| Pages: 1 [2] :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |

Oberine Noriepa
157
|
Posted - 2011.10.29 03:45:00 -
[31] - Quote
Hiram Alexander wrote:Might even take a stab at it myself, come to think of it. Please do!  |

Sphit Ker
Dreddit Test Alliance Please Ignore
17
|
Posted - 2011.10.29 03:46:00 -
[32] - Quote
Hiram Alexander wrote:Sphit Ker wrote:Hey CPP. A superb way to demonstrate the new nebulas would be to present a trip through a popular and well traveled pipe as a time lapse. Say, Jita to Amarr. First with the old nebulas then with the new nebulas.
See what I mean? Pretty cool, eh? I think that's an excellent idea -- although, if it goes up on the test server next week, like they've hinted, I'm sure someone'll give it a go. Might even take a stab at it myself, come to think of it.
pls do it. I would do it myself but all I know about video editing is that progress bars tend to last forever. So there. Also 184 GB for one file?  |

Marlakh
24th Imperial Crusade Amarr Empire
8
|
Posted - 2011.10.29 08:34:00 -
[33] - Quote
Are the new nebulae rendered in 3D? As in, they will look different when approaching them from different directions, and not just grow bigger or smaller with varying distances.
If so, it will complete my 'ooooohhhh' and 'ahhhhhh' for the day  |

DarkAegix
Blue Republic RvB - BLUE Republic
172
|
Posted - 2011.10.29 08:50:00 -
[34] - Quote
I wonder if the nebulae will align with the placement of gates. |

Rixiu
North Star Networks The Kadeshi
0
|
Posted - 2011.10.29 09:14:00 -
[35] - Quote
Hopefully the new nebulas will be more dark generally unless you're right inside one. However, I do hope that the current lightning model gets a revamp as well at some point, if I'm hundreds of AU away from the sun the light should be much fainter than when I'm right next to it.
Ranger 1 wrote:ITTigerClawIK wrote:if they can do THIS witht he crow i dont see why they dont do something similer with the raven Unfortunately CCP Navigator just stated that the Crow model is player made, not a CCP product. 
That is a good thing in my opinion, that model looks like a toy more than a spaceship tbh. I'm glad to see that they chose to stick close to the original model and not make a new symmetrical one that looks like a stupid bird or something like they did with the scorpion. Not saying the crow wouldn't need a some improvements though...
|

Jaxon Grylls
Institute of Archaeology
9
|
Posted - 2011.10.29 09:52:00 -
[36] - Quote
Velarra wrote:Will it be possible to turn off all Nebulae as a preferences option?
No real color but pure cold black space, twinkling stars, and system celestials.
No not a chance, this is the new shiny that everyone lusts after.
I'm with you on this one, cold,dark and sparse, that's space, not a sunset over the Nile effect.
Still I'll be interested in seeing how this works out, just hope it does not knacker my video card like CQ did! |

Large Collidable Object
morons.
453
|
Posted - 2011.10.29 10:05:00 -
[37] - Quote
Barbelo Valentinian wrote:Large Collidable Object wrote:I'm actually wondering how this will actually be implemented - you'd either end up with:
- downloading a couple of gigs of pre-rendered high res textures - locally rendering each system at jump (unlikely) - have a compronmise with constellation based skyboxes
I assume it will be the last option, but anyway - looking forward to this... From what I understand of a video presentation they did at a fanfest, it's the last - the complex 3-d particle objects (the technology for which has been developed by a third party) are "photographed" (as it were) from within the position of each star system, so we will have different skyboxes, and they'll automatically be co-ordinated to change consistently and appropriately as we move through New Eden.
Yes - I knew that presentation, but if they release a pre-rendered highres-skybox for every system in eve, the download will be huge (I assume multiple gigs) and would include a lot of skyboxes that barely differ due to system proximity to each other, so I assumed they might bundle a few systems - maybe on a constellation basis - to decrease the size.
I wouldn't mind a 10 gig download and an individual skybox for each system, but I'd expect lots of tears in that case. morons-áare recruiting. We're good at breeding! |

Tippia
Sunshine and Lollipops
1048
|
Posted - 2011.10.29 10:09:00 -
[38] - Quote
GǪthree years in the coming. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Tanya Powers
Science and Trade Institute Caldari State
65
|
Posted - 2011.10.29 10:13:00 -
[39] - Quote
So many childish comments
you whine because CCP doesn't work on FIS
you whine because CCP doesn't implement new textures ships toilet paper or whatever
you whine because they do stuff like give you better game experience with those new nebulas
I don't give a f++ck how many gb the patch has, but I do about having better experience, content, new ships, getting rid of old bugs, balance, re work on sov, mining, FWF, low sec, null sec and so many other stuff.
They're doing a great job to please all of us, they're even balancing HYBRIDS dam it !! -please don't forget about take off the blasters T2 ammo penalty mkay?
Will everything be 100% on top? -sure not, but it's the best step in the right direction, wasn't what every one and his grandma wanted? |

Oberine Noriepa
158
|
Posted - 2011.10.29 12:29:00 -
[40] - Quote
Ranger 1 wrote:Velarra wrote:There was a brief period of time where the nebulae vanished entirely due to one bug or another. Eve was never so engrossing, cold and authentic in space as during that time. It'd be fantastic to optionally return to that cold ambiance while flying in space. I think this is a fair request, although I would not be surprised if there is no practical way to do it. I'd try it for a bit, but I have to admit I like the eye candy. Every time I see the nebulae in EVE I'm reminded of the fact that I'm not really supposed to be seeing them with my own eyes, but rather seeing them as my ship see's them (more specifically the sensors and camera drones of my ship). A gods eye view of the universe if you will. I kinda dig that. A practical way to do it, I think, would be to adjust light intensity depending on your proximity to a system's star. The inverse-square law should be used to achieve this. Given the lighting engine that CCP uses in EVE (Enlighten), I don't think this would be difficult to achieve at all.
The crepuscular rays that occur in Incursion territory should also be made available to every system. Those definitely increase the atmosphere of the game, in my opinion. |

Tippia
Sunshine and Lollipops
1048
|
Posted - 2011.10.29 12:36:00 -
[41] - Quote
Oberine Noriepa wrote:Given the lighting engine that CCP uses in EVE ( Enlighten), I don't think this would be difficult to achieve at all. Enlighten is not used in FiS, only in WiS / Dust 514 (which is probably part of what made WiS so unkind to graphics cards). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Oberine Noriepa
158
|
Posted - 2011.10.29 12:41:00 -
[42] - Quote
Tippia wrote:Oberine Noriepa wrote:Given the lighting engine that CCP uses in EVE ( Enlighten), I don't think this would be difficult to achieve at all. Enlighten is not used in FiS, only in WiS / Dust 514 (which is probably part of what made WiS so unkind to graphics cards). Oh. That's too bad! Well, whatever lighting model Trinity is using, it's used to great effect since the lighting in EVE is some of the best I've seen.
While the lighting certainly plays a role in how demanding Carbon can be, there are a lot of unoptimized elements in its code, and that probably plays a larger role in it being so stressful on GPUs than anything else. The new lighting effects that Incarna will be receiving this Winter don't really affect performance for me (the effects were present in the Duality and Singularity builds that had the other three CQs), but this could be due to some optimization in the Carbon builds on those servers. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
30
|
Posted - 2011.10.29 13:54:00 -
[43] - Quote
Ranger 1 wrote:ITTigerClawIK wrote:if they can do THIS witht he crow i dont see why they dont do something similer with the raven Unfortunately CCP Navigator just stated that the Crow model is player made, not a CCP product. 
.... well thats kinda worrying that a player can do a better job than the folks payed to do this stuff O_O
i guess they should hire the guy and MAKE it a CCP product |

Dr Prometheus
Gears of Construction Gears Confederation
5
|
Posted - 2011.10.29 16:14:00 -
[44] - Quote
That fake new Crow model is fugly, keep the old one. Dude, where is my Charon? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
77
|
Posted - 2011.10.29 16:47:00 -
[45] - Quote
Oberine Noriepa wrote:The crepuscular rays that occur in Incursion territory should also be made available to every system. Those definitely increase the atmosphere of the game by giving a sense of volume to the space you travel in. If these are used in every system they should be limited to only appearing in asteroid belts and other dusty environments.
Edit:Oberine Noriepa wrote:whatever lighting model Trinity is using, it's used to great effect since the lighting in EVE is some of the best I've seen. I have to disagree with this. Lighting in EVE is static. Long ago we used to see our weapons' discharge light up ships and other objects around us. Not anymore. |

Logan LaMort
University of Caille Gallente Federation
1057
|
Posted - 2011.10.29 17:32:00 -
[46] - Quote
I remember during last fanfest it was mentioned that CCP wanted to introduce more complex lighting for FIS, so that there would be multiple lights acting in the environment in a more realistic way. For example if you were over a planet, the planet would illuminate the side of your ship, that kind of thing.
Sounded pretty exciting but I got the impression that tech was a while off. Shame really, lighting is an extremely important part of the visuals and could be used to great effect in EVE. |

Gogela
Freeport Exploration
97
|
Posted - 2011.10.29 17:52:00 -
[47] - Quote
I'm going to have to take a little trip throughout all of new eden again... :D  All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

AlleyKat
The Unwanted.
34
|
Posted - 2011.10.29 18:01:00 -
[48] - Quote
Marlakh wrote:Are the new nebulae rendered in 3D? As in, they will look different when approaching them from different directions, and not just grow bigger or smaller with varying distances. If so, it will complete my 'ooooohhhh' and 'ahhhhhh' for the day 
If you approach Jita from four different directions over a long enough distance - yes.
When you are in Jita, approaching different gates within the system will NOT yield a different background image.
They are updating the backgrounds, not the way the backgrounds are rendered - they are still going to be 'boxes', just jaw-droppingly beautiful and specific to the system you are in.
I believe the company that were hired to create the backdrops is framestore
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |

Gogela
Freeport Exploration
97
|
Posted - 2011.10.29 19:27:00 -
[49] - Quote
Dr Prometheus wrote:That fake new Crow model is fugly, keep the old one.
No. I like the new one.  All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Oberine Noriepa
159
|
Posted - 2011.10.29 22:05:00 -
[50] - Quote
Razin wrote:If these are used in every system they should be limited to only appearing in asteroid belts and other dusty environments. For areas like that, I think a soft particle effect and color grading could go a long way in tandem with crepuscular rays. Ice fields could give a star's light a shade of blue, and veldspar could give a shade of brown/orange. Color grading can be changed depending on a field's contents. Furthermore, a soft particle effect could be given volumetric and light scattering properties to reflect a turret's effects. The result would be really cool looking.
Quote:I have to disagree with this. Lighting in EVE is static. Long ago we used to see our weapons' discharge light up ships and other objects around us. Not anymore. Just because lighting is static doesn't mean it can't look good. Take RAGE for example. Environment lighting in that game is static, but each area is beautifully lit. (Play this game if you haven't done so already!)
Your second point is agreeable. Turret effects definitely should have some lighting effects on the ships they're equipped to as well as their ship's surroundings. |

Minta Contha
Emergent Entity KONZERN
7
|
Posted - 2011.10.29 23:05:00 -
[51] - Quote
I hope the background in my wormhole system changes. Right now it looks like the whole system is full of orange smoke  |

Marlakh
24th Imperial Crusade Amarr Empire
8
|
Posted - 2011.10.30 06:11:00 -
[52] - Quote
See this new vid |

Rakshasa Taisab
Sane Industries Inc.
445
|
Posted - 2011.10.30 08:12:00 -
[53] - Quote
Minta Contha wrote:I hope the background in my wormhole system changes. Right now it looks like the whole system is full of orange smoke  LOL 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
2
|
Posted - 2011.11.01 12:59:00 -
[54] - Quote
A method that wasn't mentioned yet was the skyboxes could be streamed off of a server as needed and cached with the client.
What I am wondering is this: CCP, will you be realigning the stargates? The problem is, they all point south! This is going to be glaringly obvious once there are external reference points. You'll be traveling north and each time you jump you'll get shot south.
+1 to using the inverse square law (or whatever is artistically suitable) for ambient lighting. This should also drown out the nebula's relative intensity when the scene is bright.
While we are on the topic of graphics, gas giant rings needs to cast shadows. |

Vertisce Soritenshi
SHADOW WARD
137
|
Posted - 2011.11.01 13:10:00 -
[55] - Quote
If that is really the new Raven model they are going with then I am dissapointed. Biggest problem with the Raven is that it looks like a deformed bird with only half a wing on one side. CCP seems to think that the Raven is some iconic symbol of EvE...it is...Iconic of how crappy some of the ships can look. Oh well...I stopped flying it long ago anyway.
New nebulae looks awesome! Support our boobies!-áLINKY! |

coolzero
The Replicators Northern Associates.
1
|
Posted - 2011.11.01 13:33:00 -
[56] - Quote
bla bla blabla......WHEN!!!!!
gieff nebulae |

Sandrestal
University of Caille Gallente Federation
1
|
Posted - 2011.11.01 13:38:00 -
[57] - Quote
I'd like to know how the new backgrounds and their rendering will affect lag. |

ChromeStriker
Sebiestor Tribe
14
|
Posted - 2011.11.01 13:47:00 -
[58] - Quote
Could we have a nebulae view/tab in the map window? literally learn to navigate by the stars lol. also it would look AWESOME! - Nulla Curas |

Gogela
Freeport Exploration
101
|
Posted - 2011.11.01 16:32:00 -
[59] - Quote
ChromeStriker wrote:Could we have a nebulae view/tab in the map window? literally learn to navigate by the stars lol. also it would look AWESOME!
We've been talking a bit about that in this thread... given the pizza box analogy about how they made this possible (see the dev vid and fanfest vid), I'm not sure it would be such a small task... since this seems like a 2D solution in its current implementation. Somebody correct me if I'm wrong on that...
would devinately be cool to do though...
Someday.... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
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