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Pottsey
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Posted - 2005.12.31 14:47:00 -
[31]
Originally by: Gonada
i love it, you want to endlassly afk , why should you be on ? dont like it? toooo baaad  
Try flying a Freighter 20+jumps though empire space without bookmarks. Then tell me itĘs unfair to go Afk and stay in the game. The game is made in a way that sometimes going AFK is the only way to play without being bored brainless. When ever its time to move stuff via a freighter I go AFK. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

Selic
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Posted - 2005.12.31 15:03:00 -
[32]
Originally by: Pottsey Try flying a Freighter 20+jumps though empire space without bookmarks. Then tell me it’s unfair to go Afk and stay in the game. The game is made in a way that sometimes going AFK is the only way to play without being bored brainless. When ever its time to move stuff via a freighter I go AFK.
Damn. So this means all those freighters had no idea I pelted them with snowballs? 
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Deja Thoris
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Posted - 2005.12.31 15:16:00 -
[33]
Originally by: sonofollo hmmmm probably thought u was a macro miner - automated program = good thing to
Yes, macromining the inside of the station.
Another ollobrains pearl of inverted wisdom.
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Bongo Smith
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Posted - 2005.12.31 15:31:00 -
[34]
Originally by: Ayla Vanir For those thinking this will help lag: Have you thought about what it takes in terms of processing power and network ping/pong to query and confirm whether or not an EVE client is inactive?
It takes about zero processing power/network, because it can be done in the client. The client itself can notice when the user is AFK, the client itself can make a query to the player whether they are, in fact, AFK or not.
And to those thinking that being AFK in the game doesn't use network width or processing power: Wrong. It does.
Every time someone else arrives in the system in which someone is AFK, the game has to tell the new arrival that the AFK person is there, and tell the AFK person the new arrival is there. Every time someone types something in any of the chat channels that the AFK person subscribes to, the game has to send the text to the AFK person. Every time there's combat next to someone AFK (like when someone's traveling long-distance AFK, and happens to pass another player doing the Blockade mission, or arrives at their destination and just sits AFK at the gate), the game has to send all the pertinent data to the AFK player. Every time someone does something in the vicinity of an AFK player, the game has to inform the AFK player of that something, and every time someone sees the AFK player, the game has to inform them of that. All that creates network traffic and uses processing power. The number of people online increases the amount of data that needs to be sent exponentially.
I'm not saying not to be AFK, it would be insane to say such a thing. But might I suggest people sometimes consider whether logging off is a valid alternative to just being AFK.
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Scalor Valentis
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Posted - 2005.12.31 15:35:00 -
[35]
Originally by: capt
Originally by: BlackHawk177
Originally by: Tekka OMG OMG THE SKY IS FALLING THE SKY IS FALLING!
QFT
Looking forward to seeing your reaction when you get booted.
i whud say "meh" and log back in 
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High Sierra
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Posted - 2005.12.31 15:42:00 -
[36]
nice to see alot of people missing the point here.
the OP was sitting IN STATION DOING NOTHING for a COUPLE OF HOURS.
not flying through space not as a part of a gang ratting (as per the guy boosting his pals)
and how much effort does it take to move your mouse once in a while? That would be enough to reset any afk timer that might or might not be part of the game.
An afk timer is a good thing. if there isnt one in this game then there should be.
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Galk
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Posted - 2005.12.31 15:50:00 -
[37]
I have one thing to add.
If this is true.
It's about ****** time.
I used to know people who would log, then walk out the front door, and not return till midnight, like 12hrs later.
Pathetic, why i never supported the 'afk' button, unless it's tied in like it used to be in icq. Eg as soon as you started playing with the mouse, the afk reset to online. ______
862 buses later, galks back on the road again:)
Seasons greetings, merry christmas to one and to all.
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The Slayer
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Posted - 2005.12.31 18:17:00 -
[38]
AFK in a station doing nothing and AFK flying through space are 2 completely different things.
Even if it only saves 0.01% of a cpu cycle it HAS To be worth logging out inactive users. And NOTE PLEASE - INACTIVE!! Users who havent done ANYTHING for an hour or so. Sitting in a station without clicking anything or moving anything.
Also, to defend the op, and because some people apparently cant read - the op was complaining because he thought this had been stealthed in. Not that is it IS in. _______________________________________________________
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Clytamnestra
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Posted - 2005.12.31 18:22:00 -
[39]
Originally by: Pottsey Edited by: Pottsey on 31/12/2005 14:43:23
Originally by: Clytamnestra
Heaven forbid you should actually play the game. It's a fun game, you should give it a try.
I do play but sometimes a break is needed for various reasons. Is it really wrong to want to hunt with friend for a while go AFK and take a break while still boosting them then come back and play without being kicked out the game?
Basically your saying as I have to go AFK for a while my gang has to fly without there fleet support and perhaps stop hunting as they donĘt have the defence to keep hunting without me. That doesnt seem fair to me. I should be able to leave me ship there boosting them.
Another good example is you have a long autopilot though empire space thatĘs going take over an hour. You can no longer AFK that. Unless gate jumping resets the AFK timer.
Yes that's exactly what I'm saying. I really can't see it fair that someone who's not playing the game should, for an extended period of time, be able to boost the performance of other players or even mine and gain money.
I don't mean to get into a debate on the matter, but I do think it totally fair with an AFK timer - not that I think there is one. I think the OP had an accidental disconnect or something and misunderstood the situation.
--
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nahtoh
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Posted - 2005.12.31 18:56:00 -
[40]
Originally by: Clytamnestra [. I really can't see it fair that someone who's not playing the game should, for an extended period of time, be able to boost the performance of other players or even mine and gain money.
So you want no sale orders while offline for personal or corp use then?
Or is this thread full of station campers that want to know if their targets are just AFK? "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Clytamnestra
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Posted - 2005.12.31 19:01:00 -
[41]
Originally by: nahtoh
Originally by: Clytamnestra [. I really can't see it fair that someone who's not playing the game should, for an extended period of time, be able to boost the performance of other players or even mine and gain money.
So you want no sale orders while offline for personal or corp use then?
Or is this thread full of station campers that want to know if their targets are just AFK?
Now you're just taking it to a ridiculous extreme for the sake of arguing, aren't you?
Sale orders don't generate money when people are AFK, it actually only nets you an income when there are people online, actually playing, who buy your orders. So, no, sale orders while being offline are just fine.
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Maya Rkell
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Posted - 2005.12.31 19:12:00 -
[42]
Or travel. Also, you have NO proof how long the timer is. And logging in takes a while for some of us.
If this HAS been stealthed in, I for one will be very annoyed at CCP's unprofessional attitude towards patch notes. Again.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Adipocere
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Posted - 2005.12.31 19:24:00 -
[43]
The issue was addressed on the first page. Why is this thread still going?
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Maya Rkell
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Posted - 2005.12.31 19:32:00 -
[44]
Edited by: Maya Rkell on 31/12/2005 19:32:08
...
No.
There has been no mechanism discovered. There has been no toggle found. There has been no dev response.
Get real.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

nahtoh
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Posted - 2005.12.31 20:07:00 -
[45]
Originally by: Clytamnestra
Originally by: nahtoh
Originally by: Clytamnestra [. I really can't see it fair that someone who's not playing the game should, for an extended period of time, be able to boost the performance of other players or even mine and gain money.
So you want no sale orders while offline for personal or corp use then?
Or is this thread full of station campers that want to know if their targets are just AFK?
Now you're just taking it to a ridiculous extreme for the sake of arguing, aren't you?
Sale orders don't generate money when people are AFK, it actually only nets you an income when there are people online, actually playing, who buy your orders. So, no, sale orders while being offline are just fine.
Actually you are gaining ISK while offline, there is zero Diff from the OPs AFK and comming back to the machine to check if hes sold the stuff he had on market.
Don't forget your the one with the problem of peeps making money while AFK and sales oders are making money while not even logged in so if you are against one i really don't see a reason for you not be against the other...its the logical extension of your complaint... "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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