| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Guntaro
|
Posted - 2005.12.27 07:38:00 -
[1]
Yes, 0.0 space makes up about 75% of Eve space while the other measly 25% of Eve is Empire space where the MAJORITY of the players stay.
The problem is getting into 0.0 space. See, it seems that the way the routes are currently designed, 0.0 is kind of odd as unlike in Empire it is only accessible by a limited number of routes creating deadly choke point systems where alliance players frequently gate/system camp making it very difficult if not impossible for the non-alliance/rest of us players to get through.
I am suggesting ADDING more routes into 0.0 space so players don't have to make 20 jumps to circumvent a camp or wait hours for an opening.
It really doesn't make sense to me why the majority of space in Eve is so hard to get to. Therefore I am asking other players who also see these problems to sign and perhaps someone will listen.
|

MysticNZ
|
Posted - 2005.12.27 07:40:00 -
[2]
Join a 00 corp. You don't need ALL that space. -
                        |

Dust Angel
|
Posted - 2005.12.27 07:45:00 -
[3]
find a region with npc stations, and go and live there.
|

Zavernus Hamarabi
|
Posted - 2005.12.27 07:53:00 -
[4]
/me throws a rock and hits 0.0 Im guessing you live in a core system, come up to lonetrek or over to Placid, sometimes you can accidentally get into 0.0 :)
|

Ichabod Dirange
|
Posted - 2005.12.27 08:18:00 -
[5]
Originally by: MysticNZ Join a 00 corp. You don't need ALL that space.
Better yet kill any member of a 0.0 corporation you see. 
|

aeti
|
Posted - 2005.12.27 08:29:00 -
[6]
its actually really really really easy to get into 
|

Drosssk
|
Posted - 2005.12.27 08:30:00 -
[7]
Edited by: Drosssk on 27/12/2005 08:31:19 Despite how fun it is to be the ones doing the camping half the time, I agree with the OP.
0.0 is way too bottlenecked.
Imagine how fun it would be if we have a few hundred more nubs frolicking around 0.0 because they didnt see a gate camp and get scared(Oh the possibilities)...
EDIT for clarification: some parts of 0.0 are still too bottlenecked, some and crazy easy to get into after they added a few more entrance points a few patches back __________________
Enemies strengthen you. Allies weaken. |

Saeris Tal'Urduar
|
Posted - 2005.12.27 08:35:00 -
[8]
I have to say hes right. CCP promised...well maybe thats to strong of a word, CCP said it was going to add more access routes to 0.0 and make the deeper regions easier to defend for alliances. I must say I'm still waiting for this to happen. I really dont expect it to happen because of the way 0.0 is layed out, if CCP did do it, it would totaly F' the alliance already in place.
Personally I think 0.0 needs to be deeper, truly isolate the alliances out there. The Frontier is too close to the empires. Make it so only the self-sufficent alliances can survive deep space. Only then could you add more access routes, make the first few systems into 0.0 look like wagon wheels. And only when you start going deeper (2-3 regions, maybe even 4) does it become more defendable.
|

Qwynn
|
Posted - 2005.12.27 08:43:00 -
[9]
Edited by: Qwynn on 27/12/2005 08:44:30 Edited by: Qwynn on 27/12/2005 08:43:14 More access routes were added in the New World Order.
|

Saeris Tal'Urduar
|
Posted - 2005.12.27 08:47:00 -
[10]
Originally by: aeti its actually really really really easy to get into 
It is easy to get into, the problem lies in the fact that you cant (even as low sec empire corp) make a run into 0.0 mine for an hour or two and make it back out.
Yes, you can jump in with ceptors maybe BS or 2, but unless your purpose is to harass the natives, be it NPC's or locals its a waste of time.
I know people ninja mine in frigates (Probe), hell I've done it once or twice, a few runs and I turned a damn good profit.
But what 0.0 needs is to be easy enough for a brave empire corp to jump in and ninja mine, but dangerous enough to keep them from settling there. And like I said in my post above, 0.0 needs to have more access points and be deeper to give that opportunity.
|

Shittake
|
Posted - 2005.12.27 08:57:00 -
[11]
Currently it is WAY better than before in my opinion.
But 0.0 alliance members would say "adding more gates makes it tougher for us to protect our space".
While the roving gank squad folks would say "sure, make it easier for us to sneak our gank squads into deep 0.0 to kill easy soft targets like miners and haulers because that's all we can kill".
I think the current system is fine.
|

NATMav
|
Posted - 2005.12.27 09:09:00 -
[12]
If anything, add more entry points from empire, but then make it so that there is a choke point 2-3 jumps from empire. This would give more people access to 0.0, while at the same time allowing the controlling alliances a chance to defend their space, without gate campers just jumping into empire when they get scared off. .
|

KIAPieman
|
Posted - 2005.12.27 10:05:00 -
[13]
Originally by: Guntaro Yes, 0.0 space makes up about 75% of Eve space while the other measly 25% of Eve is Empire space where the MAJORITY of the players stay.
The problem is getting into 0.0 space. See, it seems that the way the routes are currently designed, 0.0 is kind of odd as unlike in Empire it is only accessible by a limited number of routes creating deadly choke point systems where alliance players frequently gate/system camp making it very difficult if not impossible for the non-alliance/rest of us players to get through.
I am suggesting ADDING more routes into 0.0 space so players don't have to make 20 jumps to circumvent a camp or wait hours for an opening.
It really doesn't make sense to me why the majority of space in Eve is so hard to get to. Therefore I am asking other players who also see these problems to sign and perhaps someone will listen.
get a group of like minded people with you and force your way into 0.0, just because you believe you deserve to go into 0.0 doesnt mean that people are gunna go "hey, come on in".
other than that, join a corp in an alliance. -------------------------------------------------- BNC + KIA = The Ultimate Drunken Retard
|

kebab v2
|
Posted - 2005.12.27 10:16:00 -
[14]
I think 0.0 should have way more gates, all a bottleneck gate achieves atm is an ovious place for a gank squad to camp. It doesnt really add much to the game does it 
|

Embattle
|
Posted - 2005.12.27 10:20:00 -
[15]
0.0 space just isn't appealing enough for most people....that isn't likely to change for many no matter what you do. ----------- Trolling - Ban - All I got was this silly Hat. |

Uther Doull
|
Posted - 2005.12.27 10:20:00 -
[16]
i don't have all that much trouble with getting into 0.0, but i can't speak for all regions ofcourse
|

Aba Tor
|
Posted - 2005.12.27 10:26:00 -
[17]
If u want to claim land u better be prepared and able to defend it!! If u can't defend it then... bad luck... someone who can will take it from u and control it. So the arguement that alliances couldn't defend theyre teritory if there were more acces points is invalid. They will say "ohh there are so many acces points we can't possibly defend them"... hmm how about border guards?... Some ppl might have noticed that since the middle ages war changed... we no longer build strongholds that we defend with a stationary force cose now war is mobile!!! (blitzkrieg anyone?). If u want to defend ur teritory.. then post border guards that will alert ur mobile militia of the presence of intruders and u can come and intercept. A very simple solution to a very simple problem.. P.S.-bad spelling argh |

MysticNZ
|
Posted - 2005.12.27 10:26:00 -
[18]
I don't belive for a second 00 is bottlenecked. If you have instas, you're sweet. I don't want to say it, but 00 space is so god damm easy to get into.
00 corps are very easy to get into, and I can tell you, it's the most fun i've ever had. -
                        |

Astarte Nosferatu
|
Posted - 2005.12.27 10:29:00 -
[19]
Something I do a few times a day when moving ships up to Deklein:
Undock in Torrinos station, set autopilot to VFK, turn on autopilot, go afk. Never been podded while doing that. You just have to know what you are doing. 0.0 is not nearly as dangerous as people want to believe.
------------------------------------------ Member of the [23] Follower of the Blood Revolution. Sani Sabik.
|

Rodge
|
Posted - 2005.12.27 10:43:00 -
[20]
Originally by: Saeris Tal'Urduar CCP promised...well maybe thats to strong of a word, CCP said it was going to add more access routes to 0.0 and make the deeper regions easier to defend for alliances. I must say I'm still waiting for this to happen.
Errrr, they did add loads of new entrances into 0.0 as they said they would.
The problem is that people trust their autopilot with "take quickest route" as their guide to getting into 0.0, then they whine when the autopilot route is camped.
Some 0.0 regions are so easy to get into now, it's ridiculous. People are generally too lazy to look for the new entrances into 0.0
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|

Theonlystd
|
Posted - 2005.12.27 10:43:00 -
[21]
Its not hard to get into later in the day.
But during peaks theres alot of erm camped heavily. If you dont have instants you wont get in. More entrances wouldnt hurt ------------------------------------------- Aye Spellcheck is beyond me along with propper grammer. |

Guntaro
|
Posted - 2005.12.27 10:52:00 -
[22]
Originally by: Embattle 0.0 space just isn't appealing enough for most people....that isn't likely to change for many no matter what you do.
With missions after RMR kind of messed up,and mineral prices dropping under the floor because of macros, ratting in 0.0 with the new rats and bounties has become one of the best ways to make isks.
Originally by: MysticNZ I don't belive for a second 00 is bottlenecked. If you have instas, you're sweet.
Warp disruption bubbles at the gates can make instas absolutely useless.
|

Sidaiaon
|
Posted - 2005.12.27 11:03:00 -
[23]
The real problem isnt getting into 0.0. The real problem is being able to keep yourself there and supplied with equipment while downrange.
|

Raem Civrie
|
Posted - 2005.12.27 11:05:00 -
[24]
The main problem is supply lines. But I believe that with neutral trade stations along the lines of ISS Marginis (and Borealis), more people should see fit to go down into 0.0 ---
God-King of Genitalia |

Quaren
|
Posted - 2005.12.27 11:08:00 -
[25]
Originally by: Aba Tor If u want to claim land u better be prepared and able to defend it!! If u can't defend it then... bad luck... someone who can will take it from u and control it. So the arguement that alliances couldn't defend theyre teritory if there were more acces points is invalid. They will say "ohh there are so many acces points we can't possibly defend them"... hmm how about border guards?... Some ppl might have noticed that since the middle ages war changed... we no longer build strongholds that we defend with a stationary force cose now war is mobile!!! (blitzkrieg anyone?). If u want to defend ur teritory.. then post border guards that will alert ur mobile militia of the presence of intruders and u can come and intercept. A very simple solution to a very simple problem.. P.S.-bad spelling argh
You do know this is a game don't you? good luck finding anyone that will want to stand guard for more then 10min let alone having someone at 5+ different places at all times
|

So'Kar
|
Posted - 2005.12.27 11:09:00 -
[26]
NPC 0.0 regions are quite easy to get, but non-npc regions should be harder to get specially in systems that are claimed. I dont mean this who pretent to claim region, but claimed systems as where some alliance have sovereignty.
|

Taran Blake
|
Posted - 2005.12.27 11:12:00 -
[27]
If you want to operate out in 0.0, join an Alliance.
End of story.
|

ToxicFire
|
Posted - 2005.12.27 11:12:00 -
[28]
There are still quite a few regions with massive choke points into 0.0 couple out there where the region only has 2 access points which are both bottle necks into 0.0 and are always camped
I think off hand there should be a little forumla for it ie, number of access points from empire to 0.0 region should be 50% of the number of average access points from empire region to empire region
|

Kusotarre
|
Posted - 2005.12.27 11:16:00 -
[29]
People who have any experience in 0.0 know how easy it is to move about in 0.0.
Try this:
1) Get instas.
2) Get a frig, put a nanofiber on it.
3) Explore, find a quiet system to set up a POS in, or a friendly alliance that lets you hang around and mine or run missions or whatever you want to do.
4) Find a way to get supplies in and out of there with some degree of safety (you might even need a scout, omg).
5) ...
6) Profit!
If you can convince BoB and ASCN to not shoot you, Pureblind is a good starter region for small corps starting off in 0.0. I only ever lived in the north, so there's probably other regions elsewhere, too, that I don't know about.
But beware, if you're in a noobcorp or a player corp with only 1 - 3 players, pretty much everyone considers you hostile.
|

Siigari Kitawa
|
Posted - 2005.12.27 11:19:00 -
[30]
Forum posting exploit ITT _________
Sig Removed, file wayy too big. -Abdalion
Old Fonts! Bring 'em back! |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |