Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Clementina
Coreli Corporation
97
|
Posted - 2013.11.19 21:06:00 -
[1] - Quote
Your pod should not appear at your wreck like it does now. Instead it should appear up to 28kms away in a random (and not necessarily the most convenient) direction. |

Clementina
Coreli Corporation
120
|
Posted - 2014.01.14 20:28:00 -
[2] - Quote
The starter school corporations should declare war on each other. The wars should be by opposite faction but same discipline. For example The University of Caille is the Gallente liberal arts college so it should declare war against it's Caldari analogue The Science and Trade Institute, meanwhile the Imperial Academy is the Amarrian military academy so it should declare war against the its Minmatar counterpart Republic Military School, etc. |

Clementina
Coreli Corporation
123
|
Posted - 2014.01.30 19:35:00 -
[3] - Quote
Systems with 0.5 sec status should be high security 16 AU from the star or less and low security 16 AU from the star or greater. Gates can be moved so that they are less than 16 AU from the star in all systems like this currently. Belts and anomalies can be moved so that they are greater than 16 AU from the star and boosted to have the rats and loot of low sec versions of those places. Stations and planets can be wherever, but the planets on the outer reaches should do PI like low sec planets. You can light Cynos, but only more than 16 AU from the star. If you commit a crime in the outer part of the system and warp inward CONCORD nails you when you land, but if you stay outward you just get the sec status decrease and can otherwise go on your way. |

Clementina
Coreli Corporation
125
|
Posted - 2014.01.31 03:14:00 -
[4] - Quote
A battleship sized module that will jump a ship not in your gang to another system, with or without the permission of the pilot of that other ship. |

Clementina
Coreli Corporation
131
|
Posted - 2014.02.05 20:42:00 -
[5] - Quote
People who have subscribed for less than a year who have participated in a certain number of PvP activities in a month (Either as a ganker or the gankee) get a discount for their subscription for that month. |

Clementina
Coreli Corporation
136
|
Posted - 2014.02.13 01:13:00 -
[6] - Quote
Make TiDi affect everything that happens in a system. In addition to module, shield regeneration, flying time, and i imagine scanning time like now, it should also stretch manufacturing and research time, training time, and any combat, criminal, or suspect related timers. In addition, people in TiDi affected systems should have extra time to do missions, and subscriptions for people in TiDi related systems should be lengthened based on how bad the TiDi is. |

Clementina
Coreli Corporation
140
|
Posted - 2014.03.12 15:18:00 -
[7] - Quote
Tho'mas wrote:Skills to level 6. I use to play a game that had 5 levels of skills like we do here, but you could get the GM's to give you a level 6 if you completed a difficult quest they crafted just for you. Regular characters were limited to one level 6, somewhat important characters could have two and very important characters could have three. |

Clementina
Coreli Corporation
140
|
Posted - 2014.03.13 14:47:00 -
[8] - Quote
Projectile guns should take into account the need to eject the spent brass of the cartridge when they fire. The brass should fly from the gun in a direction perpendicular to the direction of fire like in a firearm but at void bomb speed. The casings should do damage if they smack other ships. 1 hit point for a small gun, 10 for a medium gun, 100 for a large gun, and 1000 for an extra large gun. This should count as aggression for the purposes of timers but not for the purposes of crin |

Clementina
Coreli Corporation
158
|
Posted - 2014.04.16 03:39:00 -
[9] - Quote
Booby Trap Bombs that you can put into cans or your cargo hold. The tech 1 version should have a chance of doing damage to someone if they loot the Booby Trap Bomb. The tech 2 version should have a chance to do damage if you look into the wreak or can with the Booby Trap Bomb II inside. Faction versions should have a chance of blowing up if someone gets within 2.5kms of the can or wreak with the Booby Trap Bomb inside. |
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