|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

DeathMan
Minmatar Esoteric Order Independent Faction
|
Posted - 2007.12.16 23:55:00 -
[1]
\o/
Finaly an exporter. While last time I looked for one there was few that had it for other projects but finally looks like theres something new we can use wahoo.
Now only for the more detailed models hehe. Wonder why they switched file types for the newer files?
|

DeathMan
Minmatar Esokal Command Independent Faction
|
Posted - 2009.01.05 04:22:00 -
[2]
Man love this. Last time I checked the high res model files where unable to be extracted. Now able to do such is GREAT!
I know I've gotten a good amount of models exported and into Max and rendered using the Mental Ray renderer, and they look great. Only 1 im having a major issue with so far is the Minmatar Gate 3 model. That thing is a PITA to get to work right, got all the other gates with little to no issues, but that MJ3 model (if not mistaken thats the dir its in) takes weeeel over 4 hours to render on my system (i killed it at 25% completed at over 2 hours into it).
Trying to get free site up to post the pics of what I've been able to do. Few ships, all the gates just a glitch in 1 of them. Hope to push out the stations next and really start working on the ships them selves.
As for getting all the T2 veriations that could take a lot of time, as well if I really want to get all the lighting color proper on the ships themselves. The white light looks great on a lot of them so far but its far from the original colors, like the one of the Gallente Caps I did, looks kinda wierd with the solid white light up close, but if I switch it out with a different color it looses to much of its intensity, and really loose the effect of what its suppose to do.
|

DeathMan
Minmatar Colonial Fleet Services Independent Faction
|
Posted - 2009.01.11 04:47:00 -
[3]
Edited by: DeathMan on 11/01/2009 04:48:21 Since I've decided to really start playing with some of the models and that, I've been extracting them, importing/texturing them inside 3D Max. Hope to some time make a really nice scene/battle with the models and such, but til then I'm playing with just getting the models down pat with there textures.
I've run across a few that do not like to be exported from the viewer, or imported into 3D Max using either OBJ or .3DS files. So if there is an update to the exporter that I don't know about, or maybe an update to the granny2.dll file that would be great.
Anyways what I've run across so far with Stations are....
Minmatar - Military - Research - Trade Post
Amarr - Hub
Caldari - C_Modular C_M2 - C_Modular C_M3 - CS1_Construction - CS2 - CS4 - CS5
Gallente - GS7
Majority of them did export, or could export from the program, but in the view they had wierd face locations so anytime I saw that, it lead to an error on importing into 3D Max, no matter the format. Is there a way around this?
All the Fighters and Gates had zero issues.
Thanks in advance |

DeathMan
Minmatar Colonial Fleet Services Independent Faction
|
Posted - 2009.01.12 04:01:00 -
[4]
Oh and if im doing something wrong with these models but im having next to no luck with the Gallente station models. Having use issues with the opacity with basically every one of the models :/ Its like the texture maps from the game don't even show the proper one, seems odd.
|
|
|
|