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Thread Statistics | Show CCP posts - 1 post(s) |

Fivetide
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Posted - 2006.02.06 01:32:00 -
[1]
Edited by: Fivetide on 06/02/2006 01:36:08 Kewl..
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.07 19:45:00 -
[2]
Ok I
I appiled the textures to the model the .blue exported them as Object and as dds not result Then I added the mtl same again nothing. Cant add mtl to object in 3dmax Should the materials show up in triexported when I add them? I'm sure its simple once someone actually explains how to do it.
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.07 20:11:00 -
[3]
So I looked at the pic on the exporter site and found the .dds for the model.. ok I export it ok then when I render it asks to use the .dds file but stillno texture?
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.08 05:34:00 -
[4]
Originally by: Jack Tau
Originally by: Fivetide So I looked at the pic on the exporter site and found the .dds for the model.. ok I export it ok then when I render it asks to use the .dds file but stillno texture?
Sorry, you needed to follow the steps I posted previously in this post too... Select the object in the exporter, then double click on the textures within the interface, so the object looks like it should. Then export to an OBJ file, as this will also export an MTL file that contains the textures. Now either use lightwave to convert it, or something like DeepExploration(Great tool) to convert it to your desired format.
I tried DeepExploration and the results where exactly the same.. the uv was out loads of flipped normals, so looks like Ill have to do the hard way and re-map the .dds.. but thanks for trying anyway :)
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.08 14:50:00 -
[5]
Actually after tweaking the setting in DE I managed to stop the flipped normals problem.. however when I import it into max as a 3ds theres no materials asigned to it.. oh it was the Prophecy (Armar Battlecruiser)
Im sure there is a base map missing Anyhow if you know of anyother way then I would be thankfull for your imput
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.09 19:00:00 -
[6]
When you say converted it in DE do you mean save as.. ? Because now after opening it in DE and saving as a .dds I get the proper geomertry but there are still no materials asigned to the object if you have ime could you quicky explain the steps you use ? please Im going mad trying to figure this one out. Or di d you asign the map after ? I think the problem is its flipped I may try turning the map upside down then placing it on the object.
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.10 02:31:00 -
[7]
Hmmm not sure what the prob is I use Max8 Deep Exploration (newest of website) The trixeporter works ok I saved as an .x file Ive tried all 3 file types
Triexpoter
I open it in DeepEx and
deep
so I think somethings gone wrong here... still when I export it as a 3ds file
max
what Im seeing in DeeEx is only the opacity reflextion etc
So no idea how you manged to do it... unless I ve missed something along the way.. could you please link the 3ds file please so I can look at it in DeepEx and also the .x file to see if I exported it correctly from triexporter. I fyou could I would be very grateful
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.11 23:03:00 -
[8]
Thanks for that I still think we are missing some of the bumpmapping and shader info but tbh Ill do them myself try and bring the ship a bit more to life.
Thanks for you help Tau
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.12 04:43:00 -
[9]
Tau did you ever find .... say the Assault frigate .dds? I can seem to locate them.
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.13 01:32:00 -
[10]
No I understand the model parts thats simple.. If you open the .blue file in a word pad etc and scroll down you can see all the info on say the Omen... now the .dds is compiled from .tga files and in the .blue there are refrences to the the bitmaps for the t2 stuff ..only I cant locate them in the source folders. Confusing because they made the carriers seperate models.. would have made sense to do the same for the AsFrigs etc.. but hey there you go lol thanks for the excel sheet Ill take a look
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.13 03:03:00 -
[11]
Lofty I hope this helps..
Dont laugh I havnt done a VTM before but it may explain things
TriVTM
I have been messing with the models
Titian
Profgold
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
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Posted - 2006.02.13 16:03:00 -
[12]
Lofty right click on the link and save as.. I just played with the .dds file in Photoshop.. it not hard
Don't fight a battle if you don't gain anything by winning |Erwin Johannes Eugen Rommel|
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Fivetide
Amarr Absolutely No Retreat
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Posted - 2009.09.10 16:21:00 -
[13]
Im working on the drake for giggles I seem to have got the lights working now
I always wanted to be somebody, but now I realize I should have been more specific.
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