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Skva
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Posted - 2005.12.27 11:47:00 -
[31]
I see what your saying, but look at it from the alliance's point of view...
It's their space, they've taken the time to claim sovereignty in that region, so it is their space. No argument there.
But, unlike the Empires, alliances can't have people on every gate in their region (CONCORD), so they spread themselves onto the entry points to stop people getting in.
Okay, so why don't they want to let the average player into their space? Well first off why do you want to go there?
Think of it as breaking into your neighbors house. Your not going to do any harm there, your just looking. Does that mean it's okay and your neighbor won't mind you being on his property without permission?
It's the exact same thing. Your signature is too large! Please resize it according to the forum guidelines. Jacques Archambault |

Black 1
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Posted - 2005.12.27 11:50:00 -
[32]
Originally by: Saeris Tal'Urduar
Originally by: aeti its actually really really really easy to get into 
It is easy to get into, the problem lies in the fact that you cant (even as low sec empire corp) make a run into 0.0 mine for an hour or two and make it back out.
Yes, you can jump in with ceptors maybe BS or 2, but unless your purpose is to harass the natives, be it NPC's or locals its a waste of time.
I know people ninja mine in frigates (Probe), hell I've done it once or twice, a few runs and I turned a damn good profit.
But what 0.0 needs is to be easy enough for a brave empire corp to jump in and ninja mine, but dangerous enough to keep them from settling there. And like I said in my post above, 0.0 needs to have more access points and be deeper to give that opportunity.
Meh mining is overratted, just train for apoc, find an 'out the way' 0.0 system, make instas in a covert ops, more ya apocthere and rat, with the new changes it can be profitable.
My views/opinions do not reflect the views/opinions of my corp.
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Tar om
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Posted - 2005.12.27 11:55:00 -
[33]
0.0 is easy to get into, it just isn't risk free like empire. -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Charcoal
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Posted - 2005.12.27 12:04:00 -
[34]
Originally by: Skva I see what your saying, but look at it from the alliance's point of view...
It's their space, they've taken the time to claim sovereignty in that region, so it is their space. No argument there.
This mindset is a big part of the problem too, imo (although I suppose that this presupposes that people think that there is a problem). It is NOT their space, and they have NOT claimed sovereignty, or at least they have not claimed sovereignty in any way that is recognised by the mechanics of the game. Sovereignty is claimed a system at a time...
If people could simply get their heads around the idea that they should be concentrating on 'claiming' and securing areas of space in chunks the size of constellations, rather than making ludicrous claims to entire Regions, then there would be a lot more opportunity for competition out there. More Alliances competing for smaller chunks of real estate (think Risk, writ large) would make for a far more ineresing game.
That's just my opinion, of course. I have no doubt that the large territory-holding Alliances are reasonably happy with things as they stand 
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Kintac
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Posted - 2005.12.27 12:04:00 -
[35]
- What about natural wormholes, one for each region ? people could jump into and the wormhole places each of the ships into a different system.
So if a fleet would warp into it, it would be divided, e.g. 5 ships jump into it and are placed in 5 different constellations...
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Balazs Simon
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Posted - 2005.12.27 12:08:00 -
[36]
Originally by: Guntaro Edited by: Guntaro on 27/12/2005 11:24:18 Yes, 0.0 space makes up about 75% of Eve space while the other measly 25% of Eve is Empire space where the MAJORITY of the players stay.
The problem is getting into and out of 0.0 space. See, it seems that the way the routes are currently designed, 0.0 is kind of odd as unlike in Empire it is only accessible by a limited number of routes creating deadly choke point systems where alliance players frequently gate/system camp making it very difficult if not impossible for the non-alliance/rest of us players to get through.
I am suggesting ADDING more routes into 0.0 space so players don't have to make 20 jumps to circumvent a camp or wait hours for an opening.
It really doesn't make sense to me why the majority of space in Eve is so hard to get to. Therefore I am asking other players who also see these problems to sign and perhaps someone will listen.
Oh so clueless...
"Empire space where the MAJORITY of the players stay."
You know. they are the so called carebears... they simply do not want to go to 0.0, make bussines or build stuff. np with them
Or the others, who actualy want to go to 0.0, but instead of thinking a bit, mabye take a bit risk, or OMG, join a laready 0.0 corp and ask for help... come here ans start whining on the forums. well cry me a river...
AS A 0.0 SOLDIER I DEMAND LESS RUTES TO 0.0, BECAUSE IT IS HARD TO ENFORCE 24/7 CAMPS RIGHT NOW. And we want sentry guns, and gate lock down possibilitys, and a instant kill all noob corp ship in system button.
Think little clueless, there are always 2 sides of the coin!!
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This post is my personal opinion. It does not represent the standpoint of the HUN Corporation in any way. - |

sonofollo
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Posted - 2005.12.27 12:17:00 -
[37]
well if u want into 0.0 u need to take the time to develop youre skills - be friendly - try to build some contacts with alliance memebrs in empire. U should be able to eventually talk youre way into a 0.0 if u can assist in anyway. Plenty of alliances make sure u keep youre reputation clean - train up on PVP - a lot of alliances are always in need of players and are recruiting though some iwth higher standards than others
As long as u dont pirate ISS is an option member corps there u can get access to the 0.0 belts etc.
Build the links ingame and u can make it a profitable experience. Im a happy little camper now - CCP 4tw. |

CT BadIronTree
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Posted - 2005.12.27 12:23:00 -
[38]
THE BEST SOLUTION IS TO REMOVE EMPIRE SPACE!!!!   ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Neon Genesis
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Posted - 2005.12.27 12:28:00 -
[39]
Fit some stabs and get an alt on the other side, its really very simple.
There, i just contributed nothing to your thread |

Aba Tor
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Posted - 2005.12.27 12:39:00 -
[40]
Originally by: Quaren
Originally by: Aba Tor If u want to claim land u better be prepared and able to defend it!! If u can't defend it then... bad luck... someone who can will take it from u and control it. So the arguement that alliances couldn't defend theyre teritory if there were more acces points is invalid. They will say "ohh there are so many acces points we can't possibly defend them"... hmm how about border guards?... Some ppl might have noticed that since the middle ages war changed... we no longer build strongholds that we defend with a stationary force cose now war is mobile!!! (blitzkrieg anyone?). If u want to defend ur teritory.. then post border guards that will alert ur mobile militia of the presence of intruders and u can come and intercept. A very simple solution to a very simple problem.. P.S.-bad spelling argh
You do know this is a game don't you? good luck finding anyone that will want to stand guard for more then 10min let alone having someone at 5+ different places at all times
Hmm if ur ppl don't want to stand guard to defend "your" teritory.. then what qualifies u as a claimer of that land? just cose u can camp 1 gate like the current situation? U make money as an alliance in that region, don't u? Pay them!!!omg spreading profit is THE DOOM...
I there were many entrances only "real" alliances of resolved and organised ppl would claim teritory. As i stated in the begining of my post "if u can't defend u can't claim". The current situation where ccp has done it's best to allow easy control is artificial. Don't get me wrong there are alliances that can control theyre teritory (and could even if there were many acces points), but there are some that can't (or are barely able to now, and wouldn't be able if there were many acces points).
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HippoKing
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Posted - 2005.12.27 12:42:00 -
[41]
should be more entry points IMO
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Elve Sorrow
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Posted - 2005.12.27 12:47:00 -
[42]
Edited by: Elve Sorrow on 27/12/2005 12:49:32 Damn, bunch of whiners.
You know how easy it is to get a character up into any 0.0 region core? And you know how easy it is to NPC there? Granted, you'll have to avoid the 20+ belt and -0.9 or lower systems, because all the alliance people will be there.
But damn, settle for a -0.6, still get those tripple BS spawns and never see an alliance member.
Cant find an entrance into 0.0? Engage brain! Realise that its only the empire <-> 0.0 gates that are camped occasionally. Find a quiet region, and use the interregion gates to end up in the assend of a 0.0 region.
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Aba Tor
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Posted - 2005.12.27 12:56:00 -
[43]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 27/12/2005 12:49:32 Damn, bunch of whiners.
You know how easy it is to get a character up into any 0.0 region core? And you know how easy it is to NPC there? Granted, you'll have to avoid the 20+ belt and -0.9 or lower systems, because all the alliance people will be there.
But damn, settle for a -0.6, still get those tripple BS spawns and never see an alliance member.
Cant find an entrance into 0.0? Engage brain! Realise that its only the empire <-> 0.0 gates that are camped occasionally. Find a quiet region, and use the interregion gates to end up in the assend of a 0.0 region.
Still to few entrances.. there should be more.. that will ensure some nice skirmishes My beef is with ccp cose it allows 1 gate camp=region claim... and with ppl that take advantage of this and claim to be "omgwtfpawnzors rulers of the galaxy". But since it's a situation created by the devs... can i really blaim them?.. yes i can
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Elve Sorrow
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Posted - 2005.12.27 12:57:00 -
[44]
Jesus.
I just told you a foolproof way to get into 0.0 that you can probably afk.
Do you people just whine for the sake of whining?
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sonofollo
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Posted - 2005.12.27 12:59:00 -
[45]
whine for the sake of a whine - sounds about right that said a few more interconnections or entrances would be a good idea. Im a happy little camper now - CCP 4tw. |

Aba Tor
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Posted - 2005.12.27 13:03:00 -
[46]
Originally by: Skva I see what your saying, but look at it from the alliance's point of view...
It's their space, they've taken the time to claim sovereignty in that region, so it is their space. No argument there.
But, unlike the Empires, alliances can't have people on every gate in their region (CONCORD), so they spread themselves onto the entry points to stop people getting in.
Okay, so why don't they want to let the average player into their space? Well first off why do you want to go there?
Think of it as breaking into your neighbors house. Your not going to do any harm there, your just looking. Does that mean it's okay and your neighbor won't mind you being on his property without permission?
It's the exact same thing.
What is stoping u from breakin into ur neighbor's house? Fear of police and/or him.. now if there were no police and ur neighbor would leave all his windows and doors open wouldn't u break in if there were some nice personal gain (this is based on the asumption ur neighbor is not ur friend ) As to "It's their space"... i consider something to be mine if that thing can be protected by me or someone i trust. Now with few entrances that can be done fairly easy, but if the number of entrances increases then that will prove more dificult, and will ensure the need for better cooperation and organisation for the defenders and the attackers alike.
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Rod Blaine
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Posted - 2005.12.27 13:19:00 -
[47]
Edited by: Rod Blaine on 27/12/2005 13:20:12
Hi, seems i'm just in time to add my opinion.
The much used "all 0.0 entrances are chokepoints camped to hell by griefing pk's" adagium is nothing but a myth.
I mean, aside from the big four (ec-p, 3p, pf-/fd-mlj and hed-gp), please enlighten me as to which entrances into 0.0 space are even close to being camped a noticeable part of the time ?
Seriously, please tell me. _______________________________________________
Power to the players !
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Haniblecter Teg
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Posted - 2005.12.27 13:48:00 -
[48]
Be a nightmare to defend a region is there was a dozen entrance systems, as opposed to 3-4 for a region. ---------------------------------------- Friends Forever |

Velsharoon
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Posted - 2005.12.27 14:03:00 -
[49]
AARRERGH
What Rod said is right, you can afk down to were I live most of the time, and if the shortest autopilot route is camped (Hint: Dont jump in with your BS full of goodies instantly, scout it), you just go another way.
My character is low sec and cant get through a lot of empire so I have to do massive journeys, and I havent been killed in 0,0 (touch wood) since I pirated there like 8 months ago.
Stop being a ***** and believing what your nub corp members say, get out there and bloody try it like we say. If you cant do it then you got unlucky or you suck :/
Finally: make some friends. A couple of friendly peeps, shared channel for intel and sharing resources is all that you need to setup shop in 0.0 for a looong time.
Engage brain, get rich. You may die but thats the risk vs reward thing, and you will learn and maybe even get good at pvp (tho it aint happen to me yet )
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slip66
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Posted - 2005.12.27 14:08:00 -
[50]
Become a client corp for a allience. That will get you +5 to atleast some of the corps. You will still have people shooting but it will be less. Then you can get your feet wet. If your worried about losing ship have a large stock pile of intys t1 frigs and blackbirds. they you can still help out and not risk losing the few BS you have. Then build up and learn pvp.
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Sir JoJo
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Posted - 2005.12.27 14:28:00 -
[51]
jesus.. there fs more entrance into 0.0 then there have ever been... use the map and see whats being used regulary and avoid those... if u cant handle a camp u have to travel a few more jumps and there is loads of system where u can npc in peace.
Originally by: Eris Discordia As a minmatar I have to say the only good Amarr is a dead Amarr
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Summersnow
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Posted - 2005.12.27 15:45:00 -
[52]
Originally by: MysticNZ I don't belive for a second 00 is bottlenecked. If you have instas, you're sweet.
Ahh, but insta's are supposed to be BAD or so we're told...
People that use them are basically considered to be cheating we're told...
They are going to be nurfed/removed every patch were told...
So basically the people that want to play the game the right way, not cheat, and don't rely on something ccp suposedly wants to remove permanently ( or at least nurf to hell and back ) can't get into 0.0?
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Karl Staf
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Posted - 2005.12.27 16:45:00 -
[53]
Originally by: Summersnow
Originally by: MysticNZ I don't belive for a second 00 is bottlenecked. If you have instas, you're sweet.
Ahh, but insta's are supposed to be BAD or so we're told...
People that use them are basically considered to be cheating we're told...
They are going to be nurfed/removed every patch were told...
So basically the people that want to play the game the right way, not cheat, and don't rely on something ccp suposedly wants to remove permanently ( or at least nurf to hell and back ) can't get into 0.0?
but ppl that tell you that instas is cheting and bad is proboly the same ppl that say that 0.0 is inacesible to most ppl. you have to have instas in 0.0 to survive for anny longer time. if you have instas ther is not that hard to sruvivie in 0.0
so stop playing a game that exist in somones fanatsy on how its suposed to be and play the real game :) _________ http://blades.stylii.com
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

LordZer00
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Posted - 2005.12.27 16:51:00 -
[54]
Alliances don't need to lay claim to entire Regions. They should add more gates to 0.0 space, And then maybe these alliances that camp the choke point gates , which apparently gives them the right to claim 'entire regions', would have to get a little more realistic and slighly less greedy and change their 'claims' to solar systems or, at the most, constellations. Ok, so your Alliance 'owns' an entire region. And of that region, just how much of it are you actually making any use of? 1/10th? Good, then defend that 1/10th and stop laying claim to the rest of it.
Player-run systems like the 0.0 areas are great, unless the players are idiots.
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MalaMo
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Posted - 2005.12.27 17:00:00 -
[55]
Quote: If you want to operate out in 0.0, join an Alliance.
End of story.
I just wanna add more about this. This is maybe the best solution. Join aliance play by their rules. Find who are unhappy corps in your new aliance. Wait more till other aliance attack yours... Then backstab your aliance with enemy and unhappy corps.. Woila you get your own space with your own rules  ------------- Don't drink and drive, logon to EVE and fly. |

Chinsor
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Posted - 2005.12.27 17:08:00 -
[56]
you want 0.0 space?
then you gotta fight for it, the current system is in no need of change,
you have your extra entry points that didnt exist a few months ago, Alliances need a way of defending their territory.
---------------------------------------------
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ElCoCo
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Posted - 2005.12.27 17:14:00 -
[57]
Originally by: MysticNZ Join a 00 corp. You don't need ALL that space.
90% of the corpmembers that are a 0.0 corp don't even go to 0.0 ya know 
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Amerame
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Posted - 2005.12.27 17:17:00 -
[58]
I don't see how it could possibly be easier to get in 0.0, most choke points are empty most of the time, all you need is an alt in a shuttle to check how it looks, regardless of the number of choke point you'll still have to get a scout when moving slow and valuable ships anyway. 0.0 CANNOT be 100% foolproof, operating with a small group in hostile space is not hard, I fail to see how it could be made easier without 1.0ing every system in the game.
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Linavin
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Posted - 2005.12.27 17:33:00 -
[59]
Originally by: Rod Blaine I mean, aside from the big four (ec-p, 3p, pf-/fd-mlj and hed-gp), please enlighten me as to which entrances into 0.0 space are even close to being camped a noticeable part of the time ?
And even in HED-GP myself and corpmates have been through it without being shot at. Camps can be avioided simply by the use of common sense.
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pshepherd
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Posted - 2005.12.27 17:52:00 -
[60]
i currently mine in FOE / FE space (i don't have a clue who owns it tbh) in Geminate. over the last few days i have made 190million (so far) in crokite. My only tools were a bantam (to make instas) a covetor (to mine), a badger mk2 and an iteron mark 4.
Using only two characters without any guns, i can easily get past almost every gate camp. (Currently my only loss is a mk4, and that was because of npc's and lag).
The only people who claim you can't profit in 0.0 without an alliance, are those who haven't tried it.
============== This is a sig |
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