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Mnengli Noiliffe
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Posted - 2006.01.01 15:20:00 -
[1]
Lots of things came out so ridiculously useless recently, and lots of people tend to explain them as being "pre-nerfed". As I understand this term, things are made useless by the devs so that people would whine to boost them, and eventually some boost would turn them useful again. A pity that those boosts doesn't happen by themselves, they need dev's attension to occur.
Well in my opinion these hopes are groundless. See, when things come out overpowered, they start to screw up the balance and game mechanic needs their nerfage in order to stay alive, so devs do actually put effort in balancing them.
When, however, things come out pre-nerfed, they just stay underused forever, game mechanics doesn't change at all, and devs just don't care about them anymore because there are always lots of other, "more important" bugs to fix.
So the point of this post is an attempt to end those relieving post like "oh it's pre nerfed, so lets pray to our deity and hope the devs will ever un-nerf it".
Sounds silly and pointless coz - let's return to the post title - did they EVER un-nerf anything? dreads maybe? Or - yes! the t1 frigates! "un-nerfed" so fast after they were released - just after 2 years, a joke isn't it. I'm not old enough player to know any other of such precedents, so maybe someone will share them with me and the other readers.
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El Yatta
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Posted - 2006.01.01 15:21:00 -
[2]
Stealth Bombers were pre-nerfed, now they're pretty good, if still vulnerable. In a small pack they're lethal, and can take on any sized target.
---:::---
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Jim Raynor
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Posted - 2006.01.01 15:23:00 -
[3]
invulnerability fields were unnerfed, only took like 2 years  ------
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Dust Angel
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Posted - 2006.01.01 15:30:00 -
[4]
Arty, missiles, stealth bombers, invuln fields (to name a few)
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Sarmaul
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Posted - 2006.01.01 15:37:00 -
[5]
siege mode got bumped from 5x to 6x damage ------------- Please make Minmatar overpowered, CCP |

schurem
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Posted - 2006.01.01 15:50:00 -
[6]
cyclone FTW
No Boundaries, No Fences, Fly Free Or Die Trying |

Lady Noriko
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Posted - 2006.01.01 16:24:00 -
[7]
they un-nerfed npc rats.
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Alberta
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Posted - 2006.01.01 16:29:00 -
[8]
The grid on Gallente and Amarr BS, they have been able to fit a decent number of large guns for a while now, but that wasn't always the case.
My Thoughts on Game Balance |

Meryl Stryfe
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Posted - 2006.01.01 16:32:00 -
[9]
It seems a lot of the "pre-nerfed" items are Tech II kit with a long list of skills needed to use them. If the items had "normal" stats that were then boosted with skills, they would be overpowered.
Not saying that this is true for every item, just that it's how I understand the definition of "pre-nerf." -- Help! I'm being re-rolled, and it burns! |

Nyobe
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Posted - 2006.01.01 16:33:00 -
[10]
BCs got a nice boost, they are somewhat like pvp-unnerfed. (never used to be bad ships at all)
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Wild Rho
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Posted - 2006.01.01 16:51:00 -
[11]
Damage controls are now worth fitting
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Jon Xylur
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Posted - 2006.01.01 17:21:00 -
[12]
Un-nerf would mena that they first nerfed somethign, then boosted it. Raven is a perfect example of this. Dreads got boosted and BCs were un-nerfed (They nerfed them before implemnting them since they were actually bette rthna cruisers on the test server. Now they got un-nerfed)
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Shayla Sh'inlux
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Posted - 2006.01.01 17:27:00 -
[13]
Originally by: Sarmaul siege mode got bumped from 5x to 6x damage
Nah it has always been +500%. People just confuse +500% with x5 and think it's the same.
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StinkFinger
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Posted - 2006.01.01 17:46:00 -
[14]
Originally by: Shayla Sh'inlux
Originally by: Sarmaul siege mode got bumped from 5x to 6x damage
Nah it has always been +500%. People just confuse +500% with x5 and think it's the same.
+500% is actually 6x --
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Sergej
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Posted - 2006.01.01 18:34:00 -
[15]
The whole mk2 project "unnerfed" alot of t1 frigs and cruisers. |

Maya Rkell
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Posted - 2006.01.01 18:44:00 -
[16]
Originally by: Dust Angel Arty, missiles, stealth bombers, invuln fields (to name a few)
Stealth bombers were NOT unnerfed, they just made them even better at killing smaller ships why not addressing any of the basic issues with them.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

min doner
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Posted - 2006.01.01 23:46:00 -
[17]
they unerfed projectiles once.. but then nerfed it again.. :/
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Ithildin
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Posted - 2006.01.02 00:14:00 -
[18]
Cruisers have been unnerfed (given a second bonus)
T1 small ships have been unnerfed (mk2 project)
Drones have been... less nerfed (they actually have been given AI upgrades as well as several rounds of graphics lag reduction)
AFK travel has been unnerfed (15km warping was introduced)
Indies have been unnerfed (once upon a time the indy boni were thus (and yes, they only had one ship bonus each!): Gallente (-5% warp capacitor need), Minmatar (+5% velocity), Amarr (+5% Cargo capacity), Caldari (can't remember, shield capacity?))
Clone skill point cap has been boosted several times
Implants have been unnerfed (there once were only +3 implants, Gallente gave Int, Amarr gave Cha, Minmatar gave Will, and Caldari gave Mem. Certain pirate factions and CONCORD gave Perc, which was silly expensive. Some factions, Sisters of EVE, had chance of giving any implant. These were given out, on avarage, after completing level 3 agent mission number 40 since last implant reward)
Missions have been unnerfed. Big time.
Mining has been unnerfed several times.
NPCs have been unnerfed. (When I started playing 50k rats were the toughest there was)
0.0 has been unnerfed.
Alliance standing system has been... fixed.
Gallente have never been nerfed for as long as I've played, but slowly unnerfed compared to the others which have been bumped up and down a lot.
Frigates have been unnerfed. This was done at the same time as they nerfed the Tempest. At the same time people stopped complaining about the Megathron's tracking bonus and they stopped fitting 1400mm on the Apoc.
Asteroid scanners have been unnerfed.
Overview has been introduced and then implemented, and then, later, unnerfed.
Target ship icon has been unnerfed, although it's beauty was nerfed.
In-space GUI has been unnerfed (anyone remember those tiny blue light bulbs?)
New player in-game guide has been unnerfed. Big time. It even tell you how to use autopilot!
n00b ships have been unnerfed. I'm not joking, they have.
Capital ship jump drive distance has been unnerfed.
Several starter skills have been unnerfed (there were several skill with no use that people got on character creation, and could only get on char crea.)
Sound was unnerfed. Happened the day someone told me of CTRL ALT SHIFT F12. There is not sound in space. (reduces lag significantly in some cases)
Several ship textures, Thorax especially, have been unnerfed.
Oveur was unnerfed. Unearthed. Un... aw dammit. Something at least. Once he was just a player. Then he became a PR sort of chap. Now he's in charge of not handing out any Federate Megathrons.
Chat channels were unnerfed. Once upon a time you could only set a password.
Station ping-pong was unnerfed. That is, reduced.
I'm sure there's a lot I am missing, but I think I covered most of it as of EVE Month 5 after release and forward.
The language filter needs an update. Check Sharks With Frickin' Laser Beams' forum for a good profanity filter |

Hamatitio
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Posted - 2006.01.02 00:44:00 -
[19]
Tracking has been nerfed and then unnerfed.
ECM was Nerfed, renerfed, unnerfed and now soemwhere in between now *waits for BE guy and RSD!* ----
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Kamate
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Posted - 2006.01.02 02:52:00 -
[20]
Cerb used to equal the most crappy HAC....now it is pretty good....seems like an unnerf to me. All it takes is a lot of whining and moaning in the forums...
Kamate thanks all involved in such whining leading to productive change. Special thanks to Raynor among others.
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Rigsta
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Posted - 2006.01.02 04:58:00 -
[21]
Drones. ----------------------------------------------- My Ideas: Drones wish list <-- 2 years old. I always knew the voice w |

Airdorn
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Posted - 2006.01.02 06:30:00 -
[22]
Once upon a time, new items were UBER... people bought em and were excited, then they yelled when the new item or feature was nerfed.
So I think CCP started working the other way.... introduce stuff as pretty much broken, and let the newness and 1-upmanship be enough at first for that stuff.
POS's were like this, and Dreads too, for example.
Now POS's are much easier to manage and use. No more 95% cap depletion at a ship maint array, woo hoo !
Now dreads can jump further than before. Before, it was a nightmare, now its workable.
Too bad the logistics cruisers are still waiting to get unnerfed. ;)
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Kuolematon
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Posted - 2006.01.02 07:18:00 -
[23]
Originally by: Ithildin *rabble*
Fanboi, yes? 
Azuriel Talloth: If it ain't broke, change it so it mildly annoys the playerbase  |

Ithildin
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Posted - 2006.01.02 13:21:00 -
[24]
Originally by: Kuolematon
Originally by: Ithildin *rabble*
Fanboi, yes? 
Want me to make a list of things that's been NERFED?
The language filter needs an update. Check Sharks With Frickin' Laser Beams' forum for a good profanity filter |

Shayla Sh'inlux
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Posted - 2006.01.02 13:57:00 -
[25]
Originally by: StinkFinger
Originally by: Shayla Sh'inlux
Originally by: Sarmaul siege mode got bumped from 5x to 6x damage
Nah it has always been +500%. People just confuse +500% with x5 and think it's the same.
+500% is actually 6x
Didn't I type that?
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Grimwalius d'Antan
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Posted - 2006.01.02 14:23:00 -
[26]
I wouldn't call the MK2 project an Un-nerf, because even if it "fixed" some ships it was mainly just a boost of already working ships. Just look at the battlecruisers going from "good choice" to "HAC killah~1!!11".
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Sarmaul
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Posted - 2006.01.02 14:24:00 -
[27]
Originally by: StinkFinger
Originally by: Shayla Sh'inlux
Originally by: Sarmaul siege mode got bumped from 5x to 6x damage
Nah it has always been +500%. People just confuse +500% with x5 and think it's the same.
+500% is actually 6x
well whatever it was before, it's now 25% higher
Originally by: 0Virtu0 Chuck Norris doesnt need different sized arms to beat up little kids, why should the Raven need different weapons to beat up frigs!?
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Ithildin
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Posted - 2006.01.02 14:44:00 -
[28]
Originally by: Grimwalius d'Antan I wouldn't call the MK2 project an Un-nerf, because even if it "fixed" some ships it was mainly just a boost of already working ships. Just look at the battlecruisers going from "good choice" to "HAC killah~1!!11".
Well, a boost is an unnerf if you go with the reversed deffinition of what a nerf is. A nerf is deffined as: OMGOMGOMG! YOU MADE MY SHIP 0.21% WORSE RIGHT HERE! (next to the blue button, no not the purple one, the blue one. See? right there. That stat no longer matches the colour of my shirt!)
The language filter needs an update. Check Sharks With Frickin' Laser Beams' forum for a good profanity filter |

Grimwalius d'Antan
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Posted - 2006.01.02 15:40:00 -
[29]
I would like to argue with you here. If you take a ship that isn't broken (Rifter for example) and make it even better, it isn't an un-nerf since the ship was never nerfed to begin with.
The MK2 changes made many of the "useless" ship worth flying, un-nerf them actually, but at the same time they made the ships people usually fly even better. Thorax, Maller, Rupture, those are still on top. The ex-useless ships are still left on the market, still not being used because the popular cruisers and frigs are still the ships people choose. This is besides the point though, so don't think of this as an argument...
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MrCjEvans
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Posted - 2006.01.02 15:46:00 -
[30]
they un nerfed the Brutix
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