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Lasikia
Venture Summit
0
|
Posted - 2013.08.21 21:30:00 -
[1] - Quote
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.
Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like.
Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame.
bullet points
- +10k new systems in K-space
- +5k new WH's
- Make C4's not suck.
This is a good start. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3995
|
Posted - 2013.08.21 21:33:00 -
[2] - Quote
Leave hisec? There's plenty of space outside hisec, and many systems where you'll be the only one present for hours at a time. Day 0 advice for new players: Day 0 Advice for New Players |

Nexus Day
Lustrevik Trade and Travel Bureau
746
|
Posted - 2013.08.21 21:33:00 -
[3] - Quote
Lasikia wrote:How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone. Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like. Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame. bullet points
- +10k new systems in K-space
- +5k new WH's
- Make C4's not suck.
This is a good start. There will be new space. But to get to it you will have to activate a new type of jump gate...via a hacking game!
Exploration at its finest! This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Lasikia
Venture Summit
0
|
Posted - 2013.08.21 21:38:00 -
[4] - Quote
Mara Rinn wrote:Leave hisec? There's plenty of space outside hisec, and many systems where you'll be the only one present for hours at a time.
Ive been to every system this game has to offer, and lived in most of it. Look at the map, were nothing but ants in a tiny ant farm. Always pushing and pulling and squeezing into the cracks to fit.
Also, stop and think about how many systems in the game are truly worth living in. Just because its a system does not mean it offers the things you need to live there. Which again means that the universe in the tiny eve glory is even smaller than that big misleading map shows. |

Zen Dijun
Xoth Inc Pandorum Invictus
19
|
Posted - 2013.08.21 21:38:00 -
[5] - Quote
OH WAIT... I know....
Change the hacking game to spit out jump gate parts that you have to race around and pickup... Eventually, you'll pick up enough parts to build a new jump gate to the UNKNOWN.
We love running around after tiny little containers that you can hardly see and that make lots of cute noises eventually dissolving in a puff of magic smoke. It's fun and educational!
-- Zen |

Lasikia
Venture Summit
0
|
Posted - 2013.08.21 21:40:00 -
[6] - Quote
Zen Dijun wrote:OH WAIT... I know....
Change the hacking game to spit out jump gate parts that you have to race around and pickup... Eventually, you'll pick up enough parts to build a new jump gate to the UNKNOWN.
We love running around after tiny little containers that you can hardly see and that make lots of cute noises eventually dissolving in a puff of magic smoke. It's fun and educational!
-- Zen
I heard this is the new win in EVE! Keeps the kids busy going in circles. |

DrysonBennington
Eagle's Talon's
48
|
Posted - 2013.08.21 21:45:00 -
[7] - Quote
What I would like to see is CCP open up a pure form of exploration where systems have not been discovered yet and placed on the Map.
The exploration would be similar to how the Analyzer Interface works.
Each time you click on a location it would either Green Go or Red Stop. Green Go would mean that a large enough gravitational source had been located for a Titan Class Surveyor Ship to warp to without the need for a warp or jump gate...I forget which it is again?
Once the Titan Surveyor Ship had arrived it would begin to build a Warp Gate back to location where it jumped from so that other ships could have access to the new system as well.
There would be two type of Warp Gate Contracts.
1.POWGC - Privately Owned Warp Gate Contracts - Contract is issued to an empire by Concord to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as being 0.0 to -.4 by Concord and would be open to dispute once the system had a Concord Station constructed.
2.FOWGC - Faction Owned Warp Gate Contracts - Contracts issued to a Corporation of no less than 25 members to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as 0.0 to 10.0 by the NPC Faction issuing the contract. Such areas would not be contestable unless events like Faction War took place.
|

Alphea Abbra
Grim Determination Nulli Secunda
389
|
Posted - 2013.08.21 21:50:00 -
[8] - Quote
Lasikia wrote:How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone. Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like. Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame. bullet points
- +10k new systems in K-space
- +5k new WH's
- Make C4's not suck.
This is a good start. No, this is actually a very terrible start. These 3 short points might enable you to improve it though: - Identify either a problem or a clear possibility for improvement. What needs to change? - Identify a way to change the problem so that the goal is reached. How to change? - Identify complications that might arise with the proposed change. Clouds on the horizon?
This is the condensed shorthand of Malcanis list of idea improvements when pitting it to the CSM. You can read that if you want a more detailed explanation of why your idea can be discarded outright - it lacks any kind of merit at all. |

Nevyn Auscent
Broke Sauce
341
|
Posted - 2013.08.21 21:52:00 -
[9] - Quote
DrysonBennington wrote:What I would like to see is CCP open up a pure form of exploration where systems have not been discovered yet and placed on the Map.
The exploration would be similar to how the Analyzer Interface works.
Each time you click on a location it would either Green Go or Red Stop. Green Go would mean that a large enough gravitational source had been located for a Titan Class Surveyor Ship to warp to without the need for a warp or jump gate...I forget which it is again?
Once the Titan Surveyor Ship had arrived it would begin to build a Warp Gate back to location where it jumped from so that other ships could have access to the new system as well.
There would be two type of Warp Gate Contracts.
1.POWGC - Privately Owned Warp Gate Contracts - Contract is issued to an empire by Concord to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as being 0.0 to -.4 by Concord and would be open to dispute once the system had a Concord Station constructed.
2.FOWGC - Faction Owned Warp Gate Contracts - Contracts issued to a Corporation of no less than 25 members to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as 0.0 to 10.0 by the NPC Faction issuing the contract. Such areas would not be contestable unless events like Faction War took place.
Who knows what will be found out beyond the Great Barrier.
Then these systems become placed on the map, and either they are limited & are all built in a matter of days by people, ala WH databases. Or are unlimited and EVE dies because everyone owns 10 systems of their own and no-one ever meets anyone else because they have no need to travel for anything.
We don't need more systems. We need more substance inside each system. |

Arthur Aihaken
The.VOID
127
|
Posted - 2013.08.21 21:56:00 -
[10] - Quote
Why? Most systems are deserted. Or borderline. What we need is a reason for people to leave high-sec. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
38396
|
Posted - 2013.08.21 21:58:00 -
[11] - Quote
I'll give you 4 reasons we have not had development of new space:
1) Post-Incarna Debacle layoff of 20% staff
2) World of Darkness
3) Dust 514
4) Eve: Valkyrie
That's it really.
And also it's why POS mechanics are still so horrific.
(rant over) |

Lasikia
Venture Summit
2
|
Posted - 2013.08.21 22:04:00 -
[12] - Quote
Krixtal Icefluxor wrote:I'll give you 4 reasons we have not had development of new space:
1) Post-Incarna Debacle layoff of 20% staff
2) World of Darkness
3) Dust 514
4) Eve: Valkyrie
That's it really.
And also it's why POS mechanics are still so horrific.
(rant over)
You sir could not be more correct. Eve Online, the CCP milk farm. Eat that hay! |

Jack Miton
Semper Ubi Sub Ubi
2270
|
Posted - 2013.08.21 22:50:00 -
[13] - Quote
increasing space by ten fold would mean a LOT less player interaction and PVP. this is not a good thing... |

Krixtal Icefluxor
INLAND EMPIRE Galactic
38397
|
Posted - 2013.08.21 22:52:00 -
[14] - Quote
Lasikia wrote:
You sir could not be more correct. Eve Online, the CCP milk farm. Eat that hay!
Yup. A lot of what they have done is fantastic of course, but honestly, I've been feeling the game has been ignored for quite awhile. Sure, Jump Animation is cool, but it has nothing to do with gameplay.
And just making radical changes to a mechanic (Exploration) and calling it a full blown Expansion is as absurd an Incarna's Door. I'm shocked there was no rebellion tbh.
That's not an Expansion. It's an Alteration.
edit: Same with the Null Ore changes. It's just an Alteration. What was honestly and truly new in Odyssey ?
Nothing. |

Lateris
29
|
Posted - 2013.08.21 22:58:00 -
[15] - Quote
From the last Fanfest.
CCP Presents: EVE's five year vision
Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features.
Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game.
Source
.:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |

Bischopt
Arbitrary Repossession
152
|
Posted - 2013.08.21 23:18:00 -
[16] - Quote
Lateris wrote:From the last Fanfest. CCP Presents: EVE's five year vision Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features. Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game. Source
Five year plan eh? They had that in the Soviet Union too.
Anyway, no new space because there's no need for new space. |

Lasikia
Venture Summit
4
|
Posted - 2013.08.21 23:31:00 -
[17] - Quote
Bischopt wrote:Lateris wrote:From the last Fanfest. CCP Presents: EVE's five year vision Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features. Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game. Source Five year plan eh? They had that in the Soviet Union too. Anyway, no new space because there's no need for new space.
Not all of us want to go somewhere with 5k other people flying around. Its space, if I want to go to places that have no one there, it should be viable for me to set off in a direction and not stop until I hit Montana.
|

Demica Diaz
The Scope Gallente Federation
45
|
Posted - 2013.08.21 23:39:00 -
[18] - Quote
What would you do in that space?
|

Lasikia
Venture Summit
4
|
Posted - 2013.08.21 23:42:00 -
[19] - Quote
Demica Diaz wrote:What would you do in that space?
Totally enjoy not having you or anyone else around. I can pay to play my way? No. I pay money to CCP so everyone else in the game gets to dictate to me how I can and can not play.
The groups of people that wish to impose their will on me decide for me how and when I can do anything, this is in essence why EVE has a very small, teeny tiny player base, you can see it if you look closely beside that red plus in the overview.
This is the view of a new player. Which is why they leave.
I pay to play so I can blow people up, and educate them as to why they should not play EVE. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
38400
|
Posted - 2013.08.21 23:44:00 -
[20] - Quote
Jack Miton wrote:increasing space by ten fold would mean a LOT less player interaction and PVP. this is not a good thing...
Wrong.
Gangs love long drunken lulz roams. Nobody can hide.
And as long as CCP doesn't screw up, that space should eventually fill up itself. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
38404
|
Posted - 2013.08.21 23:47:00 -
[21] - Quote
Lateris wrote: Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems.
We know, and that's gonna be great...........................if you have the right amount of ISK.
WH's have free admission. |

Demica Diaz
The Scope Gallente Federation
46
|
Posted - 2013.08.21 23:49:00 -
[22] - Quote
Lasikia wrote:Demica Diaz wrote:What would you do in that space?
Totally enjoy not having you or anyone else around. I can pay to play my way? No. I pay money to CCP so everyone else in the game gets to dictate to me how I can and can not play. The groups of people that wish to impose their will on me decide for me how and when I can do anything, this is in essence why EVE has a very small, teeny tiny player base, you can see it if you look closely beside that red plus in the overview. This is the view of a new player. Which is why they leave. I pay to play so I can blow people up, and educate them as to why they should not play EVE.
Whoa whoa! Camn down. It was just question which I am curious to hear your ansver. I spend a lot of hours in WH space alone and in some systems where there no players what so ever for days. It was fun but in the end I asked "What am I doing here?".
Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
38404
|
Posted - 2013.08.21 23:52:00 -
[23] - Quote
Demica Diaz wrote:
Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.
They are exaggerating about the 10,000 imho.
2-3,000 should be about right. Caldari is indeed unbelievably crowded. That's why industrialists tend to avoid it. Not enough resources to go around properly. Minmatar is pretty much there as well.
edit: Also, the Khanid and Derelik regions were added as new extra space in 2006 I believe it was, so it does have precedent. |

Aiwha
Infinite Point Nulli Secunda
538
|
Posted - 2013.08.21 23:57:00 -
[24] - Quote
There are thousands of empty WH's.
We're winning the war if it says so on CAOD! -á
|

Lasikia
Venture Summit
5
|
Posted - 2013.08.22 01:37:00 -
[25] - Quote
Demica Diaz wrote:Lasikia wrote:Demica Diaz wrote:What would you do in that space?
Totally enjoy not having you or anyone else around. I can pay to play my way? No. I pay money to CCP so everyone else in the game gets to dictate to me how I can and can not play. The groups of people that wish to impose their will on me decide for me how and when I can do anything, this is in essence why EVE has a very small, teeny tiny player base, you can see it if you look closely beside that red plus in the overview. This is the view of a new player. Which is why they leave. I pay to play so I can blow people up, and educate them as to why they should not play EVE. Whoa whoa! Camn down. It was just question which I am curious to hear your ansver. I spend a lot of hours in WH space alone and in some systems where there no players what so ever for days. It was fun but in the end I asked "What am I doing here?". Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.
You are correct, and it was not my intention to relay any hostility. Eve is a pretty dry game in the grand scheme of things. They have relied on pvp to keep from having to develop real content for years. It would be really nice to see the game actually grow into what really looks like a 10 year old game. |

Nevyn Auscent
Broke Sauce
341
|
Posted - 2013.08.22 02:44:00 -
[26] - Quote
Krixtal Icefluxor wrote:Demica Diaz wrote:
Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.
They are exaggerating about the 10,000 imho. 2-3,000 should be about right. Caldari is indeed unbelievably crowded. That's why industrialists tend to avoid it. Not enough resources to go around properly. Minmatar is pretty much there as well. edit: Also, the Khanid and Derelik regions were added as new extra space in 2006 I believe it was, so it does have precedent.
Most high sec systems have plenty of resources. I don't know what systems you are trying to use. (Hint, leave Jita). But I have no issues finding full belts just before downtime if I want them. And everything other than belts re-spawns on a random (or Ice is fixed from de-spawn) timer meaning it rolls around constantly regardless of time of day. I see empty high sec systems regularly. HIGH SEC! Not low sec or Null Sec but actually Empty high sec systems. There is loads of space if you bother looking.
Regardless, new space simply for the sake of space is pointless. If you want more resources, lets shake up how you mine ore in all systems. Lets make them into grav clusters rather than silly asteroid belts that orbit planets that almost never exist in reality. Make these grav clusters respawn fairly fast and several of them in a system. Over all this should actually decrease load since you no longer have 50 belts in a system, but 4-5 clusters maybe that respawn on depletion. Make it so once in a while they respawn as a sig to reward miners who also scan. But then have the sig turn into an Anomaly after a short time period (Say 1 hour). Hey presto. Resource issue solved, and the game becomes more dynamic & interactive rather than warp to the same belt day after day.
Lets fill in the space with 5-10 points of interest in each system. EVE gate is awesome. The fixed ship graveyards are awesome, and beacons that give you lore when you warp to them. Now imagine every system has 5-10 of them, and you can do things at a few of them each system.
Lets then change missions up so you don't have 'agents' sitting inside stations waiting to be farmed. But every time you jump into a system you have a chance to be contacted by one or more agents looking for a ship to help them out. These offers could then refill over time also, either individual to the player or an overall pool for an entire system that everyone draws from (Which would then spread people out a bit more evenly) (Offers could appear in a background table somewhere accessible so you don't have to look at them unless you want to). With the 'level' of agent more dynamic and related to your ship type & skill level in that ship as to what type of mission you get, so a newbie frigate would get very easy low paying missions, while a max skill AF pilot might get a very hard mission that needs a frigate, that pays better than that lvl 3 BS pilot gets on his mission.
If you do all that and a few more dynamic systems in the existing space, why do you need new systems? It's about content inside the systems. Not some E-Peen count of 'EVE has 1000000000000000 systems, just because most have only one thing in them' |

Alexa de'Crux
Republic Military School Minmatar Republic
7
|
Posted - 2013.08.22 05:09:00 -
[27] - Quote
Lasikia wrote:How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone. Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like. Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame. bullet points
- +10k new systems in K-space
- +5k new WH's
- Make C4's not suck.
This is a good start.
The problem with making a 'larger' game world is that it will eventually become cumbersome; players will get separated by larger and larger distances, and most of it will be wasted space.
Not to mention that the computing power scales up with the size of the world; there's only so much memory available for the server to use. |

Infinity Ziona
Cloakers
308
|
Posted - 2013.08.22 05:32:00 -
[28] - Quote
The issue is not that there's too little space, theres a hell of a lot of it. You could put every subscriber of EvE into one system equally separated with a triple dramiel (warp disabled) and they would all die of old age before even one of them found another without warp.
Times that by 10,000 or more systems.
So whats the issue? Local, dscan, probing, warp, very small number of places to go (moons, planets, gates, stations, anoms) with the majority being empty space and lastly jump drives and jump clones making the universe tiny.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3997
|
Posted - 2013.08.22 06:01:00 -
[29] - Quote
Infinity Ziona wrote:So whats the issue? Local, dscan, probing, warp, very small number of places to go (moons, planets, gates, stations, anoms) with the majority being empty space and lastly jump drives and jump clones making the universe tiny.
Don't forget warp to zero! That makes most of the EVE universe less than 500m big, since that is the furthest distance you have to travel after warping until you get to activate the next star gate.
Day 0 advice for new players: Day 0 Advice for New Players |

Mr Epeen
It's All About Me
2911
|
Posted - 2013.08.22 06:06:00 -
[30] - Quote
Lasikia wrote:How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.
The star system in which I currently live has over 7.1 billion players in it. And that's just on one planet.
Now that's a crowded system.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
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