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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Rufus Black-heart Maulerant
Walk It Off
11
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Posted - 2013.08.28 12:34:00 -
[331] - Quote
Allow Titans to join together like the Devastor or that thing from Power Rangers o.0 |

Fasturian Icildentirf
T.N.T ORE Industry
5
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Posted - 2013.08.28 12:34:00 -
[332] - Quote
Have a ship that propels itself by dropping bombs and detonating them. Q: What does IT humor have in common with a classical star schema?A: They are both highly denormalized.-á |

Max Kolonko
High Voltage Industries Ash Alliance
341
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Posted - 2013.08.28 12:34:00 -
[333] - Quote
turn all missiles into AEO weapons taht have at least 26km radius and change it so that you can shoot them down with weapons (lock and shot) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Mournful Conciousness
Embers Children TOHA Conglomerate
247
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Posted - 2013.08.28 12:44:00 -
[334] - Quote
Gypsio III wrote:Mournful Conciousness wrote:Debora Tsung wrote:Kyle Meister wrote:You should be able to Kamikaze cap ships. Related: COLISSION DAMAGE  2 battleships under MWD (150,000,000Kg @ 1000m/s) colliding head on would generate more heat than several thousand fusion bombs - literally a doomsday weapon that would damage, if not melt, everything on grid. You sure about that bit of maths? Looks like 36 kt TNT equivalent to me.
Ke = 0.5 * M.v.v
M = 300,000,000Kg (2 ships, 100MKg + 50MKg for MWD being on x 2) v = 1000 * 2 (2 ships approaching at 1000m/s each) assume all motion is converted to heat = 6e14 joules
1Ton of TNT = 4.184e15 joules
therefore 2 ships colliding is equivalent to 143.4 kilotons of tnt - about 8 times the energy of the Hiroshima bomb.
You're right, I had an order of magnitude error in my megaton/joules conversion.
Still, not an insignificant explosion. The Hiroshima fireball had a 1.6km radius in air. A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

Omnathious Deninard
Novis Initiis
1479
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Posted - 2013.08.28 12:56:00 -
[335] - Quote
Everything posted here Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Yeep
GoonWaffe Goonswarm Federation
312
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Posted - 2013.08.28 13:15:00 -
[336] - Quote
Make a series of modules that apply incursion-like effects in a system but anchor your ship in space for 5 minutes. |

Tobias Hareka
Republic Military School Minmatar Republic
88
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Posted - 2013.08.28 13:18:00 -
[337] - Quote
Add module that when activated will increase velocity and agility of targeted ship. |

Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:22:00 -
[338] - Quote
All combat damage resolved by forum vote |

Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:23:00 -
[339] - Quote
drone control range extender drones |

Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:23:00 -
[340] - Quote
new weapon type: audio scrambler, which plays the trololo song at max volume in any player's teamspeak/mumble/whatever |
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Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:23:00 -
[341] - Quote
autolock and -10 standings toward any pilot on grid wearing a monocole |

Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:27:00 -
[342] - Quote
Sweatshop pos mod, which handles starting up new production runs, but occasionally needs to be refueled with a new "children" item |

Athena Machina
Hard Knocks Inc. Kill It With Fire
5
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Posted - 2013.08.28 13:46:00 -
[343] - Quote
Clone Vat Bay for POS's. |

Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:47:00 -
[344] - Quote
Quick time events for locking targets, firing guns, launching probes, and onlining all other active modules. |

Yeep
GoonWaffe Goonswarm Federation
312
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Posted - 2013.08.28 13:50:00 -
[345] - Quote
Make each mission runnable only once per day per character |

Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 13:50:00 -
[346] - Quote
Energy to Mass module for triage carriers. Completely drains capacitor for five minutes, but fires enough mass into a wormhole to close it no matter how big it is or what has passed through it. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1172
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Posted - 2013.08.28 14:00:00 -
[347] - Quote
Make self destruction module high slot with 1min timer
-area of effect 7.5x ship radius (you guys love 7.5 numbers so this should please you)
-dmg caused 10x max ship dps (you also like the 10 number) increased by the value in base dps of ammo/drones carried
*removed inappropriate ASCII art signature* - CCP Eterne |

Sentamon
Imperial Academy Amarr Empire
1135
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Posted - 2013.08.28 14:04:00 -
[348] - Quote
Automatic suspect flags for ships that linger on the same grid for more then 15 minutes. (Highsec) ~ Professional Forum Alt -á~ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1172
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Posted - 2013.08.28 14:06:00 -
[349] - Quote
2nd bad idea because this is an horrible thread OP single post requirement is already screwed by himself:
Cover OPs super interdictor battleship
8 high 5 hard points
6 mids
6 lows
HI resist profile
Special ability: Jovian Jump Drive: requires no cyno but distance is limited at 3.5 LY per jump -consumption 50 isotopes
75% agility and 10% base speed bonus per Super Interdictor skill (this time you have both numbers)
*removed inappropriate ASCII art signature* - CCP Eterne |

Athena Machina
Hard Knocks Inc. Kill It With Fire
5
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Posted - 2013.08.28 14:07:00 -
[350] - Quote
Let capsuleers join CONCORD and act as police. |
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Chucky Mcnutt
Hard Knocks Inc. Kill It With Fire
3
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Posted - 2013.08.28 14:12:00 -
[351] - Quote
redo all new art work in ascii. |

Qestroy
Bio-Tech Research
9
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Posted - 2013.08.28 14:21:00 -
[352] - Quote
On april fools day replace the self destruct option in the drop down menu with a button which simply says "DO NOT TOUCH". Remove the warning and timer. Post the amount of ISK destroyed from self destruct in a dev blog the next day. |

Klingon Admiral
Black Hole Cluster
72
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Posted - 2013.08.28 14:23:00 -
[353] - Quote
Bring actual orbital mechanics to EVE, because EVE is too easy |

Yeep
GoonWaffe Goonswarm Federation
312
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Posted - 2013.08.28 14:28:00 -
[354] - Quote
Massively reduce the EHP of all sov structures but allow them them to be returned to their current EHP with fuel |

Debora Tsung
The Investment Bankers Guild
339
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Posted - 2013.08.28 14:30:00 -
[355] - Quote
Uber MWD that consumes Isotopes as fuel but lets the ship accelerate as long as it's activated. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Qaldramas
Hard Knocks Inc. Kill It With Fire
27
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Posted - 2013.08.28 14:35:00 -
[356] - Quote
Mining Foreman boosts, like all other gang link modules in the new 1.1 patch, cannot be used inside a POS forcefield. |

Qaldramas
Hard Knocks Inc. Kill It With Fire
27
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Posted - 2013.08.28 14:37:00 -
[357] - Quote
Allow Heavy Interdictors to fit Covert Ops Cloaking Devices |

SFM Hobb3s
Vanguard Frontiers Black Legion.
15
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Posted - 2013.08.28 14:52:00 -
[358] - Quote
Popping a player ship in combat no longer produces a wreck, but instead produces a loot spew pinata akin to exploration, where you have to click furiously on the cans before they dissapear in desperate hope of getting more carbon. |

Azrin Stella Oerndotte
The Nommo Insurance Fraud.
76
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Posted - 2013.08.28 14:56:00 -
[359] - Quote
Outsource the drone controls instead of using the ****** AI. |

Harvey James
Deep Core Mining Inc. Caldari State
464
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Posted - 2013.08.28 14:59:00 -
[360] - Quote
making AAR's have the same ridiculous reload time as ASB's Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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