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Thread Statistics | Show CCP posts - 1 post(s) |

MotherMoon
Huang Yinglong
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Posted - 2008.07.16 05:47:00 -
[1]
Edited by: MotherMoon on 16/07/2008 05:52:08 nvm got it to work don't set folder before hand >.<
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MotherMoon
Huang Yinglong
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Posted - 2008.07.24 16:52:00 -
[2]
Originally by: Shiroi Mitsukai
Originally by: MotherMoon Edited by: MotherMoon on 16/07/2008 05:58:23 Edited by: MotherMoon on 16/07/2008 05:52:08 nvm got it to work don't set folder before hand >.<
edit: ok I can view and texture the old dx7 models what about the dx9 models? the dx9 folder has no tri files just textures.
DX9 uses the the .gr2 files for models
yes I know this but triexportor won't open them. are you guys using a different ap now other than triexporter to open the gr2 files?
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MotherMoon
Huang Yinglong
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Posted - 2008.07.24 21:04:00 -
[3]
Originally by: Chiara Lorn Edited by: Chiara Lorn on 24/07/2008 20:48:32 There's actually a dx9 (beta) version out, your probably using the old one.
Here's the link for the new one http://www.agronom.pl/selvin/TriExporter0.4.1.0beta2.zip
Run that one and you'll be able open the .gr2 files.
btw, I can't open the Nyx, Moros, or Opux Luxury Yacht, anyone know how to fix this? Or is there anyone who can export the models as .3ds for me? TriExporter just completely closes when I try to open them, no error messages or anything, just crashes to desktop.
ugh that makes a lot more sence. as much as messing with the old fiules has been (adding better glass and such) I felt like I was walking backwards wasting my time.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 03:17:00 -
[4]
ok I got everything working but I can't save the models as .obj files out of max which is stopping me form getting more than one fixed texture model into a scene...
anyone know if I'm missing a plug in or something? I'm using max 2009.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.28 13:47:00 -
[5]
Originally by: Valan Got most of it sorted apart from...
Amarr DX9 textures they seem to be different from the other races. The old textures I can get on there without an issue.
Issue 1 I can't get the orientation correct on the model I'm assuming the UV co-ordinates need manipulating.
Issue 2 Multi-texture models. The Apoc for instance has three poly selections and there are two textures.
I'm seriously struggling in C4D to get them on and as above orientated correctly.
Any hints or answers would be appreciated.
woo somewhere I can finally help!
Do a UV unwrap, then under the UV unwrap section click edit. This will let you move around all of the planes to manually line up the textures.
mak sure you select element.
you can also click on the model in this mode and it will select the group of polys in the uv map editor.
for me all I had to do was select them all and flip vertically. but it sounds like you need more control.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.28 15:32:00 -
[6]
Originally by: iulixxi Nice work. I was watching this topic for a looooong time but 3D animation just isn't my field. Any one here willing to help me with some 3D ship models animated in flash for a EVE fan-site project ? :P IF any one is intrested please mail me and i'll give u more details.
Thanks.
can't get in game right now I'm always at work :/
but I'm interested :)
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