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Thread Statistics | Show CCP posts - 1 post(s) |

elFarto
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Posted - 2006.03.06 13:54:00 -
[1]
Originally by: Selvin ...this format is still uknown for me(and due EULA i dont want to messing with it)...
You might want to contact me 
Regards elFarto
npc.elfarto.com > Ingame NPC database Simon: River! River? Are you okay? River: I swallowed a bug. |

elFarto
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Posted - 2006.03.14 09:34:00 -
[2]
Originally by: TheKiller8 More interestingly I've found out that some DDS files have alpha maps as well. After some messing about I've come to realize that these are mainly used to create that 'cameo' reflection effect you see on some ships (Buzzard, Nightmare, Guristas ships, etc). I've managed to recreate this effect (sort of) by applying this Alpha map to the Glossiness property of the object. Hooray :)
It's actually a little more complicated than that. The alpha map is used to blend another texture or material in.
The alpha map is also used for the luminance property on caldari ships.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: Do you want to run this ship? Jayne: Yes. Mal: Well... you can't. |

elFarto
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Posted - 2006.03.14 09:37:00 -
[3]
Originally by: MrCue Does anybody know where the T2 ships & textures for Faction Ships are located?
T2 ships don't exist as such, they are made up of the base ship + the extra bits. All this information is in the .blue files.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: Do you want to run this ship? Jayne: Yes. Mal: Well... you can't. |

elFarto
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Posted - 2006.04.16 11:22:00 -
[4]
Originally by: TheKiller8 Sweet
As I just posted this in another post, I thought I'd post it here too.
Impoc
Regards elFarto
npc.elfarto.com > Ingame NPC database Zoe: Do you really think any of us are going to get through this? Jayne: I might! |

elFarto
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Posted - 2006.04.29 18:02:00 -
[5]
Originally by: keepiru Mmmm... think there's a way to get the character creation backgrounds with this? Or am I missing something really simple?
resFaceTextures.stuff
res/Texture/Face/Backdrop
Regards elFarto npc.elfarto.com > Ingame NPC database Zoe: Do you really think any of us are going to get through this? Jayne: I might! |

elFarto
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Posted - 2006.05.25 11:42:00 -
[6]
Originally by: Aceanuu Does anyone know how to extract the space maps? Like the aaaawesome environment-map-like image that you see when you look into "space." I'm trying to make a movie, and I can't leave the background black, and I can't use a static image of EVE space because it looks horrible and induces a wierd vertigo. Anyway, anyone know how to get the space spheremap or whatever into Lightwave 3D?
The cube-maps used for the backgrounds are in resCelestialTextures.stuff, you'll need to poke around for them in there.
As for getting them into Lightwave, I never figured out a way todo it easily.
Regards elFarto
npc.elfarto.com > Ingame NPC database Simon: River! River? Are you okay? River: I swallowed a bug. |

elFarto
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Posted - 2006.06.12 21:07:00 -
[7]
Originally by: Ronny Hendriks hmm.. can anyone help me to put those minmatar ships together? i.e. the tempest model is far from complete by itself and needs more parts but how can i find out which parts those are?
putting them together in 3dmax isn't going to be a problem just don't know which parts i need to export.
any help would be welcome :)
You mean like this. I wouldn't know, I read the blue files directly .
But res:/model/ship/minmatar/mb2/armshape.tri and res:/model/ship/minmatar/mb2/pcube1shape.tri are the only models I'm loading for it.
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: No grenades. Jayne: Whatà? Aw! |

elFarto
New Order Industries
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Posted - 2006.11.19 19:17:00 -
[8]
Originally by: Takigama (have a look for the gallenete freighter dds for example).
resdungeons.stuff
res/Texture/Gallente/gfr1.dds
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

elFarto
New Order Industries
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Posted - 2006.12.21 15:27:00 -
[9]
Originally by: Hellcore Could someone who uses Lightwave 8/9 share the workflow to get textured models into layout? I am having major issues with the texture part 
For anyone interested, I wrote an importer for Lightwave that can open the .tri's directly. It's available here.
It should work exactly the same, bar the fact the tri file may contain more than one uv-map so you'll get a choice, you'll just need to play with the to see which one is the correct one.
I haven't tested it in Lightwave 9, gimme a shout if it doesn't work.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

elFarto
New Order Industries
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Posted - 2007.02.03 22:17:00 -
[10]
Originally by: Mara Crys Thanks. This may be moot since I'm not using 3ds and am assembling by hand in Maya, but is there a way to switch between UV sets in TriExporter itself to see the layout?
(I don't know why the forum keeps switching me to this alt, but this is obviously Raphe from above)
If TriExporter uses .obj files, then no. The problem with obj files is they only have support for 1 UV map. This was the whole reason behind me writing the lightwave plugin.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |
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elFarto
New Order Industries
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Posted - 2007.07.19 12:32:00 -
[11]
Originally by: WGAnubis Marrith I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?
Only my showroom app can do that.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

elFarto
New Order Industries
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Posted - 2007.07.19 21:01:00 -
[12]
Here
It should load all the models ok, there are issues with the little blinky lights not being positioned correctly, and a couple of the shuttles are messed up, but I haven't worked on it in a while.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |
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