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Thread Statistics | Show CCP posts - 1 post(s) |

Ceekt
The New Era HUZZAH FEDERATION
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Posted - 2008.09.25 10:08:00 -
[1]
Ok, I am sorry for asking this again but i cannot seem to figure it out...
I have a decent render of what I am working on (see link) but I cannot for the life of me figure out how I can do the "lighted" areas. I have exported and colored the light mao as previously stated (page 10 I believe) but I cannot figure out how to apply them to the current materials. I also can't figure how how to get the turquoise color on the mega but that isn't as important. I am using Vray and 3DS Max 9.
[url=http://storietime.com/gsy/killboard/?a=pilot_detail&plt_id=13442] [/url] |

Ceekt
The New Era HUZZAH FEDERATION
|
Posted - 2008.09.26 04:05:00 -
[2]
Ok, I have figured out the lights by using braineater's method of using the VrayBlendMtl. I still am unable to figure out how to apply the "turquoise" bits and i know i would use the *_p.dds to do it, just not sure how. Any comments? :P
[url=http://storietime.com/gsy/killboard/?a=pilot_detail&plt_id=13442] [/url] |

Ceekt
The New Era HUZZAH FEDERATION
|
Posted - 2008.10.23 20:53:00 -
[3]
Edited by: Ceekt on 23/10/2008 20:56:15 Well if any one frequents SHC (you will know that acronym if you do :P ) You will know what I have been up to as of late.
Any who, here is the Providence as previously asked for:
If you browse this directory:
http://eveart.l3ds.com/pics/
then you will find every standard ship up to BS (with the exception of the Moros and Nyx (Any luck on getting a better working version of tri exporter?))
Any who, my ultimate plan is to complete all the standard ships, then the faction ships, and lastly start working on the T2 versions. [url=http://storietime.com/gsy/killboard/?a=pilot_detail&plt_id=13442] [/url] |

Ceekt
The New Era HUZZAH FEDERATION
|
Posted - 2008.10.24 00:13:00 -
[4]
The main problem with those models is the fact that I like having the Material ID's that get exported when the models are exported as 3ds files.
It makes it easier to discern certain things. One main thing I can think of is minmatar ships and their opacity maps. for everything but the area that uses them I use a VrayBlendMtl to apply the light maps.
If I have to use one map for the whole ship, it just doesn't allow the same freedoms. Make sence? |

Ceekt
Aliastra
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Posted - 2011.03.08 03:52:00 -
[5]
In short, yes.
[url=http://storietime.com/gsy/killboard/?a=pilot_detail&plt_id=13442] [/url] |
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