
Hellcore
Minmatar Reikoku Band of Brothers
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Posted - 2006.12.19 04:58:00 -
[2]
Originally by: j0sephine Edited by: j0sephine on 18/12/2006 21:36:59
* download and install DDS import plugin from dstorm page ... it's included in DirectX Export package and while not necessary, makes things way more convenient.
* unstuff the .res files to some work directory
* load model of choice into TriExporter, export to .obj file format
* launch Lightwave layout, click Load Object (+ shortcut key) and pick your .obj object
* open Image Editor (f6) click Load button, navigate and select texture files for the model from the work folder with unstuffed res files. Generally these are located in Textures sub-folder and match the name of object itself ... e.g. res/textures/caldari/cc1/ holds textures for Caldari cruiser which sits in folder res/model/ship/caldari/cc1
* close Image Editor, open Surface Editor. Your object will be listed there, with one or more surfaces named shape0, shape1 etc.
* click shape0 surface, set the colour to white (255, 255, 255), open colour texture layers (small T to the right of colour field) ... in the window that opens set Projection to UV, select "OBJ_UVTextureMap" as the UVMap in drop-down below, then in the Image dropdown select the texture to apply (one of images you loaded in earlire step)
* confirm setup with Use Texture button, repeat step above for other shapeX surfaces
... that's good enough for really basic render. Save the object in lightwave format for further work, play with textures further if you want to.
ask me in corp chat about some possible shortcuts ;s
Thanks for the hints j0 <3
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Hellcore
Minmatar Reikoku Band of Brothers
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Posted - 2006.12.22 01:24:00 -
[3]
Originally by: elFarto
For anyone interested, I wrote an importer for Lightwave that can open the .tri's directly. It's available here.
It should work exactly the same, bar the fact the tri file may contain more than one uv-map so you'll get a choice, you'll just need to play with the to see which one is the correct one.
I haven't tested it in Lightwave 9, gimme a shout if it doesn't work.
Regards elFarto
Will give it a try and let you know 
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