|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zephyrys
Caldari RennTech
|
Posted - 2007.02.27 00:16:00 -
[1]
Cool just got this working for Maya... time to figure out how to do the lights
|
Zephyrys
Caldari RennTech
|
Posted - 2007.02.27 01:48:00 -
[2]
Ok here is a request for Selvin..
Allow us to export multiple texture maps regardless of the model. At the moment it seems I can't export a texture unless its attacked to a model
|
Zephyrys
Caldari RennTech
|
Posted - 2007.02.27 02:57:00 -
[3]
Hmm odd.. wasnt working before but just did.
Great program btw.. I figured out how to open and fit the textures in Maya.. pretty simple.. still trying to figure out the correct transparency settings to get the symbols to work such as the caldari text/symbol on the merlin.
|
Zephyrys
Caldari
|
Posted - 2007.03.06 15:26:00 -
[4]
Originally by: Zae'dra Xanthe Has anyone gone through and labeled which textures go with which ships? For me, the most difficult part is finding all the appropriate textures. It would be great if someone has already gone through the leg work and figured it out already.
Going through trial and error is getting to be a touch tedious.
Impossible to "label" them unless you aready went through the work of exporing and re-texturing them. Honestly its not hard.. took me about 5 minutes to export and rexture the Jove ships.
Jove ship wallpaper in the Toy Ships thread in Gen. Disc
|
Zephyrys
Caldari
|
Posted - 2007.03.06 19:16:00 -
[5]
Edited by: Zephyrys on 06/03/2007 19:16:06 well beyond the obvious naming convention.. no
The way they are set now works fine... C = Caldari f = frigate # = model # or ship lvl Cf1 tri = model Cf1 blue = texture In this case it would be a caldari bantam
look in models/ships for the race and model then scroll down to textures and find the matching texture.
So far as I am aware.. Minmatar and I think Amarr are the 2 races that dont use subfolders for the textures.. so they will be more difficuklt to match.. but not impossible.
Its just a matter of sifting through and finding the matching texture.
If you want better naming scheme.. beg CCP or export and rename accordingly.. there is no easy fix for it.
If you have a specific example I can look at it later and let you know what I find
|
Zephyrys
Caldari
|
Posted - 2007.03.06 19:23:00 -
[6]
Originally by: Kyria Timeyu How does Eve handle multiple textures? I wanted to export a Thorax, but after loading gc4shape.tri and gc4.dds, what I get is a Vigilant. So how do I access the other textures that fit onto a ship, like if I wanted to have a Thorax or Deimos?
I'll take a look when I get home in a few hours. Do me a favor and ss a thorax...I'm still nub so I dunno how its supposed to look
|
Zephyrys
Caldari
|
Posted - 2007.03.06 23:32:00 -
[7]
OK I see what you re talking about with the wrong textures... I'm not seeing the file type in the texture folder or the gallentae shared folder..I'm guessing its the gc4_gallantenavey.blue file but I dunno how to read/extrace or otherwise make use of a blue file.
Hey TriExporter creator.. how about an option to unpack the entire res directory to a folder so we can sift though it with windows explorer or something.. You got a nice program but its a tad awkward for searching through.
|
Zephyrys
Caldari
|
Posted - 2007.03.08 21:28:00 -
[8]
Cool then I can ninja the whole folder...
Now just gotta figure out hwo to read blue files...
According to the web.. blue is an obscure apple format.. unforuntatly thats all the info I can find about it...
Someone find or code up a blue reader
|
|
|
|