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Dark Shikari
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Posted - 2006.01.02 13:21:00 -
[31]
Edited by: Dark Shikari on 02/01/2006 13:21:50
Originally by: skullzer Eve is kind of sharded. Your on a different shard in each constellation or sometimes solar systems. It's just that some game elements can be shared across those shards e.g. market and chat and you can move from one shard to another. Stargates shift you around the hundreds of shards. Put 21k players in the Jita shard and see what happens. As we have seen an Eve shard can maybe handle about 300 players before it becomes unplayable.
That's not what a shard is though 
ALL games by definition have this. This is why it is completely impossible in World of Warcraft to cast a spell from a mile away even if it was coded in--the guy on the other end is on another server. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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BrerLapin
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Posted - 2006.01.02 13:46:00 -
[32]
Technically speaking any game where you assume the personae of someone else is a RPG. The computer definition of RPG is well BS.
Max Payne, Doom, FEAR, Call of Duty, Planetside all these games are RPGs due to the assumption of a character in a fictional enviroment where you assume their 'role' in life.
MMO of course means above & beyond a server capacity of say 64 :D, but what happens when FPS servers can handle 128 players at a time does that make them a MMO ?
Its pedantic I know but the exact term for a RPG IMHO is Interactive Fiction, & theres very few games that live up to that nomencelature. ATITD & hopefully Seed will be games where the players truly make the story. EvEs the first step that all these games will build from having the singularly most realistic environs made so far. Concord a simple game mechanic put EVE 2/3 years ahead of its competition, the market system is still unique & well hell player stations & corp wars affecting the balance of power in regions just make it uber.
Doom is a Generation 1 RPG. It allows you to assume the role of a unamed character to run around & kill things, Beyond tracking ammunition its statless & its linear their is no story choice.
Guild Wars is a MMORPG its just a generation 2a game ( Its empty & has no real depth the players actions dont affect fiction its just a game. Its light on stats too), WoW is gen 2ba (Its got an immersive enviroment& storyline, deep stats (kind of) but yet again the player actions dont change the landscape).
EvEs generation 3. Its the mac daddy purely due to the mechanics inside the game that allow freedom, repercussions, punishment & machiavellian planning against corporations of hundreds of live people. Ohh & deep stats ;D.
The only faltering point for EvE is the roleplay but thats not EvEs fault theres no room for it in such a large enviroment.
To the post about WoW having 12k on one server LMFAO Earthern ring had difficulty with 4k on at the same time.
The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |

Theonlystd
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Posted - 2006.01.02 14:06:00 -
[33]
I always just thought of it as referring to the same game world.
I could go meet anyone of those 20k players at one time id just have to find them. But i could interact with any of thsoe 20k in thise game world.
You wont meet someoen else in Wow from a different server.
------------------------------------------- Aye Spellcheck is beyond me along with propper grammer. |

Ulle
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Posted - 2006.01.02 16:02:00 -
[34]
You can't compare GW to EVE or any other normal mmog. GW is an hybrid.
In GW, the only mmog-style areas are the main towns (which are instanced, based on population and geographical area, so when a town is busy all the incoming players of the same geographical area will enter a second instance of the same town). There you will find all merchants and storyline npcs, and the feeling of being in an mmog.
Outside towns, the game feels like diablo2, instanced to the group for pve missions or groups for the pvp arenas. You can't enter someone else's instance, you can't alter it in any way, and as soon as you exit it that instance cease to exists. Just as example, if EVE complexes would work this way only you and your group could enter it, another group would create another instance with their own rats, structures and loot, and warping out would destroy the instance with unrecoverable loot and all. Pros and cons to both solutions.
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HippoKing
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Posted - 2006.01.02 16:24:00 -
[35]
Originally by: The Wizz117 but 1 shard in WOW has 30000 to 50000 players at the same time. so the whole eve-shard record is diseafe?
if there are 3000 people on at any one time, you have to wait till one logs off to log in. eve treats you well 
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Spike Firebrand
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Posted - 2006.01.02 17:59:00 -
[36]
Sorry eve is not even CLOSE to being a 3rd gen MMO. I would say its more like 1.5 gen if that. Nothing you do in eve effects the overall game either so its just like GW in that way. As for being able to meet anyone one in eve. I can do the same with GW and there are LOADS more people. I can even meet people from the US or Korean servers too. I just goto International district.
Sarchasm (n): The gulf between the author of sarcastic wit and the person who doesn't get it. EG The Atlantic ocean :P
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Dark Shikari
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Posted - 2006.01.02 18:01:00 -
[37]
Originally by: Spike Firebrand Sorry eve is not even CLOSE to being a 3rd gen MMO. I would say its more like 1.5 gen if that. Nothing you do in eve effects the overall game either
Sure it does. You build an outpost, it stays there.
You monopolize the market on a tech 2 item, and there are no NPCs to undercut you.
The ONLY thing you cannot affect in EVE is the Prime Fiction. Even storyline events can have multiple possible outcomes. Just ask Digitalcommunist. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Selena 001
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Posted - 2006.01.02 18:09:00 -
[38]
Originally by: Dark Shikari ... it gives you a choice of about 500 different servers...

Originally by: Dark Shikari Not online at once, certainly not. Maybe 3000 if you're lucky? Probably less.
Where are you pulling your numbers from? They're brown and smelly  ___________
Dont mind me, I'm Forum-Whoring cause I dont have anything better to do with my life... |

Saul Thrace
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Posted - 2006.01.02 18:11:00 -
[39]
Originally by: Theonlystd I could go meet anyone of those 20k players at one time id just have to find them. But i could interact with any of thsoe 20k in thise game world. You wont meet someoen else in Wow from a different server.
I think that clears it up. While we can all agree 20k users can't be in a single system at the same time, we still all share the same gameworld (there are no duplicate instantiated environments a la guild-wars). -- Saul Thrace |

MWEI
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Posted - 2006.01.02 18:37:00 -
[40]
EVE's "single game world" is a very clever marketing scheme that does make sense to an extent that it is "one game world", but it is not exactly everyone can walk beside each other, the server still cant handle that, (and we have fleet battle lag)
however compared to WOW at least we can keep our characters consistent anywhere we go, we can do thigns around the game universe anywhere I go, I dont have to create a different character just because my buddy is on "[insert fantasy name here] server" instead of mine.
Although EVE is not exactly what first come to mind when you hear "one game world" its still much better than sharding and instancing of WOW or any other wannbe MMORPGs (eg. GW)
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BrerLapin
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Posted - 2006.01.02 18:38:00 -
[41]
Oh imsure you could have all 20000 in one sytem ;D
Just no one could move, or logout, or basically do anything ;D The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |

Moridin
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Posted - 2006.01.02 18:51:00 -
[42]
Originally by: Spike Firebrand Sorry eve is not even CLOSE to being a 3rd gen MMO. I would say its more like 1.5 gen if that. Nothing you do in eve effects the overall game either so its just like GW in that way. As for being able to meet anyone one in eve. I can do the same with GW and there are LOADS more people. I can even meet people from the US or Korean servers too. I just goto International district.
this is a load of bull.
let¦s say u use your charisma and gather hundreds of people together. now this people start demanding ingame for something special. like gallente make pece with Caldari. like lower or higher the sec status of a special system. make a new gate somewhere. that sort of thing.
then u will see how u can change the game and make the headline new¦s.
dont whine that you dont have the charisma to pull it off
____ (\_/) (> <) (X.x) This is Headless Bunny. Copy Headless Bunny into your signature to help prevent his attempt at world domination.
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J Valkor
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Posted - 2006.01.02 19:21:00 -
[43]
Edited by: J Valkor on 02/01/2006 19:22:59 Yeah, I played Diablo... I mean Guild Wars for a while.
It's not really an MMO. Not saying it isn't a good game, but it ain't an mmo. Not much depth or fun to it either. I also don't like paying for expansions, so that's out.
EVE is the most player based MMO I've played by far. (I've only played Puzzle Pirates, Earth and Beyond, Shatterd Galaxy, World of Warcraft, and I guess technically Guild Wars. Though if you include GW I've also played Diablo 2 and both of the DS games.)
Goddamn I wish somebody would make a newer less korean Shattered Galaxy.
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BrerLapin
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Posted - 2006.01.02 21:01:00 -
[44]
Yeah Valkor but 9 out of ten are alts
The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |
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