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Vandar Broheem
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Posted - 2005.12.28 18:27:00 -
[31]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 28/12/2005 17:56:00
Originally by: Vandar Broheem So what did that get fixed in the 5 hours since your last post in this thread or were you trying to cover up the fact the problem is a known one, hoping to slip the fix past us while trying to get us to believe it works as intended just because you say it does
How would he be able to cover something that public knowledge? Hell for that matter, what would the point be?
I think youre gonna win the creator of biggest pile of bull**** in the century award soon 
As for the "Show info" window, they already posted it will be fixed in RMR.
Well let's see in Tux's first post he made no acknowledgement that there was a problem with the Drone Navigation skill. He said that it is "supposed" to only effect MW speeds. Then several posts later after someone stated he was exactly WRONG that it did indeed effect orbit speed, he stated yes it does even though it's not supposed to and it's now fixed on the test server.
Why then, if he knew there was a fix on test and knew that the skill didn't work as it was supposed to, did he not just say so the first time instead?
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Plystrain Farnas
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Posted - 2005.12.28 19:02:00 -
[32]
Because he is a DEV, and when he says his testserver, he means HIS server. ie th eone he develops on.. having JUST fixed it
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Vandar Broheem
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Posted - 2005.12.28 19:25:00 -
[33]
Originally by: Plystrain Farnas Because he is a DEV, and when he says his testserver, he means HIS server. ie th eone he develops on.. having JUST fixed it
Fair enough...supposing he did just fix it on "his" test server, then when can we expect public recognition of the problem and a time-frame for the fix?
Besides I'm fairly sure each DEV doesn't have their own private little server to develop in, that would make patch deployment one huge cluster **** as mulitiple different builds are vainly attempted at being merged.
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Chiya Nowelra
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Posted - 2005.12.28 22:56:00 -
[34]
Originally by: Vandar Broheem
Originally by: Plystrain Farnas Because he is a DEV, and when he says his testserver, he means HIS server. ie th eone he develops on.. having JUST fixed it
Fair enough...supposing he did just fix it on "his" test server, then when can we expect public recognition of the problem and a time-frame for the fix?
Besides I'm fairly sure each DEV doesn't have their own private little server to develop in, that would make patch deployment one huge cluster **** as mulitiple different builds are vainly attempted at being merged.
Obviously you've never worked with source control project managers like CVS. It's simple for each developer to have their own test server and submit source changes into one collaborative piece with comments for the others.
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Gariuys
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Posted - 2005.12.28 23:41:00 -
[35]
He's a dev, he just said it's a problem, and that he's fixed it, which means it will come into TQ sometime soon with a new hotfix or something. How much more public do you want it to get... geez.
Thanks Tux btw, good fix. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Freada
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Posted - 2005.12.29 02:01:00 -
[36]
I trained all the new drone skills to at least 3. Now my drones can't hit the broad side of a barn and when recalled they can't even catch up to my slug of a BC, I have to go back to them. Maybe the plan to help lag was to get people to stop using drones at all.
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Ditchdoctor
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Posted - 2005.12.29 04:40:00 -
[37]
Originally by: Meris Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
I have seen the same thing. When I web a target the drones cant hit for **** but if I shut my webber off they make very quick work of npc rats.
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Caeden Nicomachean
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Posted - 2005.12.29 07:00:00 -
[38]
Originally by: Ditchdoctor
Originally by: Meris Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
I have seen the same thing. When I web a target the drones cant hit for **** but if I shut my webber off they make very quick work of npc rats.
Aye, have seen this as well. May not be limited to drones, seems like the webber shuts the sig radius of the npc down to subatomic levels or something.
25 or over? Join www.theoldergamers.com |

Alex Harumichi
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Posted - 2005.12.29 09:47:00 -
[39]
Yeah, drone behaviour is totally weird nowadays, and if anything the return to drone bay functionality has gotten worse.
...oh and why of why do drones stop using their mwd at random intervals? Why don't they mwd back to your drone bay when you give the recall order? Why do they still get stuck on each other and start moving at 10 m/s even though there are only 5 of the buggers now? Argh.
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Stephen HB
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Posted - 2005.12.29 10:59:00 -
[40]
Originally by: Caeden Nicomachean
Originally by: Ditchdoctor
Originally by: Meris Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
I have seen the same thing. When I web a target the drones cant hit for **** but if I shut my webber off they make very quick work of npc rats.
Aye, have seen this as well. May not be limited to drones, seems like the webber shuts the sig radius of the npc down to subatomic levels or something.
I've noticed the same thing, and I think what happens has to do with tracking rather than sig radius. When the NPC is unwebbed, the drones are forced to chase it, keeping a fairly low transversal, while a webbed NPC is caught and orbitted, allowing the drones' borked tracking to come into play.
-- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |

Miri Tirzan
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Posted - 2005.12.29 18:48:00 -
[41]
How about letting us know when these skills will be fixed?
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Sparkili
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Posted - 2005.12.29 19:30:00 -
[42]
/signed
Whoo boy do I wish I read this before training drone navigation to 3 >_<.
You know what would be great? If we could see the effects of the drone bonuses by right clicking them just like we do with modules and ships!
CCP, Please keep us informed
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sgt spike
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Posted - 2005.12.29 20:38:00 -
[43]
definately experienced this since the drone nav thing
even my mediums dont hit frigs most of the time, needs some sort of tracking adjustment or somethin
/signed
can you put a price on peace? |

Yarek Balear
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Posted - 2005.12.29 20:52:00 -
[44]
Edited by: Yarek Balear on 29/12/2005 20:52:45 Realise most of this hase been said already, but my corp m8 and I just performed a test with my Ishtar and his Retribution.
First tried Hammerheads T2s (mediums) and attacked him. They started doing ok damage, then suddenly stopped. I couldn't figure out why initially.
Took those in and released T1 Beserkers (Heavy) followed by T1 Praetor (Heavy) and the same thing happened.
That's when we realised that half way through attacking him he had come within web range and I'd double webbed him, so we performed a test.
I sit stationary and he orbits me at 500+ m/s. Drones released and doing ok (but not great) damage that he couldn't tank. He then stops his ship dead and all of a sudden the drones get hardly any hits. When I say hardly any, his shield started recharging on the natural recharge rate with 5 drones trying to hit him (Retribution armour tanked).
Appears that the tracking is borked when compared with relative velocity of the drones or something.
A fix would be nice - drone ships are chocolate fireguards while this is the case.
As for the not returning to ship bug, I've found that pre-patch and got it all the time. It seemed particularly true of Ogres and didn't seem so bad with some other types, but I may just have been imagining that.
[EDIT:] I've only got the new skills at lvl1 atm and I'm not encouraged to train them up further based on what I've read here.
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Will McBlack
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Posted - 2005.12.29 21:11:00 -
[45]
For those having problems with hitting smaller ships with heavy drones, try using a heavy Webifier drone + 4 Heavy Dmg drones. It helps, even the tough lil elite frigates die like flies.
PS: Sorry to all Inty pilots out there.
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Yarek Balear
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Posted - 2005.12.29 21:17:00 -
[46]
Originally by: Will McBlack For those having problems with hitting smaller ships with heavy drones, try using a heavy Webifier drone + 4 Heavy Dmg drones. It helps, even the tough lil elite frigates die like flies.
PS: Sorry to all Inty pilots out there.
Posting in threads without reading what's being said ftl :(
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Xaern
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Posted - 2005.12.30 06:11:00 -
[47]
I think I have noticed atleast the return lag with drones but as for targetting I think they do great actually. I have the drone navigation skill up to level 3 and they still rip apart frigates more so easily than before. The only ships I've notice I had problems with as targets for my drones[these are medium drones btw, vespa I] are cruisers. It seems since they operate at a higher orbital speed the cruisers are becoming harder to hit, which seems odd but that seems the way it is. For me it's not a big bug but rather it's just a simple miscalculation for the tracking model. I just say either change the drone navigation to some other property or adjust how the drone AI approaches slower targets. :)
-- Bridget
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Duncan Storne
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Posted - 2005.12.30 12:27:00 -
[48]
With regards to the drone recovery bug, before RMR, when I recalled my drones, one of them would often fail to dock. I could, however, re-issue the return command and the drone would dock. Now, when I recall my drones, it is common for more than one to fail to dock. Re-issuing the return command, however, does nothing. They simply follow me at incredibly low speed. The only way to get them to actually dock is to turn around and chase them down.
Yes, there was a problem before RMR, but now it is much worse.
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Damir36
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Posted - 2006.01.03 10:21:00 -
[49]
Edited by: Damir36 on 03/01/2006 10:19:12 Well, Trained all the new Droneskills to IV. I encounterd a hostile Omen in my Vexor. I hab to shut down my Rails to save Cap for the Repper and just let my 5 Hammerheads rip the Omen apart. After looting i found out it was tanked with an 800 Plate and a Tech II Med. Repper. The Omen was scrambeled and webbed. I really cant complain about the Damageoutput of Med Drones. And since RMR they actually return to Dronebay most of the Time. Even the Heavys in my Domi.
GrnŻe
Damir
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Belag
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Posted - 2006.01.05 14:08:00 -
[50]
CCP, please look into the drones once again. They have various annoying issues as stated on this thread that make them a real pain to work with. This game is fun, but not when your getting your a$$ kicked cos your drones arnt doing what they were intended.
Pretty Please....?
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