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Miri Tirzan
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Posted - 2005.12.27 09:25:00 -
[1]
The two new Drone skills Drone Navigation and Drone Sharpshooting are broke. Whe:
Drone Navigation: It says it makes your drones move faster but what it does not say is that the drone cannot compensate for its own movement. So the faster it goes, the less it hits. If you train this skill, your drones will do less and less damage. Nice present that.
Drone Sharpshooting: It increases the optimal range of your drones. Sounds good in theory but drones orbit at the edge of thier optimal range. Which means when you tell your drones to return to the drone bay, do they, no. Not if their optimal range is greater than the distance that you can scoop them in from. They just sit and orbit you. I find that I have to go back and get my drones to pick them up.
CCP please fix this.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Orchid Poisonflower
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Posted - 2005.12.27 09:36:00 -
[2]
/Signed, please fix it
As a Drone-"specialist" its really annoying to work with a bugged Interface. Light/mediums Drones waiting outside scoop range until you fly in their direction......Fast orbiting NPCs are tracked better unwebbed than webbed in many scenarios.....Drones still fly with Basespeed if you give them a new target-MWD only activates if return an orbit is commanded an so on....
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Zophi
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Posted - 2005.12.27 10:25:00 -
[3]
Originally by: Orchid Poisonflower /Signed, please fix it
As a Drone-"specialist" its really annoying to work with a bugged Interface. Light/mediums Drones waiting outside scoop range until you fly in their direction......Fast orbiting NPCs are tracked better unwebbed than webbed in many scenarios.....Drones still fly with Basespeed if you give them a new target-MWD only activates if return an orbit is commanded an so on....
Signed --- "Why can't we all just get along?" |

Brisi
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Posted - 2005.12.27 11:27:00 -
[4]
Phew, thank God that I didn't train those to skills right away. I had a feeling that they might be bugged.
But still, the Dev's better fix soon. I want my drones faster!
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Zemeckis R
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Posted - 2005.12.27 11:29:00 -
[5]
signed
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Sandzibarr
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Posted - 2005.12.27 11:37:00 -
[6]
the target preference AI needs a kick in the teeth also... Im fed up with my drones moving 30km away to attack some random building (or worse aggro a passive spawn) when im being swamped by orbiting inties... have them target the closest aggressive attacking target to the base ship.
oh and the overview drone tab needs to appear as soon as you undock... like the rest of the overview.. used to work fine before.
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Erris Veloce
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Posted - 2005.12.27 21:08:00 -
[7]
/signed
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RogueWing
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Posted - 2005.12.27 21:14:00 -
[8]
Not to try and flame you or anything, but how certain are you that these skills are broke? How can you go about and test something like that accurately?
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Darsen
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Posted - 2005.12.27 21:50:00 -
[9]
Signed.
At first I was pleased with the new skills RMR gave to drone users, but training them has made using drones such a hassle that I don't even bother anymore. Whats the fun in releasing drones and then babysitting them the whole time becuase they can't choose the closest target, and then when they are all done I have to go pick them up and make sure they aren't bugged out.
Makes me wonder who the drone is sometimes .
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j0sephine
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Posted - 2005.12.27 22:13:00 -
[10]
"Not to try and flame you or anything, but how certain are you that these skills are broke? How can you go about and test something like that accurately?"
Can confirm at least the Drone Navigation skill issue.
Ogre I with no skill trained orbits at ~245 m/sec (you can see it in overview if you enable velocity and/or transversal velocity column, and have drones included in overview settings)
after training drone navigation to lvl.1 the same drone orbits at ~257 m/sec
245 * 1.05 = 257, i.e matches the 5% increase from training the skill by one level.
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RogueWing
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Posted - 2005.12.27 22:22:00 -
[11]
Edited by: RogueWing on 27/12/2005 22:23:10
Originally by: j0sephine
Ogre I with no skill trained orbits at ~245 m/sec (you can see it in overview if you enable velocity and/or transversal velocity column, and have drones included in overview settings)
after training drone navigation to lvl.1 the same drone orbits at ~257 m/sec
245 * 1.05 = 257, i.e matches the 5% increase from training the skill by one level.
Ok, I follow that. But how do we know for sure that the devs didn't anticipate this problem and write in code that would take the new speed into account when it comes to their tracking/damage and we just dont see that code? Is it possible to see whether they are compensating or not? (I'm no programmer, so I'm honestly just asking here since I have absolutely no clue whether this is possible or not.)
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Phyra
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Posted - 2005.12.27 22:23:00 -
[12]
The two new Drone skill Drone Navigation and Drone Sharpshooting are broke.... CCP please fix this.
/signed
In addition:
Drones need an attack priority list. Their attacking walls 30km away instead of a frigate that's within 5km of them and their master is inacceptable.
things needed in list would be: closest to drone, closest to master, furthest.... targetted by master frig, cruiser,...., drone, battery, ..., structure.... aggroed, passive highest bounty, lowest bounty
and maybe others. the list needs to be setup so that players can change the priorities.
For inspiration look at attack priority lists in "Space Empire 4" for example.
regards,
Phyra
P.S.: CCP please do better documentation.
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Oben Ardorad
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Posted - 2005.12.27 23:18:00 -
[13]
Edited by: Oben Ardorad on 27/12/2005 23:19:05 /signed
Originally by: Phyra P.S.: CCP please do better documentation.
/signed. Twice.
"x% bonus" it says. x% bonus to base, or stacked? I know that some skills fit one, some the other. That's just a small part of it, too. ----- I like bananas, because they have no bones! |

j0sephine
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Posted - 2005.12.28 02:51:00 -
[14]
"Ok, I follow that. But how do we know for sure that the devs didn't anticipate this problem and write in code that would take the new speed into account when it comes to their tracking/damage and we just dont see that code? Is it possible to see whether they are compensating or not? (I'm no programmer, so I'm honestly just asking here since I have absolutely no clue whether this is possible or not.)"
Afraid as long as the effect of skills isn't reflected in the "show info" window of drones, there's no good way to verify that. Closest one could get is, to have the drone attack a ship for long time, then train the skill up, have the drone attack the ship again and compare the damage logs. But since it appears no longer possible to make your own drone attack yourself, this kind of test would require assistance of either another person, or second account. :/
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Tuxford

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Posted - 2005.12.28 11:36:00 -
[15]
Originally by: Miri Tirzan The two new Drone skills Drone Navigation and Drone Sharpshooting are broke. Whe:
Drone Navigation: It says it makes your drones move faster but what it does not say is that the drone cannot compensate for its own movement. So the faster it goes, the less it hits. If you train this skill, your drones will do less and less damage. Nice present that.
The skill should only give speed increase to the "mwd" velocity, not the orbit velocity. Drones really shouldn't get a bonus to orbit velocity unless there is some way to set the speed of the drones.
Originally by: Miri Tirzan
Drone Sharpshooting: It increases the optimal range of your drones. Sounds good in theory but drones orbit at the edge of thier optimal range. Which means when you tell your drones to return to the drone bay, do they, no. Not if their optimal range is greater than the distance that you can scoop them in from. They just sit and orbit you. I find that I have to go back and get my drones to pick them up.
The problem of drones not returning to drone bay has absolutely nothing to do with this skill. The skill is mostly useful for sentry drones as other drones just have so small optimal range that it hardly matters at all. _______________ |
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Meris
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Posted - 2005.12.28 11:52:00 -
[16]
Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
One more issue that I've noticed - drones seem to open fire at insane ranges - surely that's a bug? In Angel Ex last night, my Ogres were opening up @35km from the enemy.
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Alexis Ne
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Posted - 2005.12.28 15:04:00 -
[17]
Tuxford Yeah, sure. You guys must be perfect, and we must be imagining things.
Drones are severely fubared since RMR, especially with the new skills introduced. Anyone who at least tried to use them would know that. Whether that was intentional or a set of bugs is the only uncertainty here.
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Zwingli
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Posted - 2005.12.28 15:06:00 -
[18]
/ signed
I am sure they can correct this.
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Phyra
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Posted - 2005.12.28 15:17:00 -
[19]
Edited by: Phyra on 28/12/2005 15:17:40 I am sure they could - provided they take the time to investigate what ppl are talking about.
"The skill should..."
We know pretty well how things "should" work. We are here to discuss what actually happens and what needs to be fixed.
Phyra
P.S.: CCP please do better documentation.
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Kraven Kor
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Posted - 2005.12.28 15:35:00 -
[20]
Originally by: Alexis Ne Tuxford Yeah, sure. You guys must be perfect, and we must be imagining things.
Drones are severely fubared since RMR, especially with the new skills introduced. Anyone who at least tried to use them would know that. Whether that was intentional or a set of bugs is the only uncertainty here.
Well, the "drones won't freaking dock" bug was around before RMR. You tell them to return to bay, and they just end up staying at around 1600~1700m from your ship. Return and orbit, return to drone bay, slowing down -- nothing works. You end up having to either stop your ship and wait forever (they seem to be matching speed with your ship maybe?) or else approach them and they will either dock, or sometimes you have to manually scoop them.
I have also noticed the web thing -- web seems to help light and medium drones, but heavies seem to hit small targets better without the web. Which is entirely odd.
So stuff is definitely broken. And I highly doubt it was intentional, but then it isn't paranoia if everyone really is out to get you.
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Miri Tirzan
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Posted - 2005.12.28 15:36:00 -
[21]
Well, far be it for me to tell a Dev from CCP they are wrong... but, Dude, your wrong. If you, try it and you will see.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Ratzap
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Posted - 2005.12.28 15:42:00 -
[22]
I've seen all these problems myself the last few days. Also, the point about sentry drone range doesn't seem to hold true. Or if it does the deployed drones in space do not show the optimal increase correctly (they are still the same as ones viewed on the market).
MWD on drones seems broken too. Do they only do it in pulses or something? Or if used can't use it again for 30s? I had 2 webber drones out and ordered them to attack the next target. One shot off on MWD, the other trundled along normally for 20 seconds or so then lit up the MWD just before it got to the new target. Which meant it shot round the thing like a mad bee for a while - doesn't matter with EW but a combat drone would spend that time missing.
Ratzap
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Shinca
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Posted - 2005.12.28 15:44:00 -
[23]
Originally by: Tuxford
The skill should only give speed increase to the "mwd" velocity, not the orbit velocity. Drones really shouldn't get a bonus to orbit velocity unless there is some way to set the speed of the drones.
it does however give boost to orbit speed... I tested it with ogre II, base orbit speed is 300 m/s, with drone navigation 3 (15% bonus) they orbit at 345 m/s
Course once you've seen one Yeti you've seen them all. |

franny
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Posted - 2005.12.28 16:11:00 -
[24]
and here I was trying to explain this in alliance when my mediums couldn't hit a barn it was just my imagination 
please Tux, recheck the code, we as players are obviously seeing things different than what your saying
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Tuxford

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Posted - 2005.12.28 16:38:00 -
[25]
Edited by: Tuxford on 28/12/2005 16:38:27
Originally by: Shinca
Originally by: Tuxford
The skill should only give speed increase to the "mwd" velocity, not the orbit velocity. Drones really shouldn't get a bonus to orbit velocity unless there is some way to set the speed of the drones.
it does however give boost to orbit speed... I tested it with ogre II, base orbit speed is 300 m/s, with drone navigation 3 (15% bonus) they orbit at 345 m/s
I said it should not give boost to orbit speed, sadly it does but that¦s fixed now.
errm on my testserver that is. _______________ |
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Plystrain Farnas
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Posted - 2005.12.28 16:42:00 -
[26]
Edited by: Plystrain Farnas on 28/12/2005 16:44:23 Edited by: Plystrain Farnas on 28/12/2005 16:43:49 Edited by: Plystrain Farnas on 28/12/2005 16:43:09 /signed
I have observed the same effects. Angels Extravaganza, LV3. 5 hammerhead drones, couldn't kill an arch angel viper to save their lives. I stopped webbing and he died (eventually)
As for drones not returning. I have had this before but no where near as bad as since RMR this is now at least one drone EVERY time I recall them. I have even abandonded a few so far (possibly to help the producers of drone!!!)
damm he got in before me.. Thanks ... good news.. can it go in the mini patch..soon(tm)
Test the drone speed thing and surprise surprise they DO orbit faster..... and since RMR the tracking has been nerfed on Hammerhads and Ogres. My wasps orbit me at 302m/s and their max should be 275
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JunKhar
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Posted - 2005.12.28 16:45:00 -
[27]
I think part of the confusion here is that the "Show Info" on drones in space always show the same as market info, even if the bonus is in effect. I verified the damage mods from an Ishtar by attacking an alt ship and checking the log of the damage. Even though nothing from me flying the Ishtar indicated the damage was higher, the log did show that the damage was much higher than the Market default.
Certainly it would be nice if all the accurate info was reflected in the "Show Info" window.
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franny
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Posted - 2005.12.28 17:14:00 -
[28]
Originally by: JunKhar Certainly it would be nice if all the accurate info was reflected in the "Show Info" window.
I believe Tux(I think it was Tux, it was one of the devs) said that was on the way but wouldn't make RMR
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Vandar Broheem
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Posted - 2005.12.28 17:36:00 -
[29]
Edited by: Vandar Broheem on 28/12/2005 17:37:09
Originally by: Tuxford Edited by: Tuxford on 28/12/2005 16:38:27
Originally by: Shinca
Originally by: Tuxford
The skill should only give speed increase to the "mwd" velocity, not the orbit velocity. Drones really shouldn't get a bonus to orbit velocity unless there is some way to set the speed of the drones.
it does however give boost to orbit speed... I tested it with ogre II, base orbit speed is 300 m/s, with drone navigation 3 (15% bonus) they orbit at 345 m/s
I said it should not give boost to orbit speed, sadly it does but that¦s fixed now.
errm on my testserver that is.
So what did that get fixed in the 5 hours since your last post in this thread or were you trying to cover up the fact the problem is a known one, hoping to slip the fix past us while trying to get us to believe it works as intended just because you say it does
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Miri Tirzan
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Posted - 2005.12.28 17:56:00 -
[30]
Originally by: Tuxford Edited by: Tuxford on 28/12/2005 16:38:27
Originally by: Shinca
Originally by: Tuxford
The skill should only give speed increase to the "mwd" velocity, not the orbit velocity. Drones really shouldn't get a bonus to orbit velocity unless there is some way to set the speed of the drones.
it does however give boost to orbit speed... I tested it with ogre II, base orbit speed is 300 m/s, with drone navigation 3 (15% bonus) they orbit at 345 m/s
I said it should not give boost to orbit speed, sadly it does but that¦s fixed now.
errm on my testserver that is.
And has the scoop range been increased to be greater than the farthest optimal range of any drone?
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Vandar Broheem
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Posted - 2005.12.28 18:27:00 -
[31]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 28/12/2005 17:56:00
Originally by: Vandar Broheem So what did that get fixed in the 5 hours since your last post in this thread or were you trying to cover up the fact the problem is a known one, hoping to slip the fix past us while trying to get us to believe it works as intended just because you say it does
How would he be able to cover something that public knowledge? Hell for that matter, what would the point be?
I think youre gonna win the creator of biggest pile of bull**** in the century award soon 
As for the "Show info" window, they already posted it will be fixed in RMR.
Well let's see in Tux's first post he made no acknowledgement that there was a problem with the Drone Navigation skill. He said that it is "supposed" to only effect MW speeds. Then several posts later after someone stated he was exactly WRONG that it did indeed effect orbit speed, he stated yes it does even though it's not supposed to and it's now fixed on the test server.
Why then, if he knew there was a fix on test and knew that the skill didn't work as it was supposed to, did he not just say so the first time instead?
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Plystrain Farnas
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Posted - 2005.12.28 19:02:00 -
[32]
Because he is a DEV, and when he says his testserver, he means HIS server. ie th eone he develops on.. having JUST fixed it
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Vandar Broheem
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Posted - 2005.12.28 19:25:00 -
[33]
Originally by: Plystrain Farnas Because he is a DEV, and when he says his testserver, he means HIS server. ie th eone he develops on.. having JUST fixed it
Fair enough...supposing he did just fix it on "his" test server, then when can we expect public recognition of the problem and a time-frame for the fix?
Besides I'm fairly sure each DEV doesn't have their own private little server to develop in, that would make patch deployment one huge cluster **** as mulitiple different builds are vainly attempted at being merged.
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Chiya Nowelra
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Posted - 2005.12.28 22:56:00 -
[34]
Originally by: Vandar Broheem
Originally by: Plystrain Farnas Because he is a DEV, and when he says his testserver, he means HIS server. ie th eone he develops on.. having JUST fixed it
Fair enough...supposing he did just fix it on "his" test server, then when can we expect public recognition of the problem and a time-frame for the fix?
Besides I'm fairly sure each DEV doesn't have their own private little server to develop in, that would make patch deployment one huge cluster **** as mulitiple different builds are vainly attempted at being merged.
Obviously you've never worked with source control project managers like CVS. It's simple for each developer to have their own test server and submit source changes into one collaborative piece with comments for the others.
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Gariuys
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Posted - 2005.12.28 23:41:00 -
[35]
He's a dev, he just said it's a problem, and that he's fixed it, which means it will come into TQ sometime soon with a new hotfix or something. How much more public do you want it to get... geez.
Thanks Tux btw, good fix. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Freada
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Posted - 2005.12.29 02:01:00 -
[36]
I trained all the new drone skills to at least 3. Now my drones can't hit the broad side of a barn and when recalled they can't even catch up to my slug of a BC, I have to go back to them. Maybe the plan to help lag was to get people to stop using drones at all.
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Ditchdoctor
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Posted - 2005.12.29 04:40:00 -
[37]
Originally by: Meris Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
I have seen the same thing. When I web a target the drones cant hit for **** but if I shut my webber off they make very quick work of npc rats.
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Caeden Nicomachean
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Posted - 2005.12.29 07:00:00 -
[38]
Originally by: Ditchdoctor
Originally by: Meris Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
I have seen the same thing. When I web a target the drones cant hit for **** but if I shut my webber off they make very quick work of npc rats.
Aye, have seen this as well. May not be limited to drones, seems like the webber shuts the sig radius of the npc down to subatomic levels or something.
25 or over? Join www.theoldergamers.com |

Alex Harumichi
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Posted - 2005.12.29 09:47:00 -
[39]
Yeah, drone behaviour is totally weird nowadays, and if anything the return to drone bay functionality has gotten worse.
...oh and why of why do drones stop using their mwd at random intervals? Why don't they mwd back to your drone bay when you give the recall order? Why do they still get stuck on each other and start moving at 10 m/s even though there are only 5 of the buggers now? Argh.
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Stephen HB
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Posted - 2005.12.29 10:59:00 -
[40]
Originally by: Caeden Nicomachean
Originally by: Ditchdoctor
Originally by: Meris Edited by: Meris on 28/12/2005 11:52:41 Edited by: Meris on 28/12/2005 11:52:22 Well, I've got enough empirical data on the tracking issue to be quite confident that there's something severely borked.
My heavies will pwn an inty at close range...unless I web it, in which case, they can't lay a glove on it. This is counter-intuitive to me, but it's easily reproduced by anyone who has an interest. I'm aware that mediums or lights are meant to be the weapon of choice for the scramblers/webbers, just consider this as an experiment of sorts.
I have seen the same thing. When I web a target the drones cant hit for **** but if I shut my webber off they make very quick work of npc rats.
Aye, have seen this as well. May not be limited to drones, seems like the webber shuts the sig radius of the npc down to subatomic levels or something.
I've noticed the same thing, and I think what happens has to do with tracking rather than sig radius. When the NPC is unwebbed, the drones are forced to chase it, keeping a fairly low transversal, while a webbed NPC is caught and orbitted, allowing the drones' borked tracking to come into play.
-- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |

Miri Tirzan
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Posted - 2005.12.29 18:48:00 -
[41]
How about letting us know when these skills will be fixed?
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Sparkili
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Posted - 2005.12.29 19:30:00 -
[42]
/signed
Whoo boy do I wish I read this before training drone navigation to 3 >_<.
You know what would be great? If we could see the effects of the drone bonuses by right clicking them just like we do with modules and ships!
CCP, Please keep us informed
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sgt spike
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Posted - 2005.12.29 20:38:00 -
[43]
definately experienced this since the drone nav thing
even my mediums dont hit frigs most of the time, needs some sort of tracking adjustment or somethin
/signed
can you put a price on peace? |

Yarek Balear
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Posted - 2005.12.29 20:52:00 -
[44]
Edited by: Yarek Balear on 29/12/2005 20:52:45 Realise most of this hase been said already, but my corp m8 and I just performed a test with my Ishtar and his Retribution.
First tried Hammerheads T2s (mediums) and attacked him. They started doing ok damage, then suddenly stopped. I couldn't figure out why initially.
Took those in and released T1 Beserkers (Heavy) followed by T1 Praetor (Heavy) and the same thing happened.
That's when we realised that half way through attacking him he had come within web range and I'd double webbed him, so we performed a test.
I sit stationary and he orbits me at 500+ m/s. Drones released and doing ok (but not great) damage that he couldn't tank. He then stops his ship dead and all of a sudden the drones get hardly any hits. When I say hardly any, his shield started recharging on the natural recharge rate with 5 drones trying to hit him (Retribution armour tanked).
Appears that the tracking is borked when compared with relative velocity of the drones or something.
A fix would be nice - drone ships are chocolate fireguards while this is the case.
As for the not returning to ship bug, I've found that pre-patch and got it all the time. It seemed particularly true of Ogres and didn't seem so bad with some other types, but I may just have been imagining that.
[EDIT:] I've only got the new skills at lvl1 atm and I'm not encouraged to train them up further based on what I've read here.
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Will McBlack
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Posted - 2005.12.29 21:11:00 -
[45]
For those having problems with hitting smaller ships with heavy drones, try using a heavy Webifier drone + 4 Heavy Dmg drones. It helps, even the tough lil elite frigates die like flies.
PS: Sorry to all Inty pilots out there.
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Yarek Balear
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Posted - 2005.12.29 21:17:00 -
[46]
Originally by: Will McBlack For those having problems with hitting smaller ships with heavy drones, try using a heavy Webifier drone + 4 Heavy Dmg drones. It helps, even the tough lil elite frigates die like flies.
PS: Sorry to all Inty pilots out there.
Posting in threads without reading what's being said ftl :(
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Xaern
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Posted - 2005.12.30 06:11:00 -
[47]
I think I have noticed atleast the return lag with drones but as for targetting I think they do great actually. I have the drone navigation skill up to level 3 and they still rip apart frigates more so easily than before. The only ships I've notice I had problems with as targets for my drones[these are medium drones btw, vespa I] are cruisers. It seems since they operate at a higher orbital speed the cruisers are becoming harder to hit, which seems odd but that seems the way it is. For me it's not a big bug but rather it's just a simple miscalculation for the tracking model. I just say either change the drone navigation to some other property or adjust how the drone AI approaches slower targets. :)
-- Bridget
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Duncan Storne
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Posted - 2005.12.30 12:27:00 -
[48]
With regards to the drone recovery bug, before RMR, when I recalled my drones, one of them would often fail to dock. I could, however, re-issue the return command and the drone would dock. Now, when I recall my drones, it is common for more than one to fail to dock. Re-issuing the return command, however, does nothing. They simply follow me at incredibly low speed. The only way to get them to actually dock is to turn around and chase them down.
Yes, there was a problem before RMR, but now it is much worse.
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Damir36
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Posted - 2006.01.03 10:21:00 -
[49]
Edited by: Damir36 on 03/01/2006 10:19:12 Well, Trained all the new Droneskills to IV. I encounterd a hostile Omen in my Vexor. I hab to shut down my Rails to save Cap for the Repper and just let my 5 Hammerheads rip the Omen apart. After looting i found out it was tanked with an 800 Plate and a Tech II Med. Repper. The Omen was scrambeled and webbed. I really cant complain about the Damageoutput of Med Drones. And since RMR they actually return to Dronebay most of the Time. Even the Heavys in my Domi.
Grn¯e
Damir
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Belag
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Posted - 2006.01.05 14:08:00 -
[50]
CCP, please look into the drones once again. They have various annoying issues as stated on this thread that make them a real pain to work with. This game is fun, but not when your getting your a$$ kicked cos your drones arnt doing what they were intended.
Pretty Please....?
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