But also part of removing yourself from the law abiding populace is the loss of the benefits of that law, like insurance, and free travel. Its supposed to be a hard life in some ways with the benefits in other ways. I think a nice fat concord bounty will make everyones life more interesteing as maybe the carebares will be more willing to undock and tackle lone and small group outlaws rather than hiding enmasse.
Squadron Leader Strikeclone
XV Squadron HQ Peace through the application of superior firepower |
vinnymcg
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Posted - 2006.03.23 01:59:00 -
[12]
Edited by: vinnymcg on 23/03/2006 02:04:40 I am taking it for both sides as i have tried both ways of playing. I also said to implement a few not all of em. DUH! Pirates have too many pros and definality not enough cons. And this connot be argued, well mabe by a pirate who wants to keep it the way it is. And pirates do NOT stay below 0.5 as there supposed to they are ganging in high sec systems
Strikeclone thank you funnaly someone who gets the point but yea i agree the second point is a bit much i just robbed it from another post. You managed to properly type what i was thinking something im not to good at :)
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Deja Thoris
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Posted - 2006.03.23 02:02:00 -
[13]
Edited by: Deja Thoris on 23/03/2006 02:02:18
Originally by: vinnymcg Pirates have too many pros and definality not enough cons.
They can be killed and pod killed by anybody any where.
That is the mother of all "cons" Short a pirates ship spotaneously self destructing, it can't get worse than that.
Please stop talking rubbish.
Edit - spelling
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vinnymcg
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Posted - 2006.03.23 02:06:00 -
[14]
I never said they had no cons they definality have cons just not enough for the amount of money they get
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lasarith
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Posted - 2006.03.23 02:08:00 -
[15]
Originally by: vinnymcg Edited by: vinnymcg on 23/03/2006 02:04:40 And pirates do NOT stay below 0.5 as there supposed to they are ganging in high sec systems
i am not a pirate and i dislike a few but... roflmao
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Alsthana Leameur
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Posted - 2006.03.23 02:32:00 -
[16]
Originally by: vinnymcg
And pirates do NOT stay below 0.5 as there supposed to they are ship killing in high sec systems
0.5 and up is supposed to be safer, not safe ---------------------- My solution to insta overload: Linkage
my sig has no reason to be edited! HA! (i ac |
Lygos
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Posted - 2006.03.23 03:39:00 -
[17]
Pirates don't do wardecs. They can't go to empire. Lol.
The only thing that is interesting is gate tolls if you fleshed it out into a more robust idea. Nothing else really adds anything to the game for anyone.
At least you were original though.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |
Sir Juri
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Posted - 2006.03.23 03:47:00 -
[18]
ppl forget pirates hunt pirates to, and then you got anti-pirate ppl and carebears and pvp:ers of corps/alliances that dont want pirates in there systems. Not like all pirates shake hands and say lets hunt only innocent ppl...
Im a noob, bear with me :P |
Strikeclone
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Posted - 2006.03.23 04:19:00 -
[19]
Originally by: Lygos Pirates don't do wardecs. They can't go to empire. Lol.
The only thing that is interesting is gate tolls if you fleshed it out into a more robust idea. Nothing else really adds anything to the game for anyone.
At least you were original though.
I recently was in BoB/RKK and our enemies would still wardec us even though many of them were outlaws/pirates etc not every pirate is also an outlaw as im sure you understand. Plus the concept is more about what would concord do and not do with regard to outlaws so even if its effect would be minimal its a logical step that the bigest force for law and order would not general enforce legal wars for those who are the lawful prey of its own military.
Squadron Leader Strikeclone
XV Squadron HQ Peace through the application of superior firepower |
Keven
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Posted - 2006.03.23 04:52:00 -
[20]
Edited by: Keven on 23/03/2006 04:52:02 no thx.
in the long a ugly history of bad ideas, this one beats them all.
until the next one.
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Hesed
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Posted - 2006.03.23 06:19:00 -
[21]
A pirate that waits for a wardec to kill something is a very bored pirate.
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Strikeclone
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Posted - 2006.03.23 06:43:00 -
[22]
Originally by: Keven Edited by: Keven on 23/03/2006 04:52:02 no thx.
in the long a ugly history of bad ideas, this one beats them all.
until the next one.
why? if your going to post explain your reasons for your statement else we cant try to understand where your coming from
Squadron Leader Strikeclone
XV Squadron HQ Peace through the application of superior firepower |
Rod Blaine
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Posted - 2006.03.23 10:40:00 -
[23]
So, there's too many pirates is there ? Why ? What makes it "too many" ?
Secondly, what makes it harder to deal with 2 pirates if you already knew how to deal with one ?
Or is it certain forms of piracy that disturb you rather then piracy in general ?
I don't really see where the op is going, what his goal is. All the propositions are general sewwping nerfage of any type of agresssion in low sec. Waaay too blunt an instrument even *if* there would be "too many" pirates.
Because they key would not be simply lowering the amount of pirates, but taking away those forms of piracy that cuase an issue. I could for example imagine that given a situation in which half of the relevant low sec gates had gangs of ten sniper BS at them, there would be a case to amke for nerfing sniping piracy in low sec since there'd clearly be in imbalance.
But the kind of lack of argumentation and the kind of sweeping generalised changes proposed in the op is utterly ridiculous tbh.
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Macro Slasher
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Posted - 2006.03.27 09:02:00 -
[24]
The OP obviously has not tried being a pirate. It sort of shows.
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TuRtLe HeAd
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Posted - 2006.03.27 09:34:00 -
[25]
Being anywhere from -5 to -10 means that you are severely hindered, using an alt to go to empire is a pain in the butt.
Having an alt scout for you is also a pain in the butt. Its also a pain in the butt having every person in system Trying to shoot you.
Not only that, I find that I get primaried more because Of My Blinkiness in fleet ops.
It IS NOT Easy Being a Pirate.
I've gone from -10 to -4.8 and its alot easier being -4.8 than it is -10.
The only thing that needs a reform is the bounty system, but that Whine has been ongoing for over 2 years. |
Jin Masaru
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Posted - 2006.03.28 17:23:00 -
[26]
Originally by: vinnymcg
Originally by: pshepherd being a pirate is incredibly risky (lol you have to be kiddin) (especially if you hunt solo), anything which therefore makes it harder to be a full-time PvPer would therefore be a bad idea.
Problem is there are far too many pirates atm.
So grow a pair and go kill them?
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Prestis
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Posted - 2006.03.28 20:22:00 -
[27]
Too many pirates? What? They're probably a few percent of the EVE population at most. I didn't see a pirate for the first three months of playing - almost a let down.
If anything we need MORE pirates..
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Niccolado Starwalker
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Posted - 2006.03.28 23:18:00 -
[28]
Originally by: Prestis Too many pirates? What? They're probably a few percent of the EVE population at most. I didn't see a pirate for the first three months of playing - almost a let down.
If anything we need MORE pirates..
I am a 4 month old player, who have went into low sec 3 times in my career. Each time I have got blown up by a pirate within the first 15 minutes, of me entering the areas.
I dont know how many pirates there is in this game atm. But its more then enough for me, and so I have decided to stay in high sec with my business for some months. Sad really, since most of you old vets seems to complain about us new players staying too much in high sec.
What I would like to see in a certain kind of balance. I dont have much aganist piracy, but gatecamping makes everything so much worse.
Oh well. For now I will stay in High sec. I just hope I wont see anymore posts complaining about new players staying in high sec or npc corps. After all, you can still LOVE this game, and still dont like the stupid gatecamping - which all pirates seems to do - in low sec.
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Falcun
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Posted - 2006.03.29 06:03:00 -
[29]
Originally by: Niccolado Starwalker
Originally by: Prestis Too many pirates? What? They're probably a few percent of the EVE population at most. I didn't see a pirate for the first three months of playing - almost a let down.
If anything we need MORE pirates..
I am a 4 month old player, who have went into low sec 3 times in my career. Each time I have got blown up by a pirate within the first 15 minutes, of me entering the areas.
I dont know how many pirates there is in this game atm. But its more then enough for me, and so I have decided to stay in high sec with my business for some months. Sad really, since most of you old vets seems to complain about us new players staying too much in high sec.
What I would like to see in a certain kind of balance. I dont have much aganist piracy, but gatecamping makes everything so much worse.
Oh well. For now I will stay in High sec. I just hope I wont see anymore posts complaining about new players staying in high sec or npc corps. After all, you can still LOVE this game, and still dont like the stupid gatecamping - which all pirates seems to do - in low sec.
Here's a tip. Before going into a low sec system, look in your map for recent kills within the last hour or 24 hours. And "all" pirates don't gate camp a great majority of those I met hunt in asteroid belts.
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Xerku Mhar
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Posted - 2006.03.29 10:16:00 -
[30]
What are people really defining a pirate as? Just anyone who attacks and kills them? I always considered pirates to be those who preyed upon other players for actual profit.
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