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Robinete Broadhead
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Posted - 2005.12.27 00:01:00 -
[1]
OK Nomex suit on and Tech II Fire extinguisher in hand. Insurance paid up and yes I am an ALT.
Looking at the map for players in game I would say that 2/3s of the people in Eve enjoy playing the game where they can run missions, hunt RATZ, mine, and build things. Looks like they are not all that interested in PVP, sorry CCP.
So instead pf trying to make the PVPers happy by pushing the ônormal everydayö player to the PVPer gate camps in 0.4 and below space, move the PVPers back one section to 0.3. Make it semi save for people to move to 0.3 by making 0.4 as safe as 0.5 space. Leave the agents where you have them but make it harder for the PVPers to get to the majority of the everyday players trying to mine and run missions.
That way the PVPers can hunt each other in peace all they want and we can hunt big money RATZ and mine some better ore.
OH IÆm sorry PVPers donÆt hunt each; they are too chicken for that. Shuttles and Indys give SO much more of a challenge to the gate campers. Besides you think we are stupid enough to carry BPOs in our shuttles without checking the Map from safe space to our manufacturing base in 0.4 space where the needed ore are. At least that is the stupid excuse you PVPers give me when you shoot my shuttle and POD me in 0.4 space.
PS I now use a ôbeefed upö rookie / frigate ship with named WCS and T2 MWDs now for moving BPOs. Catch me if you can!
So CCP what do you think??
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The Enslaver
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Posted - 2005.12.27 00:03:00 -
[2]
lol -------- Shinra Director
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Joshua James
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Posted - 2005.12.27 00:05:00 -
[3]
/me poors the petrol and waits for the flames.
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Amerame
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Posted - 2005.12.27 00:13:00 -
[4]
This thread has a lot of potential, well if it does not get locked within 5 minutes.
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Arhab
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Posted - 2005.12.27 00:16:00 -
[5]
I think you mean pirates. Dont confuse gatecamping pirates with PVPers
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Amerame
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Posted - 2005.12.27 00:18:00 -
[6]
Originally by: Arhab I think you mean pirates. Dont confuse gatecamping pirates with PVPers
He has actually never been further away from empire than a 0.4 system, how would he know ?
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Saeris Tal'Urduar
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Posted - 2005.12.27 00:21:00 -
[7]
Naaa, no reason to flame. But I dont think he gets it.
The better ore and agents for that matter were moved to 0.4 and below for a reason. Someone may type it before I do. (just beacause I have olive fingers)
Risk vs Reward.
If you're contented staying in 0.5 and above, feel free too, more power to you and all that ****. But the better rewards in this game are always going to be for the risk takers, as it should be.
And if CCP does make 0.4 just like 0.5 I'm sure in 3-6 months you or someone else will be here asking to make 0.3 just like secure 0.4 And I dont have to be a CCP employee to tell you that it just aint ever gonna happen.
Every once in awhile we'll get a tard pirate asking to do just the opposite and make secure space more like less-secure space. I shake my head equally at you both.
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Pwny McPwnerson
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Posted - 2005.12.27 00:29:00 -
[8]
i'm ok with this as long as there is exclusively veldspar to mine in 0.4's. :)
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Temi
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Posted - 2005.12.27 00:32:00 -
[9]
it seems to me you just want 0.4 to be chnaged to 0.5 space, and then you flamed pirates... o_O
however i wouldnt mind if 0.4 was safer than 0.3 systems, and 0.5 systems was less secure than 1.0 systems... but im not saying 0.4 should be safer, and 0.5 should be more dangerous having the security rating mean more than nothing/sentry guns/concord etc would be win :O Spelling errors ahoy.. |
woodman az
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Posted - 2005.12.27 00:35:00 -
[10]
Originally by: Arhab I think you mean pirates. Dont confuse gatecamping pirates with PVPers
??All my deaths from other players were at the gates. Never in the belts or anywhere else. So what is the difference between the two?
Proud member of the 2
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Robinete Broadhead
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Posted - 2005.12.27 00:40:00 -
[11]
No I'm looking for gatecamping be reomvoed from >0.4 space.
Sorry if I wasn't clear. But it is the hoildays and I have been drinking and playing all day :-}}
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Temi
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Posted - 2005.12.27 00:46:00 -
[12]
Originally by: woodman az
Originally by: Arhab I think you mean pirates. Dont confuse gatecamping pirates with PVPers
??All my deaths from other players were at the gates. Never in the belts or anywhere else. So what is the difference between the two?
pirates pvp but not all pvpers pirate (alliance wars etc) ;) Spelling errors ahoy.. |
higleiberrie
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Posted - 2005.12.27 00:47:00 -
[13]
Risk Vs.Reward, your idea is silly but since your main is new to the game(must be) i still love you.
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Keta Min
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Posted - 2005.12.27 00:47:00 -
[14]
Originally by: Robinete Broadhead
No I'm looking for gatecamping be reomvoed from >0.4 space.
Sorry if I wasn't clear. But it is the hoildays and I have been drinking and playing all day :-}}
then go and remove it yourself.
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Filan
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Posted - 2005.12.27 01:04:00 -
[15]
pvp is where the other guy has a chance to fight back, gate camping is just weak ganking.
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Velsharoon
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Posted - 2005.12.27 01:11:00 -
[16]
Originally by: Filan pvp is where the other guy has a chance to fight back, gate camping is just weak ganking.
its also ganking whenever the carebears (this guy) get a couple of friends and lay a trap and kill the camper
But its easier to think im **** like this than do that ^^
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Grimpak
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Posted - 2005.12.27 01:16:00 -
[17]
Originally by: Robinete Broadhead Edited by: Robinete Broadhead on 27/12/2005 00:08:14 OK Nomex suit on and Tech II Fire extinguisher in hand. Insurance paid up and yes I am an ALT.
Looking at the map for players in game I would say that 2/3s of the people in Eve enjoy playing the game where they can run missions, hunt RATZ, mine, and build things. Looks like they are not all that interested in PVP, sorry CCP.
So instead pf trying to make the PVPers happy by pushing the ônormal everydayö player to the PVPer gate camps in 0.4 and below space, move the PVPers back one section to 0.3. Make it semi save for people to move to 0.3 by making 0.4 as safe as 0.5 space. Leave the agents where you have them but make it harder for the PVPers to get to the majority of the everyday players trying to mine and run missions.
That way the PVPers can hunt each other in peace all they want and we can hunt big money RATZ and mine some better ore.
OH IÆm sorry PVPers donÆt hunt each; they are too chicken for that. Shuttles and Indys give SO much more of a challenge to the gate campers. Besides you think we are stupid enough to carry BPOs in our shuttles without checking the Map from safe space to our manufacturing base in 0.4 space where the needed ore are. At least that is the stupid excuse you PVPers give me when you shoot my shuttle and POD me in 0.4 space.
PS I now use a ôbeefed upö rookie / frigate ship with named WCS and T2 MWDs now for moving BPOs. Catch me if you can!
So CCP what do you think??
Get the feeling I am going to regert this.
K
....and no btw. -------------------
Celestial Horizon: we go zerg on you |
Brisi
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Posted - 2005.12.27 01:27:00 -
[18]
Edited by: Brisi on 27/12/2005 01:27:55 /me sighs.
Yet another "Boohooo, ebil piewats killed my shuttle at a gate, and now I want them all banzored, CCP DO SOMETHING!!!11"-thread.
Please.
Quote: Looking at the map for players in game I would say that 2/3s of the people in Eve enjoy playing the game where they can run missions, hunt RATZ, mine, and build things. Looks like they are not all that interested in PVP, sorry CCP.
Okay. So because 2/3's of the players are in empire, it means that they are not at all interrested in PvP. I see your sound logic here.
Quote: So instead pf trying to make the PVPers happy by pushing the ônormal everydayö player to the PVPer gate camps in 0.4 and below space, move the PVPers back one section to 0.3. Make it semi save for people to move to 0.3 by making 0.4 as safe as 0.5 space. Leave the agents where you have them but make it harder for the PVPers to get to the majority of the everyday players trying to mine and run missions.
So basically, you just want to be able to run through Aunenen and Mara/Passari without getting ganked? Well, tough luck. The highways were removed for the very reason that people could travel everywhere fast and completely safe. EVE is not supposed to be safe, that's what makes it different from every other MMO out there, there is actually risk.
Quote: That way the PVPers can hunt each other in peace all they want and we can hunt big money RATZ and mine some better ore.
Translation: That way I and my fellow carebears can get even richer, without risking everything. And pirates would only be nerfed to hell (again!).
Quote: OH IÆm sorry PVPers donÆt hunt each; they are too chicken for that. Shuttles and Indys give SO much more of a challenge to the gate campers. Besides you think we are stupid enough to carry BPOs in our shuttles without checking the Map from safe space to our manufacturing base in 0.4 space where the needed ore are. At least that is the stupid excuse you PVPers give me when you shoot my shuttle and POD me in 0.4 space.
First of all, you'd be surprised how many expensive BPO's that have been looted from shuttles flying through a 0.4, very suprised. Secondly, this is again just you *****ing about how gatecampers are not PvP'ers, but spineless, cowardly, backstabbing, griefing *****s, who will run every time they meet a challenge. Please find a new argument, as this has been done to death, and it only starts flamewars.
To be completely honest, I really try to refrain from posting in these threads, but I just can't help myself. Especially when it's just a cryout from some player, who got their precious indy killed at gate, and now wants the Dev's to get revenge for them.
Piracy has been nerfed and nerfed and nerfed since the game went live. Because of people like you whining. If you hadn't whined so much in the first place, gatecampers would perhaps be able to ransom ships, and you would survive. But that's no longer possible, so they do what they can to get paid.
And yes, I am biased.
PS. Post with your main.
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Veronique Lamonte
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Posted - 2005.12.27 01:36:00 -
[19]
Edited by: Veronique Lamonte on 27/12/2005 01:37:08 i remember when sometimes npc rats used to be at all gates,no matter what sec,randomly of course.i would like to see this brought back,youd be running a mission or freight and concord would be battling the rats and you could join in. i think the solution to the original post is to make kernite more available in 0.5 caldari space as omber can be found in 0.5 gallente space,these ores are essential for isogen.and the random occaisional bigger rat in 0.5 ie a few 50k,100k-500k rats. NIKKI |
Sphalerite
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Posted - 2005.12.27 01:38:00 -
[20]
Originally by: Robinete Broadhead big money RATZ
This is my new official term for the 25k frigates that live in .4 belts.
Also, this thread sucks.
"Some rise by sin, and some by virtue fall" |
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Jenny Spitfire
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Posted - 2005.12.27 01:39:00 -
[21]
Introduce Anarchy.
Remove Concord. Remove sentries. Fix bounty hunting. Create player-based "Concord".
Dynamic player allocation where the flock will always follow the player protectors i.e. "Concord". ----------------
RecruitMe@NOINT! |
Amerame
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Posted - 2005.12.27 02:25:00 -
[22]
actually there is an alternative to the OP's suggestion, to resolve empire's overcrowding : to remove concord from empire space, i'm pretty sure we would not see 350 people in jita anymore then.
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Angelic Resolution
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Posted - 2005.12.27 02:42:00 -
[23]
Originally by: woodman az
Originally by: Arhab I think you mean pirates. Dont confuse gatecamping pirates with PVPers
??All my deaths from other players were at the gates. Never in the belts or anywhere else. So what is the difference between the two?
PvPers won't grief, ransom or extort. Ok so they might grief.. but pirates are just little pussies who don't want to go into 0.0 space to fight said PvPers.. level playing field FTL for them ;)
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Profhet
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Posted - 2005.12.27 03:34:00 -
[24]
Some of us cant do the pvp thing because we cant commit the time, but I would love to hang out in .4 and handle some bigger sized rats. But 5 guys in battleships, thats not the size of rats I was looking for :).
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Alex Kynes
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Posted - 2005.12.27 03:54:00 -
[25]
Originally by: Angelic Resolution
Originally by: woodman az
Originally by: Arhab I think you mean pirates. Dont confuse gatecamping pirates with PVPers
??All my deaths from other players were at the gates. Never in the belts or anywhere else. So what is the difference between the two?
PvPers won't grief, ransom or extort. Ok so they might grief.. but pirates are just little pussies who don't want to go into 0.0 space to fight said PvPers.. level playing field FTL for them ;)
Ahhh... so in 0.0 there are only PvPers, no pirates? Why? Because 0.0 is lawless and thus there are no criminals (pirates) there, because there is no law to break? Yea. Umm. That's a nice logic you got there.
Personally, as an outlaw, I prefere low-sec. For the simple reason that it is a lot easier to find good fights.
-AK
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Jesters Knight
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Posted - 2005.12.27 03:55:00 -
[26]
Originally by: Amerame actually there is an alternative to the OP's suggestion, to resolve empire's overcrowding : to remove concord from empire space, i'm pretty sure we would not see 350 people in jita anymore then.
only problem with this is that the game would die.
before you start flaming think about it.
new players would get killed instantly, so eve would stop growing.
the 2/3 population in empire would quicly get tired of teh greefers and they would quit.
now you have 1/3 the original population spread out over everything, and i think the game would get verry boring and eventually they would quit.
i personally think that CCP dosent need to do anythign to move people out, i live in a .6 system and am feeling the pinch of overcrowding, eventually i wont have a choice, there will be nothing left for me (or anyone else) in empire, and people will move out
however, i do think that if CCP wants to do something then they will, and people should stop whining about it.
if you want to stay in empire, go right ahead.
if you want to move to low sec space, then you can go get shot by the gatecampers; as for me, the only real reason i havent moved to low security is because of the gatecamping grieffers.
and i know several people who feel the same way.
i dont mind the risk of being in a roid belt gettign hit by someone jumping in on me when im mining, but i cant stand the fact that someone in a good "gatecamp" setup can lock down a travel path.
risk is fine; but being tied up under a guilleten isnt risk
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Harry Voyager
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Posted - 2005.12.27 04:02:00 -
[27]
Honestly, everything between 0.5 and 0.0 is refuse. This game would be so much better if they just switched all space to either Concord Protected, or Not Concord Protected, and then overlayed NPC density patterns. They don't even have to correlate directly with the Protected an Unprotected space.
I just don't see the value in 0.4-0.1 space. You can't claim it, you can't fight in it, you can't travel through it sans fleet, and it's a complete pita to live in it. What purpose does it serve? Why not split it in half, and make one half 0.0 and the other half 0.5?
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |
3JaneTessierAshpool
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Posted - 2005.12.27 04:18:00 -
[28]
I think your idea is a good short term solution, however the same problem will pop up again shortly as the "new" safe space is filled and overpopulated. As much as I'd like to be rid of gate camps and player pirates, I accept that this is a PvP game, and that they are here to stay. However how about this:
When you go through a jump gate, you get ejected into a random (empty) spot in the system that you jumped to. This has a twofold purpose. First it eliminates people waiting on the Other side of the gate to gank you, and it makes instas essentially worthless. The gate campers would now have to be at the entry point where you can detect them *before* you head to the gate, and not surprise you after you jump and theres nothing you can do about it.
Now this does present the problem that systems will be harder to defend, however since there is noplace that I'm aware of that 0.0 space borders with 0.5 space, the defenders can sit on the empire side of the gate to defend their territory.
Lady 3Jane Tessier-Ashpool
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Amerame
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Posted - 2005.12.27 04:21:00 -
[29]
Originally by: Harry Voyager
I just don't see the value in 0.4-0.1 space. You can't claim it, you can't fight in it, you can't travel through it sans fleet, and it's a complete pita to live in it. What purpose does it serve? Why not split it in half, and make one half 0.0 and the other half 0.5?
Harry Voyager
Agreed, well I see 0.1-0.4 as the space for pirates, because they just can't do it in most 0.0 regions, alliances are just too well organized for pirating to be efficient. In my opinion low-sec systems provide pirates "protection" from player alliances. Operating in low sec is actually more dangerous than operating in 0.0, any experienced player will have noticed that, which means consequently that players in low sec are not so experienced and therefor easier target, one more reason for pirates to hunt in low sec rather than in 0.0.
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Face Lifter
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Posted - 2005.12.27 04:27:00 -
[30]
I travel in low sec plenty of times and only rarely do I see real pirate gate camps. Most of the time it's just as safe as 0.5 space.
Paranoid people make me sick
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