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Thread Statistics | Show CCP posts - 1 post(s) |

Mograph
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Posted - 2008.11.05 11:40:00 -
[1]
Edited by: Mograph on 05/11/2008 11:44:15 Edited by: Mograph on 05/11/2008 11:41:32
Originally by: Philip Stark Ok couldnt figure out how to get gimp and binder to work togeather. So I got 3ds Max. I tried following the way people said to render things but I always got just a gray render. If I exported to obj the perspective view would have the textures, but if I imported the 3ds file then added the textures nothing would render just be a grey ship. Any pointers as to what im doing wrong?
In the material editor you need to adjust the Diffuse map.
Play around with the alpha channel settings. (Alpha as grey)
Should let you see the diffuse texture in your renders On some maps (caldari mostly) the alpha is used for lights and other masks, in this case you should use a blend material (I use a blend material because it is physically correct if you want you can use a mix material) with the alpha channel of the DDS as the mask map and then create two copies of the diffuse material, but adjust the second one so its got self illumination, that will make the windows/lights appear to glow a bit.
If your using mental ray, use the second material slot of the blend material for an arch and design Material with self illumination checked, and a filter colour of your choice.
Then in the renderer setting you can check the output map and select a glare shader to add a glow around the windows. like this image
I also use the 3dsmax Normal bump shader in the bump slot of the first ach and design (you need to follow the instructions earlier on in this thread to create a usable normal map. During this process you'll also end up with a good shinyness map to play with. (In mental ray plus this map into the glossyness map slot) Play around with it see if you can get some nice results If you use 3Ds max alot I'd suggest having a look at jeff pattons blog, tis where i learn alot about mental ray rendering and shader creation. http://jeffpatton.cgsociety.org/blog/
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Mograph
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Posted - 2008.11.05 12:02:00 -
[2]
Originally by: Ceekt Edited by: Ceekt on 23/10/2008 20:56:15 Well if any one frequents SHC (you will know that acronym if you do :P ) You will know what I have been up to as of late.
Any who, here is the Providence as previously asked for:
If you browse this directory:
http://eveart.l3ds.com/pics/
then you will find every standard ship up to BS (with the exception of the Moros and Nyx (Any luck on getting a better working version of tri exporter?))
Any who, my ultimate plan is to complete all the standard ships, then the faction ships, and lastly start working on the T2 versions.
Also I can only find textures for the dx9 version ie the granny 2 model which I cant import into 3ds max.
The DX9 maps are all wrong even if flipped vertically
Where the hell are they in the stuff files?
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Mograph
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Posted - 2008.11.13 13:14:00 -
[3]
Edited by: Mograph on 13/11/2008 13:14:12
Originally by: Davik Rendar Very cool
I like the one with the Drakes in the Asteroid Field a lot
How did you enhance the quiality of the textures?
Looks like the asteroids are not textured like normal ones, probably done with procedural bump mapping (Noise or cellular) they also look like spheres modied with a low fractal noise modifer to make them all funky shaped.
I like the images as well.
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Mograph
Caldari Starscream Industries IDLE EMPIRE
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Posted - 2010.03.12 00:51:00 -
[4]
can somebody uplaodtheir latest version of tri exporter somwhere for download pleas, coz the lin aint working now more. and if you are reading this you have reached the signature without noticing. |
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